Learn Pixi.js

Download Learn Pixi.js PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484210948
Total Pages : 230 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Learn Pixi.js by : Rex van der Spuy

Download or read book Learn Pixi.js written by Rex van der Spuy and published by Apress. This book was released on 2015-10-27 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

The Advanced Game Developer's Toolkit

Download The Advanced Game Developer's Toolkit PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484210972
Total Pages : 193 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis The Advanced Game Developer's Toolkit by : Rex van der Spuy

Download or read book The Advanced Game Developer's Toolkit written by Rex van der Spuy and published by Apress. This book was released on 2017-07-04 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Technologies and Innovation

Download Technologies and Innovation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319480243
Total Pages : 281 pages
Book Rating : 4.3/5 (194 download)

DOWNLOAD NOW!


Book Synopsis Technologies and Innovation by : Rafael Valencia-García

Download or read book Technologies and Innovation written by Rafael Valencia-García and published by Springer. This book was released on 2016-11-07 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Technologies and Innovation, CITI 2016, held in Guayaquil, Ecuador, in November 2016. The 21 revised full papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on knowledge representation and natural language processing; Cloud and mobile computing; software engineering; expert systems and soft computing.

Making Games

Download Making Games PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484224930
Total Pages : 86 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Making Games by : Christopher Pitt

Download or read book Making Games written by Christopher Pitt and published by Apress. This book was released on 2016-12-14 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.

Learning and Experiencing Cryptography with CrypTool and SageMath

Download Learning and Experiencing Cryptography with CrypTool and SageMath PDF Online Free

Author :
Publisher : Artech House
ISBN 13 : 1685690181
Total Pages : 665 pages
Book Rating : 4.6/5 (856 download)

DOWNLOAD NOW!


Book Synopsis Learning and Experiencing Cryptography with CrypTool and SageMath by : Bernhard Esslinger

Download or read book Learning and Experiencing Cryptography with CrypTool and SageMath written by Bernhard Esslinger and published by Artech House. This book was released on 2023-12-31 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a broad overview of cryptography and enables cryptography for trying out. It emphasizes the connections between theory and practice, focuses on RSA for introducing number theory and PKI, and links the theory to the most current recommendations from NIST and BSI. The book also enables readers to directly try out the results with existing tools available as open source. It is different from all existing books because it shows very concretely how to execute many procedures with different tools. The target group could be self-learners, pupils and students, but also developers and users in companies. All code written with these open-source tools is available. The appendix describes in detail how to use these tools. The main chapters are independent from one another. At the end of most chapters, you will find references and web links. The sections have been enriched with many footnotes. Within the footnotes you can see where the described functions can be called and tried within the different CrypTool versions, within SageMath or within OpenSSL.

Games and Learning Alliance

Download Games and Learning Alliance PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319402161
Total Pages : 590 pages
Book Rating : 4.3/5 (194 download)

DOWNLOAD NOW!


Book Synopsis Games and Learning Alliance by : Alessandro de Gloria

Download or read book Games and Learning Alliance written by Alessandro de Gloria and published by Springer. This book was released on 2016-06-22 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.

The Trending Libraries for JavaScript

Download The Trending Libraries for JavaScript PDF Online Free

Author :
Publisher : Shashwat Publication
ISBN 13 : 9395362413
Total Pages : 120 pages
Book Rating : 4.3/5 (953 download)

DOWNLOAD NOW!


Book Synopsis The Trending Libraries for JavaScript by :

Download or read book The Trending Libraries for JavaScript written by and published by Shashwat Publication. This book was released on 2023-02-14 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Computer Science, Computer Programs have employed the collection of non-volatile resources called a Library which is being used for software Development. A Library has also been referred to as a collection of implementations of behaviour that are derived in terms of a language which affords us a distinct interface through which the behaviour is appealed to and summoned. For an instance, the folks who aspire to engrave an elegant program would use a library to be made system calls instead of executing those system calls over and over again. The library has been incorporated by various and vibrant factors such as Configuration Data, Documentation, Help Data, Templates of Messages, Pre-Written Code, Subroutines, Classes, Values or Type Specifications. JavaScript is a Prominent Programming Language that follows the ECMAScript Specification. As one of the foundational web development languages (along with HTML and CSS), it aids power a large fraction of the websites on the Internet. JavaScript libraries that would have several functions, methods, or objects to perform and execute practical tasks on a webpage or JS-based applications. It’s possible to even be built a WordPress site with them. We accumulated some of the preeminent libraries for JavaScript for the people who want to know about its libraries at its market in a descript way.

Learning Responsive Data Visualization

Download Learning Responsive Data Visualization PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785884336
Total Pages : 258 pages
Book Rating : 4.7/5 (858 download)

DOWNLOAD NOW!


Book Synopsis Learning Responsive Data Visualization by : Christoph Korner

Download or read book Learning Responsive Data Visualization written by Christoph Korner and published by Packt Publishing Ltd. This book was released on 2016-03-23 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of building responsive visualizations on the Web About This Book Learn the techniques for building data visualizations that work well for all screen sizes Implement responsive techniques with popular libraries to get to grips with building responsive visualizations that work in the real world Incorporate responsive workflow in your data visualization process to build visualizations that take a mobile-first approach. Who This Book Is For Web developers and data science professionals who want to make their visualizations work for smaller screen sizes. Some basic knowledge of JavaScript and Data visualization is expected. What You Will Learn Get familiar with responsive design for data visualizations Understand the main concepts of D3.js to create interactive visualizations Unleash the power of Bootstrap to create stunning and responsive visualizations for all screen resolutions Implement Touch and Mouse interactions for mobile-first applications Design Transitions and Animations that impress in portrait and landscape Build a Responsive World Map using GeoJSON and D3.js In Detail Using D3.js and Responsive Design principles, you will not just be able to implement visualizations that look and feel awesome across all devices and screen resolutions, but you will also boost your productivity and reduce development time by making use of Bootstrap—the most popular framework for developing responsive web applications. This book teaches the basics of scalable vector graphics (SVG), D3.js, and Bootstrap while focusing on Responsive Design as well as mobile-first visualizations; the reader will start by discovering Bootstrap and how it can be used for creating responsive applications, and then implement a basic bar chart in D3.js. You will learn about loading, parsing, and filtering data in JavaScript and then dive into creating a responsive visualization by using Media Queries, responsive interactions for Mobile and Desktop devices, and transitions to bring the visualization to life. In the following chapters, we build a fully responsive interactive map to display geographic data using GeoJSON and set up integration testing with Protractor to test the application across real devices using a mobile API gateway such as AWS Device Farm. You will finish the journey by discovering the caveats of mobile-first applications and learn how to master cross-browser complications. Style and approach As the world shifts to mobile devices for consuming data on the Web, developers are faced with the unique challenge of making data visualizations work for their smaller screens. The growth of responsive web design enabled developers to adopt page layouts and media for smaller screens, but there is still little information available on how to adapt data visualizations for the smaller screens. This book fills this important gap and shows how responsive web design principles can be extended to create visualizations that work well regardless of the screen size, thereby allowing developers to build user-friendly visualizations that work well on all devices. In addition to covering some of the popular techniques and design patterns for building responsive visualizations, the book also shows readers how to implement these techniques with the help of some popular tools and libraries.

Learning D3.js 4 Mapping

Download Learning D3.js 4 Mapping PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787284255
Total Pages : 289 pages
Book Rating : 4.7/5 (872 download)

DOWNLOAD NOW!


Book Synopsis Learning D3.js 4 Mapping by : Thomas Newton

Download or read book Learning D3.js 4 Mapping written by Thomas Newton and published by Packt Publishing Ltd. This book was released on 2017-11-30 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crisp and concise guide on building impressive maps as well as visualizations with D3 a JavaScript library About This Book Dive into D3.js and apply its powerful data binding ability in order to create stunning visualizations Learn the key concepts of SVG, JavaScript, CSS and the DOM to bring data and shapes to live in the browser Solve common problems faced while building interactive maps Acquire key web development skills from the creating your interactive to testing and finally publishing it. Who This Book Is For This book is for people with at least a basic knowledge of of web development (basic HTML/CSS/JavaScript). You don't need to have worked with D3.js before. What You Will Learn Work with SVG geometric shapes Learn to manage map data and plot it with D3.js Add interactivity and points of interest to your maps Compress and manipulate geoJSON files with the use of topoJSON Learn how to write testable D3.js visualizations Build a globe with D3.js and Canvas and add interactivity to it. Create a hexbin map with D3.js In Detail D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times. Style and approach This step by step guide with pragmatic examples will help you create maps and amazing visualizations.

Game Development with Rust and WebAssembly

Download Game Development with Rust and WebAssembly PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801074992
Total Pages : 476 pages
Book Rating : 4.8/5 (1 download)

DOWNLOAD NOW!


Book Synopsis Game Development with Rust and WebAssembly by : Eric Smith

Download or read book Game Development with Rust and WebAssembly written by Eric Smith and published by Packt Publishing Ltd. This book was released on 2022-04-29 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key FeaturesBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in colorLearn how to use Rust for web development with WebAssemblyExplore modern game development and programming techniques to build 2D games using RustBook Description The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games. What you will learnBuild and deploy a Rust application to the web using WebAssemblyUse wasm-bindgen and the Canvas API to draw real-time graphicsWrite a game loop and take keyboard input for dynamic actionExplore collision detection and create a dynamic character that can jump on and off platforms and fall down holesManage animations using state machinesGenerate levels procedurally for an endless runnerLoad and display sprites and sprite sheets for animationsTest, refactor, and keep your code clean and maintainableWho this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.

Computer Science – CACIC 2017

Download Computer Science – CACIC 2017 PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319752146
Total Pages : 310 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Computer Science – CACIC 2017 by : Armando Eduardo De Giusti

Download or read book Computer Science – CACIC 2017 written by Armando Eduardo De Giusti and published by Springer. This book was released on 2018-01-25 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 23rd Argentina Congress on Computer Science, CACIC 2017, held in La Plata, Argentina, in October 2017. The 28 papers presented in this volume were carefully reviewed and selected from a total of 132 submissions. They were organized in topical sections named: intelligent agents and systems; distributed and parallel processing; computer technology applied education; graphic computation, images and visualization; software engineering; databases and data mining; hardware architectures, networks and operating systems; innovation in software systems; signal processing and real-time systems; computer security; and innovation in computer science education.

Build an HTML5 Game

Download Build an HTML5 Game PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593275757
Total Pages : 220 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Build an HTML5 Game by : Karl Bunyan

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-23 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: Send sprites zooming around the screen with JavaScript animations Make things explode with a jQuery plug-in Use hitboxes and geometry to detect collisions Implement game logic to display levels and respond to player input Convey changes in game state with animation and sound Add flair to a game interface with CSS transitions and transformations Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

JavaScript for Kids

Download JavaScript for Kids PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593276591
Total Pages : 336 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis JavaScript for Kids by : Nick Morgan

Download or read book JavaScript for Kids written by Nick Morgan and published by No Starch Press. This book was released on 2014-12-14 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript is the programming language of the Internet, the secret sauce that makes the Web awesome, your favorite sites interactive, and online games fun! JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: –Create functions to organize and reuse your code –Write and modify HTML to create dynamic web pages –Use the DOM and jQuery to make your web pages react to user input –Use the Canvas element to draw and animate graphics –Program real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

Information Design for the Common Good

Download Information Design for the Common Good PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350117277
Total Pages : 217 pages
Book Rating : 4.3/5 (51 download)

DOWNLOAD NOW!


Book Synopsis Information Design for the Common Good by : Courtney Marchese

Download or read book Information Design for the Common Good written by Courtney Marchese and published by Bloomsbury Publishing. This book was released on 2021-08-12 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the increasing altruistic impulse of the design community to address some of the world's most difficult problems including social, political, environmental, and global health causes at the local, national, and global scale. Each chapter strategically combines theory and practice to examine how to identify causes and locate accurate data, truth and integrity in information design, the information design/data visualization process, understanding audiences, crafting meaningful narratives, and measuring the impact of a design. A variety of international case studies and interviews with practitioners illustrate the challenges and impact of designing for social agendas. These range from traditional media outlets like The New York Times and The Guardian, popular science organizations like National Geographic and Scientific America, to health institutes like The World Health Organization and The Center for Disease Control. This book allows the novice information designer to create compelling human-centered information narratives which make a difference in our world.

Smart Industry & Smart Education

Download Smart Industry & Smart Education PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319956787
Total Pages : 740 pages
Book Rating : 4.3/5 (199 download)

DOWNLOAD NOW!


Book Synopsis Smart Industry & Smart Education by : Michael E. Auer

Download or read book Smart Industry & Smart Education written by Michael E. Auer and published by Springer. This book was released on 2018-07-24 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: The REV conference aims to discuss the fundamentals, applications and experiences in remote engineering, virtual instrumentation and related new technologies, as well as new concepts for education on these topics, including emerging technologies in learning, MOOCs & MOOLs, Open Resources, and STEM pre-university education. In the last 10 years, remote solutions based on Internet technology have been increasingly deployed in numerous areas of research, science, industry, medicine and education. With the new focus on cyber-physical systems, Industry 4.0, Internet of Things and the digital transformation in industry, economy and education, the core topics of the REV conference have become indispensable elements of a future digitized society. REV 2018, which was held at the University of Applied Sciences in Duesseldorf from 21–23 March 2018, addressed these topics as well as state-of-the-art and future trends.

Hands-On Game Development with WebAssembly

Download Hands-On Game Development with WebAssembly PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838646833
Total Pages : 588 pages
Book Rating : 4.8/5 (386 download)

DOWNLOAD NOW!


Book Synopsis Hands-On Game Development with WebAssembly by : Rick Battagline

Download or read book Hands-On Game Development with WebAssembly written by Rick Battagline and published by Packt Publishing Ltd. This book was released on 2019-05-31 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Building Your Own JavaScript Framework

Download Building Your Own JavaScript Framework PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1804618721
Total Pages : 236 pages
Book Rating : 4.8/5 (46 download)

DOWNLOAD NOW!


Book Synopsis Building Your Own JavaScript Framework by : Vlad Filippov

Download or read book Building Your Own JavaScript Framework written by Vlad Filippov and published by Packt Publishing Ltd. This book was released on 2023-11-03 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to craft elegant and well-structured software frameworks in a variety of JavaScript environments with this handy guide Key Features Explore the gateway to the constantly evolving world of JavaScript frameworks Navigate the JavaScript development landscape and discover crucial software architecture patterns Build your own framework for a variety of work-related projects Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionJavaScript frameworks play an essential role in web application development; however, no single framework works perfectly for all projects. This book will help you understand existing projects, design new software architecture, and maintain projects as they grow. You’ll go through software architecture principles with JavaScript, along with a guided example of structuring your project and maintenance guidance. This book covers framework planning aspects, enabling you to identify key stakeholders, understand JavaScript API design, and leverage complex abstraction. The second part of the book takes a practical programming approach to building your own framework by showing you how to structure modules and interfaces. As you advance, you’ll discover how to develop data-binding components, work with JavaScript APIs, and much more. While writing a framework is half the job, continuing to develop it requires effort from everyone involved. The concluding chapters help to achieve this by teaching you the crucial aspects of software maintenance and highlighting the constants of framework development. By the end of this book, you’ll have gained a clear understanding of the JavaScript framework landscape, along with the ability to build frameworks for your use cases.What you will learn Expand your knowledge of JavaScript frameworks within different runtimes and ecosystems Get to grips with the technical aspects of structuring framework abstractions in JavaScript Gain an understanding of common patterns across various existing frameworks Discover the usage of existing tooling such as TypeScript and GraphQL Configure performance tests for your project and track down bottlenecks in the code base Understand how JavaScript and the web evolve and what these systems will look like in the coming years Who this book is forIf you’re a JavaScript novice or an expert who wants to explore the world of JavaScript frameworks, this book is for you. This book introduces you to the history of frontend frameworks and guides you through the creation of your own framework. The chapters are designed to help developers build large projects for their full-time jobs and programmers who want to create open-source projects. A clear understanding of the JavaScript programming language as well as experience with existing software frameworks are all prerequisites.