LiveCode Mobile Development Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692491
Total Pages : 246 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis LiveCode Mobile Development Beginner's Guide by : Colin Holgate

Download or read book LiveCode Mobile Development Beginner's Guide written by Colin Holgate and published by Packt Publishing Ltd. This book was released on 2012-07-26 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create fun filled, rich apps for Android and iOS with LiveCode.

LiveCode Mobile Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783558830
Total Pages : 256 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis LiveCode Mobile Development Cookbook by : Dr Edward Lavieri

Download or read book LiveCode Mobile Development Cookbook written by Dr Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2014-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.

LiveCode Mobile Development: Beginner's Guide - Second Edition

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849699666
Total Pages : 256 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis LiveCode Mobile Development: Beginner's Guide - Second Edition by : Colin Holgate

Download or read book LiveCode Mobile Development: Beginner's Guide - Second Edition written by Colin Holgate and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

Livecode Mobile Development

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Author :
Publisher : Impackt Publishing
ISBN 13 : 9781849699655
Total Pages : 256 pages
Book Rating : 4.6/5 (996 download)

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Book Synopsis Livecode Mobile Development by : Colin Holgate

Download or read book Livecode Mobile Development written by Colin Holgate and published by Impackt Publishing. This book was released on 2015-05-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

LiveCode Mobile Development Beginner's Guide

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849692489
Total Pages : 0 pages
Book Rating : 4.6/5 (924 download)

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Book Synopsis LiveCode Mobile Development Beginner's Guide by : Colin Holgate

Download or read book LiveCode Mobile Development Beginner's Guide written by Colin Holgate and published by Packt Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will follow a tutorial style, starting from basic LiveCode coding concepts to its real-world implementation. It will teach developers how to use this new framework to develop interactive, cross-platform mobile applications. If you are a developer, consultant or student looking to create fast, scalable mobile applications, then this book is for you. Basic knowledge of programming such as understanding variables, expressions, control structures and functions is required.

Livecode Mobile Development Hotshot

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Author :
Publisher :
ISBN 13 : 9781461949398
Total Pages : pages
Book Rating : 4.9/5 (493 download)

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Book Synopsis Livecode Mobile Development Hotshot by : Edward D. Lavieri

Download or read book Livecode Mobile Development Hotshot written by Edward D. Lavieri and published by . This book was released on 2014-05-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide written in a tutorial-style, ""LiveCode Mobile Development Hotshot"" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material. This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

LiveCode Mobile Development Hotshot

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849697484
Total Pages : 300 pages
Book Rating : 4.6/5 (974 download)

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Book Synopsis LiveCode Mobile Development Hotshot by : Edward D. Lavieri

Download or read book LiveCode Mobile Development Hotshot written by Edward D. Lavieri and published by Packt Pub Limited. This book was released on 2013-09 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide written in a tutorial-style, "LiveCode Mobile Development Hotshot" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

The Business of Android Apps Development

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Author :
Publisher : Apress
ISBN 13 : 1430239433
Total Pages : 238 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Business of Android Apps Development by : Mark Rollins

Download or read book The Business of Android Apps Development written by Mark Rollins and published by Apress. This book was released on 2012-02-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growing but still evolving success of the Android platform has ushered in a second mobile technology “gold rush” for apps developers, but with well over 100,000 apps and counting in the Google Android Market and now the Amazon Android Appstore, it has become increasingly difficult for new applications to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning. Written for today's Android apps developer or apps development shop, The Business of Android Apps Development shows how to incorporate marketing and business savvy into every aspect of the design and development process, giving your application the best possible chance of succeeding in the the various Android app stores and markets. This book takes you step-by-step through cost-effective marketing, public relations and sales techniques that have proven successful for professional Android app creators and indie shops—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

Learning AWS Lumberyard Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786468859
Total Pages : 260 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Learning AWS Lumberyard Game Development by : Dr. Edward Lavieri

Download or read book Learning AWS Lumberyard Game Development written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2016-10-28 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Getting Started with Unity 5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784395633
Total Pages : 184 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Getting Started with Unity 5 by : Dr. Edward Lavieri

Download or read book Getting Started with Unity 5 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

Ubiquitous Music Ecologies

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Author :
Publisher : Routledge
ISBN 13 : 1000258629
Total Pages : 262 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis Ubiquitous Music Ecologies by : Victor Lazzarini

Download or read book Ubiquitous Music Ecologies written by Victor Lazzarini and published by Routledge. This book was released on 2020-11-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ubiquitous music is an interdisciplinary area of research that lies at the intersection of music and computer science. Initially evolving from the related concept of ubiquitous computing, today ubiquitous music offers a paradigm for understanding how the everyday presence of computers has led to highly diverse music practices. As we move from desktop computers to mobile and internet-based multi-platform systems, new ways to participate in creative musical activities have radically changed the cultural and social landscape of music composition and performance. This volume explores how these new systems interact and how they may transform our musical experiences. Emerging out of the work of the Ubiquitous Music Group, an international research network established in 2007, this volume provides a snapshot of the ecologically grounded perspectives on ubiquitous music that share the concept of ecosystem as a central theme. Covering theory, software and hardware design, and applications in educational and artistic settings, each chapter features in-depth descriptions of exploratory and cutting-edge creative practices that expand our understanding of music making by means of digital and analogue technologies.

STEM Learning

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Author :
Publisher : Springer
ISBN 13 : 3319261797
Total Pages : 183 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis STEM Learning by : Mesut Duran

Download or read book STEM Learning written by Mesut Duran and published by Springer. This book was released on 2015-11-06 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports the results of a three-year research program funded by the National Science Foundation which targeted students and teachers from four Detroit high schools in order for them to learn, experience, and use IT within the context of STEM (IT/STEM), and explore 21st century career and educational pathways. The book discusses the accomplishment of these goals through the creation of a Community of Designers-- an environment in which high school students and teachers, undergraduate/graduate student assistants, and STEM area faculty and industry experts worked together as a cohesive team. The program created four project-based design teams, one for each STEM area. Each team had access to two year-round IT/STEM enrichment experiences to create high-quality learning projects, strategies, and curriculum models. These strategies were applied in after school, weekend, and summer settings through hands-on, inquiry-based activities with a strong emphasis on non-traditional approaches to learning and understanding. The book represents the first comprehensive description and analysis of the research program and suggests a plan for future development and refinement.

Half a Decade of Linux-y Shenanigans

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Author :
Publisher : Lulu.com
ISBN 13 : 1387571249
Total Pages : 576 pages
Book Rating : 4.3/5 (875 download)

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Book Synopsis Half a Decade of Linux-y Shenanigans by : Bryan Lunduke

Download or read book Half a Decade of Linux-y Shenanigans written by Bryan Lunduke and published by Lulu.com. This book was released on with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Small Business Guide to Apps

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Author :
Publisher : Harriman House Limited
ISBN 13 : 1908003103
Total Pages : 86 pages
Book Rating : 4.9/5 (8 download)

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Book Synopsis The Small Business Guide to Apps by : Dave Howell

Download or read book The Small Business Guide to Apps written by Dave Howell and published by Harriman House Limited. This book was released on 2011-12-05 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you thought that the app market was just about games and big brands, think again. Businesses of every size in every sector have built their own apps and are reaping real commercial rewards. Because of the relatively low cost of entering the app market, smaller enterprises can level the playing field, often outstripping their larger competitors simply because they have developed and marketed an app that delivers a service that their consumers are looking for. This book isn't about how apps can help you run your business more efficiently, or an in-depth tutorial about how to create an app for your enterprise. Instead, it provides a unique introduction and overview of the possibilities for any small or growing business. It's a focused guide about the business of apps for those whose time is money. Connecting with customers over their mobile phones and tablets allows a more intimate and ultimately more lucrative link between businesses and consumers to be established. With this latest book in the popular Business Bites series, you can help your business take the first steps into an exciting and growing marketplace.

Implementing Rapid E-Learning Through Interactive Materials Development

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Author :
Publisher : IGI Global
ISBN 13 : 1668449412
Total Pages : 252 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Implementing Rapid E-Learning Through Interactive Materials Development by : Santally, Mohammad Issack

Download or read book Implementing Rapid E-Learning Through Interactive Materials Development written by Santally, Mohammad Issack and published by IGI Global. This book was released on 2023-07-24 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers. Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Android

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Publisher : Pearson Education
ISBN 13 : 9780273793397
Total Pages : 736 pages
Book Rating : 4.7/5 (933 download)

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Book Synopsis Android by : Paul Deitel

Download or read book Android written by Paul Deitel and published by Pearson Education. This book was released on 2014-08-20 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android How to Program, Second Edition provides a clear and entertaining App-driven introduction to Android 4.3 development for both introductory- and intermediate-level programming courses. The Deitels' App-driven, Live Code Approach is simply the best way to master Android programming The Deitels teach Android programming through ten complete, working Android Apps. Each chapter presents new concepts through a single App. The authors first discuss what the App does, show screen shots, test drive the App, and present an overview of the technologies and architecture used to build it. Next, the authors walk through building the App, presenting complete code and providing a detailed Live Code walkthrough. As part of the code walkthrough, they discuss essential programming concepts, and demonstrate the functionality of relevant Android 4.3 APIs. Readers will gain hands-on experience with a wide spectrum of essential Android APIs. The book also has an extensive introduction to programming using the Java language, making this book appropriate for Java courses that want to add an App-programming flavor.Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. *Add an App Component to your Java Course: An extensive, optional introduction to programming using the Java language makes this book appropriate for Java courses. *Motivate Students with an App-driven, Live Code Approach to Android 4.3 Development: Concepts are presented in the context of 10 complete working Android Apps, complete with syntax coloring, code walkthroughs and sample outputs.

Android for Programmers

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Author :
Publisher : Prentice Hall
ISBN 13 : 0133570967
Total Pages : 368 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Android for Programmers by : Paul J. Deitel

Download or read book Android for Programmers written by Paul J. Deitel and published by Prentice Hall. This book was released on 2013-12-30 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The professional programmer’s Deitel® guide to smartphone and tablet app development using Android 4.3 and 4.4, the Eclipse-based Android Development Tools and the new Android Studio Billions of apps have been downloaded from Google Play™! This book gives you everything you’ll need to start developing great Android apps quickly and getting them published on Google Play™. The book uses an app-driven approach—each new technology is discussed in the context of seven fully tested Android apps, complete with syntax coloring, code highlighting, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome App Cannon Game Tip Calculator Doodlz Twitter® Searches Address Book Flag Quiz The first-generation Android phones were released in October 2008. By October 2013, a Strategy Analytics report showed that Android had 81.3% of the global smartphone market share, compared to 13.4% for Apple, 4.1% for Microsoft and 1% for Blackberry (bit.ly/1aqIZXf). Billions of apps have been downloaded from Google Play. There are now more than one billion activated Android devices worldwide and more than 1.5 million Android devices are being activated daily (venturebeat.com/2013/09/03/android-hits-1bactivations-and-will-be-called-kitkat-in-nextversion). The opportunities for Android app developers are enormous. This book presents leading-edge computing technologies for professional software developers. At the heart of the book is the Deitel “app-driven approach”—concepts are presented in the context of complete working Android apps, rather than using code snippets. The introduction and app test drives at the beginning of each chapter show one or more sample executions. The book’s source code is available at www.deitel.com/books/androidfp2. The apps in this book were carefully designed to introduce you to key Android features and APIs. You’ll quickly learn everything you need to start building Android apps—beginning with a testdrive of the Doodlz app in Chapter 1, then building your first app in Chapter 2. By the time you reach Chapter 9, you’ll be ready to create your own apps for submission to Google Play and other app marketplaces. You’ll master the Google Play submission process, including uploading your apps, deciding whether to sell your apps or offer them for free, and marketing them using in-app advertising, social media, Internet public relations and more. Practical, example-rich coverage of: Android 4.3 and 4.4 Android Development Tools, Android Studio Supporting Various Screen Sizes/Resolutions Accessibility, Internationalization, Graphics Activities, Fragments, Intents, Preferences GUIs, Layouts, Menus, Resource Files, Lists, Adapters, Events, Touch/Gesture Processing Immersive Mode, Printing Framework, PrintHelper Assets (Images, Audio), View Animation Threading, Collections, SQLite Database Social sharing via implicit intents Google Play™, App Publishing, Pricing, Monetization, Marketing, In-App Advertising, In-App Billing and more. Visit www.deitel.com Download code examples For information on Deitel’s Dive Into® Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or write to [email protected] Join the Deitel social networking communities on Facebook® at deitel.com/DeitelFan, Twitter® @deitel, Google+™ at google.com/+DeitelFan, LinkedIn® at bit.ly/DeitelLinkedIn, YouTube™ at youtube.com/user/DeitelTV and subscribe to the Deitel® Buzz Online e-mail newsletter at www.deitel.com/newsletter/subscribe.html The Deitel® Developer Series is designed for professional programmers. The series presents focused treatments on a growing list of emerging and mature technologies, including Android™ app development, iOS® app development, Java™, C# and .NET, C++, C, JavaScript®, Internet and web development and more. Each book in the series contains the same live-code teaching methodology used in the Deitels’ How to Program Series college textbooks—most concepts are presented in the context of completely coded, working apps. Deitel & Associates is an internationally recognized authoring and corporate training organization specializing in Android™ and iOS® app development, programming languages, object technology and Internet and web software technology. The company offers instructor-led courses delivered at client sites worldwide on programming languages and platforms, such as Android™ app development, iOS® app development, Java™, Objective-C, C#, Visual Basic®, Visual C++®, C++, C, XML, Python, Perl®, object technology, Internet and web programming, and a growing list of additional programming and software-development courses. The founders of Deitel & Associates, Inc., are Paul Deitel and Dr. Harvey Deitel. The company’s training clients include many of the world’s largest corporations, government agencies, branches of the military and academic institutions. To learn more about Deitel & Associates, Inc., its professional books, college textbooks, e-books and LiveLessons video training, and its worldwide Dive-Into® Series instructor-led, on-site training curriculum, visit www.deitel.com/training or send an email to [email protected]. Join the Deitel social media communities on Facebook® (www.deitel.com/DeitelFan), Twitter® (@deitel), Google+™ (google.com/+DeitelFan), LinkedIn® (bit.ly/DeitelLinkedIn) and YouTube™ (youtube.com/user/DeitelTV), and subscribe to the Deitel® Buzz Online newsletter (www.deitel.com/newsletter/subscribe.html).