Unity from Zero to Proficiency (Proficient)

Download Unity from Zero to Proficiency (Proficient) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 : 1700125915
Total Pages : 284 pages
Book Rating : 4.7/5 (1 download)

DOWNLOAD NOW!


Book Synopsis Unity from Zero to Proficiency (Proficient) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Proficient) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-10-15 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!

Unreal Engine From Zero to Proficiency (Beginner)

Download Unreal Engine From Zero to Proficiency (Beginner) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 229 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Unreal Engine From Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book Unreal Engine From Zero to Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2023-09-13 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unreal Engine Blueprints. – Purchase of the print or Kindle book includes a free eBook in the PDF format. – 1st Edition compatible with Unreal 5+. – Updaded in September 2023: All chapters and assets are fully compatible with Unreal 5+. Master Unreal Blueprints and Visual Scripting Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unreal Engine game development. No prior experience needed! Dive into the exciting world of Unreal Engine and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unreal Engine developer. Don’t miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unreal Engine developer! What you will learn After completing this book, you will be able to: - Code with Unreal BluePrints and Visual Scripting - Understand and apply Visual Programming concepts. - Create a 3D adventure game. - Display and update a user interface (text and images). - Use variables and methods for your game. - Add intelligent NPCs that chase the player. - Load new levels from the code, based on events in your games. Master Unreal Engine and Programming for All - Beginners in Game Development: You will get started in game development and build a strong foundation in Unreal Engine with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games. - Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 3D environments, and program engaging and immersive gameplay mechanics and experiences - Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unreal Engine features, optimization techniques, and industry best practices. - Students and Educators: You will find a comprehensive resource for learning and teaching Unreal Engine. - Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance. Topics Included in this book - Introduction to Blueprings and Programming concepts. - Coding your first script in with Blueprints and Visual Scripting. - Improving your scripting skills. - Creating a scoring system and an inventory system. - Detecting collisions and loading new levels. - Creating and updating a user interface with text, images and a mini-map. - Adding sound effects and background music. - Adding Non-Player Characters (NPCs) that chase the player. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unreal Engine developer faster than ever. So, unlock your game development potential! Buy this book now and start creating your dream games today

Python Games from Zero to Proficiency (Beginner)

Download Python Games from Zero to Proficiency (Beginner) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 182 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Python Games from Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book Python Games from Zero to Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Python programming and Python games development fast without the headaches Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the first book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time. What you will learn After completing this book, you will be able to: Be comfortable with coding in Python. Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). Read and extract data from files. Create popular 2D games such as hangman, tic-tac-toe or a coin collection game. Learn how to use the Pygame library. Who this book is for This book is for: Hobbyists who need a book that gets them started with Python and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes seven chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now

Unity from Zero to Proficiency (Intermediate)

Download Unity from Zero to Proficiency (Intermediate) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 463 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Unity from Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!

Unity from Zero to Proficiency (Foundations): A Companion Book

Download Unity from Zero to Proficiency (Foundations): A Companion Book PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 111 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Unity from Zero to Proficiency (Foundations): A Companion Book by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Foundations): A Companion Book written by Patrick Felicia and published by Patrick Felicia. This book was released on 2024-08-01 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a companion manual for "Unity from Zero to Proficiency (Foundations)," offering tips, projects, and exercises for both students and teachers alike. In This Companion Book, Each Chapter Includes a Section for Both Students and Instructors: Students will find a wide range of information to both challenge them and strengthen their knowledge and skills in game programming. These consist of: - Chapter Summaries: Key concepts and takeaways, important terms and definitions, and practical applications of the concepts. - Challenging Questions: Yes/No questions, short answer questions, and open-ended discussion questions. - Practice Exercises: Hands-on activities, real-world scenarios to apply the concepts, and step-by-step guides to completing tasks. - Projects: Comprehensive projects that apply all key concepts from the chapter. - Additional Resources: Links, tools, and other resources to support their progress. Teachers will find a wealth of information and resources to help them prepare, structure, and lead classes where Unity is used. These consist of: - Lesson Plans: Objectives, key points, and activities. - Teaching Tips: How to explain complex concepts, common pitfalls faced by students, and how to engage students with different skill levels. - Assessment Tools: Suggestions for assignments, projects, and quizzes, including question banks. Together, this book will help both students and teachers not only understand the skills and knowledge provided in each chapter but also challenge students to further develop their creative and problem-solving skills. Why Choose This Book? - Comprehensive Learning Path: Structured approach from basic concepts to advanced techniques in Unity and game programming. - Real-World Projects: Apply your knowledge through practical game development projects, quizzes, and challenges. - Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. - Support and Resources: Access additional resources and support to enhance your learning. Who Will Benefit from This Book? - Teachers: Equip yourself with the tools and knowledge to effectively teach Unity and game development. - Students: Gain valuable skills in game development and programming, preparing you for future careers in technology. - Educational Institutions: Enhance your curriculum with interactive and engaging content, fostering a dynamic learning environment. - Hobbyists and Enthusiasts: Anyone interested in learning Unity will find this book a valuable resource for self-study. Start your journey today and transform your classroom with Unity! Buy now and empower yourself and your students with cutting-edge skills in game development.

Godot From Zero to Proficiency (Intermediate)

Download Godot From Zero to Proficiency (Intermediate) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Godot From Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now

Godot From Zero to Proficiency (Proficient)

Download Godot From Zero to Proficiency (Proficient) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 237 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Godot From Zero to Proficiency (Proficient) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Proficient) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village. - Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can add intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more… If you want to get started with your first RPG in Godot and learn reusable systems for your other games, using a tried-and-tested method: download this book now!

A Smarter Way to Learn Python

Download A Smarter Way to Learn Python PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781974431472
Total Pages : 0 pages
Book Rating : 4.4/5 (314 download)

DOWNLOAD NOW!


Book Synopsis A Smarter Way to Learn Python by : Mark Myers

Download or read book A Smarter Way to Learn Python written by Mark Myers and published by Createspace Independent Publishing Platform. This book was released on 2017-08-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: I designed a learning system for myself that quadrupled my aptitude for learning computer languages. It worked so well for me that I've used it to teach coding to grandmothers, cab drivers, musicians, and 50,000 other newbies. Washington University research shows that a key teaching method I use--interactive recall practice--improves learning performance 400 percent. Computer languages are not inherently hard to understand, even for non-techies. Remembering is the problem. Research shows that you will remember everything if you're repeatedly asked to recall it. That's the beauty of flash cards. But technology offers an even better way to make information stick. With my book you get almost a thousand interactive exercises--they're free online--that embed the whole book in your memory. Algorithms check your work to make sure you know what you think you know. When you stumble, you do the exercise again. You keep trying until you know the chapter cold. The exercises keep you engaged, give you extra practice where you're shaky, and prepare you for each next step. Every lesson is built on top of a solid foundation that you and I have carefully constructed. Each individual step is small. But all the little steps add up to real knowledge--knowledge that you retain. You don't need to be a computer genius to learn Python. You just need to be smart about how you learn it.--Amazon.com description.

JavaScript for Absolute Beginners

Download JavaScript for Absolute Beginners PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 143027218X
Total Pages : 495 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis JavaScript for Absolute Beginners by : Terry McNavage

Download or read book JavaScript for Absolute Beginners written by Terry McNavage and published by Apress. This book was released on 2011-08-23 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to both JavaScript and programming, this hands-on book is for you. Rather than staring blankly at gobbledygook, you'll explore JavaScript by entering and running hundreds of code samples in Firebug, a free JavaScript debugger. Then in the last two chapters, you'll leave the safety of Firebug and hand-code an uber cool JavaScript application in your preferred text editor. Written in a friendly, engaging narrative style, this innovative JavaScript tutorial covers the following essentials: Core JavaScript syntax, such as value types, operators, expressions, and statements provided by ECMAScript. Features for manipulating XHTML, CSS, and events provided by DOM. Object-oriented JavaScript, including prototypal and classical inheritance, deep copy, and mixins. Closure, lazy loading, advance conditional loading, chaining, currying, memoization, modules, callbacks, recursion, and other powerful function techniques. Encoding data with JSON or XML. Remote scripting with JSON-P or XMLHttpRequest Drag-and-drop, animated scrollers, skin swappers, and other cool behaviors. Optimizations to ensure your scripts run snappy. Formatting and naming conventions to prevent you from looking like a greenhorn. New ECMAScript 5, DOM 3, and HTML 5 features such as Object.create(), Function.prototype.bind(), strict mode, querySelector(), querySelectorAll(), and getElementsByClassName(). As you can see, due to its fresh approach, this book is by no means watered down. Therefore, over the course of your journey, you will go from JavaScript beginner to wizard, acquiring the skills recruiters desire.

Unity from Zero to Proficiency (Advanced)

Download Unity from Zero to Proficiency (Advanced) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 : 1980417881
Total Pages : 243 pages
Book Rating : 4.9/5 (84 download)

DOWNLOAD NOW!


Book Synopsis Unity from Zero to Proficiency (Advanced) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Advanced) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2018-02-27 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2019 Create multiplayer games and procedural levels and boost game performances without the headaches Without this book, most people spend too long trying to develop and optimize their game the hard way. This book is the only one that will get you to create entertaining games and optimize your code without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to automatise the creation of multiple game levels using only a few lines of code; you will create multiplayer games, and also make it possible for players to save their score (and other features) between games, even if they play on different devices; finally, you will learn to create fast and responsive games by optimizing your code. What you will learn - After completing this book, you will be able to: - Create levels procedurally with C#, save yourself time, and speed-up the level design process. - Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game. - Read XML files using C# and use the data within to create levels. - Create a space simulation using XML and C# and make your scene customizable. - Connect to a database from Unity to save and retrieve the player's score. - Create a simple network tank game with projectiles and explosions. - Create a Simon game. - Optimize your code and your project's structure Content and structure of this book The content of the books is as follows: - In Chapter 1, you will learn to create multiple scenes using a few lines of codes and see how it can save you a lot of time and also provide new and fresh levels to the player every time they play your game; along the way you will also create automatic 3D indoor and outdoor environments, a complete solar system simulation, and a randomly generated maze that you can use for your RPGs. - In Chapter 2, you will learn how to save data from your game to a database so that players' score can be saved between games, even if they play on different devices; along the way you will also learn to set-up your own database and combine C#, PHP, and MySQL (even if you have never used these before) to transfer data between Unity and your online database. - In Chapter 3, you will create a simple (but fun) network tank game and gain skills that will make it possible to create and deploy your own networked multi-player game. - In Chapter 4, you will design and implement your version of the Simon game, a very popular memory game in 1970s whereby the player has to memorize an increasing sequence of colors and sounds; along the way, you will learn how to create and use a finite state machine, a very important concept in computer science, to manage your game and the player's entries. - In Chapter 5, you will learn how to optimize your code so that your game is always fast and responsive and so that players enjoy their experience and want to play it again; along the way, you will also learn how to organize your project and use the best approach to develop your game. - Chapter 6 provides answers to frequently asked questions. If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now!

Godot From Zero to Proficiency (Foundations)

Download Godot From Zero to Proficiency (Foundations) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Godot From Zero to Proficiency (Foundations) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Foundations) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-03-11 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now

JavaScript from Zero to Proficiency (Beginner)

Download JavaScript from Zero to Proficiency (Beginner) PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781723474194
Total Pages : 132 pages
Book Rating : 4.4/5 (741 download)

DOWNLOAD NOW!


Book Synopsis JavaScript from Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book JavaScript from Zero to Proficiency (Beginner) written by Patrick Felicia and published by Createspace Independent Publishing Platform. This book was released on 2018-07-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started with JavaScript Fast Getting Started with JavaScript can sometimes be tedious and difficult if you don't have an approach that is both simple and detailed. In the past, I have seen how a simple yet detailed approach to teaching JavaScript can make a real difference to student's ability to write confidently and successfully in this scripting language. There is no magic bullet to achieve this, other than a clear understanding of students' needs and of what may impact significantly on their progress and confidence. So, everything has been included in this book to make the journey enjoyable and to guarantee your success: This book, unlike many other books on the topic, assumes that you will, as beginners, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. Because this is what happens in real life, we all make mistakes and learn from them. This book also assumes that you can't be expected to learn everything at once; this is why all the skills will be built incrementally. This book makes sure that you keep motivated by providing you with the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself if you need to. You will have the opportunity to learn JavaScript at your own pace and to become comfortable with this scripting language, even if you have no previous programming knowledge. This is because every single new concept introduced will be explained. You will build your own code. Every step and all the code is explained in great details so that you never feel lost. The solutions to the code and challenges presented in the book are available so that you can compare/check your own code. All the concepts are introduced progressively so that you don't feel overwhelmed. All chapters include step-by-step instructions with code examples that you can use straight-away A quiz is available at the end of each chapter (with solutions) so that you can test your knowledge. Optional challenges are added at the end of each chapter. So JavaScript from Zero to Proficiency (Beginner) should really help you learn JavaScript, and to also enjoy the journey. It includes three chapters that painlessly guide you through the necessary skills to code in JavaScript, and implement some very usefull features that will add interaction to your page, and improve the user experience. In addition, many of the skills that you will learn in this book will be transferable to other languages. So, by investing in this book, you really invest in your (or your child's) programming career, by giving yourself access to a method that has already helped over 1000 students to become confident in coding. If you want to get started with JavaScript using a method that works: buy this book now!

Eloquent JavaScript, 3rd Edition

Download Eloquent JavaScript, 3rd Edition PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593279507
Total Pages : 474 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Eloquent JavaScript, 3rd Edition by : Marijn Haverbeke

Download or read book Eloquent JavaScript, 3rd Edition written by Marijn Haverbeke and published by No Starch Press. This book was released on 2018-12-04 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.

JavaScript: The Good Parts

Download JavaScript: The Good Parts PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554877
Total Pages : 174 pages
Book Rating : 4.5/5 (965 download)

DOWNLOAD NOW!


Book Synopsis JavaScript: The Good Parts by : Douglas Crockford

Download or read book JavaScript: The Good Parts written by Douglas Crockford and published by "O'Reilly Media, Inc.". This book was released on 2008-05-08 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.

Roblox Game Development: From Zero To Proficiency (Beginner)

Download Roblox Game Development: From Zero To Proficiency (Beginner) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 295 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Roblox Game Development: From Zero To Proficiency (Beginner) by : Patrick Felicia

Download or read book Roblox Game Development: From Zero To Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2024-09-27 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Roblox Development Faster Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This book equips you with the essential knowledge and practical skills to become a confident Roblox game developer. Start your journey today and join the thriving Roblox game development community. What You Will Learn After completing this book, you will be able to: - Understand and apply Lua scripting concepts (variables, functions, loops, etc.). - Build a 3D game environment with platforms, moving objects, and collectibles. - Design and implement interactive game mechanics, including timers, scoring systems, and win conditions. - Create a user interface (UI) with buttons, timers, and feedback messages. - Integrate sounds and effects to enhance the player experience. - Use checkpoints, levels, and conditions for winning or losing the game. - Publish your game on Roblox and share it with friends or a broader community. Master Roblox and Game Development for All - Beginners in Game Development: This book offers a clear, step-by-step approach to building a strong foundation in Roblox Studio, empowering you to confidently create your first games. - Aspiring Game Designers: You’ll turn your creative ideas into playable games, designing exciting 3D environments and interactive gameplay mechanics. - Parents, Teachers, and Hobbyists: Whether you want to teach game design or simply explore Roblox, this book provides a comprehensive, accessible resource. - Students and Educators: You’ll find structured learning that can be used to teach others or as a self-study resource for students. - Anyone Curious About Game Development: If you want to learn how to make games, this book is the perfect introduction to Roblox, game mechanics, and Lua programming. Topics Included in This Book - Introduction to Roblox Studio and its interface. - Scripting your first code in Lua. - Building and enhancing game environments. - Creating a scoring system and win/lose conditions. - Implementing a timer and object collection. - Adding a user interface with buttons and feedback. - Working with level management, checkpoints, and triggers. - Publishing your game on Roblox to share with others. Unleash Your Roblox Development Potential Today This book is designed to make your game development journey fun, accessible, and fast. With beginner-friendly tutorials, practical examples, and step-by-step guidance, you’ll become proficient in Roblox game creation in no time. So, why wait? Unlock your Roblox development potential! Buy this book now and start creating your dream games today!

Unity from Zero to Proficiency (Beginner)

Download Unity from Zero to Proficiency (Beginner) PDF Online Free

Author :
Publisher : Patrick Felicia
ISBN 13 : 1980277478
Total Pages : 319 pages
Book Rating : 4.9/5 (82 download)

DOWNLOAD NOW!


Book Synopsis Unity from Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-02-13 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Second Edition updated for Unity 2017, Published in February 2018 Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Full project and code solutions (in JavaScript and C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions. Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels. Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting. Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them. Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start scripting with Unity, using a tried-and-tested method: download this book now

Refactoring JavaScript

Download Refactoring JavaScript PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491964898
Total Pages : 441 pages
Book Rating : 4.4/5 (919 download)

DOWNLOAD NOW!


Book Synopsis Refactoring JavaScript by : Evan Burchard

Download or read book Refactoring JavaScript written by Evan Burchard and published by "O'Reilly Media, Inc.". This book was released on 2017-03-13 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often do you hear people say things like this? "Our JavaScript is a mess, but we’re thinking about using [framework of the month]." Like it or not, JavaScript is not going away. No matter what framework or ”compiles-to-js” language or library you use, bugs and performance concerns will always be an issue if the underlying quality of your JavaScript is poor. Rewrites, including porting to the framework of the month, are terribly expensive and unpredictable. The bugs won’t magically go away, and can happily reproduce themselves in a new context. To complicate things further, features will get dropped, at least temporarily. The other popular method of fixing your JS is playing “JavaScript Jenga,” where each developer slowly and carefully takes their best guess at how the out-of-control system can be altered to allow for new features, hoping that this doesn’t bring the whole stack of blocks down. This book provides clear guidance on how best to avoid these pathological approaches to writing JavaScript: Recognize you have a problem with your JavaScript quality. Forgive the code you have now, and the developers who made it. Learn repeatable, memorable, and time-saving refactoring techniques. Apply these techniques as you work, fixing things along the way. Internalize these techniques, and avoid writing as much problematic code to begin with. Bad code doesn’t have to stay that way. And making it better doesn’t have to be intimidating or unreasonably expensive.