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Lets Play Games In Japanese
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Book Synopsis Let's Play Games in Japanese by : Scott McGinnis
Download or read book Let's Play Games in Japanese written by Scott McGinnis and published by . This book was released on 1992 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak
Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Book Synopsis Let's Play Games in Chinese by : Daozhong Yao
Download or read book Let's Play Games in Chinese written by Daozhong Yao and published by Cheng & Tsui. This book was released on 2002 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add some fun to Chinese language learning! Let's Play Games in Chinese allows students to become more comfortable and confident as they use Chinese.
Download or read book Let's Play written by Nancy Dickmann and published by Words & Pictures. This book was released on 2023-09-26 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let's Play is the perfect companion for kids looking to fill afternoons with fun, while learning about other countries and cultures in an interactive and engaging way.
Book Synopsis Multicultural Explorations by : Mary A. Heltshe
Download or read book Multicultural Explorations written by Mary A. Heltshe and published by Bloomsbury Publishing USA. This book was released on 1991-02-15 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduce elementary children to six areas of the world-Japan, Italy, Hawaii, Australia, Kenya, and Brazil. Using an integrated approach to authentic learning and assessment and to literacy development, activities teach children about family life, school, games, crafts (such as origami), foods, language, customs, and celebrations. Spend two weeks or two months exploring each country, choosing from the wealth of activities and resources provided. Grades K-6.
Book Synopsis Japanese from Zero! by : George Trombley
Download or read book Japanese from Zero! written by George Trombley and published by . This book was released on with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese From Zero! is an innovative and integrated approach to learning Japanese that was developed by professional Japanese interpreter George Trombley, Yukari Takenaka and was continuously refined over eight years in the classroom by native Japanese professors. Using up-to-date and easy-to-grasp grammar, Japanese From Zero! is the perfect course for current students of Japanese as well as absolute beginners.
Book Synopsis Paratextualizing Games by : Benjamin Beil
Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson
Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Download or read book Let's Play Three! written by Ron Collins and published by Skyfox Publishing. This book was released on 2016-03-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: What would happen if the DNA of Roy Hobbs, Casey at the Bat, and Henry Skrimshander got mixed up with Jack Kerouac and Hunter S. Thompson, then the whole concoction was thrown into a blender and set on "comic book?" Welcome to baseball, PEBA style. Where the game is global and growing, and where you'll find scandal, love, mystical powers, ghosts, and even perhaps a Russian spy and a Japanese inspector or two. In other words, anything can and does happen. LET'S PLAY THREE! is a boxed set of all three volumes in the PEBA Chronicles (two novels and a short story). It includes: - See the PEBA on $25 a Day - The Mysterious Case of Shojiro Sano's Bats - Chasing the Setting Sun. These stories are like Robert Coover's Universal Baseball Association would be if everything in it was real. Or in an alternate history line. Or a comic book. Or not not. Who can tell? "If you love baseball, you're going to love See the PEBA on $25 a Day." - John Rodriquez, Commissioner of the Planetary Extreme Baseball Alliance
Download or read book Let's Play Two written by Doug Wilson and published by Rowman & Littlefield. This book was released on 2019-02-15 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Ernie Banks passed away in 2015, he was regarded as one of the most beloved men in baseball history. Making his start as a shortstop with the Kansas City Monarchs in the Negro Leagues as a teenager, Banks went on to become the first African American to play for the Chicago Cubs. Known affectionately as “Mr. Cub,” he brought exceptional talent and boundless optimism to the game of baseball, earning him a Presidential Medal of Freedom and a place in the Hall of Fame. In Let’s Play Two: The Life and Times of Ernie Banks, Doug Wilson explores the life of one of baseball’s most immortal figures, from his humble beginnings as a young boy living in the segregated South to his last few years and the public battles over his remains and will. Drawing on interviews of those close to Banks from all stages of his life, Wilson presents a portrait of the baseball player not just as an athlete, but also as a complex man with ambitious goals and hidden pains. Ernie Banks’s enthusiasm and skill transcended issues of race and helped him to become one of the most highly-regarded men in baseball. Offering details that have never before been printed, this book discusses Banks’s athletic prowess as well as the legacy he left behind. Let’s Play Two is the essential Ernie Banks biography for sports fans and historians alike.
Book Synopsis Teaching and Learning in Japan by : Thomas P. Rohlen
Download or read book Teaching and Learning in Japan written by Thomas P. Rohlen and published by Cambridge University Press. This book was released on 1998 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes biblographical references and index.
Book Synopsis The Dreamcast Encyclopedia by : Chris Scullion
Download or read book The Dreamcast Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2023-11-30 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Book Synopsis An Integrated Play-based Curriculum for Young Children by : Olivia N. Saracho
Download or read book An Integrated Play-based Curriculum for Young Children written by Olivia N. Saracho and published by Routledge. This book was released on 2013-03-01 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.
Book Synopsis Library Holding Lists by : Japan Foundation & Language Center in Los Angeles
Download or read book Library Holding Lists written by Japan Foundation & Language Center in Los Angeles and published by . This book was released on 1993 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Methods for Studying Video Games and Religion by : Vít Šisler
Download or read book Methods for Studying Video Games and Religion written by Vít Šisler and published by Routledge. This book was released on 2017-11-28 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.