Mastering Amiga Assembler

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Publisher :
ISBN 13 : 9781873308110
Total Pages : 416 pages
Book Rating : 4.3/5 (81 download)

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Book Synopsis Mastering Amiga Assembler by : Paul Andreas Overaa

Download or read book Mastering Amiga Assembler written by Paul Andreas Overaa and published by . This book was released on 1992 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Amiga Amos

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Publisher :
ISBN 13 : 9781873308196
Total Pages : 352 pages
Book Rating : 4.3/5 (81 download)

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Book Synopsis Mastering Amiga Amos by : Phil South

Download or read book Mastering Amiga Amos written by Phil South and published by . This book was released on 1993 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Ready, Set, Go!

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Publisher :
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Mastering Ready, Set, Go! by : David A. Kater

Download or read book Mastering Ready, Set, Go! written by David A. Kater and published by . This book was released on 1988 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The British National Bibliography

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Publisher :
ISBN 13 :
Total Pages : 1382 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2004 with total page 1382 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Go

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838555323
Total Pages : 784 pages
Book Rating : 4.8/5 (385 download)

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Book Synopsis Mastering Go by : Mihalis Tsoukalos

Download or read book Mastering Go written by Mihalis Tsoukalos and published by Packt Publishing Ltd. This book was released on 2019-08-29 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's Note: This edition from 2019 is outdated and is not compatible with the latest version of Go. A new third edition, updated for 2021 and featuring the latest in Go programming, has now been published. Key Features • Second edition of the bestselling guide to advanced Go programming, expanded to cover machine learning, more Go packages and a range of modern development techniques • Completes the Go developer’s education with real-world guides to building high-performance production systems • Packed with practical examples and patterns to apply to your own development work • Clearly explains Go nuances and features to remove the frustration from Go development Book Description Often referred to (incorrectly) as Golang, Go is the high-performance systems language of the future. Mastering Go, Second Edition helps you become a productive expert Go programmer, building and improving on the groundbreaking first edition. Mastering Go, Second Edition shows how to put Go to work on real production systems. For programmers who already know the Go language basics, this book provides examples, patterns, and clear explanations to help you deeply understand Go’s capabilities and apply them in your programming work. The book covers the nuances of Go, with in-depth guides on types and structures, packages, concurrency, network programming, compiler design, optimization, and more. Each chapter ends with exercises and resources to fully embed your new knowledge. This second edition includes a completely new chapter on machine learning in Go, guiding you from the foundation statistics techniques through simple regression and clustering to classification, neural networks, and anomaly detection. Other chapters are expanded to cover using Go with Docker and Kubernetes, Git, WebAssembly, JSON, and more. If you take the Go programming language seriously, the second edition of this book is an essential guide on expert techniques. What you will learn • Clear guidance on using Go for production systems • Detailed explanations of how Go internals work, the design choices behind the language, and how to optimize your Go code • A full guide to all Go data types, composite types, and data structures • Master packages, reflection, and interfaces for effective Go programming • Build high-performance systems networking code, including server and client-side applications • Interface with other systems using WebAssembly, JSON, and gRPC • Write reliable, high-performance concurrent code • Build machine learning systems in Go, from simple statistical regression to complex neural networks Who this book is for Mastering Go, Second Edition is for Go programmers who already know the language basics, and want to become expert Go practitioners. Table of Contents • Go and the Operating System • Understanding Go Internals • Working with Basic Go Data Types • The Uses of Composite Types • How to Enhance Go Code with Data Structures • What You Might Not Know About Go Packages and functions • Reflection and Interfaces for All Seasons • Telling a Unix System What to Do • Concurrency in Go: Goroutines, Channels, and Pipelines • Concurrency in Go: Advanced Topics • Code Testing, Optimization, and Profiling • The Foundations of Network Programming in Go • Network Programming: Building Your Own Servers and Clients • Machine Learning in Go Review "Mastering Go - Second Edition is a must-read for developers wanting to expand their knowledge of the language or wanting to pick it up from scratch" -- Alex Ellis - Founder of OpenFaaS Ltd, CNCF Ambassador

Go Programming Blueprints

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783988037
Total Pages : 274 pages
Book Rating : 4.7/5 (839 download)

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Book Synopsis Go Programming Blueprints by : Mat Ryer

Download or read book Go Programming Blueprints written by Mat Ryer and published by Packt Publishing Ltd. This book was released on 2015-01-23 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended for seasoned Go programmers who want to put their expertise in Go to use to solve big, real-world, modern problems. With a basic understanding of channels and goroutines, you will hone your skills to build tools and programs that are quick and simple. You need not be an expert in distributed systems or technologies in order to deliver solutions capable of great scale. It is assumed that you are familiar with the basic concepts of Go.

Total! Amiga Assembler

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Publisher :
ISBN 13 : 9781873308578
Total Pages : 512 pages
Book Rating : 4.3/5 (85 download)

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Book Synopsis Total! Amiga Assembler by : Paul Andreas Overaa

Download or read book Total! Amiga Assembler written by Paul Andreas Overaa and published by . This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Regular Expressions

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596002893
Total Pages : 492 pages
Book Rating : 4.0/5 (28 download)

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Book Synopsis Mastering Regular Expressions by : Jeffrey E. F. Friedl

Download or read book Mastering Regular Expressions written by Jeffrey E. F. Friedl and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces regular expressions and how they are used, discussing topics including metacharacters, nomenclature, matching and modifying text, expression processing, benchmarking, optimizations, and loops.

Programming the 6809

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Publisher : Sybex
ISBN 13 :
Total Pages : 388 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Programming the 6809 by : Rodnay Zaks

Download or read book Programming the 6809 written by Rodnay Zaks and published by Sybex. This book was released on 1982 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains Programming in Assembly Language: Registers & Buses, Subroutines, Addressing Modes & I-O Techniques & Devices

Coding All-in-One For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1119363039
Total Pages : 797 pages
Book Rating : 4.1/5 (193 download)

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Book Synopsis Coding All-in-One For Dummies by : Nikhil Abraham

Download or read book Coding All-in-One For Dummies written by Nikhil Abraham and published by John Wiley & Sons. This book was released on 2017-04-18 with total page 797 pages. Available in PDF, EPUB and Kindle. Book excerpt: See all the things coding can accomplish The demand for people with coding know-how exceeds the number of people who understand the languages that power technology. Coding All-in-One For Dummies gives you an ideal place to start when you're ready to add this valuable asset to your professional repertoire. Whether you need to learn how coding works to build a web page or an application or see how coding drives the data revolution, this resource introduces the languages and processes you'll need to know. Peek inside to quickly learn the basics of simple web languages, then move on to start thinking like a professional coder and using languages that power big applications. Take a look inside for the steps to get started with updating a website, creating the next great mobile app, or exploring the world of data science. Whether you're looking for a complete beginner's guide or a trusted resource for when you encounter problems with coding, there's something for you! Create code for the web Get the tools to create a mobile app Discover languages that power data science See the future of coding with machine learning tools With the demand for skilled coders at an all-time high, Coding All-in-One For Dummies is here to propel coding newbies to the ranks of professional programmers.

Modern Graphics Programming Primer

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ISBN 13 : 9781794529458
Total Pages : 56 pages
Book Rating : 4.5/5 (294 download)

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Book Synopsis Modern Graphics Programming Primer by : Hans de Ruiter

Download or read book Modern Graphics Programming Primer written by Hans de Ruiter and published by . This book was released on 2019-02-18 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far. Understanding how a Graphics Processing Unit (GPU) works and the theory they're built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely! This e-book will give you this extra knowledge. Once you understand how the GPU works you'll be able to think creatively instead of blindly following tutorials. You'll think of better ways to achieve the results you want, and possibly even come up with new techniques. What's Inside The ebook doesn't try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started: How the overall graphics pipeline works What shaders are, and how they're used The various types of data buffers (vertices, textures, etc.) How 3D objects and cameras are positioned in 3D space using matrix algebra Basic 3D lighting - the Phong lighting model Performance tips A cheat-sheet for common tasks using OpenGL ES 3, SDL2, and GLM A list of useful resources Also Included This e-book comes with a companion "Getting Started with OpenGL ES 3+ Programming" tutorial series. The tutorials cover the practical "how-to" side; taking you from zero to rendering a basic 3D scene with lighting. About the Author Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto). He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.

Tricks of the Windows Game Programming Gurus

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Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Reversing

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Publisher : John Wiley & Sons
ISBN 13 : 1118079760
Total Pages : 630 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Reversing by : Eldad Eilam

Download or read book Reversing written by Eldad Eilam and published by John Wiley & Sons. This book was released on 2011-12-12 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product. * The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products * Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware * Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Learn C the Hard Way

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Publisher : Addison-Wesley Professional
ISBN 13 : 0133124371
Total Pages : 931 pages
Book Rating : 4.1/5 (331 download)

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Book Synopsis Learn C the Hard Way by : Zed A. Shaw

Download or read book Learn C the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2015-08-10 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn C! Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed–just like the hundreds of thousands of programmers Zed has taught to date! You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you’ll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw’s teaching video and read the exercise. Type his code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you’ll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including Setting up a C environment Basic syntax and idioms Compilation, make files, and linkers Operators, variables, and data types Program control Arrays and strings Functions, pointers, and structs Memory allocation I/O and files Libraries Data structures, including linked lists, sort, and search Stacks and queues Debugging, defensive coding, and automated testing Fixing stack overflows, illegal memory access, and more Breaking and hacking your own C code It’ll Be Hard at First. But Soon, You’ll Just Get It–And That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful programming languages. You’ll be a C programmer.

Amiga Assembler

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Publisher :
ISBN 13 : 9781873308271
Total Pages : 255 pages
Book Rating : 4.3/5 (82 download)

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Book Synopsis Amiga Assembler by : Paul Andreas Overaa

Download or read book Amiga Assembler written by Paul Andreas Overaa and published by . This book was released on 1993 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Symbian OS Architecture Sourcebook

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Publisher : John Wiley & Sons
ISBN 13 : 9780470035757
Total Pages : 630 pages
Book Rating : 4.0/5 (357 download)

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Book Synopsis The Symbian OS Architecture Sourcebook by : Ben Morris

Download or read book The Symbian OS Architecture Sourcebook written by Ben Morris and published by John Wiley & Sons. This book was released on 2007-04-30 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.