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Looking Good In 3d
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Book Synopsis Looking Good in 3D by : Andrew Reese
Download or read book Looking Good in 3D written by Andrew Reese and published by Ventana Communications Group. This book was released on 1997 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: A design primer for anyone who wants to design in 3D", Looking Good in 3D" teaches readers how to "think in 3D". The book presents 3D design principles in a variety of settings and applications, and shows how to use principles, techniques, and tricks from other media to enhance artists' own work.
Book Synopsis The Blender Book by : Carsten Wartmann
Download or read book The Blender Book written by Carsten Wartmann and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.
Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2021-04-27 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Book Synopsis 3D Printing with SketchUp by : Marcus Ritland
Download or read book 3D Printing with SketchUp written by Marcus Ritland and published by Packt Publishing Ltd. This book was released on 2014-05-21 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a practical tutorial, packed with real-world case studies to help you design models that print right the first time. If you are familiar with SketchUp and want to print the models you've designed, then this book is ideal for you. You don't need any experience in 3D printing; however, SketchUp beginners will require a companion book or video training series to teach them the basic SketchUp skills.
Book Synopsis Imaginative Realism by : James Gurney
Download or read book Imaginative Realism written by James Gurney and published by Andrews McMeel Publishing. This book was released on 2009-10-20 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A examination of time-tested methods used by artists since the Renaissance to make realistic pictures of imagined things.
Book Synopsis Digital Lighting and Rendering by : Jeremy Birn
Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry
Book Synopsis The Pushing Points Topology Workbook by : William Vaughan
Download or read book The Pushing Points Topology Workbook written by William Vaughan and published by . This book was released on 2018-04-05 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pushing Points Topology Workbook is a software agnostic guide that teaches you the foundation of SubD topology. There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes. Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference. This book doesn't show you how to build a car, character or creature. Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow.
Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Book Synopsis Designing 3D Printers by : Neil Rosenberg
Download or read book Designing 3D Printers written by Neil Rosenberg and published by . This book was released on 2019-07-28 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book you will be empowered to design and build (or update) your own 3D printer. Covers essential topics including mechanical design, choosing the right components, customizing the firmware, fine-tuning your slicer and much more. Written in a clear and non-mathematical format, it will carry you through from start to finish.
Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Download or read book 3D Printing Projects written by DK and published by Penguin. This book was released on 2017-10-03 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a simple desk tidy to an elaborate castle, this step-by-step guide to 3D printing is perfect for children and beginners who want to learn how to design and print anything even if they do not own a printer. 3D Printing Projects provides an introduction to the exciting and ever-expanding world of 3D designing and printing. Learn how a 3D printer works and the different types of 3D printers on the market. Understand the basic 3D printing and designing terms, how to create and prepare files for printing, and also how to scan things to create a 3D model! You will also find out the common troubles faced while 3D printing and simple tricks to fix them. All the projects included in the book can be made using freely available online 3D modeling/CAD programs. Each project has a print time, details of filament or material needed, and a difficulty rating - from "easy" for beginners to "difficult" for those looking for a new challenge. Step-by-step instructions walk you through the 3D design process, from digital modeling and sculpting to slicing, printing, and painting so that children can make their own shark-shaped phone stand, customized lamps, and much more. The book also gives inspiration to further enhance your projects once you've mastered the basics. Join the 3D printing revolution today with DK's 3D Printing Projects book.
Book Synopsis Creating Augmented and Virtual Realities by : Erin Pangilinan
Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
Book Synopsis 3D Robotic Mapping by : Andreas Nüchter
Download or read book 3D Robotic Mapping written by Andreas Nüchter and published by Springer. This book was released on 2008-12-18 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on acquiring spatial models of physical environments through mobile robots The robotic mapping problem is commonly referred to as SLAM (simultaneous localization and mapping). 3D maps are necessary to avoid collisions with complex obstacles and to self-localize in six degrees of freedom (x-, y-, z-position, roll, yaw and pitch angle) New solutions to the 6D SLAM problem for 3D laser scans are proposed and a wide variety of applications are presented
Book Synopsis Iowa Weekly Weather and Crop Report by :
Download or read book Iowa Weekly Weather and Crop Report written by and published by . This book was released on 1921 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: SUMMARY: Data on Iowa weather, and its effects on fields, crops and livestock.
Book Synopsis The American Shorthorn Herd Book by :
Download or read book The American Shorthorn Herd Book written by and published by . This book was released on 1917 with total page 1070 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Iowa Weather and Crop Bulletin by : Iowa. Weather and crop service
Download or read book Iowa Weather and Crop Bulletin written by Iowa. Weather and crop service and published by . This book was released on 1921 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Digital 3D Design by : Simon Danaher
Download or read book Digital 3D Design written by Simon Danaher and published by Course Technology. This book was released on 2004 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers comprehensive coverage of digital three-dimensional design for the business, advertising, manufacturing, visualization, and entertainment industries, and, by explaining the major concepts while avoiding technical jargon, takes a more holistic approach to 3D, covering the whole of the field rather than any one segment. Original. (All Users).