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Learn Scratch By Reading And Analysing Projects
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Book Synopsis Think Like a Data Scientist by : Brian Godsey
Download or read book Think Like a Data Scientist written by Brian Godsey and published by Simon and Schuster. This book was released on 2017-03-09 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Think Like a Data Scientist presents a step-by-step approach to data science, combining analytic, programming, and business perspectives into easy-to-digest techniques and thought processes for solving real world data-centric problems. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Data collected from customers, scientific measurements, IoT sensors, and so on is valuable only if you understand it. Data scientists revel in the interesting and rewarding challenge of observing, exploring, analyzing, and interpreting this data. Getting started with data science means more than mastering analytic tools and techniques, however; the real magic happens when you begin to think like a data scientist. This book will get you there. About the Book Think Like a Data Scientist teaches you a step-by-step approach to solving real-world data-centric problems. By breaking down carefully crafted examples, you'll learn to combine analytic, programming, and business perspectives into a repeatable process for extracting real knowledge from data. As you read, you'll discover (or remember) valuable statistical techniques and explore powerful data science software. More importantly, you'll put this knowledge together using a structured process for data science. When you've finished, you'll have a strong foundation for a lifetime of data science learning and practice. What's Inside The data science process, step-by-step How to anticipate problems Dealing with uncertainty Best practices in software and scientific thinking About the Reader Readers need beginner programming skills and knowledge of basic statistics. About the Author Brian Godsey has worked in software, academia, finance, and defense and has launched several data-centric start-ups. Table of Contents PART 1 - PREPARING AND GATHERING DATA AND KNOWLEDGE Philosophies of data science Setting goals by asking good questions Data all around us: the virtual wilderness Data wrangling: from capture to domestication Data assessment: poking and prodding PART 2 - BUILDING A PRODUCT WITH SOFTWARE AND STATISTICS Developing a plan Statistics and modeling: concepts and foundations Software: statistics in action Supplementary software: bigger, faster, more efficient Plan execution: putting it all together PART 3 - FINISHING OFF THE PRODUCT AND WRAPPING UP Delivering a product After product delivery: problems and revisions Wrapping up: putting the project away
Book Synopsis Scratch 2.0 Programming for Teens by : Jerry Lee Ford
Download or read book Scratch 2.0 Programming for Teens written by Jerry Lee Ford and published by Course Technology. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the programming language helps readers create computer games and other multimedia projects.
Book Synopsis Data Science from Scratch by : Joel Grus
Download or read book Data Science from Scratch written by Joel Grus and published by "O'Reilly Media, Inc.". This book was released on 2015-04-14 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data science libraries, frameworks, modules, and toolkits are great for doing data science, but they’re also a good way to dive into the discipline without actually understanding data science. In this book, you’ll learn how many of the most fundamental data science tools and algorithms work by implementing them from scratch. If you have an aptitude for mathematics and some programming skills, author Joel Grus will help you get comfortable with the math and statistics at the core of data science, and with hacking skills you need to get started as a data scientist. Today’s messy glut of data holds answers to questions no one’s even thought to ask. This book provides you with the know-how to dig those answers out. Get a crash course in Python Learn the basics of linear algebra, statistics, and probability—and understand how and when they're used in data science Collect, explore, clean, munge, and manipulate data Dive into the fundamentals of machine learning Implement models such as k-nearest Neighbors, Naive Bayes, linear and logistic regression, decision trees, neural networks, and clustering Explore recommender systems, natural language processing, network analysis, MapReduce, and databases
Book Synopsis Scratch 3 Programming Playground by : Al Sweigart
Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Book Synopsis Code Reading by : Diomidis Spinellis
Download or read book Code Reading written by Diomidis Spinellis and published by Addison-Wesley Professional. This book was released on 2003 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains cross-referenced code.
Book Synopsis R for Data Science by : Hadley Wickham
Download or read book R for Data Science written by Hadley Wickham and published by "O'Reilly Media, Inc.". This book was released on 2016-12-12 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results
Book Synopsis The Teacher’s Guide to Scratch – Advanced by : Kai Hutchence
Download or read book The Teacher’s Guide to Scratch – Advanced written by Kai Hutchence and published by Taylor & Francis. This book was released on 2024-03-14 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Teacher’s Guide to Scratch – Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the expert-level potential of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the advanced user, these four unique coding projects will provide the technical training that teachers need to master Scratch, feeling comfortable and confident in their skills as they unlock the program’s full potential for themselves and their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.
Download or read book Scratch 1.4 written by Michael Badger and published by Packt Publishing Ltd. This book was released on 2009-07-13 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.
Book Synopsis Forecasting: principles and practice by : Rob J Hyndman
Download or read book Forecasting: principles and practice written by Rob J Hyndman and published by OTexts. This book was released on 2018-05-08 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forecasting is required in many situations. Stocking an inventory may require forecasts of demand months in advance. Telecommunication routing requires traffic forecasts a few minutes ahead. Whatever the circumstances or time horizons involved, forecasting is an important aid in effective and efficient planning. This textbook provides a comprehensive introduction to forecasting methods and presents enough information about each method for readers to use them sensibly.
Book Synopsis Software Engineering from Scratch by : Jason Lee Hodges
Download or read book Software Engineering from Scratch written by Jason Lee Hodges and published by Apress. This book was released on 2019-10-15 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn software engineering from scratch, from installing and setting up your development environment, to navigating a terminal and building a model command line operating system, all using the Scala programming language as a medium. The demand for software engineers is growing exponentially, and with this book you can start your journey into this rewarding industry, even with no prior programming experience. Using Scala, a language known to contain “everything and the kitchen sink,” you’ll begin coding on a gentle learning curve by applying the basics of programming such as expressions, control flow, functions, and classes. You’ll then move on to an overview of all the major programming paradigms. You’ll finish by studying software engineering concepts such as testing and scalability, data structures, algorithm design and analysis, and basic design patterns. With Software Engineering from Scratch as your navigator, you can get up to speed on the software engineering industry, develop a solid foundation of many of its core concepts, and develop an understanding of where to invest your time next. What You Will Learn Use Scala, even with no prior knowledge Demonstrate general Scala programming concepts and patterns Begin thinking like a software engineer Work on every level of the software development cycle Who This Book Is For Anyone who wants to learn about software engineering; no prior programming experience required.
Book Synopsis ScratchJr Coding Cards by : Marina Umaschi Bers
Download or read book ScratchJr Coding Cards written by Marina Umaschi Bers and published by No Starch Press. This book was released on 2020-11-24 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ScratchJr Coding Cards are a deck of 75 activity cards covering fun and exciting projects designed to educate young children with the visual programming language, ScratchJr. ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Derived from Scratch, the wildly popular programming language used by millions of kids worldwide, ScratchJr helps even younger children (5 to 7 years old) create their own playful animations, interactive stories, and dynamic games. The ScratchJr Coding Cards encourage kids to think creatively and systematically while developing computational thinking skills. Kids will learn powerful ideas about computer science by using ScratchJr programming blocks to make characters move, jump, dance, sing, and more. As they work through the deck, they will become creative thinkers and problem solvers. Written by the ScratchJr co-creator, Prof. Marina Umaschi Bers, and Dr. Amanda Sullivan, the exercises in ScratchJr Coding Cards will encourage kids to develop coding skills as well as foundational concepts for literacy, math, planning, and problem-solving, all while having fun. The cards are created using the pedagogical approach developed by Prof. Bers to teach coding in a playful way to young children.
Book Synopsis THREE PROJECTS: Sentiment Analysis and Prediction Using Machine Learning and Deep Learning with Python GUI by : Vivian Siahaan
Download or read book THREE PROJECTS: Sentiment Analysis and Prediction Using Machine Learning and Deep Learning with Python GUI written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2022-03-21 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: PROJECT 1: TEXT PROCESSING AND SENTIMENT ANALYSIS USING MACHINE LEARNING AND DEEP LEARNING WITH PYTHON GUI Twitter data used in this project was scraped from February of 2015 and contributors were asked to first classify positive, negative, and neutral tweets, followed by categorizing negative reasons (such as "late flight" or "rude service"). This data was originally posted by Crowdflower last February and includes tweets about 6 major US airlines. Additionally, Crowdflower had their workers extract the sentiment from the tweet as well as what the passenger was dissapointed about if the tweet was negative. The information of main attributes for this project are as follows: airline_sentiment : Sentiment classification.(positivie, neutral, and negative); negativereason : Reason selected for the negative opinion; airline : Name of 6 US Airlines('Delta', 'United', 'Southwest', 'US Airways', 'Virgin America', 'American'); and text : Customer's opinion. The models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, Adaboost, LGBM classifier, Gradient Boosting, and XGB classifier, and LSTM. Three vectorizers used in machine learning are Hashing Vectorizer, Count Vectorizer, and TFID Vectorizer. Finally, you will develop a GUI using PyQt5 to plot cross validation score, predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy. PROJECT 2: HOTEL REVIEW: SENTIMENT ANALYSIS USING MACHINE LEARNING AND DEEP LEARNING WITH PYTHON GUI The data used in this project is the data published by Anurag Sharma about hotel reviews that were given by costumers. The data is given in two files, a train and test. The train.csv is the training data, containing unique User_ID for each entry with the review entered by a costumer and the browser and device used. The target variable is Is_Response, a variable that states whether the costumers was happy or not happy while staying in the hotel. This type of variable makes the project to a classification problem. The test.csv is the testing data, contains similar headings as the train data, without the target variable. The models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, Adaboost, LGBM classifier, Gradient Boosting, and XGB classifier, and LSTM. Three vectorizers used in machine learning are Hashing Vectorizer, Count Vectorizer, and TFID Vectorizer. Finally, you will develop a GUI using PyQt5 to plot cross validation score, predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy. PROJECT 3: STUDENT ACADEMIC PERFORMANCE ANALYSIS AND PREDICTION USING MACHINE LEARNING WITH PYTHON GUI The dataset used in this project consists of student achievement in secondary education of two Portuguese schools. The data attributes include student grades, demographic, social and school-related features) and it was collected by using school reports and questionnaires. Two datasets are provided regarding the performance in two distinct subjects: Mathematics (mat) and Portuguese language (por). In the two datasets were modeled under binary/five-level classification and regression tasks. Important note: the target attribute G3 has a strong correlation with attributes G2 and G1. This occurs because G3 is the final year grade (issued at the 3rd period), while G1 and G2 correspond to the 1st and 2nd period grades. It is more difficult to predict G3 without G2 and G1, but such prediction is much more useful. Attributes in the dataset are as follows: school - student's school (binary: 'GP' - Gabriel Pereira or 'MS' - Mousinho da Silveira); sex - student's sex (binary: 'F' - female or 'M' - male); age - student's age (numeric: from 15 to 22); address - student's home address type (binary: 'U' - urban or 'R' - rural); famsize - family size (binary: 'LE3' - less or equal to 3 or 'GT3' - greater than 3); Pstatus - parent's cohabitation status (binary: 'T' - living together or 'A' - apart); Medu - mother's education (numeric: 0 - none, 1 - primary education (4th grade), 2 - 5th to 9th grade, 3 - secondary education or 4 - higher education); Fedu - father's education (numeric: 0 - none, 1 - primary education (4th grade), 2 - 5th to 9th grade, 3 - secondary education or 4 - higher education); Mjob - mother's job (nominal: 'teacher', 'health' care related, civil 'services' (e.g. administrative or police), 'at_home' or 'other'); Fjob - father's job (nominal: 'teacher', 'health' care related, civil 'services' (e.g. administrative or police), 'at_home' or 'other'); reason - reason to choose this school (nominal: close to 'home', school 'reputation', 'course' preference or 'other'); guardian - student's guardian (nominal: 'mother', 'father' or 'other'); traveltime - home to school travel time (numeric: 1 - <15 min., 2 - 15 to 30 min., 3 - 30 min. to 1 hour, or 4 - >1 hour); studytime - weekly study time (numeric: 1 - <2 hours, 2 - 2 to 5 hours, 3 - 5 to 10 hours, or 4 - >10 hours); failures - number of past class failures (numeric: n if 1<=n<3, else 4); schoolsup - extra educational support (binary: yes or no); famsup - family educational support (binary: yes or no); paid - extra paid classes within the course subject (Math or Portuguese) (binary: yes or no); activities - extra-curricular activities (binary: yes or no); nursery - attended nursery school (binary: yes or no); higher - wants to take higher education (binary: yes or no); internet - Internet access at home (binary: yes or no); romantic - with a romantic relationship (binary: yes or no); famrel - quality of family relationships (numeric: from 1 - very bad to 5 - excellent); freetime - free time after school (numeric: from 1 - very low to 5 - very high); goout - going out with friends (numeric: from 1 - very low to 5 - very high); Dalc - workday alcohol consumption (numeric: from 1 - very low to 5 - very high); Walc - weekend alcohol consumption (numeric: from 1 - very low to 5 - very high); health - current health status (numeric: from 1 - very bad to 5 - very good); absences - number of school absences (numeric: from 0 to 93); G1 - first period grade (numeric: from 0 to 20); G2 - second period grade (numeric: from 0 to 20); and G3 - final grade (numeric: from 0 to 20, output target). The models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, Adaboost, LGBM classifier, Gradient Boosting, and XGB classifier. Three feature scaling used in machine learning are raw, minmax scaler, and standard scaler. Finally, you will develop a GUI using PyQt5 to plot cross validation score, predicted values versus true values, confusion matrix, learning curve, decision boundaries, performance of the model, scalability of the model, training loss, and training accuracy.
Book Synopsis ANALYSIS AND PREDICTION PROJECTS USING MACHINE LEARNING AND DEEP LEARNING WITH PYTHON by : Vivian Siahaan
Download or read book ANALYSIS AND PREDICTION PROJECTS USING MACHINE LEARNING AND DEEP LEARNING WITH PYTHON written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2022-02-17 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: PROJECT 1: DEFAULT LOAN PREDICTION BASED ON CUSTOMER BEHAVIOR Using Machine Learning and Deep Learning with Python In finance, default is failure to meet the legal obligations (or conditions) of a loan, for example when a home buyer fails to make a mortgage payment, or when a corporation or government fails to pay a bond which has reached maturity. A national or sovereign default is the failure or refusal of a government to repay its national debt. The dataset used in this project belongs to a Hackathon organized by "Univ.AI". All values were provided at the time of the loan application. Following are the features in the dataset: Income, Age, Experience, Married/Single, House_Ownership, Car_Ownership, Profession, CITY, STATE, CURRENT_JOB_YRS, CURRENT_HOUSE_YRS, and Risk_Flag. The Risk_Flag indicates whether there has been a default in the past or not. The machine learning models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, Adaboost, LGBM classifier, Gradient Boosting, XGB classifier, MLP classifier, and CNN 1D. Finally, you will plot boundary decision, ROC, distribution of features, feature importance, cross validation score, and predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy. PROJECT 2: AIRLINE PASSENGER SATISFACTION Analysis and Prediction Using Machine Learning and Deep Learning with Python The dataset used in this project contains an airline passenger satisfaction survey. In this case, you will determine what factors are highly correlated to a satisfied (or dissatisfied) passenger and predict passenger satisfaction. Below are the features in the dataset: Gender: Gender of the passengers (Female, Male); Customer Type: The customer type (Loyal customer, disloyal customer); Age: The actual age of the passengers; Type of Travel: Purpose of the flight of the passengers (Personal Travel, Business Travel); Class: Travel class in the plane of the passengers (Business, Eco, Eco Plus); Flight distance: The flight distance of this journey; Inflight wifi service: Satisfaction level of the inflight wifi service (0:Not Applicable;1-5); Departure/Arrival time convenient: Satisfaction level of Departure/Arrival time convenient; Ease of Online booking: Satisfaction level of online booking; Gate location: Satisfaction level of Gate location; Food and drink: Satisfaction level of Food and drink; Online boarding: Satisfaction level of online boarding; Seat comfort: Satisfaction level of Seat comfort; Inflight entertainment: Satisfaction level of inflight entertainment; On-board service: Satisfaction level of On-board service; Leg room service: Satisfaction level of Leg room service; Baggage handling: Satisfaction level of baggage handling; Check-in service: Satisfaction level of Check-in service; Inflight service: Satisfaction level of inflight service; Cleanliness: Satisfaction level of Cleanliness; Departure Delay in Minutes: Minutes delayed when departure; Arrival Delay in Minutes: Minutes delayed when Arrival; and Satisfaction: Airline satisfaction level (Satisfaction, neutral or dissatisfaction) The machine learning models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, LGBM classifier, Gradient Boosting, XGB classifier, MLP classifier, and CNN 1D. Finally, you will plot boundary decision, ROC, distribution of features, feature importance, cross validation score, and predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy. PROJECT 3: CREDIT CARD CHURNING CUSTOMER ANALYSIS AND PREDICTION USING MACHINE LEARNING AND DEEP LEARNING WITH PYTHON The dataset used in this project consists of more than 10,000 customers mentioning their age, salary, marital_status, credit card limit, credit card category, etc. There are 20 features in the dataset. In the dataset, there are only 16.07% of customers who have churned. Thus, it's a bit difficult to train our model to predict churning customers. Following are the features in the dataset: 'Attrition_Flag', 'Customer_Age', 'Gender', 'Dependent_count', 'Education_Level', 'Marital_Status', 'Income_Category', 'Card_Category', 'Months_on_book', 'Total_Relationship_Count', 'Months_Inactive_12_mon', 'Contacts_Count_12_mon', 'Credit_Limit', 'Total_Revolving_Bal', 'Avg_Open_To_Buy', 'Total_Amt_Chng_Q4_Q1', 'Total_Trans_Amt', 'Total_Trans_Ct', 'Total_Ct_Chng_Q4_Q1', and 'Avg_Utilization_Ratio',. The target variable is 'Attrition_Flag'. The machine learning models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, LGBM classifier, Gradient Boosting, XGB classifier, MLP classifier, and CNN 1D. Finally, you will plot boundary decision, ROC, distribution of features, feature importance, cross validation score, and predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy. PROJECT 4: MARKETING ANALYSIS AND PREDICTION USING MACHINE LEARNING AND DEEP LEARNING WITH PYTHON This data set was provided to students for their final project in order to test their statistical analysis skills as part of a MSc. in Business Analytics. It can be utilized for EDA, Statistical Analysis, and Visualizations. Following are the features in the dataset: ID = Customer's unique identifier; Year_Birth = Customer's birth year; Education = Customer's education level; Marital_Status = Customer's marital status; Income = Customer's yearly household income; Kidhome = Number of children in customer's household; Teenhome = Number of teenagers in customer's household; Dt_Customer = Date of customer's enrollment with the company; Recency = Number of days since customer's last purchase; MntWines = Amount spent on wine in the last 2 years; MntFruits = Amount spent on fruits in the last 2 years; MntMeatProducts = Amount spent on meat in the last 2 years; MntFishProducts = Amount spent on fish in the last 2 years; MntSweetProducts = Amount spent on sweets in the last 2 years; MntGoldProds = Amount spent on gold in the last 2 years; NumDealsPurchases = Number of purchases made with a discount; NumWebPurchases = Number of purchases made through the company's web site; NumCatalogPurchases = Number of purchases made using a catalogue; NumStorePurchases = Number of purchases made directly in stores; NumWebVisitsMonth = Number of visits to company's web site in the last month; AcceptedCmp3 = 1 if customer accepted the offer in the 3rd campaign, 0 otherwise; AcceptedCmp4 = 1 if customer accepted the offer in the 4th campaign, 0 otherwise; AcceptedCmp5 = 1 if customer accepted the offer in the 5th campaign, 0 otherwise; AcceptedCmp1 = 1 if customer accepted the offer in the 1st campaign, 0 otherwise; AcceptedCmp2 = 1 if customer accepted the offer in the 2nd campaign, 0 otherwise; Response = 1 if customer accepted the offer in the last campaign, 0 otherwise; Complain = 1 if customer complained in the last 2 years, 0 otherwise; and Country = Customer's location. The machine and deep learning models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, LGBM classifier, Gradient Boosting, XGB classifier, MLP classifier, and CNN 1D. Finally, you will plot boundary decision, ROC, distribution of features, feature importance, cross validation score, and predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy. PROJECT 5: METEOROLOGICAL DATA ANALYSIS AND PREDICTION USING MACHINE LEARNING WITH PYTHON Meteorological phenomena are described and quantified by the variables of Earth's atmosphere: temperature, air pressure, water vapour, mass flow, and the variations and interactions of these variables, and how they change over time. Different spatial scales are used to describe and predict weather on local, regional, and global levels. The dataset used in this project consists of meteorological data with 96453 total number of data points and with 11 attributes/columns. Following are the columns in the dataset: Formatted Date; Summary; Precip Type; Temperature (C); Apparent Temperature (C); Humidity; Wind Speed (km/h); Wind Bearing (degrees); Visibility (km); Pressure (millibars); and Daily Summary. The machine learning models used in this project are K-Nearest Neighbor, Random Forest, Naive Bayes, Logistic Regression, Decision Tree, Support Vector Machine, LGBM classifier, Gradient Boosting, XGB classifier, and MLP classifier. Finally, you will plot boundary decision, distribution of features, feature importance, cross validation score, and predicted values versus true values, confusion matrix, learning curve, performance of the model, scalability of the model, training loss, and training accuracy.
Book Synopsis The Art of R Programming by : Norman Matloff
Download or read book The Art of R Programming written by Norman Matloff and published by No Starch Press. This book was released on 2011-10-11 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: R is the world's most popular language for developing statistical software: Archaeologists use it to track the spread of ancient civilizations, drug companies use it to discover which medications are safe and effective, and actuaries use it to assess financial risks and keep economies running smoothly. The Art of R Programming takes you on a guided tour of software development with R, from basic types and data structures to advanced topics like closures, recursion, and anonymous functions. No statistical knowledge is required, and your programming skills can range from hobbyist to pro. Along the way, you'll learn about functional and object-oriented programming, running mathematical simulations, and rearranging complex data into simpler, more useful formats. You'll also learn to: –Create artful graphs to visualize complex data sets and functions –Write more efficient code using parallel R and vectorization –Interface R with C/C++ and Python for increased speed or functionality –Find new R packages for text analysis, image manipulation, and more –Squash annoying bugs with advanced debugging techniques Whether you're designing aircraft, forecasting the weather, or you just need to tame your data, The Art of R Programming is your guide to harnessing the power of statistical computing.
Book Synopsis Grokking Deep Learning by : Andrew W. Trask
Download or read book Grokking Deep Learning written by Andrew W. Trask and published by Simon and Schuster. This book was released on 2019-01-23 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Grokking Deep Learning teaches you to build deep learning neural networks from scratch! In his engaging style, seasoned deep learning expert Andrew Trask shows you the science under the hood, so you grok for yourself every detail of training neural networks. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Deep learning, a branch of artificial intelligence, teaches computers to learn by using neural networks, technology inspired by the human brain. Online text translation, self-driving cars, personalized product recommendations, and virtual voice assistants are just a few of the exciting modern advancements possible thanks to deep learning. About the Book Grokking Deep Learning teaches you to build deep learning neural networks from scratch! In his engaging style, seasoned deep learning expert Andrew Trask shows you the science under the hood, so you grok for yourself every detail of training neural networks. Using only Python and its math-supporting library, NumPy, you'll train your own neural networks to see and understand images, translate text into different languages, and even write like Shakespeare! When you're done, you'll be fully prepared to move on to mastering deep learning frameworks. What's inside The science behind deep learning Building and training your own neural networks Privacy concepts, including federated learning Tips for continuing your pursuit of deep learning About the Reader For readers with high school-level math and intermediate programming skills. About the Author Andrew Trask is a PhD student at Oxford University and a research scientist at DeepMind. Previously, Andrew was a researcher and analytics product manager at Digital Reasoning, where he trained the world's largest artificial neural network and helped guide the analytics roadmap for the Synthesys cognitive computing platform. Table of Contents Introducing deep learning: why you should learn it Fundamental concepts: how do machines learn? Introduction to neural prediction: forward propagation Introduction to neural learning: gradient descent Learning multiple weights at a time: generalizing gradient descent Building your first deep neural network: introduction to backpropagation How to picture neural networks: in your head and on paper Learning signal and ignoring noise:introduction to regularization and batching Modeling probabilities and nonlinearities: activation functions Neural learning about edges and corners: intro to convolutional neural networks Neural networks that understand language: king - man + woman == ? Neural networks that write like Shakespeare: recurrent layers for variable-length data Introducing automatic optimization: let's build a deep learning framework Learning to write like Shakespeare: long short-term memory Deep learning on unseen data: introducing federated learning Where to go from here: a brief guide
Book Synopsis The Usborne First Encyclopedia of Seas and Oceans by : Ben Denne
Download or read book The Usborne First Encyclopedia of Seas and Oceans written by Ben Denne and published by . This book was released on 2002 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simply test showing illustrations for young readers.
Book Synopsis Learn to Code by Solving Problems by : Daniel Zingaro
Download or read book Learn to Code by Solving Problems written by Daniel Zingaro and published by No Starch Press. This book was released on 2021-06-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.