LLVM Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785286404
Total Pages : 296 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis LLVM Cookbook by : Mayur Pandey

Download or read book LLVM Cookbook written by Mayur Pandey and published by Packt Publishing Ltd. This book was released on 2015-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work. This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.

Learn LLVM 12

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Publisher : Packt Publishing Ltd
ISBN 13 : 1839210036
Total Pages : 393 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Learn LLVM 12 by : Kai Nacke

Download or read book Learn LLVM 12 written by Kai Nacke and published by Packt Publishing Ltd. This book was released on 2021-05-28 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build and use all parts of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with effectively using LLVM libraries step-by-step Understand LLVM compiler high-level design and apply the same principles to your own compiler Use compiler-based tools to improve the quality of code in C++ projects Book DescriptionLLVM was built to bridge the gap between compiler textbooks and actual compiler development. It provides a modular codebase and advanced tools which help developers to build compilers easily. This book provides a practical introduction to LLVM, gradually helping you navigate through complex scenarios with ease when it comes to building and working with compilers. You’ll start by configuring, building, and installing LLVM libraries, tools, and external projects. Next, the book will introduce you to LLVM design and how it works in practice during each LLVM compiler stage: frontend, optimizer, and backend. Using a subset of a real programming language as an example, you will then learn how to develop a frontend and generate LLVM IR, hand it over to the optimization pipeline, and generate machine code from it. Later chapters will show you how to extend LLVM with a new pass and how instruction selection in LLVM works. You’ll also focus on Just-in-Time compilation issues and the current state of JIT-compilation support that LLVM provides, before finally going on to understand how to develop a new backend for LLVM. By the end of this LLVM book, you will have gained real-world experience in working with the LLVM compiler development framework with the help of hands-on examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers who are new to LLVM and are interested in learning about the LLVM framework. It is also useful for C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials. Intermediate-level experience with C++ programming is mandatory to understand the concepts covered in this book more effectively.

LLVM Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783558628
Total Pages : 166 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis LLVM Essentials by : Suyog Sarda

Download or read book LLVM Essentials written by Suyog Sarda and published by Packt Publishing Ltd. This book was released on 2015-12-21 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become familiar with the LLVM infrastructure and start using LLVM libraries to design a compiler About This Book Learn to use the LLVM libraries to emit intermediate representation (IR) from high-level language Build your own optimization pass for better code generation Understand AST generation and use it in a meaningful way Who This Book Is For This book is intended for those who already know some of the concepts of compilers and want to quickly get familiar with the LLVM infrastructure and the rich set of libraries that it provides. What You Will Learn Get an introduction to LLVM modular design and LLVM tools Convert frontend code to LLVM IR Implement advanced LLVM IR paradigms Understand the LLVM IR Optimization Pass Manager infrastructure and write an optimization pass Absorb LLVM IR transformations Understand the steps involved in converting LLVM IR to Selection DAG Implement a custom target using the LLVM infrastructure Get a grasp of C's frontend clang, an AST dump, and static analysis In Detail LLVM is currently the point of interest for many firms, and has a very active open source community. It provides us with a compiler infrastructure that can be used to write a compiler for a language. It provides us with a set of reusable libraries that can be used to optimize code, and a target-independent code generator to generate code for different backends. It also provides us with a lot of other utility tools that can be easily integrated into compiler projects. This book details how you can use the LLVM compiler infrastructure libraries effectively, and will enable you to design your own custom compiler with LLVM in a snap. We start with the basics, where you'll get to know all about LLVM. We then cover how you can use LLVM library calls to emit intermediate representation (IR) of simple and complex high-level language paradigms. Moving on, we show you how to implement optimizations at different levels, write an optimization pass, generate code that is independent of a target, and then map the code generated to a backend. The book also walks you through CLANG, IR to IR transformations, advanced IR block transformations, and target machines. By the end of this book, you'll be able to easily utilize the LLVM libraries in your own projects. Style and approach This book deals with topics sequentially, increasing the difficulty level in a step-by-step approach. Each topic is explained with a detailed example, and screenshots are included to help you understand the examples.

LLVM Cookbook

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781785285981
Total Pages : 296 pages
Book Rating : 4.2/5 (859 download)

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Book Synopsis LLVM Cookbook by : Suyog Sarda

Download or read book LLVM Cookbook written by Suyog Sarda and published by Packt Publishing. This book was released on 2015-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work.This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands of lines of code. With knowledge of how compilers work, they will be able to code in an optimal way and improve performance with clean code.

Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0)

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Author :
Publisher : Michael Adams
ISBN 13 : 199070705X
Total Pages : 419 pages
Book Rating : 4.9/5 (97 download)

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Book Synopsis Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) by : Michael D. Adams

Download or read book Lecture Slides for the Clang Libraries [LLVM/Clang 15] (Edition 0.1.0) written by Michael D. Adams and published by Michael Adams. This book was released on 2023-08-03 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lecture Slides for the Clang Libraries (Edition 0.2.0)

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Author :
Publisher : Michael Adams
ISBN 13 : 1990707068
Total Pages : 424 pages
Book Rating : 4.9/5 (97 download)

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Book Synopsis Lecture Slides for the Clang Libraries (Edition 0.2.0) by : Michael D. Adams

Download or read book Lecture Slides for the Clang Libraries (Edition 0.2.0) written by Michael D. Adams and published by Michael Adams. This book was released on 2024-01-25 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Getting Started with LLVM Core Libraries

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Publisher : Packt Publishing Ltd
ISBN 13 : 1782166939
Total Pages : 487 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Getting Started with LLVM Core Libraries by : Bruno Cardoso Lopes

Download or read book Getting Started with LLVM Core Libraries written by Bruno Cardoso Lopes and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for enthusiasts, computer science students, and compiler engineers interested in learning about the LLVM framework. You need a background in C++ and, although not mandatory, should know at least some compiler theory. Whether you are a newcomer or a compiler expert, this book provides a practical introduction to LLVM and avoids complex scenarios. If you are interested enough and excited about this technology, then this book is definitely for you.

Learn LLVM 17

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Publisher : Packt Publishing Ltd
ISBN 13 : 183763467X
Total Pages : 416 pages
Book Rating : 4.8/5 (376 download)

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Book Synopsis Learn LLVM 17 by : Kai Nacke

Download or read book Learn LLVM 17 written by Kai Nacke and published by Packt Publishing Ltd. This book was released on 2024-01-12 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build and use the complete spectrum of real-world compilers, including the frontend, optimization pipeline, and a new backend by leveraging the power of LLVM core libraries Key Features Get to grips with using LLVM libraries step by step Understand the high-level design of LLVM compilers and apply these principles to your own compiler Add a new backend to target an unsupported CPU architecture Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionLLVM was built to bridge the gap between the theoretical knowledge found in compiler textbooks and the practical demands of compiler development. With a modular codebase and advanced tools, LLVM empowers developers to build compilers with ease. This book serves as a practical introduction to LLVM, guiding you progressively through complex scenarios and ensuring that you navigate the challenges of building and working with compilers like a pro. The book starts by showing you how to configure, build, and install LLVM libraries, tools, and external projects. You’ll then be introduced to LLVM's design, unraveling its applications in each compiler stage: frontend, optimizer, and backend. Using a real programming language subset, you'll build a frontend, generate LLVM IR, optimize it through the pipeline, and generate machine code. Advanced chapters extend your expertise, covering topics such as extending LLVM with a new pass, using LLVM tools for debugging, and enhancing the quality of your code. You'll also focus on just-in-time compilation issues and the current state of JIT-compilation support with LLVM. Finally, you’ll develop a new backend for LLVM, gaining insights into target description and how instruction selection works. By the end of this book, you'll have hands-on experience with the LLVM compiler development framework through real-world examples and source code snippets.What you will learn Configure, compile, and install the LLVM framework Understand how the LLVM source is organized Discover what you need to do to use LLVM in your own projects Explore how a compiler is structured, and implement a tiny compiler Generate LLVM IR for common source language constructs Set up an optimization pipeline and tailor it for your own needs Extend LLVM with transformation passes and clang tooling Add new machine instructions and a complete backend Who this book is for This book is for compiler developers, enthusiasts, and engineers new to LLVM. C++ software engineers looking to use compiler-based tools for code analysis and improvement, as well as casual users of LLVM libraries who want to gain more knowledge of LLVM essentials will also find this book useful. Intermediate-level experience with C++ programming is necessary to understand the concepts covered in this book.

C++17 STL Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787121763
Total Pages : 523 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis C++17 STL Cookbook by : Jacek Galowicz

Download or read book C++17 STL Cookbook written by Jacek Galowicz and published by Packt Publishing Ltd. This book was released on 2017-06-28 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 90 recipes that leverage the powerful features of the Standard Library in C++17 About This Book Learn the latest features of C++ and how to write better code by using the Standard Library (STL). Reduce the development time for your applications. Understand the scope and power of STL features to deal with real-world problems. Compose your own algorithms without forfeiting the simplicity and elegance of the STL way. Who This Book Is For This book is for intermediate-to-advanced C++ programmers who want to get the most out of the Standard Template Library of the newest version of C++: C++ 17. What You Will Learn Learn about the new core language features and the problems they were intended to solve Understand the inner workings and requirements of iterators by implementing them Explore algorithms, functional programming style, and lambda expressions Leverage the rich, portable, fast, and well-tested set of well-designed algorithms provided in the STL Work with strings the STL way instead of handcrafting C-style code Understand standard support classes for concurrency and synchronization, and how to put them to work Use the filesystem library addition available with the C++17 STL In Detail C++ has come a long way and is in use in every area of the industry. Fast, efficient, and flexible, it is used to solve many problems. The upcoming version of C++ will see programmers change the way they code. If you want to grasp the practical usefulness of the C++17 STL in order to write smarter, fully portable code, then this book is for you. Beginning with new language features, this book will help you understand the language's mechanics and library features, and offers insight into how they work. Unlike other books, ours takes an implementation-specific, problem-solution approach that will help you quickly overcome hurdles. You will learn the core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on practical real-world recipes. These recipes will help you get the most from the STL and show you how to program in a better way. By the end of the book, you will be up to date with the latest C++17 features and save time and effort while solving tasks elegantly using the STL. Style and approach This recipe-based guide will show you how to make the best use of C++ together with the STL to squeeze more out of the standard language

Hands-On Game Development with WebAssembly

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838646833
Total Pages : 588 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Hands-On Game Development with WebAssembly by : Rick Battagline

Download or read book Hands-On Game Development with WebAssembly written by Rick Battagline and published by Packt Publishing Ltd. This book was released on 2019-05-31 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Learn WebAssembly

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788995465
Total Pages : 319 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Learn WebAssembly by : Mike Rourke

Download or read book Learn WebAssembly written by Mike Rourke and published by Packt Publishing Ltd. This book was released on 2018-09-25 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first definitive guide on WebAssembly, you’ll learn how you can wield this new technology to break through the current barriers of web development and build an entirely new class of performant applications . Key FeaturesGenerate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book Description WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly. What you will learnLearn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API)Create, load, and debug a WebAssembly module (editor and compiler/toolchain)Build a high-performance application using C and WebAssemblyExtend WebAssembly’s feature set using Emscripten by porting a game written in C++Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methodsWho this book is for If you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you.

OpenCV 4 Computer Vision Application Programming Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789345286
Total Pages : 479 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis OpenCV 4 Computer Vision Application Programming Cookbook by : David Millán Escrivá

Download or read book OpenCV 4 Computer Vision Application Programming Cookbook written by David Millán Escrivá and published by Packt Publishing Ltd. This book was released on 2019-05-03 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover interesting recipes to help you understand the concepts of object detection, image processing, and facial detection Key FeaturesExplore the latest features and APIs in OpenCV 4 and build computer vision algorithmsDevelop effective, robust, and fail-safe vision for your applicationsBuild computer vision algorithms with machine learning capabilitiesBook Description OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work through recipes that implement a variety of tasks, such as facial recognition and detection. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by setting up OpenCV, and explains how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of the book, you'll be able to confidently implement a range to computer vision algorithms to meet the technical requirements of your complex CV projects What you will learnInstall and create a program using the OpenCV librarySegment images into homogenous regions and extract meaningful objectsApply image filters to enhance image contentExploit image geometry to relay different views of a pictured sceneCalibrate the camera from different image observationsDetect people and objects in images using machine learning techniquesReconstruct a 3D scene from imagesExplore face detection using deep learningWho this book is for If you’re a CV developer or professional who already uses or would like to use OpenCV for building computer vision software, this book is for you. You’ll also find this book useful if you’re a C++ programmer looking to extend your computer vision skillset by learning OpenCV.

CMake Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788472349
Total Pages : 600 pages
Book Rating : 4.7/5 (884 download)

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Book Synopsis CMake Cookbook by : Radovan Bast

Download or read book CMake Cookbook written by Radovan Bast and published by Packt Publishing Ltd. This book was released on 2018-09-26 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn CMake through a series of task-based recipes that provide you with practical, simple, and ready-to-use CMake solutions for your code Key FeaturesLearn to configure, build, test, and package software written in C, C++, and FortranProgress from simple to advanced tasks with examples tested on Linux, macOS, and WindowsManage code complexity and library dependencies with reusable CMake building blocksBook Description CMake is cross-platform, open-source software for managing the build process in a portable fashion. This book features a collection of recipes and building blocks with tips and techniques for working with CMake, CTest, CPack, and CDash. CMake Cookbook includes real-world examples in the form of recipes that cover different ways to structure, configure, build, and test small- to large-scale code projects. You will learn to use CMake's command-line tools and master modern CMake practices for configuring, building, and testing binaries and libraries. With this book, you will be able to work with external libraries and structure your own projects in a modular and reusable way. You will be well-equipped to generate native build scripts for Linux, MacOS, and Windows, simplify and refactor projects using CMake, and port projects to CMake. What you will learnConfigure, build, test, and install code projects using CMakeDetect operating systems, processors, libraries, files, and programs for conditional compilationIncrease the portability of your codeRefactor a large codebase into modules with the help of CMakeBuild multi-language projectsKnow where and how to tweak CMake configuration files written by somebody elsePackage projects for distributionPort projects to CMakeWho this book is for If you are a software developer keen to manage build systems using CMake or would like to understand and modify CMake code written by others, this book is for you. A basic knowledge of C++, C, or Fortran is required to understand the topics covered in this book.

Communications and Networking

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Author :
Publisher : Springer Nature
ISBN 13 : 3031671627
Total Pages : 570 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Communications and Networking by : Feifei Gao

Download or read book Communications and Networking written by Feifei Gao and published by Springer Nature. This book was released on with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Formal Methods: Foundations and Applications

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Author :
Publisher : Springer Nature
ISBN 13 : 3031493427
Total Pages : 166 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Formal Methods: Foundations and Applications by : Haniel Barbosa

Download or read book Formal Methods: Foundations and Applications written by Haniel Barbosa and published by Springer Nature. This book was released on 2024-01-02 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 26th Brazilian Symposium on Formal Methods, SBMF 2023, held in Manaus, Brazil, during December 4-8, 2023. The 7 full papers and 2 short papers presented in this book were carefully reviewed and selected from 16 submissions. The papers are divided into the following topical sections: specification and modeling languages; testing; and verification and validation.

Learning D

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785289349
Total Pages : 465 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Learning D by : Michael Parker

Download or read book Learning D written by Michael Parker and published by Packt Publishing Ltd. This book was released on 2015-11-27 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency About This Book Acquire the skills to understand the fundamentals of D through its support for imperative and object-oriented programming Take advantage of D's powerful compile-time features, templates and ranges to apply generative, generic, and functional style A systematic guide that will help you become familiar with the concepts in D with the help of simple and easy-to-understand examples Who This Book Is For This book is intended for those with some background in a C-family language who want to learn how to apply their knowledge and experience to D. Perhaps you're a college student looking to use D for hobby projects, or a career programmer interested in expanding your skillset. This book will help you get up to speed with the language and avoid common pitfalls that arise when translating C-family experience to D. What You Will Learn Compile programs with DMD and manage projects with DUB Work efficiently by binding your D programs with new and existing C libraries Generate code at compile-time to enhance runtime performance Implement complex templates for more powerful generic code Write idiomatic D with range-based functional pipelines Use the DUB repository to find a link with a variety of D libraries Implement a web-app in D from the ground up In Detail D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it's necessary to learn how to think in D. This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly. Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D's object-oriented programming support. You'll learn how these features differ from languages you may already be familiar with. Next up are D's compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you'll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next. Style and approach A friendly guide to the D programming language and its ecosystem that walks programmers through all they need to know for a painless experience in learning D.

TinyML Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801812632
Total Pages : 344 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis TinyML Cookbook by : Gian Marco Iodice

Download or read book TinyML Cookbook written by Gian Marco Iodice and published by Packt Publishing Ltd. This book was released on 2022-04-01 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work through over 50 recipes to develop smart applications on Arduino Nano 33 BLE Sense and Raspberry Pi Pico using the power of machine learning Key Features Train and deploy ML models on Arduino Nano 33 BLE Sense and Raspberry Pi Pico Work with different ML frameworks such as TensorFlow Lite for Microcontrollers and Edge Impulse Explore cutting-edge technologies such as microTVM and Arm Ethos-U55 microNPU Book DescriptionThis book explores TinyML, a fast-growing field at the unique intersection of machine learning and embedded systems to make AI ubiquitous with extremely low-powered devices such as microcontrollers. The TinyML Cookbook starts with a practical introduction to this multidisciplinary field to get you up to speed with some of the fundamentals for deploying intelligent applications on Arduino Nano 33 BLE Sense and Raspberry Pi Pico. As you progress, you’ll tackle various problems that you may encounter while prototyping microcontrollers, such as controlling the LED state with GPIO and a push-button, supplying power to microcontrollers with batteries, and more. Next, you’ll cover recipes relating to temperature, humidity, and the three “V” sensors (Voice, Vision, and Vibration) to gain the necessary skills to implement end-to-end smart applications in different scenarios. Later, you’ll learn best practices for building tiny models for memory-constrained microcontrollers. Finally, you’ll explore two of the most recent technologies, microTVM and microNPU that will help you step up your TinyML game. By the end of this book, you’ll be well-versed with best practices and machine learning frameworks to develop ML apps easily on microcontrollers and have a clear understanding of the key aspects to consider during the development phase.What you will learn Understand the relevant microcontroller programming fundamentals Work with real-world sensors such as the microphone, camera, and accelerometer Run on-device machine learning with TensorFlow Lite for Microcontrollers Implement an app that responds to human voice with Edge Impulse Leverage transfer learning to classify indoor rooms with Arduino Nano 33 BLE Sense Create a gesture-recognition app with Raspberry Pi Pico Design a CIFAR-10 model for memory-constrained microcontrollers Run an image classifier on a virtual Arm Ethos-U55 microNPU with microTVM Who this book is for This book is for machine learning developers/engineers interested in developing machine learning applications on microcontrollers through practical examples quickly. Basic familiarity with C/C++, the Python programming language, and the command-line interface (CLI) is required. However, no prior knowledge of microcontrollers is necessary.