Leap Motion for Developers

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Author :
Publisher : Apress
ISBN 13 : 1484225503
Total Pages : 183 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Leap Motion for Developers by : Abhishek Nandy

Download or read book Leap Motion for Developers written by Abhishek Nandy and published by Apress. This book was released on 2016-12-10 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You’ll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.

Leap Motion Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697736
Total Pages : 234 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Leap Motion Development Essentials by : Mischa Spiegelmock

Download or read book Leap Motion Development Essentials written by Mischa Spiegelmock and published by Packt Publishing Ltd. This book was released on 2013-10-25 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.

Learn Unity3D Programming with UnityScript

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Publisher : Apress
ISBN 13 : 1430265876
Total Pages : 411 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Unity3D Programming with UnityScript by : Janine Suvak

Download or read book Learn Unity3D Programming with UnityScript written by Janine Suvak and published by Apress. This book was released on 2014-08-18 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.

Cognitive Computing for Human-Robot Interaction

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Publisher : Academic Press
ISBN 13 : 0323856470
Total Pages : 420 pages
Book Rating : 4.3/5 (238 download)

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Book Synopsis Cognitive Computing for Human-Robot Interaction by : Mamta Mittal

Download or read book Cognitive Computing for Human-Robot Interaction written by Mamta Mittal and published by Academic Press. This book was released on 2021-08-13 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Computing for Human-Robot Interaction: Principles and Practices explores the efforts that should ultimately enable society to take advantage of the often-heralded potential of robots to provide economical and sustainable computing applications. This book discusses each of these applications, presents working implementations, and combines coherent and original deliberative architecture for human–robot interactions (HRI). Supported by experimental results, it shows how explicit knowledge management promises to be instrumental in building richer and more natural HRI, by pushing for pervasive, human-level semantics within the robot's deliberative system for sustainable computing applications. This book will be of special interest to academics, postgraduate students, and researchers working in the area of artificial intelligence and machine learning. Key features: - Introduces several new contributions to the representation and management of humans in autonomous robotic systems; - Explores the potential of cognitive computing, robots, and HRI to generate a deeper understanding and to provide a better contribution from robots to society; - Engages with the potential repercussions of cognitive computing and HRI in the real world. - Introduces several new contributions to the representation and management of humans in an autonomous robotic system - Explores cognitive computing, robots and HRI, presenting a more in-depth understanding to make robots better for society - Gives a challenging approach to those several repercussions of cognitive computing and HRI in the actual global scenario

Advances in Computing and Data Sciences

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Publisher : Springer
ISBN 13 : 9811054274
Total Pages : 656 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Advances in Computing and Data Sciences by : Mayank Singh

Download or read book Advances in Computing and Data Sciences written by Mayank Singh and published by Springer. This book was released on 2017-07-19 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Advances in Computing and Data Sciences, ICACDS 2016, held in Ghaziabad, India, in November 2016. The 64 full papers were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on Advanced Computing; Communications; Informatics; Internet of Things; Data Sciences.

E-Learning and Games

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Author :
Publisher : Springer
ISBN 13 : 3319658492
Total Pages : 315 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis E-Learning and Games by : Feng Tian

Download or read book E-Learning and Games written by Feng Tian and published by Springer. This book was released on 2017-10-11 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

VR Developer Gems

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Publisher : CRC Press
ISBN 13 : 1351654608
Total Pages : 825 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis VR Developer Gems by : William R. Sherman

Download or read book VR Developer Gems written by William R. Sherman and published by CRC Press. This book was released on 2019-06-07 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

New Trends in Intelligent Software Methodologies, Tools and Techniques

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Author :
Publisher : IOS Press
ISBN 13 : 1643683179
Total Pages : 744 pages
Book Rating : 4.6/5 (436 download)

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Book Synopsis New Trends in Intelligent Software Methodologies, Tools and Techniques by : H. Fujita

Download or read book New Trends in Intelligent Software Methodologies, Tools and Techniques written by H. Fujita and published by IOS Press. This book was released on 2022-10-11 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: The integration of applied intelligence with software has been an essential enabler for science and the new economy, creating new possibilities for a more reliable, flexible and robust society. But current software methodologies, tools, and techniques often fall short of expectations, and are not yet sufficiently robust or reliable for a constantly changing and evolving market. This book presents the proceedings of SoMeT_22, the 21st International Conference on New Trends in Intelligent Software Methodology Tools, and Techniques, held from 20 - 22 September 2022 in Kitakyushu, Japan. The SoMeT conference provides a platform for the exchange of ideas and experience in the field of software technology, with the emphasis on human-centric software methodologies, end-user development techniques, and emotional reasoning for optimal performance. The 58 papers presented here were each carefully reviewed by 3 or 4 referees for technical soundness, relevance, originality, significance and clarity, they were then revised before being selected by the international reviewing committee. The papers are arranged in 9 chapters: software systems with intelligent design; software systems security and techniques; formal techniques for system software and quality assessment; applied intelligence in software; intelligent decision support systems; cyber-physical systems; knowledge science and intelligent computing; ontology in data and software; and machine learning in systems software. The book assembles the work of scholars from the international research community to capture the essence of the new state-of-the-art in software science and its supporting technology, and will be of interest to all those working in the field.

Oculus Rift in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638353484
Total Pages : 624 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Oculus Rift in Action by : Alex Benton

Download or read book Oculus Rift in Action written by Alex Benton and published by Simon and Schuster. This book was released on 2015-08-12 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

Advances in Design for Inclusion

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Publisher : Springer
ISBN 13 : 3319419625
Total Pages : 615 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Advances in Design for Inclusion by : Giuseppe Di Bucchianico

Download or read book Advances in Design for Inclusion written by Giuseppe Di Bucchianico and published by Springer. This book was released on 2016-08-16 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on a range of topics in design, such as universal design, design for all, digital inclusion, universal usability, and accessibility of technologies independently of people’s age, economic situation, education, geographic location, culture and language. It especially focuses on accessibility for people with auditory, cognitive, neurological, and visual impairments, ageing populations, and mobility for physical special needs. The book explores some of the overlaps between inclusive design and web accessibility to help managers, designers, developers, policy makers, and researchers optimize their efforts in these overlapping areas. Based on the AHFE 2016 International Conference on Design for Inclusion, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, this book discusses new design technologies, highlighting various requirements of individuals within a community. Thanks to its multidisciplinary approach, the book represents a useful resource for readers with different kinds of backgrounds and provides them with a timely, practice-oriented guide to design for inclusion.

MEDINFO 2017: Precision Healthcare Through Informatics

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Publisher : IOS Press
ISBN 13 : 1614998302
Total Pages : 1440 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis MEDINFO 2017: Precision Healthcare Through Informatics by : A.V. Gundlapalli

Download or read book MEDINFO 2017: Precision Healthcare Through Informatics written by A.V. Gundlapalli and published by IOS Press. This book was released on 2018-01-31 with total page 1440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medical informatics is a field which continues to evolve with developments and improvements in foundational methods, applications, and technology, constantly offering opportunities for supporting the customization of healthcare to individual patients. This book presents the proceedings of the 16th World Congress of Medical and Health Informatics (MedInfo2017), held in Hangzhou, China, in August 2017, which also marked the 50th anniversary of the International Medical Informatics Association (IMIA). The central theme of MedInfo2017 was "Precision Healthcare through Informatics", and the scientific program was divided into five tracks: connected and digital health; human data science; human, organizational, and social aspects; knowledge management and quality; and safety and patient outcomes. The 249 accepted papers and 168 posters included here span the breadth and depth of sub-disciplines in biomedical and health informatics, such as clinical informatics; nursing informatics; consumer health informatics; public health informatics; human factors in healthcare; bioinformatics; translational informatics; quality and safety; research at the intersection of biomedical and health informatics; and precision medicine. The book will be of interest to all those who wish to keep pace with advances in the science, education, and practice of biomedical and health informatics worldwide.

Complete Virtual Reality and Augmented Reality Development with Unity

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838644865
Total Pages : 652 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Complete Virtual Reality and Augmented Reality Development with Unity by : Jesse Glover

Download or read book Complete Virtual Reality and Augmented Reality Development with Unity written by Jesse Glover and published by Packt Publishing Ltd. This book was released on 2019-04-17 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Advances on Broadband and Wireless Computing, Communication and Applications

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Publisher : Springer
ISBN 13 : 3030026132
Total Pages : 815 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Advances on Broadband and Wireless Computing, Communication and Applications by : Leonard Barolli

Download or read book Advances on Broadband and Wireless Computing, Communication and Applications written by Leonard Barolli and published by Springer. This book was released on 2018-10-18 with total page 815 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents on the latest research findings, and innovative research methods and development techniques related to the emerging areas of broadband and wireless computing from both theoretical and practical perspectives. Information networking is evolving rapidly with various kinds of networks with different characteristics emerging and being integrated into heterogeneous networks. As a result, a number of interconnection problems can occur at different levels of the communicating entities and communication networks’ hardware and software design. These networks need to manage an increasing usage demand, provide support for a significant number of services, guarantee their QoS, and optimize the network resources. The success of all-IP networking and wireless technology has changed the way of life for people around the world, and the advances in electronic integration and wireless communications will pave the way for access to the wireless networks on the fly. This in turn means that all electronic devices will be able to exchange the information with each other in a ubiquitous way whenever necessary.

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 152255470X
Total Pages : 1882 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

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Publisher : Springer
ISBN 13 : 3319076264
Total Pages : 825 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments by : Aaron Marcus

Download or read book Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments written by Aaron Marcus and published by Springer. This book was released on 2014-06-11 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.

Research and Development in the Academy, Creative Industries and Applications

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Author :
Publisher : Springer
ISBN 13 : 3319540815
Total Pages : 118 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Research and Development in the Academy, Creative Industries and Applications by : Rae Earnshaw

Download or read book Research and Development in the Academy, Creative Industries and Applications written by Rae Earnshaw and published by Springer. This book was released on 2017-03-07 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

Human-Computer Interaction – INTERACT 2019

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Author :
Publisher : Springer Nature
ISBN 13 : 3030293904
Total Pages : 781 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2019 by : David Lamas

Download or read book Human-Computer Interaction – INTERACT 2019 written by David Lamas and published by Springer Nature. This book was released on 2019-08-28 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.