Land a Job As a Video Game Tester

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Publisher :
ISBN 13 : 9780692536773
Total Pages : 56 pages
Book Rating : 4.5/5 (367 download)

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Book Synopsis Land a Job As a Video Game Tester by : Jason Bay

Download or read book Land a Job As a Video Game Tester written by Jason Bay and published by . This book was released on 2015-02-03 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job? Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to: Find and report bugs using the most popular testing tools Write a resume that gets noticed, even if you don't have any experience Find the best testing jobs, while avoiding the many Internet scams Apply for jobs at game companies you admire Compare job offers to select the one with the best pay and perks Master the unspoken "soft skills" that companies demand from game testers today This book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

Land a Job as a Video Game Tester

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Author :
Publisher :
ISBN 13 : 9781310654510
Total Pages : pages
Book Rating : 4.6/5 (545 download)

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Book Synopsis Land a Job as a Video Game Tester by : Jason W. Bay

Download or read book Land a Job as a Video Game Tester written by Jason W. Bay and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job?Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to:Find and report bugs using the most popular testing toolsWrite a resume that gets noticed, even if you don't have any experienceFind the best testing jobs, while avoiding the many Internet scamsApply for jobs at game companies you admireCompare job offers to select the one with the best pay and perksMaster the unspoken "soft skills" that companies demand from game testers todayThis book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

Game Testing

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Publisher : Mercury Learning and Information
ISBN 13 : 1944534423
Total Pages : 483 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Game Testing by : Charles P. Schultz

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs

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Author :
Publisher : Bull City Publishing
ISBN 13 :
Total Pages : 38 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs by : Swaggy Beta

Download or read book The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs written by Swaggy Beta and published by Bull City Publishing. This book was released on 2014-05-21 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover How Becoming A Game Tester Can Turn Your Life Around! Learn How You Can Earn up to $120 An Hour Or More… By Playing Video Games! Dear Game Lover, Are you sick and tired of running around in circles... are you frustrated because you haven’t found the right answers to online success for yourself? If you are suffering any of these situations then I have to tell you something very *important*... Being able to make money online isn’t as hard as it may seem.Hey I’m not kidding… There was a time when I too was frustrated… I used to work for long hours just to make ends meet. I hated the idea of getting up early only to get stuck in traffic, bosses ordering me what to do, and wasting my whole day in the office. Then I step into online business and tried all kinds of those ‘so called’ moneymaking systems, but they just never seemed to work. People were making money by getting me to do what they do. I invested my hard-earned money and in return I didn't even get the resources to get me off the ground. Everything turned to be scam… Finally, after countless hours and thousands of dollars of research I discovered a very easy and fail proof method to reach financial freedom. I do make money every single day…in fact every hour. No kidding! I have discovered such an easy method that allows me to have all that I wished for in my long hour jobs but never actually got any. Now I’m here To Share My Path to Success and Information with You!Before I reveal my fool-proof, super-easy money making method, let me ask you a question: Would you like to make a decent hourly rate just to play and test video games? Isn’t its great? If you are on this page it clearly shows you have a passion for video games. And I strongly believe that if passion turns into profession the resultant is *unlimited income*. So, I advice you to: Turn Your Passion into Your Profession You know… over 200 game companies are willing to pay you just to test their games. These companies want you to be a game tester and give them your advice on their developed games and in return they will pay you handsome sum of money. I’m a living example of it. It would be right if I say this is an era of Internet and Video Games. Today the game industry is over a $60 billion business. The companies that release their produced games with bugs in them will cause them a loss of millions of dollars. And no good company will ever want that. So, they think it a good idea to pay hundreds of dollars to gamers just to point out the glitches in their games. So they can release bug-free games and customers will not return their games. Okay… imagine this. You are a gamer and you buy a new video game that crashes every time your character shoots the enemy. It is obvious that you will not like the game and will never recommend it to anyone else. This will be a serious setback for the game company which had invested millions of dollars in the development of the game. And when no one buy their games due to the bad word-of-mouth advertising... the result is obvious: they will lose millions! “Then… What Are There Programmers For?” Well, programmers are not gamers. So they cannot find the bugs that a video-game tester will. If a company is paying you $50 an hour just to test video games for them that would otherwise ruin the game experience and quite possibly hurt their sales. Then what’s wrong in it? Isn't it a good deal? 5 Good Reasons Why Playing Video Games Is An Extremely Easy Way To Earn Money! 1. No Pre-Requisite No formal education is required to be a video game tester. 2. Top Paid Game Testers earn up $120 Per Hour Starting out You can earn $10 - $120 an hour being a video game tester. 3. Get the Games for FREE You keep the games you test without paying a dime. 4. video game system -You only need one video game system to become a video game tester. 5. Work on Your Will-You can choose your work hours.

Ask a Manager

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Publisher : Ballantine Books
ISBN 13 : 0399181822
Total Pages : 306 pages
Book Rating : 4.3/5 (991 download)

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Book Synopsis Ask a Manager by : Alison Green

Download or read book Ask a Manager written by Alison Green and published by Ballantine Books. This book was released on 2018-05-01 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together

The Ultimate Guide to Video Game Writing and Design

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Author :
Publisher : Lone Eagle
ISBN 13 : 158065066X
Total Pages : 273 pages
Book Rating : 4.5/5 (86 download)

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Book Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

How To Be A Successful Game Tester

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Author :
Publisher : Digital Revolution Media
ISBN 13 :
Total Pages : 22 pages
Book Rating : 4./5 ( download)

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Book Synopsis How To Be A Successful Game Tester by : Stavros Kirkelie

Download or read book How To Be A Successful Game Tester written by Stavros Kirkelie and published by Digital Revolution Media. This book was released on with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!

Poison Study

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Publisher : Harlequin
ISBN 13 : 1459248260
Total Pages : 458 pages
Book Rating : 4.4/5 (592 download)

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Book Synopsis Poison Study by : Maria V. Snyder

Download or read book Poison Study written by Maria V. Snyder and published by Harlequin. This book was released on 2012-08-15 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: From New York Times Bestselling Author Maria V. Snyder Choose: a quick death… or slow poison… Locked deep in the palace dungeon for killing her abuser, Yelena knows she’ll never be free again. The laws in Ixia are strict, and murderers must be executed, no matter the reason. But just as she’s resigned herself to her fate, she’s offered an extraordinary reprieve. As the food taster, Yelena will eat the best meals, have rooms in the palace—and risk assassination by anyone trying to kill the Commander of Ixia. To make matters worse, the chief of security deliberately feeds her Butterfly’s Dust, and only by appearing for her daily antidote will she delay an agonizing death from the poison. As Yelena tries to escape her new dilemma, disasters keep mounting. Rebels plot to seize Ixia and Yelena develops magical powers she can’t control. Her life is threatened again, and in order to survive, she must unravel the secrets behind the past she’s been running from. The Chronicles of Ixia Series by Maria V Snyder Book One: Poison Study Book Two: Magic Study Book Three: Fire Study Book Four: Storm Glass Book Five: Sea Glass Book Six: Spy Glass Book Seven: Shadow Study Book Eight: Night Study Book Nine: Dawn Study

Bullshit Jobs

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Publisher : Simon & Schuster
ISBN 13 : 1501143336
Total Pages : 368 pages
Book Rating : 4.5/5 (11 download)

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Book Synopsis Bullshit Jobs by : David Graeber

Download or read book Bullshit Jobs written by David Graeber and published by Simon & Schuster. This book was released on 2019-05-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: From bestselling writer David Graeber—“a master of opening up thought and stimulating debate” (Slate)—a powerful argument against the rise of meaningless, unfulfilling jobs…and their consequences. Does your job make a meaningful contribution to the world? In the spring of 2013, David Graeber asked this question in a playful, provocative essay titled “On the Phenomenon of Bullshit Jobs.” It went viral. After one million online views in seventeen different languages, people all over the world are still debating the answer. There are hordes of people—HR consultants, communication coordinators, telemarketing researchers, corporate lawyers—whose jobs are useless, and, tragically, they know it. These people are caught in bullshit jobs. Graeber explores one of society’s most vexing and deeply felt concerns, indicting among other villains a particular strain of finance capitalism that betrays ideals shared by thinkers ranging from Keynes to Lincoln. “Clever and charismatic” (The New Yorker), Bullshit Jobs gives individuals, corporations, and societies permission to undergo a shift in values, placing creative and caring work at the center of our culture. This book is for everyone who wants to turn their vocation back into an avocation and “a thought-provoking examination of our working lives” (Financial Times).

Game Development Essentials

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781418052690
Total Pages : 327 pages
Book Rating : 4.0/5 (526 download)

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Book Synopsis Game Development Essentials by : Troy Dunniway

Download or read book Game Development Essentials written by Troy Dunniway and published by Delmar Pub. This book was released on 2008 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines, and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics shows readers how to approach game design in an efficient way that meets the objectives of the target audience as well as the businesses that find development."--BOOK JACKET.

Odd Jobs

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Author :
Publisher : Skyhorse Publishing Inc.
ISBN 13 : 161608619X
Total Pages : 241 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis Odd Jobs by : Abigail Gehring

Download or read book Odd Jobs written by Abigail Gehring and published by Skyhorse Publishing Inc.. This book was released on 2012-06 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a book for every curious, courageous, or desperate person who's willing to set convention aside to earn a living in the face of an ailing economy. From fashioning balloon animals to promoting liquor brands to picking berries in Australia, this easy-to-read, entertaining book takes a candid look at over a hundred jobs that don't require you to sit in an office eight hours a day, five days a week.

Break Into The Game Industry: How to Get A Job Making Video Games

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0072252669
Total Pages : 353 pages
Book Rating : 4.0/5 (722 download)

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Book Synopsis Break Into The Game Industry: How to Get A Job Making Video Games by : Ernest Adams

Download or read book Break Into The Game Industry: How to Get A Job Making Video Games written by Ernest Adams and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Software Testing and Quality Assurance

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118211634
Total Pages : 702 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Software Testing and Quality Assurance by : Kshirasagar Naik

Download or read book Software Testing and Quality Assurance written by Kshirasagar Naik and published by John Wiley & Sons. This book was released on 2011-09-23 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: A superior primer on software testing and quality assurance, from integration to execution and automation This important new work fills the pressing need for a user-friendly text that aims to provide software engineers, software quality professionals, software developers, and students with the fundamental developments in testing theory and common testing practices. Software Testing and Quality Assurance: Theory and Practice equips readers with a solid understanding of: Practices that support the production of quality software Software testing techniques Life-cycle models for requirements, defects, test cases, and test results Process models for units, integration, system, and acceptance testing How to build test teams, including recruiting and retaining test engineers Quality Models, Capability Maturity Model, Testing Maturity Model, and Test Process Improvement Model Expertly balancing theory with practice, and complemented with an abundance of pedagogical tools, including test questions, examples, teaching suggestions, and chapter summaries, this book is a valuable, self-contained tool for professionals and an ideal introductory text for courses in software testing, quality assurance, and software engineering.

Working Effectively with Legacy Code

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0132931753
Total Pages : 457 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Working Effectively with Legacy Code by : Michael Feathers

Download or read book Working Effectively with Legacy Code written by Michael Feathers and published by Prentice Hall Professional. This book was released on 2004-09-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Breaking Into the Game Industry

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Author :
Publisher : Course Technology
ISBN 13 : 9781435458048
Total Pages : 0 pages
Book Rating : 4.4/5 (58 download)

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Book Synopsis Breaking Into the Game Industry by : Brenda Brathwaite

Download or read book Breaking Into the Game Industry written by Brenda Brathwaite and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.