Learn Java GUI Applications - 11th Edition

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Author :
Publisher : Biblebyte Books
ISBN 13 : 9781937161903
Total Pages : 1122 pages
Book Rating : 4.1/5 (619 download)

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Book Synopsis Learn Java GUI Applications - 11th Edition by : Philip Conrod

Download or read book Learn Java GUI Applications - 11th Edition written by Philip Conrod and published by Biblebyte Books. This book was released on 2019-11-19 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.

Learn Java GUI Applications

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Author :
Publisher : Kidware Software
ISBN 13 : 9781937161132
Total Pages : 1136 pages
Book Rating : 4.1/5 (611 download)

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Book Synopsis Learn Java GUI Applications by : Philip Conrod

Download or read book Learn Java GUI Applications written by Philip Conrod and published by Kidware Software. This book was released on 2017-04-08 with total page 1136 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory (Project Screen Shots). LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux Umbuntu. To complete this tutorial, you will need to download a free copy of the Java Development Kit (JDK8) Standard Edition (SE). This tutorial uses NetBeans 8 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration

Computer Bible Games with Java - 11th Edition

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Author :
Publisher : Biblebyte Books
ISBN 13 : 9781951077044
Total Pages : 612 pages
Book Rating : 4.0/5 (77 download)

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Book Synopsis Computer Bible Games with Java - 11th Edition by : Biblebyte Books

Download or read book Computer Bible Games with Java - 11th Edition written by Biblebyte Books and published by Biblebyte Books. This book was released on 2019-11-27 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Java Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS tutorial will help you gain this needed exposure. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Noah's Ark - Race the turtle to Noah's Ark before the Great Flood starts Elijah and the Ravens - Move Elijah to catch the falling bread as he is fed by the Raven Daniel and the Lions - Shoot Prayers at the Lions to protect Daniel in the Lion's Den This course requires either Windows 7+, macOS, or Ubuntu Linux. To complete this Java tutorial you need to license a copy of the Java Development Kit (JDK) 11th Standard Edition (SE) and install it on your computer. The Java Development Kit SE 11th Edition can be downloaded from the Oracle website. We also use the 11th Edition of the NetBeans IDE which is available free from the Apache Website. Prior knowledge of Java JFC Swing concepts is a prerequisite to this course. We highly recommend completing Philip Conrod & Lou Tylee's Learn Java GUI Applications 11th Edition tutorial textbook from Kidware Software prior to attempting this Java Game programming course. The Java source code and all needed multimedia files are available for download from the publisher's website (BibleByteBooks.com) after book registration.

Learn Java the Easy Way

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Author :
Publisher : No Starch Press
ISBN 13 : 1593278462
Total Pages : 312 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Learn Java the Easy Way by : Bryson Payne

Download or read book Learn Java the Easy Way written by Bryson Payne and published by No Starch Press. This book was released on 2017-11-14 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.

Teach Yourself Java for Macintosh in 21 Days

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Author :
Publisher : Hayden
ISBN 13 : 9781568302805
Total Pages : 567 pages
Book Rating : 4.3/5 (28 download)

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Book Synopsis Teach Yourself Java for Macintosh in 21 Days by : Laura Lemay

Download or read book Teach Yourself Java for Macintosh in 21 Days written by Laura Lemay and published by Hayden. This book was released on 1996-01-01 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).

Java: A Beginner's Guide, Eighth Edition

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 1260440222
Total Pages : pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Java: A Beginner's Guide, Eighth Edition by : Herbert Schildt

Download or read book Java: A Beginner's Guide, Eighth Edition written by Herbert Schildt and published by McGraw Hill Professional. This book was released on 2018-11-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction to Java programming—fully revised for long-term support release Java SE 11 Thoroughly updated for Java Platform Standard Edition 11, this hands-on resource shows, step by step, how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands. Java: A Beginner's Guide, Eighth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This Oracle Press guide delivers the appropriate mix of theory and practical coding necessary to get you up and running developing Java applications in no time. •Clearly explains all of the new Java SE 11 features•Features self-tests, exercises, and downloadable code samples•Written by bestselling author and leading Java authority Herbert Schildt

Introduction to Java Programming and Data Structures, Comprehensive Version, Global Edition

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Author :
Publisher :
ISBN 13 : 9781292221878
Total Pages : 1344 pages
Book Rating : 4.2/5 (218 download)

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Book Synopsis Introduction to Java Programming and Data Structures, Comprehensive Version, Global Edition by : Y. Daniel Liang

Download or read book Introduction to Java Programming and Data Structures, Comprehensive Version, Global Edition written by Y. Daniel Liang and published by . This book was released on 2018-02-18 with total page 1344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is intended for a 1-semester CS1 course sequence. The Brief Version contains the first 18 chapters of the Comprehensive Version. The first 13 chapters are appropriate for preparing the AP Computer Science exam. For courses in Java Programming. A fundamentals-first introduction to basic programming concepts and techniques Designed to support an introductory programming course, Introduction to Java Programming and Data Structures teaches concepts of problem-solving and object-orientated programming using a fundamentals-first approach. Beginner programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using JavaFX. This course approaches Java GUI programming using JavaFX, which has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications and is simpler to learn and use. The 11th edition has been completely revised to enhance clarity and presentation, and includes new and expanded content, examples, and exercises.

Introduction to Java Programming

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Publisher :
ISBN 13 : 9780131857216
Total Pages : 1162 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis Introduction to Java Programming by : Y. Daniel Liang

Download or read book Introduction to Java Programming written by Y. Daniel Liang and published by . This book was released on 2005 with total page 1162 pages. Available in PDF, EPUB and Kindle. Book excerpt: For courses in Java - Introduction to Programming and Object-Oriented Programming, this fifth edition is revised and expanded to include more extensive coverage of advanced Java topics. Early chapters guide students through simple examples and exercises. Subsequent chapters progressively present Java programming in detail.

Java: The Complete Reference, Eleventh Edition

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 1260440249
Total Pages : pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Java: The Complete Reference, Eleventh Edition by : Herbert Schildt

Download or read book Java: The Complete Reference, Eleventh Edition written by Herbert Schildt and published by McGraw Hill Professional. This book was released on 2018-12-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive Java Programming Guide Fully updated for Java SE 11, Java: The Complete Reference, Eleventh Edition explains how to develop, compile, debug, and run Java programs. Best-selling programming author Herb Schildt covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You’ll also find information on key portions of the Java API library, such as I/O, the Collections Framework, the stream library, and the concurrency utilities. Swing, JavaBeans, and servlets are examined and numerous examples demonstrate Java in action. Of course, the very important module system is discussed in detail. This Oracle Press resource also offers an introduction to JShell, Java’s interactive programming tool. Best of all, the book is written in the clear, crisp, uncompromising style that has made Schildt the choice of millions worldwide. Coverage includes: •Data types, variables, arrays, and operators•Control statements•Classes, objects, and methods•Method overloading and overriding•Inheritance•Local variable type inference•Interfaces and packages•Exception handling•Multithreaded programming•Enumerations, autoboxing, and annotations•The I/O classes•Generics•Lambda expressions•Modules•String handling•The Collections Framework•Networking•Event handling•AWT•Swing •The Concurrent API•The Stream API•Regular expressions•JavaBeans•Servlets•Much, much more Code examples in the book are available for download at www.OraclePressBooks.com.

Programming Games with Java

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Publisher :
ISBN 13 : 9781937161071
Total Pages : 924 pages
Book Rating : 4.1/5 (61 download)

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Book Synopsis Programming Games with Java by : Philip Conrod

Download or read book Programming Games with Java written by Philip Conrod and published by . This book was released on 2017-04-08 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: PROGRAMMING GAMES WITH JAVA uses Java GUI (graphic user interface) programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for both kids and adults. PROGRAMMING GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project.

Java Swing

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596004087
Total Pages : 1278 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Java Swing by : Marc Loy

Download or read book Java Swing written by Marc Loy and published by "O'Reilly Media, Inc.". This book was released on 2002-11-20 with total page 1278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.

Java Homework Projects

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Author :
Publisher : Kidware Software
ISBN 13 : 9781937161156
Total Pages : 904 pages
Book Rating : 4.1/5 (611 download)

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Book Synopsis Java Homework Projects by : Philip Conrod

Download or read book Java Homework Projects written by Philip Conrod and published by Kidware Software. This book was released on 2017-04-08 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: AVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects.

Java: The Complete Reference, Twelfth Edition

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 1260463427
Total Pages : 1280 pages
Book Rating : 4.2/5 (64 download)

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Book Synopsis Java: The Complete Reference, Twelfth Edition by : Herbert Schildt

Download or read book Java: The Complete Reference, Twelfth Edition written by Herbert Schildt and published by McGraw Hill Professional. This book was released on 2021-11-12 with total page 1280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive Java Programming Guide Fully updated for Java SE 17, JavaTM: The Complete Reference, Twelfth Edition explains how to develop, compile, debug, and run Java programs. Best-selling programming author Herb Schildt covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You’ll also find information on key portions of the Java API library, such as I/O, the Collections Framework, the stream library, and the concurrency utilities. Swing, JavaBeans, and servlets are examined, and numerous examples demonstrate Java in action. Of course, recent additions to the Java language, such as records, sealed classes, and switch expressions are discussed in detail. Best of all, the book is written in the clear, crisp, uncompromising style that has made Schildt the choice of millions worldwide. Coverage includes: Data types, variables, arrays, and operators Control statements Classes, objects, and methods Method overloading and overriding Inheritance Interfaces and packages Exception handling Multithreaded programming Enumerations, autoboxing, and annotations The I/O classes Generics Lambda expressions Modules Records Sealed classes Text blocks switch expressions Pattern matching with instanceof String handling The Collections Framework Networking Event handling AWT Swing The Concurrent API The Stream API Regular expressions JavaBeans Servlets Much, much more

Swing: A Beginner's Guide

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Publisher : McGraw Hill Professional
ISBN 13 : 0071706941
Total Pages : 609 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Swing: A Beginner's Guide by : Herbert Schildt

Download or read book Swing: A Beginner's Guide written by Herbert Schildt and published by McGraw Hill Professional. This book was released on 2006-09-29 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the world’s bestselling programming author Using the practical pedagogy that has made his other Beginner’s Guides so successful, Herb Schildt provides new Swing programmers with a completely integrated learning package. Perfect for the classroom or self-study, Swing: A Beginner’s Guide delivers the appropriate mix of theory and practical coding. You will be programming as early as Chapter 1.

Java Swing Programming

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Author :
Publisher : Rob Botwright
ISBN 13 : 1839387335
Total Pages : 233 pages
Book Rating : 4.8/5 (393 download)

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Book Synopsis Java Swing Programming by : Rob Botwright

Download or read book Java Swing Programming written by Rob Botwright and published by Rob Botwright. This book was released on 101-01-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: 🌟 Welcome to the ultimate Java Swing Programming bundle! 🌟 Are you ready to embark on a thrilling journey from GUI beginner to expert? Look no further! Our comprehensive bundle has everything you need to become a Java Swing wizard. 🧙‍♂️💻 📘 Book 1: Java Swing Essentials 📘 Start your adventure with the essentials! This beginner's guide will introduce you to the fundamental concepts of GUI programming in Java Swing. 🚀 You'll learn how to create stunning interfaces and lay the groundwork for your GUI mastery. 📗 Book 2: Mastering Java Swing 📗 Ready to take your skills to the next level? Dive into intermediate techniques and discover how to craft elegant interfaces that dazzle users. 💫 From advanced layout management to custom component design, this book has you covered. 📕 Book 3: Advanced Java Swing Development 📕 Get ready to build dynamic and responsive GUIs like a pro! With this book, you'll explore advanced topics such as data visualization, asynchronous processing, and advanced event handling. 🎨 Take your GUIs to the next level and impress users with your interactive creations. 📙 Book 4: Expert-level Java Swing Mastery 📙 Become a Java Swing maestro with expert-level techniques! This book delves into custom painting, animation, and performance optimization, empowering you to unleash the full power of Swing and create professional-grade applications. 🚀💼 🎉 Don't miss out on this incredible opportunity to become a Java Swing guru! 🎉 Grab your bundle today and start your journey to GUI excellence! 🚀💻

JavaFX Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784393533
Total Pages : 224 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis JavaFX Essentials by : Mohamed Taman

Download or read book JavaFX Essentials written by Mohamed Taman and published by Packt Publishing Ltd. This book was released on 2015-06-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaFX is a software platform to create and deliver rich Internet applications (RIAs) that can run across a wide variety of devices. JavaFX Essentials will help you to design and build high performance JavaFX 8-based applications that run on a variety of devices. Starting with the basics of the framework, it will take you all the way through creating your first working application to discovering the core and main JavaFX 8 features, then controlling and monitoring your outside world. The examples provided illustrate different JavaFX and Java SE 8 features. This guide is an invaluable tutorial if you are planning to develop and create JavaFX 8 applications to run on a variety of devices and platforms.

Computer Bible Games with Java

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Author :
Publisher : BibleByte Books
ISBN 13 : 9781937161521
Total Pages : 612 pages
Book Rating : 4.1/5 (615 download)

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Book Synopsis Computer Bible Games with Java by : Philip Conrod

Download or read book Computer Bible Games with Java written by Philip Conrod and published by BibleByte Books. This book was released on 2013-09 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER BIBLE GAMES WITH JAVA is a self-study or instructor led intermediate level computer programming tutorial that teaches Java JFC Swing GUI (Graphic User Interface) programming concepts while providing detailed step-by-step instructions for building many fun Computer Bible Games. This tutorial is appropriate for High School students and adults. COMPUTER BIBLE GAMES WITH JAVA is presented using a combination of over 550 pages of FULL-COLOR course notes and actual Java examples. The tutorial is appropriate for both teens and adults. The games built teach logical thinking skills. To grasp the concepts presented in COMPUTER BIBLE GAMES WITH JAVA, you should have experience with building Java projects and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS will help you gain this needed training. COMPUTER BIBLE GAMES WITH JAVA explains (in simple, easy-to-follow terms) how to build a Java game project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: * Bible Safecracker - Guess the combination to remove the ancient Bible from the safe * Bible Tic-Tac-Toe - Bible Trivia Game using a Tic-Tic-Toe Board * Bible Match Game - Match the Bible characters with this picture memory game * Noah's Ark - Race the turtles to Noah's Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion's Den. This 7th Edition course requires Windows XP, Vista, or Windows 7. To complete this Java tutorial, you will need to have a copy of the free Java Development Kit (JDK 7) installed on your computer. This tutorial also uses the JCreator(r) 5.0 as the IDE (Integrated Development Environment) for building and testing Java applications. The Java source code and all needed multimedia files are available for download from the publisher's website (www.BibleByteBooks.com) after book registratio