Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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Publisher :
ISBN 13 : 9783642117794
Total Pages : 274 pages
Book Rating : 4.1/5 (177 download)

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Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by . This book was released on 2010-10-25 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642116779
Total Pages : 259 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer Science & Business Media. This book was released on 2010-01-27 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods. On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.

General Game Playing

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Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 152 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis General Game Playing by : Fouad Sabry

Download or read book General Game Playing written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2023-07-04 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is General Game Playing The concept of general game playing, sometimes known as GGP, refers to the development of artificial intelligence programs that are capable of competing well in more than one game. Computers are programmed to play many different games, such as chess, using an algorithm that is built specifically for that game and cannot be used in any other setting. For instance, a computer software that is designed to play chess cannot also play checkers. On the road to creating artificial general intelligence, generic game playing is seen as a necessary milestone. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: General game playing Chapter 2: Artificial intelligence Chapter 3: Machine learning Chapter 4: Game Description Language Chapter 5: List of programming languages for artificial intelligence Chapter 6: Monte Carlo tree search Chapter 7: Deep reinforcement learning Chapter 8: Artificial intelligence in video games Chapter 9: Machine learning in video games Chapter 10: Google DeepMind (II) Answering the public top questions about general game playing. (III) Real world examples for the usage of general game playing in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of general game playing' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of general game playing.

Advances in Data Analysis with Computational Intelligence Methods

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Publisher : Springer
ISBN 13 : 3319679465
Total Pages : 417 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Advances in Data Analysis with Computational Intelligence Methods by : Adam E Gawęda

Download or read book Advances in Data Analysis with Computational Intelligence Methods written by Adam E Gawęda and published by Springer. This book was released on 2017-09-21 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a tribute to Professor Jacek Żurada, who is best known for his contributions to computational intelligence and knowledge-based neurocomputing. It is dedicated to Professor Jacek Żurada, Full Professor at the Computational Intelligence Laboratory, Department of Electrical and Computer Engineering, J.B. Speed School of Engineering, University of Louisville, Kentucky, USA, as a token of appreciation for his scientific and scholarly achievements, and for his longstanding service to many communities, notably the computational intelligence community, in particular neural networks, machine learning, data analyses and data mining, but also the fuzzy logic and evolutionary computation communities, to name but a few. At the same time, the book recognizes and honors Professor Żurada’s dedication and service to many scientific, scholarly and professional societies, especially the IEEE (Institute of Electrical and Electronics Engineers), the world’s largest professional technical professional organization dedicated to advancing science and technology in a broad spectrum of areas and fields. The volume is divided into five major parts, the first of which addresses theoretic, algorithmic and implementation problems related to the intelligent use of data in the sense of how to derive practically useful information and knowledge from data. In turn, Part 2 is devoted to various aspects of neural networks and connectionist systems. Part 3 deals with essential tools and techniques for intelligent technologies in systems modeling and Part 4 focuses on intelligent technologies in decision-making, optimization and control, while Part 5 explores the applications of intelligent technologies.

Intelligent Systems'2014

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Publisher : Springer
ISBN 13 : 3319113135
Total Pages : 842 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Intelligent Systems'2014 by : P. Angelov

Download or read book Intelligent Systems'2014 written by P. Angelov and published by Springer. This book was released on 2014-09-23 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set of books constitutes the proceedings of the 2014 7th IEEE International Conference Intelligent Systems (IS), or IEEE IS’2014 for short, held on September 24–26, 2014 in Warsaw, Poland. Moreover, it contains some selected papers from the collocated IWIFSGN'2014 ‐ Thirteenth International Workshop on Intuitionistic Fuzzy Sets and Generalized Nets. The conference was organized by theSystems Research Institute, Polish Academy of Sciences, Department IV of Engineering Sciences, Polish Academy of Sciences, and Industrial Institute of Automation and Measurements – PIAP. The papers included in the two proceedings volumes have been subject to a thorough review process by three highly qualified peer reviewers.Comments and suggestions from them have considerable helped improve the quality of the papers but also the division of the volumes into parts, and assignment of the papers to the best suited parts.

Intelligent Multimedia Communication: Techniques and Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 364211685X
Total Pages : 509 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Intelligent Multimedia Communication: Techniques and Applications by : Chang Wen Chen

Download or read book Intelligent Multimedia Communication: Techniques and Applications written by Chang Wen Chen and published by Springer Science & Business Media. This book was released on 2011-07-06 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia data are used more and more widely in human being's life, e.g., videoconferencing, visual telephone, IPTV, etc. Nearly most of the applications need multimedia transmission techniques that send multimedia data from one side to another side and keep the properties of efficiency, robustness and security. Here, the efficiency denotes the time cost of transmission operations, the robustness denotes the ability to survive transmission errors or noises, and the security denotes the protection of the transmitted media content. Recently, various intelligent or innovative techniques are invented, which bring vast performance improvements to practical applications. For example, such content transmission techniques as p2p, sensor network and ad hoc network are constructed, which adaptively use the peers’ properties to improve the network’s resources. Multimedia adaptation techniques can adjust the multimedia data rate in order to compliant with the network’s bandwidth. Scalable encryption techniques can generate the data stream that can be correctly decrypted after bit rate conversion. Ubiquitous multimedia services make the user share any kind of content anywhere. The book includes fourteen chapters highlighting current concepts, issues and emerging technologies. Distinguished scholars from many prominent research institutions around the world contribute to the book. The book covers various aspects, including not only some fundamental knowledge and the latest key techniques, but also typical applications and open issues. For example, the covered topics include the present and future video coding standards, stereo and multiview coding techniques, free-viewpoint TV techniques, wireless broadcasting techniques, media streaming techniques, wireless media transmission techniques and systems, and User-Generated Content sharing.

Intelligent Decision Support Systems—A Journey to Smarter Healthcare

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Publisher : Springer
ISBN 13 : 3030143546
Total Pages : 271 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Intelligent Decision Support Systems—A Journey to Smarter Healthcare by : Smaranda Belciug

Download or read book Intelligent Decision Support Systems—A Journey to Smarter Healthcare written by Smaranda Belciug and published by Springer. This book was released on 2019-03-20 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide, in a friendly and refreshing manner, both theoretical concepts and practical techniques for the important and exciting field of Artificial Intelligence that can be directly applied to real-world healthcare problems. Healthcare – the final frontier. Lately, it seems like Pandora opened the box and evil was released into the world. Fortunately, there was one thing left in the box: hope. In recent decades, hope has been increasingly represented by Intelligent Decision Support Systems. Their continuing mission: to explore strange new diseases, to seek out new treatments and drugs, and to intelligently manage healthcare resources and patients. Hence, this book is designed for all those who wish to learn how to explore, analyze and find new solutions for the most challenging domain of all time: healthcare.

Neural Information Processing

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Publisher : Springer
ISBN 13 : 364234481X
Total Pages : 730 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Neural Information Processing by : Tingwen Huang

Download or read book Neural Information Processing written by Tingwen Huang and published by Springer. This book was released on 2012-11-05 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five volume set LNCS 7663, LNCS 7664, LNCS 7665, LNCS 7666 and LNCS 7667 constitutes the proceedings of the 19th International Conference on Neural Information Processing, ICONIP 2012, held in Doha, Qatar, in November 2012. The 423 regular session papers presented were carefully reviewed and selected from numerous submissions. These papers cover all major topics of theoretical research, empirical study and applications of neural information processing research. The 5 volumes represent 5 topical sections containing articles on theoretical analysis, neural modeling, algorithms, applications, as well as simulation and synthesis.

SOFSEM 2012: Theory and Practice of Computer Science

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Publisher : Springer
ISBN 13 : 3642276601
Total Pages : 690 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis SOFSEM 2012: Theory and Practice of Computer Science by : Maria Bielikova

Download or read book SOFSEM 2012: Theory and Practice of Computer Science written by Maria Bielikova and published by Springer. This book was released on 2012-01-18 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 38th Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2012, held in Špindlerův Mlýn, Czech Republic, in January 2012. The 43 revised papers presented in this volume were carefully reviewed and selected from 121 submissions. The book also contains 11 invited talks, 10 of which are in full-paper length. The contributions are organized in topical sections named: foundations of computer science; software and Web engineering; cryptography, security, and verification; and artificial intelligence.

SOFSEM 2012: Theory and Practice of Computer Science

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Publisher : Springer Science & Business Media
ISBN 13 : 3642276598
Total Pages : 690 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis SOFSEM 2012: Theory and Practice of Computer Science by : Mária Bieliková

Download or read book SOFSEM 2012: Theory and Practice of Computer Science written by Mária Bieliková and published by Springer Science & Business Media. This book was released on 2012-01-09 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 38th Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2012, held in Špindlerův Mlýn, Czech Republic, in January 2012. The 43 revised papers presented in this volume were carefully reviewed and selected from 121 submissions. The book also contains 11 invited talks, 10 of which are in full-paper length. The contributions are organized in topical sections named: foundations of computer science; software and Web engineering; cryptography, security, and verification; and artificial intelligence.

Advances in Intelligent Information and Database Systems

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Publisher : Springer
ISBN 13 : 3642120903
Total Pages : 375 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Advances in Intelligent Information and Database Systems by : Ngoc-Thanh Nguyen

Download or read book Advances in Intelligent Information and Database Systems written by Ngoc-Thanh Nguyen and published by Springer. This book was released on 2010-03-16 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent information and database systems are two closely related and we- established subfields of modern computer science. They focus on the integration of artificial intelligence and classic database technologies in order to create the class of next generation information systems. The major target of this new gene- tion of systems is to provide end-users with intelligent behavior: simple and/or advanced learning, problem solving, uncertain and certain reasoning, se- organization, cooperation, etc. Such intelligent abilities are implemented in classic information systems to make them autonomous and user oriented, in particular when advanced problems of multimedia information and knowledge discovery, access, retrieval and manipulation are to be solved in the context of large, distr- uted and heterogeneous environments. It means that intelligent knowledge-based information and database systems are used to solve basic problems of large coll- tions management, carry out knowledge discovery from large data collections, reason about information under uncertain conditions, support users in their for- lation of complex queries etc. Topics discussed in this volume include but are not limited to the foundations and principles of data, information, and knowledge models, methodologies for intelligent information and database systems analysis, design, implementation, validation, maintenance and evolution.

Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing 2010

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Publisher : Springer
ISBN 13 : 3642132650
Total Pages : 166 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing 2010 by : Liz Bacon

Download or read book Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing 2010 written by Liz Bacon and published by Springer. This book was released on 2010-05-11 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: th The purpose of the 11 Conference on Software Engineering, Artificial Intelligence, Networking, and Parallel/Distributed Computing (SNPD 2010) held on June 9 – 11, 2010 in London, United Kingdom was to bring together researchers and scientists, businessmen and entrepreneurs, teachers and students to discuss the numerous fields of computer science, and to share ideas and information in a meaningful way. Our conference officers selected the best 15 papers from those papers accepted for presentation at the conference in order to publish them in this volume. The papers were chosen based on review scores submitted by members of the program committee, and underwent further rounds of rigorous review. In Chapter 1, Cai Luyuan et al. Present a new method of shape decomposition based on a refined morphological shape decomposition process. In Chapter 2, Kazunori Iwata et al. propose a method for reducing the margin of error in effort and error prediction models for embedded software development projects using artificial neural networks (ANNs). In Chapter 3, Viliam Šimko et al. describe a model-driven tool that allows system code to be generated from use-cases in plain English. In Chapter 4, Abir Smiti and Zied Elouedi propose a Case Base Maintenance (CBM) method that uses machine learning techniques to preserve the maximum competence of a system. In Chapter 5, Shagufta Henna and Thomas Erlebach provide a simulation based analysis of some widely used broadcasting schemes within mobile ad hoc networks (MANETs) and propose adaptive extensions to an existing broadcasting algorithm.

AI 2017: Advances in Artificial Intelligence

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Publisher : Springer
ISBN 13 : 3319630040
Total Pages : 380 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis AI 2017: Advances in Artificial Intelligence by : Wei Peng

Download or read book AI 2017: Advances in Artificial Intelligence written by Wei Peng and published by Springer. This book was released on 2017-07-14 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017. The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science and their practical applications.

Computers and Games

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Publisher : Springer
ISBN 13 : 3319091654
Total Pages : 275 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Computers and Games by : H. Jaap van den Herik

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2014-07-11 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

Research Anthology on Game Design, Development, Usage, and Social Impact

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Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Artificial Intelligence Video Games

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Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 159 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Artificial Intelligence Video Games by : Fouad Sabry

Download or read book Artificial Intelligence Video Games written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2023-07-04 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Artificial Intelligence Video Games Artificial intelligence (AI) is used in video games to develop responsive, adaptive, or intelligent behaviors, primarily in non-player characters (NPCs), that are akin to the intellect of humans. Since the beginning of the video game industry in the 1950s, artificial intelligence has been an essential component of the medium. Artificial intelligence (AI) in video games is a discrete topic that is distinct from AI in academic settings. Rather than serving the purposes of machine learning or decision making, it is designed to enhance the experience of game players. The concept of artificial intelligence (AI) opponents became very popular during the golden age of arcade video games. This concept manifested itself in the form of graduated difficulty levels, distinct movement patterns, and in-game events that were reliant on the player's input. The behavior of non-player characters (NPCs) in modern games is frequently governed by tried-and-true methods such as pathfinding and decision trees. Data mining and procedural content production are two examples of AI applications that are frequently utilized in methods that are not immediately obvious to the user. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Artificial intelligence in video games Chapter 2: Artificial intelligence Chapter 3: List of artificial intelligence projects Chapter 4: Video game programmer Chapter 5: Interactive storytelling Chapter 6: Outline of video games Chapter 7: Outline of artificial intelligence Chapter 8: General game playing Chapter 9: Dynamic game difficulty balancing Chapter 10: Machine learning in video games (II) Answering the public top questions about artificial intelligence video games. (III) Real world examples for the usage of artificial intelligence video games in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of artificial intelligence video games' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of artificial intelligence video games.

Intelligent Multimedia Analysis for Security Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 3642117546
Total Pages : 406 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Intelligent Multimedia Analysis for Security Applications by : Husrev T. Sencar

Download or read book Intelligent Multimedia Analysis for Security Applications written by Husrev T. Sencar and published by Springer Science & Business Media. This book was released on 2010-04-22 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is one of the very few books focused on analysis of multimedia data and newly emerging multimedia applications with an emphasis on security. The main objective of this project was to assemble as much research coverage as possible related to the field by defining the latest innovative technologies and providing the most comprehensive list of research references. The book includes sixteen chapters highlighting current concepts, issues and emerging technologies. Distinguished scholars from many prominent research institutions around the world contribute to the book. The book covers various aspects, including not only some fundamental knowledge and the latest key techniques, but also typical applications and open issues. Topics covered include dangerous or abnormal event detection, interaction recognition, person identification based on multiple traits, audiovisual biometric person authentication and liveness verification, emerging biometric technologies, sensitive information filtering for teleradiology, detection of nakedness in images, audio forensics, steganalysis, media content tracking authentication and illegal distributor identification through watermarking and content-based copy detection. We believe that the comprehensive coverage of diverse disciplines in the field of intelligent multimedia analysis for security applications will contribute to a better understanding of all topics, research, and discoveries in this emerging and evolving field and that the included contributions will be instrumental in the expansion of the corresponding body of knowledge, making this book a reference source of information. It is our sincere hope that this publication and its great amount of information and research will assist our research colleagues, faculty members and students, and organization decision makers in enhancing their understanding for the concepts, issues, problems, trends, challenges and opportunities related to this research field. Perhaps this book will even inspire its readers to contribute to the current discoveries in this immense field.