Logic and structure of the computer game

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Author :
Publisher : Universitätsverlag Potsdam
ISBN 13 : 3869560649
Total Pages : 243 pages
Book Rating : 4.8/5 (695 download)

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Book Synopsis Logic and structure of the computer game by : Stephan Günzel

Download or read book Logic and structure of the computer game written by Stephan Günzel and published by Universitätsverlag Potsdam. This book was released on 2010 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of & lsquo;mediality & rsquo;, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.

Logic in Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262019906
Total Pages : 567 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Logic in Games by : Johan Van Benthem

Download or read book Logic in Games written by Johan Van Benthem and published by MIT Press. This book was released on 2014-01-24 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games. This book draws on ideas from philosophical logic, computational logic, multi-agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the “intelligent interaction” of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the “Theory of Play” that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Logic and Games on Automatic Structures

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Author :
Publisher : Springer
ISBN 13 : 3642228070
Total Pages : 118 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Logic and Games on Automatic Structures by : Lukasz Kaiser

Download or read book Logic and Games on Automatic Structures written by Lukasz Kaiser and published by Springer. This book was released on 2011-07-22 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

Data Science, Human Science, and Ancient Gods

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Author :
Publisher : Lockwood Press
ISBN 13 : 1948488523
Total Pages : 359 pages
Book Rating : 4.9/5 (484 download)

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Book Synopsis Data Science, Human Science, and Ancient Gods by : Sandra Blakely

Download or read book Data Science, Human Science, and Ancient Gods written by Sandra Blakely and published by Lockwood Press. This book was released on 2023-05-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The studies in this volume share a focus on religion in the ancient Mediterranean world: How ritual, myth, spectatorship, and travel reflect the continual interaction of human beings with the richly fictive beings who defined the boundaries of groups, access to the past, and mobility across land and seascapes. They share as well the methodological exploration of the intersection between human sciencesthe integration of numerous disciplines around the study of all aspects of human life from the biological to the culturaland the study of the past. In so doing, they continue a long dialogue that engages with critical models derived from specializations within history, philology, archaeology, sociology, and anthropology, and addresses, increasingly, the potentialities and pitfalls of quantitative and digital analyses. Many of the threads in this long conversation inform these chapters: the comparative project, human social evolution, disciplinary reflexivity, religion as an embedded, functional, and structural system, and the role for agency, networks, and materiality.

Samson Abramsky on Logic and Structure in Computer Science and Beyond

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Author :
Publisher : Springer Nature
ISBN 13 : 3031241177
Total Pages : 1149 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Samson Abramsky on Logic and Structure in Computer Science and Beyond by : Alessandra Palmigiano

Download or read book Samson Abramsky on Logic and Structure in Computer Science and Beyond written by Alessandra Palmigiano and published by Springer Nature. This book was released on 2023-09-02 with total page 1149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Samson Abramsky’s wide-ranging contributions to logical and structural aspects of Computer Science have had a major influence on the field. This book is a rich collection of papers, inspired by and extending Abramsky’s work. It contains both survey material and new results, organised around six major themes: domains and duality, game semantics, contextuality and quantum computation, comonads and descriptive complexity, categorical and logical semantics, and probabilistic computation. These relate to different stages and aspects of Abramsky’s work, reflecting its exceptionally broad scope and his ability to illuminate and unify diverse topics. Chapters in the volume include a review of his entire body of work, spanning from philosophical aspects to logic, programming language theory, quantum theory, economics and psychology, and relating it to a theory of unification of sciences using dual adjunctions. The section on game semantics shows how Abramsky’s work has led to a powerful new paradigm for the semantics of computation. The work on contextuality and categorical quantum mechanics has been highly influential, and provides the foundation for increasingly widely used methods in quantum computing. The work on comonads and descriptive complexity is building bridges between currently disjoint research areas in computer science, relating Structure to Power. The volume also includes a scientific autobiography, and an overview of the contributions. The outstanding set of contributors to this volume, including both senior and early career academics, serve as testament to Samson Abramsky’s enduring influence. It will provide an invaluable and unique resource for both students and established researchers.

Play and Participation in Contemporary Arts Practices

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Author :
Publisher : Routledge
ISBN 13 : 131753199X
Total Pages : 156 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Play and Participation in Contemporary Arts Practices by : Tim Stott

Download or read book Play and Participation in Contemporary Arts Practices written by Tim Stott and published by Routledge. This book was released on 2015-03-24 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play. Here Stott explores the complex and systematic organization of works of ludic participation, showing how these correlate with social systems of communication, exhibition, and governance. At a time when the advocacy of play and participation has become widespread in our culture, he addresses the shortage of literature on the use of play and games in modern and contemporary arts practice in order to begin a play theory of organization and governance.

Logic of the Digital

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472566742
Total Pages : 208 pages
Book Rating : 4.4/5 (725 download)

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Book Synopsis Logic of the Digital by : Aden Evens

Download or read book Logic of the Digital written by Aden Evens and published by Bloomsbury Publishing. This book was released on 2015-09-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building a foundational understanding of the digital, Logic of the Digital reveals a unique digital ontology. Beginning from formal and technical characteristics, especially the binary code at the core of all digital technologies, Aden Evens traces the pathways along which the digital domain of abstract logic encounters the material, human world. How does a code using only 0s and 1s give rise to the vast range of applications and information that constitutes a great and growing portion of our world? Evens' analysis shows how any encounter between the actual and the digital must cross an ontological divide, a gap between the productive materiality of the human world and the reductive abstraction of the binary code. Logic of the Digital examines the distortions of this ontological crossing, considering the formal abstraction that persists in exemplary digital technologies and techniques such as the mouse, the Web, the graphical user interface, and the development of software. One crucial motive for this research lies in the paradoxical issue of creativity in relation to digital technologies: the ontology of abstraction leaves little room for the unpredictable or accidental that is essential to creativity, but digital technologies are nevertheless patently creative. Evens inquires into the mechanisms by which the ostensibly sterile binary code can lend itself to such fecund cultural production. Through clarification of the digital's ontological foundation, Evens points to a significant threat to creativity lurking in the nature of the digital and so generates a basis for an ethics of digital practice. Examining the bits that give the digital its ontology, exploring the potentials and limitations of programming, and using gaming as an ideal test of digital possibility, Logic of the Digital guides future practices and shapes academic research in the digital.

The Theory of Gambling and Statistical Logic

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Author :
Publisher : Academic Press
ISBN 13 : 012397870X
Total Pages : 465 pages
Book Rating : 4.1/5 (239 download)

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Book Synopsis The Theory of Gambling and Statistical Logic by : Richard A. Epstein

Download or read book The Theory of Gambling and Statistical Logic written by Richard A. Epstein and published by Academic Press. This book was released on 2012-12-28 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct. He invented gambling. Recent advances in the field, particularly Parrondo's paradox, have triggered a surge of interest in the statistical and mathematical theory behind gambling. This interest was acknowledge in the motion picture, "21," inspired by the true story of the MIT students who mastered the art of card counting to reap millions from the Vegas casinos. Richard Epstein's classic book on gambling and its mathematical analysis covers the full range of games from penny matching to blackjack, from Tic-Tac-Toe to the stock market (including Edward Thorp's warrant-hedging analysis). He even considers whether statistical inference can shed light on the study of paranormal phenomena. Epstein is witty and insightful, a pleasure to dip into and read and rewarding to study. The book is written at a fairly sophisticated mathematical level; this is not "Gambling for Dummies" or "How To Beat The Odds Without Really Trying." A background in upper-level undergraduate mathematics is helpful for understanding this work. Comprehensive and exciting analysis of all major casino games and variants Covers a wide range of interesting topics not covered in other books on the subject Depth and breadth of its material is unique compared to other books of this nature Richard Epstein's website: www.gamblingtheory.net

Computer Science Logic

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Publisher : Springer
ISBN 13 : 3540749152
Total Pages : 600 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Computer Science Logic by : Jacques Duparc

Download or read book Computer Science Logic written by Jacques Duparc and published by Springer. This book was released on 2007-08-24 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 21st International Workshop on Computer Science Logic, CSL 2007, held as the 16th Annual Conference of the EACSL in Lausanne, Switzerland. The 36 revised full papers presented together with the abstracts of six invited lectures are organized in topical sections on logic and games, expressiveness, games and trees, logic and deduction, lambda calculus, finite model theory, linear logic, proof theory, and game semantics.

The Art of Computer Game Design

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Author :
Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

Automata, Logics, and Infinite Games

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Publisher : Springer
ISBN 13 : 3540363874
Total Pages : 392 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Automata, Logics, and Infinite Games by : Erich Grädel

Download or read book Automata, Logics, and Infinite Games written by Erich Grädel and published by Springer. This book was released on 2003-08-02 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.

Artificial Intelligence and Soft Computing

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Publisher : Springer
ISBN 13 : 3319193244
Total Pages : 804 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Artificial Intelligence and Soft Computing by : Leszek Rutkowski

Download or read book Artificial Intelligence and Soft Computing written by Leszek Rutkowski and published by Springer. This book was released on 2015-06-04 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 9119 and LNAI 9120 constitutes the refereed proceedings of the 14th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2015, held in Zakopane, Poland in June 2015. The 142 revised full papers presented in the volumes, were carefully reviewed and selected from 322 submissions. These proceedings present both traditional artificial intelligence methods and soft computing techniques. The goal is to bring together scientists representing both areas of research. The first volume covers topics as follows neural networks and their applications, fuzzy systems and their applications, evolutionary algorithms and their applications, classification and estimation, computer vision, image and speech analysis and the workshop: large-scale visual recognition and machine learning. The second volume has the focus on the following subjects: data mining, bioinformatics, biometrics and medical applications, concurrent and parallel processing, agent systems, robotics and control, artificial intelligence in modeling and simulation and various problems of artificial intelligence.

Entertainment Computing - ICEC 2005

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Author :
Publisher : Springer
ISBN 13 : 3540320547
Total Pages : 540 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Entertainment Computing - ICEC 2005 by : Fumio Kishino

Download or read book Entertainment Computing - ICEC 2005 written by Fumio Kishino and published by Springer. This book was released on 2005-09-28 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

The Cinema of Christopher Nolan

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Author :
Publisher : Columbia University Press
ISBN 13 : 023185076X
Total Pages : 561 pages
Book Rating : 4.2/5 (318 download)

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Book Synopsis The Cinema of Christopher Nolan by : Jacqueline Furby

Download or read book The Cinema of Christopher Nolan written by Jacqueline Furby and published by Columbia University Press. This book was released on 2015-08-04 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifteen years, writer, producer and director Christopher Nolan has emerged from the margins of independent British cinema to become one of the most commercially successful directors in Hollywood. From Following (1998) to Interstellar (2014), Christopher Nolan's films explore philosophical concerns by experimenting with nonlinear storytelling while also working within classical Hollywood narrative and genre frameworks. Contextualizing and closely reading each of his films, this collection examines the director's play with memory, time, trauma, masculinity, and identity, and considers the function of music and video games and the effect of IMAX on his work.

The Elements of Computing Systems

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Publisher :
ISBN 13 : 0262640686
Total Pages : 343 pages
Book Rating : 4.2/5 (626 download)

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Book Synopsis The Elements of Computing Systems by : Noam Nisan

Download or read book The Elements of Computing Systems written by Noam Nisan and published by . This book was released on 2008 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

The New Media and Cybercultures Anthology

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 140518308X
Total Pages : 569 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis The New Media and Cybercultures Anthology by : Pramod K. Nayar

Download or read book The New Media and Cybercultures Anthology written by Pramod K. Nayar and published by John Wiley & Sons. This book was released on 2010-04-26 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world. Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space The perfect companion to Nayar's Introduction to New Media and Cyberculture