Little Big Planet: Karting

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Publisher :
ISBN 13 : 9780307895561
Total Pages : 0 pages
Book Rating : 4.8/5 (955 download)

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Book Synopsis Little Big Planet: Karting by : Dean Leng

Download or read book Little Big Planet: Karting written by Dean Leng and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Labeled track maps, showing you every shortcut to help you to first place. • Details on every kart, boost item and weapon. • Extensive coverage of the Create tools to help you create your own tracks, missions, games and adventures. • All game modes are covered including objective-based missions, boss battles, and mini-games.

Scene Thinking

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Publisher : Routledge
ISBN 13 : 1134843666
Total Pages : 214 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Scene Thinking by : Benjamin Woo

Download or read book Scene Thinking written by Benjamin Woo and published by Routledge. This book was released on 2018-04-19 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene Thinking: Cultural Studies from the Scenes Perspective takes up this framework – and the mode of analysis that goes with it – as an important contribution to cultural analysis and social research more generally. In a series of focused case studies – ranging across practices like drag kinging, Bangladeshi underground music, urban arts interventions and sites like single performance venues, urban neighbourhoods in various states of gentrification, and virtual networks of game consoles in countless living rooms – the authors demonstrate how ‘scene thinking’ can enrich cultural studies inquiry. As a humanistic, empirically oriented alternative to network-based social ontologies, thinking in terms of scenes sensitizes researchers to complex, fluid processes that are nonetheless anchored and made meaningful at the level of lived experience. This book was originally published as a special issue of Cultural Studies.

Drama and Digital Arts Cultures

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Publisher : Bloomsbury Publishing
ISBN 13 : 1472592212
Total Pages : 344 pages
Book Rating : 4.4/5 (725 download)

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Book Synopsis Drama and Digital Arts Cultures by : David Cameron

Download or read book Drama and Digital Arts Cultures written by David Cameron and published by Bloomsbury Publishing. This book was released on 2017-06-29 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drama and Digital Arts Cultures is a critical guide to the new forms of playful exploration, co-creativity, and improvised performance made possible by digital networked media. Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures. Exploring the connected real-world and virtual spaces where young people are making and sharing digital content, it draws attention to the fundamental applied drama conventions that infuse and activate this networked culture. Challenging descriptions of drama and digital technology as binary opposites, the book maps common principles and practice grounded in role, embodiment, performance, play, and identity that are being amplified and enhanced by the affordances of online media. Drama and Digital Arts Cultures draws together extensive original research including interviews with game designers, media producers, educators, artists and makers at the heart of these new digital cultures. Young people discuss their own creative practices and products, providing insight into a complex and evolving world being transformed by digital technologies. A practical guide to the field, it contains case studies and examples of the intersections of drama conventions and networked cultures drawn from the US, Canada, UK, Netherlands, Singapore and Australia. Written for scholars, educators, students and 'makers' everywhere, Drama and Digital Arts Cultures provides a clear understanding of how young people are blending creativity and learning with the powerful and empowering conventions of drama to create new forms of multimodal and transmedia storytelling.

Perception of visual advertising in different media: from attention to distraction, persuasion, preference and memory

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889194167
Total Pages : 125 pages
Book Rating : 4.8/5 (891 download)

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Book Synopsis Perception of visual advertising in different media: from attention to distraction, persuasion, preference and memory by : Jaana Simola

Download or read book Perception of visual advertising in different media: from attention to distraction, persuasion, preference and memory written by Jaana Simola and published by Frontiers Media SA. This book was released on 2015-02-24 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Research Topic aims to showcase the state of the art in visual advertising research. Although visual processes are a central component of consumer behavior, they have been largely neglected in models explaining consumer perception of advertising. Rather than being the mere input into the cognitive or affective systems, the visual processes both voluntarily and involuntarily affect the amount and quality of information that is passed into further mental processing. Moreover, advertisements provide a well- designed, rich and stimulating environment to study visual processes in real-life conditions. Consumers encounter thousands of advertisement messages per day. Previous research on visual perception of advertising mostly considers print advertising. However, advertising messages increasingly appear in a variety of formats and in different media. Part of these messages are still conveyed through traditional media, such as newspapers, magazines, television, as well as outdoor and supermarket advertising. In addition, the amount and diversity of visual marketing stimuli is rapidly growing in terms of different advertising formats appearing in online and social media, smartphones and tablets. This challenges the marketing professionals and academics to better understand the impact of marketing on consumers. At the same time, the technical development of the research methods allows better opportunities to investigate advertising perception in different environments. Traditionally, papers investigating the psychological processes underlying advertising perception are published in journals widespread across different disciplines, such as marketing, applied psychology and human computer interaction journals. With this Research Topic, we aim to create a forum in which experts in different fields define the state of the art and future directions of the research on the visual aspects of marketing. We include reviews and original research papers involving both empirical and theoretical studies on visual perception of advertising across different media.

Are You Still Feeling Human ?

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Publisher : Lulu.com
ISBN 13 : 0244332088
Total Pages : 279 pages
Book Rating : 4.2/5 (443 download)

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Book Synopsis Are You Still Feeling Human ? by : Farmer Freakeasy

Download or read book Are You Still Feeling Human ? written by Farmer Freakeasy and published by Lulu.com. This book was released on 2017-09-10 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Farmer Freakeasy humorously analyses all of the different character traits of being human, and asks if we are retaining enough cultural dignity, artistic purpose, emotional empathy, or spiritual satisfaction, as we become ever more entrenched, entwined, and enmeshed within a computer world. Both expansive and insightful, this book will take you on a powerful and thought-provoking trip throughout 21st century Britain.

Level Up! The Guide to Great Video Game Design

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Publisher : John Wiley & Sons
ISBN 13 : 1118877195
Total Pages : 567 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Level Up! The Guide to Great Video Game Design by : Scott Rogers

Download or read book Level Up! The Guide to Great Video Game Design written by Scott Rogers and published by John Wiley & Sons. This book was released on 2014-04-16 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Guinness World Records 2015 Gamer's Edition

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Publisher : Guinness World Records
ISBN 13 : 1908843837
Total Pages : 216 pages
Book Rating : 4.9/5 (88 download)

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Book Synopsis Guinness World Records 2015 Gamer's Edition by : Guinness World Records

Download or read book Guinness World Records 2015 Gamer's Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2014-11-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its eighth edition, Guinness World Records Gamer's Edition is the ultimate guide to videogames. With all-new design and photography, the fresh-looking 2015 edition is packed full of news and views about the most up-to-date achievements and developments in gaming. It offers the most dazzling images from this year's top titles, along with fascinating facts, figures and features on the games and characters you love – from Minecraft to the world-beating Grand Theft Auto V, from thrilling new games to all-time classics. The latest edition includes gameplay tips and hints, interviews and features exploring gaming from different perspectives, and quotes from leading figures in the industry. Find out about the biggest-selling games, the highest scores, and the world's most amazing gamers. Read about the latest hardware developments in the battle of the eight-generation consoles, and explore the most exciting news stories across all the major gaming genres.

Android

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Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 592 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Android by : Fouad Sabry

Download or read book Android written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2022-08-09 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Android An android is a humanoid robot or other artificial entity that is often fabricated from a substance that mimics the appearance of flesh. In the past, androids were exclusively relegated to the realm of science fiction and were regularly featured in films and television shows. However, with to recent advancements in robot technology, it is now possible to construct humanoid robots that are both useful and lifelike. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Android (robot) Chapter 2: List of fictional robots and androids Chapter 3: Humanoid robot Chapter 4: Gynoid Chapter 5: Uncanny valley Chapter 6: David Hanson (robotics designer) Chapter 7: Actroid Chapter 8: Japanese robotics Chapter 9: Maschinenmensch Chapter 10: EveR Chapter 11: iCub Chapter 12: Outline of artificial intelligence Chapter 13: Index of robotics articles Chapter 14: List of fictional gynoids Chapter 15: Artificial intelligence in fiction Chapter 16: History of robots Chapter 17: Hiroshi Ishiguro Chapter 18: Robotics Chapter 19: Outline of robotics Chapter 20: Ex Machina (film) Chapter 21: Hanson Robotics (II) Answering the public top questions about android. (III) Real world examples for the usage of android in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of android' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of android.

Emotion in Games

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Publisher : Springer
ISBN 13 : 3319413163
Total Pages : 338 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Emotion in Games by : Kostas Karpouzis

Download or read book Emotion in Games written by Kostas Karpouzis and published by Springer. This book was released on 2016-11-02 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Advances in Advertising Research IX

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Publisher : Springer
ISBN 13 : 3658226811
Total Pages : 353 pages
Book Rating : 4.6/5 (582 download)

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Book Synopsis Advances in Advertising Research IX by : Verolien Cauberghe

Download or read book Advances in Advertising Research IX written by Verolien Cauberghe and published by Springer. This book was released on 2018-07-04 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses challenges and opportunities in research and management related to new advertising and consumer practices in a converging media society. It specifically relates to the increasing power of consumers in the (digital) marketing process and discusses the challenges this may bring to advertisers. Advances in Advertising Research are published by the European Advertising Academy (EAA). This volume is a selective collection of research presented at the 16th International Conference in Advertising (ICORIA) which was held in Ghent (Belgium) in June 2017. The conference gathered more than 160 participants from over 30 countries all over the world.

Educational, Psychological, and Behavioral Considerations in Niche Online Communities

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Publisher : IGI Global
ISBN 13 : 1466652071
Total Pages : 465 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Educational, Psychological, and Behavioral Considerations in Niche Online Communities by : Venkatesh, Vivek

Download or read book Educational, Psychological, and Behavioral Considerations in Niche Online Communities written by Venkatesh, Vivek and published by IGI Global. This book was released on 2014-02-28 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.

Gamification: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2211 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

University of British Columbia Law Review

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Publisher :
ISBN 13 :
Total Pages : 224 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis University of British Columbia Law Review by : University of British Columbia

Download or read book University of British Columbia Law Review written by University of British Columbia and published by . This book was released on 2013 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Planet Omar: Unexpected Super Spy

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Publisher : Penguin
ISBN 13 : 0593109244
Total Pages : 226 pages
Book Rating : 4.5/5 (931 download)

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Book Synopsis Planet Omar: Unexpected Super Spy by : Zanib Mian

Download or read book Planet Omar: Unexpected Super Spy written by Zanib Mian and published by Penguin. This book was released on 2020-09-29 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Omar is back with a big mystery to solve in the second installment of this imaginative, highly-illustrated series. Omar is always full of ideas! His family’s favorite mosque needs a new roof, and Omar’s money-raising plans are brilliant, especially the talent contest at school. It’s a huge success, but the next day, the money is missing! Omar needs all of his super-spy creativity to track down the thief. And when the truth is revealed, even Omar’s imaginative mind is blown!

Focus On: 100 Most Popular Unreal Engine Games

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Author :
Publisher : e-artnow sro
ISBN 13 :
Total Pages : 1517 pages
Book Rating : 4./5 ( download)

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Book Synopsis Focus On: 100 Most Popular Unreal Engine Games by : Wikipedia contributors

Download or read book Focus On: 100 Most Popular Unreal Engine Games written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1517 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Composer's Guide to Game Music

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Author :
Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

iPad & Siri For Dummies eBook Set

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Publisher : John Wiley & Sons
ISBN 13 : 1118603494
Total Pages : 919 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis iPad & Siri For Dummies eBook Set by : Edward C. Baig

Download or read book iPad & Siri For Dummies eBook Set written by Edward C. Baig and published by John Wiley & Sons. This book was released on 2012-12-07 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two complete e-books on using iPad and Siri for one low price! This unique value-priced e-book set brings together two bestselling For Dummies books in a single e-book file. Including a comprehensive table of contents and the full text of each book, complete with cover, this e-book set helps you get the most out of your iPad and Siri, its artificial intelligence personal assistant. Best of all, you'll pay less than the cost of each book purchased separately. You'll get the complete text of: iPad For Dummies, which helps you to Set up your iPad, browse the web, and download apps Handle e-mail, enjoy music and movies, and make FaceTime calls Organize your to-do lists with Reminders, manage your contacts, and stay connected with Notification Center Shoot photos and video, play games, read books and magazines, and text with iMessage Siri For Dummies, which shows you how to Know what you can ask, what Siri can do, and how to get Siri to do it for you Use your voice to create texts, e-mails, and Facebook posts Search the web, schedule appointments, and set reminders Find movie times and watch trailers Make restaurant reservations, check sports scores, and more About the Authors Edward C. Baig is the Personal Tech columnist for USA TODAY as well as the author of Macs For Dummies, 11th Edition. Bob "Dr. Mac" LeVitus pens the popular "Dr. Mac" column for the Houston Chronicle and is the author of OS X Mountain Lion For Dummies. They are the coauthors of iPad For Dummies. Marc Saltzman, author of Siri For Dummies, has reported on the tech industry since 1996. A syndicated columnist for Gannett ContentOne, CNN.com, and USAToday.com, he hosts CNN's Gaming & Gadgets segment and Canada's popular Gear Guide.