Kinect Open Source Programming Secrets : Hacking the Kinect with OpenNI, NITE, and Java

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Publisher : McGraw Hill Professional
ISBN 13 : 0071783172
Total Pages : 338 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Kinect Open Source Programming Secrets : Hacking the Kinect with OpenNI, NITE, and Java by : Andrew Davison

Download or read book Kinect Open Source Programming Secrets : Hacking the Kinect with OpenNI, NITE, and Java written by Andrew Davison and published by McGraw Hill Professional. This book was released on 2012-04-18 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica From the Author Why Buy This Book? I can suggest four reasons for buying this book: It offers a unique choice of Kinect programming tools. It explains the official Java wrappers for those tools. It covers topics not found elsewhere. It provides depth, but with brevity. Unique Programming Tools This is the only book on programming the Kinect using the OpenNI library, NITE, and Java (as of April 2012, when this book went to press). Official Java Wrappers This is the only book that explains the official Java wrappers for OpenNI and NITE (again, as of April 2012). By “official,” I mean that these bindings were developed by PrimeSense. Obvious advantages of Java include object-orientation, cross-platform support, availability for free, and many people (including you, probably) knowing how to program with it. Most important, programming in Java gives you access to a massive number of libraries—for graphics, networking, and beyond—that can be linked to the Kinect without much effort. For example, I’ll demonstrate how to use the Java 3D graphics library and the Java binding for the OpenCV computer vision package. The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in Chapter 1, I had to decompile the libraries’ JAR files, and work out the correspondences between the Java source and the somewhat better documented C++ OpenNI/NITE APIs. (This is why including Secrets in the book’s title isn’t too excessive.) A Wide Range of Topics This book covers programming topics not found elsewhere. I start off with the basics, of course, with chapters on depth, infrared, and RGB imaging, point clouds, skeletal user tracking, hand tracking, and gesture support. Moving beyond that, I cover several novel and unusual features, including the following: Kinect gaming based around a version of the classic Breakout video game. Controls for the Kinect motor, LED, and accelerometer, which are not part of the standard OpenNI API. In fact, their absence is often held up as a serious drawback of the API. It’s actually quite easy to add these capabilities using a custom-built USB driver. 3D graphics programming in the point cloud and skeletal tracking examples, using Java 3D. A computer vision example that demonstrates how to link the Kinect to the popular (and powerful) OpenCV library. The creation of new body gestures (inspired by the FAAST system), which are not part of the limited NITE repertoire. A new type of GUI component controlled by hand gesturing, illustrated with three examples: a button, dial, and slider. These components are controlled without the help of mouse or keyboard. Depth with Brevity This book describes a lot of complicated code but, unlike some rather hefty programming tomes, you won’t find all the code tediously printed on these pages. Instead, you can download it from the book’s website. In addition, I’ve been adding supplementary chapters to the website, including ones discussing speech recognition and the Kinect microphone array.

Kinect Open Source Programming Secrets

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071783180
Total Pages : 337 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis Kinect Open Source Programming Secrets by : Andrew Davison

Download or read book Kinect Open Source Programming Secrets written by Andrew Davison and published by McGraw Hill Professional. This book was released on 2012-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

Quantifying and Processing Biomedical and Behavioral Signals

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Publisher : Springer
ISBN 13 : 3319950959
Total Pages : 271 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Quantifying and Processing Biomedical and Behavioral Signals by : Anna Esposito

Download or read book Quantifying and Processing Biomedical and Behavioral Signals written by Anna Esposito and published by Springer. This book was released on 2018-08-17 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is based on interdisciplinary research on various aspects and dynamics of human multimodal signal exchanges. It discusses realistic application scenarios where human interaction is the focus, in order to identify new methods for data processing and data flow coordination through synchronization, and optimization of new encoding features combining contextually enacted communicative signals, and develop shared digital data repositories and annotation standards for benchmarking the algorithmic feasibility and successive implementation of believable human–computer interaction (HCI) systems. This book is a valuable resource for a. the research community, PhD students, early stage researchers c. schools, hospitals, and rehabilitation and assisted-living centers e. the ICT market, and representatives from multimedia industries

Making Things See

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449307078
Total Pages : 438 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Making Things See by : Greg Borenstein

Download or read book Making Things See written by Greg Borenstein and published by "O'Reilly Media, Inc.". This book was released on 2012-01-27 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Trends and Innovations in Information Systems and Technologies

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Publisher : Springer Nature
ISBN 13 : 3030456919
Total Pages : 854 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Trends and Innovations in Information Systems and Technologies by : Álvaro Rocha

Download or read book Trends and Innovations in Information Systems and Technologies written by Álvaro Rocha and published by Springer Nature. This book was released on 2020-06-07 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the 2020 World Conference on Information Systems and Technologies (WorldCIST’20), held in Budva, Montenegro, from April 7 to 10, 2020. WorldCIST provides a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences with and challenges regarding various aspects of modern information systems and technologies. The main topics covered are A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.

Entertainment Computing - ICEC 2011

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Publisher : Springer Science & Business Media
ISBN 13 : 3642244998
Total Pages : 492 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Entertainment Computing - ICEC 2011 by : Junia Anacleto

Download or read book Entertainment Computing - ICEC 2011 written by Junia Anacleto and published by Springer Science & Business Media. This book was released on 2011-09-23 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Programming Robots with ROS

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449325513
Total Pages : 447 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Robots with ROS by : Morgan Quigley

Download or read book Programming Robots with ROS written by Morgan Quigley and published by "O'Reilly Media, Inc.". This book was released on 2015-11-16 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.

Radko's War

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Publisher : Octosquid
ISBN 13 : 9780995810006
Total Pages : pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Radko's War by : David Whale

Download or read book Radko's War written by David Whale and published by Octosquid. This book was released on 2017-02-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commander Finn Radko and the crew of the HMCS Vimy Ridge, lone survivors of the greatest massacre in human history, begin a perilous journey through the mysterious attacking armada in the desperate hope of preventing another catastrophe. Undermanned and unprepared for battle, Sergeant Freyja Sigurdsson and her garrison scramble to man their defenses as the unthinkable unfolds: an invasion. Marching through the blowing snow, an alien horde; their identity unknown, their capabilities devastating. As the galaxy burns, Radko and Sigurdsson face the destruction of all they know and love, and must pull together a coalition of unlikely allies with the fate of humanity resting on their shoulders. One ship against an armada. Thirty soldiers against an army. The future of the human race hangs in the balance.

Wireless Mobile Communication and Healthcare

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Publisher : Springer
ISBN 13 : 9783642208645
Total Pages : 0 pages
Book Rating : 4.2/5 (86 download)

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Book Synopsis Wireless Mobile Communication and Healthcare by : James C. Lin

Download or read book Wireless Mobile Communication and Healthcare written by James C. Lin and published by Springer. This book was released on 2011-05-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a selection of thoroughly refereed and revised papers from the Second International ICST Conference on Wireless and Mobile Communication in Healthcare, MobiHealth 2010, held in Ayia Napa, Cyprus, in October 2010. The 33 papers in this volume describe various applications of information and communication technologies in healthcare and medicine and cover a wide range of topics such as intelligent public health monitoring services, mobile health technologies, signal processing techniques for monitoring services, wearable biomedical devices, ambient assistive technologies, emergency and disaster applications, and integrated systems for chronic monitoring and management.

Killer Game Programming in Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Learn Java the Easy Way

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Publisher : No Starch Press
ISBN 13 : 1593278462
Total Pages : 314 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Learn Java the Easy Way by : Bryson Payne

Download or read book Learn Java the Easy Way written by Bryson Payne and published by No Starch Press. This book was released on 2017-11-14 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.

The JFC Swing Tutorial

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201914672
Total Pages : 790 pages
Book Rating : 4.9/5 (146 download)

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Book Synopsis The JFC Swing Tutorial by : Kathy Walrath

Download or read book The JFC Swing Tutorial written by Kathy Walrath and published by Addison-Wesley Professional. This book was released on 2004 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a lead writer on the Swing team and bestselling author of "The Java Tutorial," this guidebook--now fully updated and revised--provides a hard copy of Sun's popular online tutorial for JFC/Swing development. Its numerous code examples and clear presentation style make this book a fine choice for mastering the ins and outs of JFC and Swing.

Learning SPARQL

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449371477
Total Pages : 472 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning SPARQL by : Bob DuCharme

Download or read book Learning SPARQL written by Bob DuCharme and published by "O'Reilly Media, Inc.". This book was released on 2013-07-03 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain hands-on experience with SPARQL, the RDF query language that’s bringing new possibilities to semantic web, linked data, and big data projects. This updated and expanded edition shows you how to use SPARQL 1.1 with a variety of tools to retrieve, manipulate, and federate data from the public web as well as from private sources. Author Bob DuCharme has you writing simple queries right away before providing background on how SPARQL fits into RDF technologies. Using short examples that you can run yourself with open source software, you’ll learn how to update, add to, and delete data in RDF datasets. Get the big picture on RDF, linked data, and the semantic web Use SPARQL to find bad data and create new data from existing data Use datatype metadata and functions in your queries Learn techniques and tools to help your queries run more efficiently Use RDF Schemas and OWL ontologies to extend the power of your queries Discover the roles that SPARQL can play in your applications

Hacking the Kinect

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Publisher : Apress
ISBN 13 : 1430238682
Total Pages : 260 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Hacking the Kinect by : Jeff Kramer

Download or read book Hacking the Kinect written by Jeff Kramer and published by Apress. This book was released on 2012-06-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications

Fusion 360 | Step by Step

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Publisher :
ISBN 13 : 9783949804465
Total Pages : 0 pages
Book Rating : 4.8/5 (44 download)

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Book Synopsis Fusion 360 | Step by Step by : M. Eng. Johannes Wild

Download or read book Fusion 360 | Step by Step written by M. Eng. Johannes Wild and published by . This book was released on 2021-11-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Getting Started with openFrameworks

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Publisher : O'Reilly Media, Incorporated
ISBN 13 : 9781449319144
Total Pages : 0 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Getting Started with openFrameworks by : Zachary Lieberman

Download or read book Getting Started with openFrameworks written by Zachary Lieberman and published by O'Reilly Media, Incorporated. This book was released on 2012-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you use computers for artistic expression? The openFrameworks toolkit was built to help artists, designers, and experimenters jump in and program software quickly. With this introduction, you’ll learn about this unique set of C++ tools, and discover how to get involved with the framework’s creative community of hackers. It’s ideal for creative coders familiar with Flash or the Processing programming language. Author Zachary Lieberman, openFrameworks co-founder, will help you get up and running with the toolkit so you can begin hacking, prototyping, and experimenting right away. Getting Started with openFrameworks is a welcome mat for the culture and a good beginning for the curious. Get a helpful introduction to C++ content Learn differences and similarities with other open source toolkits Get easy-to-use code snippets and patterns that help you make sense of more complex openFrameworks code

The Nature of Code

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Publisher : No Starch Press
ISBN 13 : 1718503717
Total Pages : 642 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Nature of Code by : Daniel Shiffman

Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.