Making Videogames

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Author :
Publisher : National Geographic Books
ISBN 13 : 050002314X
Total Pages : 0 pages
Book Rating : 4.5/5 ( download)

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Book Synopsis Making Videogames by : Duncan Harris

Download or read book Making Videogames written by Duncan Harris and published by National Geographic Books. This book was released on 2022-06-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

Metagaming

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Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 413 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Level Up!

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Making Video Games

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Author :
Publisher : ABDO
ISBN 13 :
Total Pages : 115 pages
Book Rating : 4.3/5 (849 download)

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Book Synopsis Making Video Games by : Tom Streissguth

Download or read book Making Video Games written by Tom Streissguth and published by ABDO. This book was released on 2024-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a popular form of media, and today it is easier than ever for people to create their own. This title explores the history and future of gaming technology, as well as the equipment, skills, challenges, and marketing strategies involved in designing and releasing video games. It also looks at the differences between big-budget developers and independent developers. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Making a Video Game

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Author :
Publisher : Sequence Entertainment
ISBN 13 : 9781681514444
Total Pages : 0 pages
Book Rating : 4.5/5 (144 download)

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Book Synopsis Making a Video Game by : Nadia Higgins

Download or read book Making a Video Game written by Nadia Higgins and published by Sequence Entertainment. This book was released on 2018-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.

The Ultimate Guide to Video Game Writing and Design

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Author :
Publisher : Lone Eagle
ISBN 13 : 158065066X
Total Pages : 273 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Gamedev

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Publisher :
ISBN 13 : 9781735232508
Total Pages : 270 pages
Book Rating : 4.2/5 (325 download)

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Book Synopsis Gamedev by : Wlad Marhulets

Download or read book Gamedev written by Wlad Marhulets and published by . This book was released on 2020-06-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

Making Great Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136132384
Total Pages : 225 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Making Great Games by : Michael Wyman

Download or read book Making Great Games written by Michael Wyman and published by CRC Press. This book was released on 2012-11-12 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Translation and Localisation in Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1317617843
Total Pages : 323 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Translation and Localisation in Video Games by : Miguel Á. Bernal-Merino

Download or read book Translation and Localisation in Video Games written by Miguel Á. Bernal-Merino and published by Routledge. This book was released on 2014-09-19 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Creating Emotion in Games

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 596 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Creating Emotion in Games by : David Freeman

Download or read book Creating Emotion in Games written by David Freeman and published by New Riders Publishing. This book was released on 2004 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on techniques that can be applied immediately to any game in development. - Author is highly sort after and works with companies including Microsoft, Sony, Activision, and Midway and also speaks regularly at the Game Developers Conference and DICE. - Foreword by Wil Wright, the creator of The Sims.

Co-creating Videogames

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1849666652
Total Pages : 201 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Co-creating Videogames by : John Banks

Download or read book Co-creating Videogames written by John Banks and published by Bloomsbury Publishing. This book was released on 2013-05-23 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

Create Computer Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111940424X
Total Pages : 260 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Create Computer Games by : Patrick McCabe

Download or read book Create Computer Games written by Patrick McCabe and published by John Wiley & Sons. This book was released on 2017-11-30 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game

Making it HUGE in Video Games

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Author :
Publisher : CRC Press
ISBN 13 : 1000965635
Total Pages : 303 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Making it HUGE in Video Games by : Chance Thomas

Download or read book Making it HUGE in Video Games written by Chance Thomas and published by CRC Press. This book was released on 2023-10-24 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry. This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world. Detailed personal accounts and instructive side bars carry readers across the jagged peaks and valleys of an absolutely achievable career in video games. World-famous IP’s get personal treatment here – The Lord of the Rings, Marvel, Avatar, Dungeons & Dragons, Warhammer, DOTA 2, King Kong, The Settlers, and many more. Readers will discover unvarnished true stories about starting out, pitching and pursuing gigs, negotiating contracts, composing and producing scores, multinational corporations and personalities, funny anecdotes, daunting challenges, glorious successes, and instructive failures. Autobiographical details throughout provide intimate perspective, vibrant color, and inspiration. The book is written in a comfortable, conversational style. Think of this as a career guidebook wrapped around a personal retrospective; a professional how-to manual woven into a memoir.

Making A Great Video Game

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Author :
Publisher : Lucifer Jeremy White
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4./5 ( download)

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Book Synopsis Making A Great Video Game by : Adam Jeremy Capps

Download or read book Making A Great Video Game written by Adam Jeremy Capps and published by Lucifer Jeremy White. This book was released on 2022-07-14 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

Rise of the Videogame Zinesters

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Author :
Publisher : Seven Stories Press
ISBN 13 : 1609803736
Total Pages : 209 pages
Book Rating : 4.6/5 (98 download)

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Book Synopsis Rise of the Videogame Zinesters by : Anna Anthropy

Download or read book Rise of the Videogame Zinesters written by Anna Anthropy and published by Seven Stories Press. This book was released on 2012-03-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

Video Games

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Author :
Publisher : Nomad Press
ISBN 13 : 1619302934
Total Pages : 279 pages
Book Rating : 4.6/5 (193 download)

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Book Synopsis Video Games by : Kathy Ceceri

Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.

Videogame Sciences and Arts

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Author :
Publisher : Springer Nature
ISBN 13 : 3030379833
Total Pages : 282 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Videogame Sciences and Arts by : Nelson Zagalo

Download or read book Videogame Sciences and Arts written by Nelson Zagalo and published by Springer Nature. This book was released on 2019-12-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.