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Madden Nfl 11
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Book Synopsis Electronic Arts: Makers of Madden NFL and The Sims by : Carla Mooney
Download or read book Electronic Arts: Makers of Madden NFL and The Sims written by Carla Mooney and published by ABDO. This book was released on 2023-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Download or read book Madden NFL written by Mari Bolte and published by Norwood House Press. This book was released on 2001-08-01 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about chess and how to play the game, enter competitions, and meet the pros. Explore the history of chess and peer into the future of one of the world's most popular games. Chess will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.
Book Synopsis A World History of Tax Rebellions by : David F. Burg
Download or read book A World History of Tax Rebellions written by David F. Burg and published by Routledge. This book was released on 2004-06-01 with total page 809 pages. Available in PDF, EPUB and Kindle. Book excerpt: A World History of Tax Rebellions is an exhaustive reference source for over 4,300 years of riots, rebellions, protests, and war triggered by abusive taxation and tax collecting systems around the world. Each of the chronologically arranged entries focuses on a specific historical event, analyzing its roots, and socio-economic context.
Book Synopsis Playing to Win by : Robert Alan Brookey
Download or read book Playing to Win written by Robert Alan Brookey and published by Indiana University Press. This book was released on 2015-01-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Download or read book Electronic Arts written by Elsie Olson and published by Bellwether Media. This book was released on 2024-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic Arts makes some of the most popular video games today! This title introduces readers to the history of the company, from its origins to the present day, through leveled text and crisp photos. Along the way, fun facts offer high-interest information, while special features map the companyÕs headquarters, profile an EA leader, highlight top-selling EA games, and more. Gamers will enjoy learning the history of this top gaming company!
Book Synopsis The Ultimate Video Game Quiz Book by : Jack Goldstein
Download or read book The Ultimate Video Game Quiz Book written by Jack Goldstein and published by Andrews UK Limited. This book was released on 2015-01-08 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: In which year was the Atari Lynx released? To which character are Pikmin sidekicks? Who was on the cover of Fifa 95? And is Mario Teaches Typing a real game? This fantastic quiz book contains six hundred questions (and answers!) to test your knowledge, from basics a total noob would know all the way through to trivia that would challenge Satoru Iwata himself. With sections including bestsellers, genres, anagrams, henchmen, collectables, accessories and many more, this is an excellent addition to any gamer's bookshelf.
Book Synopsis Madden NFL 07 by : Kaizen Media Group
Download or read book Madden NFL 07 written by Kaizen Media Group and published by Prima Games. This book was released on 2006-08-22 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fantasy football guide lists every player with full game stats and details all the plays that can be made in the game.
Book Synopsis American Life and Video Games from Pong to Minecraft by : Kathryn Hulick
Download or read book American Life and Video Games from Pong to Minecraft written by Kathryn Hulick and published by Cavendish Square Publishing, LLC. This book was released on 2016-07-15 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have taken America by storm. Readers will learn about the rise of gaming culture from the first games like Pong to the sensation of Minecraft. This book also examines some of the controversies and innovative technologies that have made gaming one of Americas favorite pastimes.
Book Synopsis Gaming by : Britannica Educational Publishing
Download or read book Gaming written by Britannica Educational Publishing and published by Britannica Educational Publishing. This book was released on 2011-11-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
Download or read book Madden NFL 09 written by Mojo Media and published by Prima Games. This book was released on 2008-08-12 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Expert strategy: Written by tournament competitors! -Key offensive and defensive plays: Specific plays to take advantage of each team's unique playbook! -Roster and package tips: Substitution and depth chart suggestions to maximize the potential of your team! -Scouting and strategy: Reports on every team, plus tips for success when using or playing against any given team! -New features: Hints on how to utilize EA SPORTS BackTrack, Virtual Trainer, Formation Audibles, and more!
Book Synopsis Wordplay and the Discourse of Video Games by : Christopher A. Paul
Download or read book Wordplay and the Discourse of Video Games written by Christopher A. Paul and published by Routledge. This book was released on 2012-03-15 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Book Synopsis Your IPad 2 at Work by : Jason R. Rich
Download or read book Your IPad 2 at Work written by Jason R. Rich and published by Que Publishing. This book was released on 2012 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on the features of the iPad 2 with step-by-step instructions covering such topics as connecting to a wi-fi and 3G network, downloading apps, creating documents and spreadsheets, building and displaying presentations, using email, and watching movies.
Download or read book Football written by Edward J. Rielly and published by U of Nebraska Press. This book was released on 2009-01-01 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...provides a detailed look at America's pastime through the lens of pop culture, [an] A-to-Z inventory of how certain aspects of the game affect and reflect broader society."--from publisher description.
Book Synopsis American Sports [4 volumes] by : Murry R. Nelson
Download or read book American Sports [4 volumes] written by Murry R. Nelson and published by Bloomsbury Publishing USA. This book was released on 2013-05-23 with total page 1678 pages. Available in PDF, EPUB and Kindle. Book excerpt: America loves sports. This book examines and details the proof of this fascination seen throughout American society—in our literature, film, and music; our clothing and food; and the iconography of the nation. This momentous four-volume work examines and details the cultural aspects of sport and how sport pervasively reflects—and affects—myriad aspects of American society from the early 1900s to the present day. Written in a straightforward, readable manner, the entries cover both historical and contemporary aspects of sport and American culture. Unlike purely historical encyclopedias on sports, the contributions within these volumes cover related subject matter such as poetry, novels, music, films, plays, television shows, art and artists, mythologies, artifacts, and people. While this encyclopedia set is ideal for general readers who need information on the diverse aspects of sport in American culture for research purposes or are merely reading for enjoyment, the detailed nature of the entries will also prove useful as an initial source for scholars of sport and American culture. Each entry provides a number of both print and online resources for further investigation of the topic.
Download or read book Sports Videogames written by Mia Consalvo and published by Routledge. This book was released on 2013-07-18 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.
Book Synopsis The Video Game Industry by : Peter Zackariasson
Download or read book The Video Game Industry written by Peter Zackariasson and published by Routledge. This book was released on 2012-08-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
Book Synopsis Routledge Handbook of Sport Communication by : Paul Mark Pedersen
Download or read book Routledge Handbook of Sport Communication written by Paul Mark Pedersen and published by Routledge. This book was released on 2013 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text offers a survey of the discipline of sport communication. The authors explore communication within, through, and for sport in all its theoretical, conceptual, cultural, behavioral, practical and managerial aspects, tracing the contours of this expansive, transdisciplinary and international discipline and demonstrating that there are few aspects of sport that don't rely on effective communications. Including contributions from sport media and communications scholars and professionals from around the world, the book examines emerging media, social media, traditional (print, broadcast and screen) media, sociological themes in communication in sport, and management issues, at every level, from the interpersonal to communication within and between sport organisations and global institutions.--adapted from publisher's description.