The Gamification of Society

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 178630645X
Total Pages : 226 pages
Book Rating : 4.7/5 (863 download)

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Book Synopsis The Gamification of Society by : Stéphane Le Lay

Download or read book The Gamification of Society written by Stéphane Le Lay and published by John Wiley & Sons. This book was released on 2021-04-27 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamifications logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their mechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.

French Philosophy of Technology

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Author :
Publisher : Springer
ISBN 13 : 3319895184
Total Pages : 400 pages
Book Rating : 4.3/5 (198 download)

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Book Synopsis French Philosophy of Technology by : Sacha Loeve

Download or read book French Philosophy of Technology written by Sacha Loeve and published by Springer. This book was released on 2018-05-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering an overall insight into the French tradition of philosophy of technology, this volume is meant to make French-speaking contributions more accessible to the international philosophical community. The first section, “Negotiating a Cultural Heritage,” presents a number of leading 20th century philosophical figures (from Bergson and Canguilhem to Simondon, Dagognet or Ellul) and intellectual movements (from Personalism to French Cybernetics and political ecology) that help shape philosophy of technology in the Francophone area, and feed into contemporary debates (ecology of technology, politics of technology, game studies). The second section, “Coining and Reconfiguring Technoscience,” traces the genealogy of this controversial concept and discusses its meanings and relevance. A third section, “Revisiting Anthropological Categories,” focuses on the relationships of technology with the natural and the human worlds from various perspectives that include anthropotechnology, Anthropocene, technological and vital norms and temporalities. The final section, “Innovating in Ethics, Design and Aesthetics,” brings together contributions that draw on various French traditions to afford fresh insights on ethics of technology, philosophy of design, techno-aesthetics and digital studies. The contributions in this volume are vivid and rich in original approaches that can spur exchanges and debates with other philosophical traditions.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

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Author :
Publisher : IGI Global
ISBN 13 : 1615207147
Total Pages : 358 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

The Hellfest - A Pilgrimage for Metalheads

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Author :
Publisher : Corentin Charbonnier
ISBN 13 : 2955878952
Total Pages : 192 pages
Book Rating : 4.9/5 (558 download)

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Book Synopsis The Hellfest - A Pilgrimage for Metalheads by : Corentin CHARBONNIER

Download or read book The Hellfest - A Pilgrimage for Metalheads written by Corentin CHARBONNIER and published by Corentin Charbonnier. This book was released on with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study presented here shows, through the analysis of the Hellfest, an annual metal music festival held in Clisson in the Loire-Atlantique region of France, that this music constitutes a true culture. To understand the current position the Hellfest holds for the metal community, it is necessary to know its evolution since its creation, to examine the relationships it promotes between the festivalgoers themselves, and between the festivalgoers and the artists, and to examine its role as a place where a community with no real geographical foothold can be united during a given period of time. The various sociabilities that are experienced at the Hellfest cannot be understood without taking an interest in the particular economy set up by the organisers, an economy that contributes to the recognition of the event and influences its sociabilities. The organisers have had and are committed to addressing the wishes of the festivalgoers of all subgenres of metal music, making them actors and not just mere consumers and involving local economic actors as well. The Hellfest allows each metalhead to take a break from his or her life in a particular space, for a defined period of time, offering everyone the opportunity to assert or reassert his or her identity through different rituals. It is thus the pilgrimage of the entire metal community

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2084 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

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Publisher : IGI Global
ISBN 13 : 1615207325
Total Pages : 528 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned by : Kaufman, David

Download or read book Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned written by Kaufman, David and published by IGI Global. This book was released on 2010-01-31 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Fifty Key Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000596230
Total Pages : 349 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Sociological Abstracts

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Publisher :
ISBN 13 :
Total Pages : 804 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Sociological Abstracts by : Leo P. Chall

Download or read book Sociological Abstracts written by Leo P. Chall and published by . This book was released on 2003 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: CSA Sociological Abstracts abstracts and indexes the international literature in sociology and related disciplines in the social and behavioral sciences. The database provides abstracts of journal articles and citations to book reviews drawn from over 1,800+ serials publications, and also provides abstracts of books, book chapters, dissertations, and conference papers.

Trade-marks Journal

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Author :
Publisher :
ISBN 13 :
Total Pages : 796 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Trade-marks Journal by :

Download or read book Trade-marks Journal written by and published by . This book was released on 2001 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Multimédia Transmanche

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Author :
Publisher : Presses Paris Sorbonne
ISBN 13 : 9782840500209
Total Pages : 140 pages
Book Rating : 4.5/5 (2 download)

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Book Synopsis Multimédia Transmanche by :

Download or read book Multimédia Transmanche written by and published by Presses Paris Sorbonne. This book was released on 1994 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cross-Channel Multimedia: Erasmus Programs and Methods of Comparative Study of Civilizations (France and Great Britain). “This work studies the developments in comparative research on the contacts of civilizations induced by European exchanges” -- From cover (translated). The first part analyzes the ERASMUS program as an instance of cross-cultural research and education. The second part concerns documentary films directed by international teams, and examines the complementary approaches they use to direct these films, including studying visual language and organizing diverse multimedia codes. As a whole, it shows how cross-cultural exchanges help renew relations between disciplines and even create a new field of research. Includes two chapters written in English. Key terms. Places: Europe -- Places: France -- Places: Great Britain -- Periods: 20th century -- Forms: education -- Forms: language -- Forms: sociology

Possible Worlds Theory and Contemporary Narratology

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Publisher : University of Nebraska Press
ISBN 13 : 1496213076
Total Pages : 354 pages
Book Rating : 4.4/5 (962 download)

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Book Synopsis Possible Worlds Theory and Contemporary Narratology by : Alice Bell

Download or read book Possible Worlds Theory and Contemporary Narratology written by Alice Bell and published by University of Nebraska Press. This book was released on 2019-01-01 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The notion of possible worlds has played a decisive role in postclassical narratology by awakening interest in the nature of fictionality and in emphasizing the notion of world as a source of aesthetic experience in narrative texts. As a theory concerned with the opposition between the actual world that we belong to and possible worlds created by the imagination, possible worlds theory has made significant contributions to narratology. Possible Worlds Theory and Contemporary Narratology updates the field of possible worlds theory and postclassical narratology by developing this theoretical framework further and applying it to a range of contemporary literary narratives. This volume systematically outlines the theoretical underpinnings of the possible worlds approach, provides updated methods for analyzing fictional narrative, and profiles those methods via the analysis of a range of different texts, including contemporary fiction, digital fiction, video games, graphic novels, historical narratives, and dramatic texts. Through the variety of its contributions, including those by three originators of the subject area—Lubomír Doležel, Thomas Pavel, and Marie-Laure Ryan—Possible Worlds Theory and Contemporary Narratology demonstrates the vitality and versatility of one of the most vibrant strands of contemporary narrative theory.

Index de Périodiques Canadiens

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Publisher :
ISBN 13 :
Total Pages : 398 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Index de Périodiques Canadiens by :

Download or read book Index de Périodiques Canadiens written by and published by . This book was released on 1997 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Statistical Yearbook

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Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Statistical Yearbook by :

Download or read book Statistical Yearbook written by and published by . This book was released on 1996 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Second Person

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Publisher : MIT Press
ISBN 13 : 0262514184
Total Pages : 428 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Second Person by : Pat Harrigan

Download or read book Second Person written by Pat Harrigan and published by MIT Press. This book was released on 2010-01-22 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.

Global Games

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Publisher : Taylor & Francis
ISBN 13 : 113511451X
Total Pages : 241 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Global Games by : Aphra Kerr

Download or read book Global Games written by Aphra Kerr and published by Taylor & Francis. This book was released on 2017-03-27 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

The Multimedia and CD-ROM Directory

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Author :
Publisher :
ISBN 13 :
Total Pages : 1924 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Multimedia and CD-ROM Directory by :

Download or read book The Multimedia and CD-ROM Directory written by and published by . This book was released on 1998 with total page 1924 pages. Available in PDF, EPUB and Kindle. Book excerpt: