Learn Java Gui Applications for High School Students - Jdk6 Edition

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Author :
Publisher : Kidware Software
ISBN 13 : 9781937161354
Total Pages : 1158 pages
Book Rating : 4.1/5 (613 download)

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Book Synopsis Learn Java Gui Applications for High School Students - Jdk6 Edition by : Philip Conrod

Download or read book Learn Java Gui Applications for High School Students - Jdk6 Edition written by Philip Conrod and published by Kidware Software. This book was released on 2011-09-01 with total page 1158 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS is a self-study or intructor led tutorial teaching the basics of building a Java application with a graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS is presented using a combination of over 1000 pages of course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer a beginning Java programming tutorial called BEGINNING JAVA FOR HIGH SCHOOL STUDENTS that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. You also need the ability to view and print documents saved in Microsoft Word format, and Java. To complete this course you will need to have a copy of the free Java Development Kit (JDK6) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is also a free product available for download at the JCreator.com Web Site. Reviews of Previous Editions: "The Learn Java GUI Applications For High School Students topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "I really enjoy your teaching method in LEARN JAVA GUI APPLICATIONS." - CK, Orlando, Florida. "I recently bought LEARN JAVA GUI APPLICATIONS and am amazed at how simple you make learning Java. I have been studying and teaching Java for three years and could not get anywhere. I was about to give up when I found your product." - NN, Pretoria, South Africa. "Thank you so much for the tutorial LEARN JAVA GUI APPLICATIONS. I think 'brilliant' goes some way to describing it." -JS, Sydney, Australia.

Learn Java Gui Applications

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Author :
Publisher : Kidware Software
ISBN 13 : 9781937161552
Total Pages : 1160 pages
Book Rating : 4.1/5 (615 download)

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Book Synopsis Learn Java Gui Applications by : Philip Conrod

Download or read book Learn Java Gui Applications written by Philip Conrod and published by Kidware Software. This book was released on 2013-09 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School

Beginning Java for High School Students - Jdk6 Edition

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Author :
Publisher :
ISBN 13 : 9781937161293
Total Pages : 466 pages
Book Rating : 4.1/5 (612 download)

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Book Synopsis Beginning Java for High School Students - Jdk6 Edition by : Philip Conrod

Download or read book Beginning Java for High School Students - Jdk6 Edition written by Philip Conrod and published by . This book was released on 2010-10 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: BEGINNING JAVA FOR HIGH SCHOOL STUDENTS is a self-study or instructor led tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and several non-violent video games. We have also included several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for college. BEGINNING JAVA FOR HIGH SCHOOL STUDENTS is presented using a combination of over 450 pages of course notes and actual Java examples. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. This course requires XP, Vista, or Windows 7. To complete this Java tutorial, you need to have a copy of the free Java Development Kit (JDK6) installed on your computer. This tutorial also uses the free version of JCreator as the IDE (Integrated Development Environment) for building and testing the Java applications.

Learn Java GUI Applications - 11th Edition

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Author :
Publisher : Biblebyte Books
ISBN 13 : 9781937161903
Total Pages : 1122 pages
Book Rating : 4.1/5 (619 download)

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Book Synopsis Learn Java GUI Applications - 11th Edition by : Philip Conrod

Download or read book Learn Java GUI Applications - 11th Edition written by Philip Conrod and published by Biblebyte Books. This book was released on 2019-11-19 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.

Computer Bible Games with Java for High School Students - Jdk6 Edition

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Author :
Publisher : BibleByte Books
ISBN 13 : 9781937161323
Total Pages : 610 pages
Book Rating : 4.1/5 (613 download)

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Book Synopsis Computer Bible Games with Java for High School Students - Jdk6 Edition by : Philip Conrod

Download or read book Computer Bible Games with Java for High School Students - Jdk6 Edition written by Philip Conrod and published by BibleByte Books. This book was released on 2011-09 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA FOR HIGH SCHOOL STUDENTS is a self-study or instructor led intermediate level programming tutorial that teaches Java GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for both teens and adults. The games built teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS will help you gain this needed training. COMPUTER BIBLE GAMES WITH JAVA FOR HIGH SCHOOL STUDENTS explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: * Bible Safecracker - Guess the combination to remove the ancient Bible from the safe * Bible Tic Tac Toe - Bible Trivia Game using a Tic-Tic-Toe Board * Bible Match Game - Match the Bible characters with this picture memory game * Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the lion's Den This book also has an associated internet downloadable solutions file which contains all the Java source code, graphics and sound files needed to complete the projects. This 6th Edition course requires Windows XP, Vista, or Windows 7. You also need the ability to view and print documents saved in Microsoft Word format, and Oracle(r) Java. To complete this Java tutorial, you will need to have a copy of the free Java Development Kit (JDK 6) installed on your computer. This tutorial also uses the JCreator(r) 5.0 as the IDE (Integrated Development Environment) for building and testing Java applicati

The Fast Way to Learn Java GUI with PostgreSQL and SQLite

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Author :
Publisher : SPARTA PUBLISHING
ISBN 13 :
Total Pages : 493 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Fast Way to Learn Java GUI with PostgreSQL and SQLite by : Vivian Siahaan

Download or read book The Fast Way to Learn Java GUI with PostgreSQL and SQLite written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2020-01-15 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: This step-by-step guide to explore database programming using Java is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a programmer. Each brief chapter covers the material for one week of a college course to help you practice what you've learned. As you would expect, this book shows how to build from scratch two different databases: PostgreSQL and SQLite using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In the first chapter, you will learn: How to install NetBeans, JDK 11, and the PostgreSQL connector; How to integrate external libraries into projects; How the basic PostgreSQL commands are used; How to query statements to create databases, create tables, fill tables, and manipulate table contents is done.In the first chapter, you will learn: How to install NetBeans, JDK 11, and the PostgreSQL connector; How to integrate external libraries into projects; How the basic PostgreSQL commands are used; How to query statements to create databases, create tables, fill tables, and manipulate table contents is done. In the second chapter, you will learn querying data from the postgresql using jdbc including establishing a database connection, creating a statement object, executing the query, processing the resultset object, querying data using a statement that returns multiple rows, querying data using a statement that has parameters, inserting data into a table using jdbc, updating data in postgresql database using jdbc, calling postgresql stored function using jdbc, deleting data from a postgresql table using jdbc, and postgresql jdbc transaction. In chapter three, you will create a PostgreSQL database, named School, and its tables. In chapter four, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter five, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter six, you will study how to query the six tables. In chapter seven, you will be shown how to create SQLite database and tables with Java. In chapter eight, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. Digital image techniques to extract image features used in this chapted are grascaling, sharpening, invertering, blurring, dilation, erosion, closing, opening, vertical prewitt, horizontal prewitt, Laplacian, horizontal sobel, and vertical sobel. For readers, you can develop it to store other advanced image features based on descriptors such as SIFT and others for developing descriptor based matching. In chapter nine, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter ten, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter eleven, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter twelve, you will add two tables: Victim and Case_File. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File has seven columns: case_file_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/PostgreSL/SQLite pogrammer.

The Best Way to Learn Java GUI with MySQL, MariaDB, and PostgreSQL

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Author :
Publisher : SPARTA PUBLISHING
ISBN 13 :
Total Pages : 535 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Best Way to Learn Java GUI with MySQL, MariaDB, and PostgreSQL by : Vivian Siahaan

Download or read book The Best Way to Learn Java GUI with MySQL, MariaDB, and PostgreSQL written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2020-01-10 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, you will create three Java GUI applications using MySQL, MariaDB, and PostgreSQL. In this book, you will learn how to build from scratch a database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to utilize three different databases in Java. In chapter one, you will create School database and its six tables. In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter four, you will study how to query the six tables. In chapter five, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter six, you will create Bank database and its tables. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter ten, you will be taught how to create Crime database and its tables. In chapter eleven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter twelve, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter thirteen, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. In chapter fourteen, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter fifteen, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.

Building Three Java GUI Applications Using MySQL, MariaDB, and PostgreSQL

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Author :
Publisher : SPARTA PUBLISHING
ISBN 13 :
Total Pages : 535 pages
Book Rating : 4./5 ( download)

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Book Synopsis Building Three Java GUI Applications Using MySQL, MariaDB, and PostgreSQL by : Vivian Siahaan

Download or read book Building Three Java GUI Applications Using MySQL, MariaDB, and PostgreSQL written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2019-11-09 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, you will create three Java GUI applications using MySQL, MariaDB, and PostgreSQL. In this book, you will learn how to build from scratch a database management system using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. Gradually and step by step, you will be taught how to utilize three different databases in Java. In chapter one, you will create School database and its six tables. In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter four, you will study how to query the six tables. In chapter five, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In chapter six, you will create Bank database and its tables. In chapter seven, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In chapter eight, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In chapter nine, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter ten, you will be taught how to create Crime database and its tables. In chapter eleven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter twelve, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter thirteen, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. In chapter fourteen, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter fifteen, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables.

Learn Java in One Week

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Author :
Publisher : BALIGE Publishing
ISBN 13 :
Total Pages : 551 pages
Book Rating : 4./5 ( download)

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Book Synopsis Learn Java in One Week by : Vivian Siahaan

Download or read book Learn Java in One Week written by Vivian Siahaan and published by BALIGE Publishing. This book was released on 2019-11-17 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the ultimate beginners’ crash course to Java GUI programming, as it will help you learn enough about the language in as little as 1 week. Complex concepts in developing MS Access and SQLite driven projects are broken down into easy steps to ensure that you can easily master the Java language even if you have never coded before. The best way to learn Java is by doing it. The lessons in this book are a highly organized and well-indexed set of tutorials meant for students and programmers. Netbeans, a specific IDE (Integrated Development Environment) is used to create GUI (Graphical User Interface applications).The finished product is the reward, but the readers are fully engaged and enriched by the process. This kind of learning is often the focus of training. In this book, you will learn how to build from scratch two access database management systems using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In chapter one, you will create School database and six tables. In chapter two, you will study: Creating the initial three table projects in the school database: Teacher table, TClass table, and Subject table; Creating database configuration files; Creating a Java GUI for viewing and navigating the contents of each table; Creating a Java GUI for inserting and editing tables; and Creating a Java GUI to join and query the three tables. In chapter three, you will learn: Creating the main form to connect all forms; Creating a project will add three more tables to the school database: the Student table, the Parent table, and Tuition table; Creating a Java GUI to view and navigate the contents of each table; Creating a Java GUI for editing, inserting, and deleting records in each table; Creating a Java GUI to join and query the three tables and all six. In chapter four, you will study how to query the six tables. In chapter five, you will create Crime database and its six tables. In chapter six, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. In chapter seven, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter nine, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter ten, you will add two tables: Victim and File_Case. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The File_Case has seven columns: file_case_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description.

Java Homework Projects - 11th Edition

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Author :
Publisher :
ISBN 13 : 9781951077020
Total Pages : 906 pages
Book Rating : 4.0/5 (77 download)

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Book Synopsis Java Homework Projects - 11th Edition by : Philip Conrod

Download or read book Java Homework Projects - 11th Edition written by Philip Conrod and published by . This book was released on 2019-11-19 with total page 906 pages. Available in PDF, EPUB and Kindle. Book excerpt: JAVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. To grasp the concepts presented in JAVA HOMEWORK PROJECTS, you should possess a working knowledge of programming with Java and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS​ can help you gain this needed exposure. JAVA HOMEWORK PROJECTS explains (in simple, easy-to-follow terms) how to build a Java GUI project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. The projects built include: ​ - Dual-Mode Stopwatch - Allows you to time tasks you may be doing. - Consumer Loan Assistant - Helps you see just how much those credit cards will cost you. - Flash Card Math Quiz - Lets you practice basic addition, subtraction, multiplication and division skills. - Multiple Choice Exam - Quizzes a user on matching pairs of items, like countries/capitals, and words/meanings. - Blackjack Card Game - Play the classic card game against the computer and learn why gambling is very risky. - Weight Monitor - Track your weight each day and monitor your progress toward established goals. - Home Inventory Manager - Helps you keep track of all your belongings - even includes photographs. - Snowball Toss Game - Lets you throw snowballs at another player or against the computer. ​​ The tutorial includes over 850 pages of self-study notes. The Java source code and all needed multimedia files are available after book registration from the publisher's website (KidwareSoftware.com). JAVA HOMEWORK PROJECTS requires Microsoft Windows, macOS, or Ubuntu Linux. You will also need to download the 11th Edition of the Java Development Kit (JDK11) from Oracle's website. This tutorial also uses the 11th Edition of the Apache NetBeans IDE (Integrated Development Environment) which is available from Apache's website for building and testing Java applications.​

Java Homework Projects

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Author :
Publisher : Kidware Software
ISBN 13 : 9781937161156
Total Pages : 904 pages
Book Rating : 4.1/5 (611 download)

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Book Synopsis Java Homework Projects by : Philip Conrod

Download or read book Java Homework Projects written by Philip Conrod and published by Kidware Software. This book was released on 2017-04-08 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: AVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects.

Programming Home Projects with Java

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Author :
Publisher :
ISBN 13 : 9781937161422
Total Pages : 912 pages
Book Rating : 4.1/5 (614 download)

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Book Synopsis Programming Home Projects with Java by : Philip Conrod

Download or read book Programming Home Projects with Java written by Philip Conrod and published by . This book was released on 2013-02 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: PROGRAMMING HOME PROJECTS WITH JAVA teaches Java GUI (Graphical User Interface) programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. To grasp the concepts presented in PROGRAMMING HOME PROJECTS WITH JAVA, you should possess a working knowledge of programming with Java and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS can help you gain this needed exposure. PROGRAMMING HOME PROJECTS WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java GUI project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. The projects built include: Dual-Mode Stopwatch - Allows you to time tasks you may be doing. Consumer Loan Assistant - Helps you see just how much those credit cards will cost you. Flash Card Math Quiz - Lets you practice basic addition, subtraction, multiplication and division skills. Multiple Choice Exam - Quizzes a user on matching pairs of items, like countries/capitals, and words/meanings. Blackjack Card Game - Play the classic card game against the computer and learn why gambling is very risky. Weight Monitor - Track your weight each day and monitor your progress toward established goals. Home Inventory Manager - Helps you keep track of all your belongings - even includes photographs. Snowball Toss Game - Lets you throw snowballs at another player or against the computer. The tutorial includes over 850 pages of FULL-COLOR self-study notes. The Java source code and all needed multimedia files are available for download from the publisher's website: (www.KidwareSoftware.com) after book registration. PROGRAMMING HOME PROJECTS WITH JAVA requires a Microsoft Windows XP-SP2, Vista, or the Windows 7 operating system. You also need the Java Development Kit (a free download). This tutorial also uses JCreator(r) 5.0 as the IDE (Integrated Development Environment) for building and testing Java applications. "Programming Home Projects with Java guides students through building some fun, practical applications, while learning programming concepts and design flow. Students can extend and customize the project to make it their own, and share with friends - a great learning motivator " - Carly Orr, Computer Science Teacher, Vancouver B

Professional Java

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Publisher : John Wiley & Sons
ISBN 13 : 0764574868
Total Pages : 746 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Professional Java by : W. Clay Richardson

Download or read book Professional Java written by W. Clay Richardson and published by John Wiley & Sons. This book was released on 2005-02-04 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Professional Java' builds upon Ivor Horton's 'Beginning Java' to provide the reader with an understanding of how professionals use Java to develop software solutions. 'Pro Java' starts with an overview of best methods and tools for developing Java applications.

Java Performance: The Definitive Guide

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449363547
Total Pages : 425 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Java Performance: The Definitive Guide by : Scott Oaks

Download or read book Java Performance: The Definitive Guide written by Scott Oaks and published by "O'Reilly Media, Inc.". This book was released on 2014-04-10 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding and testing are often considered separate areas of expertise. In this comprehensive guide, author and Java expert Scott Oaks takes the approach that anyone who works with Java should be equally adept at understanding how code behaves in the JVM, as well as the tunings likely to help its performance. You’ll gain in-depth knowledge of Java application performance, using the Java Virtual Machine (JVM) and the Java platform, including the language and API. Developers and performance engineers alike will learn a variety of features, tools, and processes for improving the way Java 7 and 8 applications perform. Apply four principles for obtaining the best results from performance testing Use JDK tools to collect data on how a Java application is performing Understand the advantages and disadvantages of using a JIT compiler Tune JVM garbage collectors to affect programs as little as possible Use techniques to manage heap memory and JVM native memory Maximize Java threading and synchronization performance features Tackle performance issues in Java EE and Java SE APIs Improve Java-driven database application performance

Introduction to Programming Using Java

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 864 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis Introduction to Programming Using Java by : David M. Arnow

Download or read book Introduction to Programming Using Java written by David M. Arnow and published by Addison Wesley Publishing Company. This book was released on 1998 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt: Javas support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo , a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code. Features *Uses the necessary features of Java 1.1 while teaching CS1 concepts. *Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. *Applies a consistent class design procedure, usable by beginners. *Contains graphic user interface (GUI) supplements in each chapter. *Provides an early introduction to testing, covering test drivers, debugging, and test case selection. *Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the texts class design procedure and allow the students to tie the material together.

Practical API Design

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Publisher : Apress
ISBN 13 : 1430209747
Total Pages : 400 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical API Design by : Jaroslav Tulach

Download or read book Practical API Design written by Jaroslav Tulach and published by Apress. This book was released on 2008-09-20 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: You might think more than enough design books exist in the programming world already. In fact, there are so many that it makes sense to ask why you would read yet another. Is there really a need for yet another design book? In fact, there is a greater need than ever before, and Practical API Design: Confessions of a Java Framework Architect fills that need! Teaches you how to write an API that will stand the test of time Written by the designer of the NetBeans API at Sun Technologies Based on best practices, scalability, and API design patterns

Beginning NetBeans IDE

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Author :
Publisher : Apress
ISBN 13 : 1484212576
Total Pages : 259 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning NetBeans IDE by : Geertjan Wielenga

Download or read book Beginning NetBeans IDE written by Geertjan Wielenga and published by Apress. This book was released on 2015-09-03 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning NetBeans IDE is your authoritative tutorial for learning and using the open source NetBeans IDE platform backed by Oracle. Written by a NetBeans product manager at Oracle, Geertjan Wielenga shows you what NetBeans really is all about and how to install and set it up. Then, right away, he shows you how to write your first simple NetBeans Java application. In this book, you get a tour of the various, essential and key NetBeans wizards and plug-ins. Then, you start building a more complex Java-based application using the NetBeans IDE. And, you learn how to improve that application by exploring the NetBeans refactoring, testing/debugging, profiling and distribution tools. After reading and using this tutorial, you'll come away with a working case study that you can re-apply as a template for your own specific needs. You'll have an understanding of the key essentials of the popular NetBeans IDE.