It's a Very Simple Game

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Publisher :
ISBN 13 : 9781880325155
Total Pages : 240 pages
Book Rating : 4.3/5 (251 download)

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Book Synopsis It's a Very Simple Game by : Charlie Eckman

Download or read book It's a Very Simple Game written by Charlie Eckman and published by . This book was released on 1995-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Journal

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Publisher :
ISBN 13 :
Total Pages : 1264 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Journal by : New South Wales. Parliament. Legislative Council

Download or read book Journal written by New South Wales. Parliament. Legislative Council and published by . This book was released on 1892 with total page 1264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Flash MX Games

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Publisher : CRC Press
ISBN 13 : 1136133186
Total Pages : 455 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Flash MX Games by : Nik Lever

Download or read book Flash MX Games written by Nik Lever and published by CRC Press. This book was released on 2012-10-12 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

The Independent

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Publisher :
ISBN 13 :
Total Pages : 416 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis The Independent by : William Livingston

Download or read book The Independent written by William Livingston and published by . This book was released on 1920 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:

365 Family Games and Pastimes

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Publisher : Random House
ISBN 13 : 1448156831
Total Pages : 274 pages
Book Rating : 4.4/5 (481 download)

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Book Synopsis 365 Family Games and Pastimes by : Martin Toseland

Download or read book 365 Family Games and Pastimes written by Martin Toseland and published by Random House. This book was released on 2012-10-31 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Remember Blind Man's Bluff, Pin the Tail and Murder in the Dark? Making daisy chains and collecting conkers? And when rainy afternoons meant card games and battleships? Jam-packed with games and activities for all ages, 365 Family Games and Pastimes remembers all the classics we used to love, bringing them back for the entire family to enjoy. Full of inspiration and thrifty ideas, this is an indispensible collection for birthday parties, family holidays and everyday fun.

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

From Animals to Animats 8

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Publisher : MIT Press
ISBN 13 : 9780262693417
Total Pages : 554 pages
Book Rating : 4.6/5 (934 download)

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Book Synopsis From Animals to Animats 8 by : Stefan Schaal

Download or read book From Animals to Animats 8 written by Stefan Schaal and published by MIT Press. This book was released on 2004 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: New research on the adaptive behavior of natural and synthetic agents.

Drama Menu

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Publisher :
ISBN 13 : 9781848422858
Total Pages : 0 pages
Book Rating : 4.4/5 (228 download)

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Book Synopsis Drama Menu by : Glyn Trefor-Jones

Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.

Game Design

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Publisher : McFarland
ISBN 13 : 0786491051
Total Pages : 277 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Game Design by : Lewis Pulsipher

Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

Nim

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Publisher : PRUFROCK PRESS INC.
ISBN 13 : 9781593630423
Total Pages : 68 pages
Book Rating : 4.6/5 (34 download)

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Book Synopsis Nim by : Christopher Freeman

Download or read book Nim written by Christopher Freeman and published by PRUFROCK PRESS INC.. This book was released on 2005 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational title for gifted and advanced learners.

Game Theory 101

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Publisher :
ISBN 13 : 9781492728153
Total Pages : 273 pages
Book Rating : 4.7/5 (281 download)

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Book Synopsis Game Theory 101 by : William Spaniel

Download or read book Game Theory 101 written by William Spaniel and published by . This book was released on 2014 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.

Replays

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Publisher : Jessica Kingsley Publishers
ISBN 13 : 1843108321
Total Pages : 141 pages
Book Rating : 4.8/5 (431 download)

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Book Synopsis Replays by : Karen Levine

Download or read book Replays written by Karen Levine and published by Jessica Kingsley Publishers. This book was released on 2007 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Replays addresses the challenging behaviors of children with autism spectrum disorders through interactive symbolic play. It shows parents and professionals how to help children access their emotions, whether the child is verbal or not, cognitively able or impaired, even-tempered or volatile. The chapters introduce and show readers how to implement Replays, and describe ways of adapting this intervention to address specific issues in different settings and circumstances. Levine and Chedd present more than just behavioral management strategies in the context of social, emotional and communication development: they have developed a technique that helps children to re-experience, play through and master the complex emotional response states that often lead to ongoing behavioral challenges. Replays is an easy and fun tool that provides numerous step-by-step examples and illustrations. It enables parents and professionals to guide children with autism spectrum disorders towards mastering, and changing, their emotional and behavioral responses.

The Bellman

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Publisher :
ISBN 13 :
Total Pages : 826 pages
Book Rating : 4.:/5 (26 download)

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Book Synopsis The Bellman by :

Download or read book The Bellman written by and published by . This book was released on 1915 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Primary Plans

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Publisher :
ISBN 13 :
Total Pages : 942 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Primary Plans by : Elizabeth P. Bemis

Download or read book Primary Plans written by Elizabeth P. Bemis and published by . This book was released on 1911 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Ghost-dance Religion and the Sioux Outbreak of 1890

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Publisher : U of Nebraska Press
ISBN 13 : 9780803281776
Total Pages : 568 pages
Book Rating : 4.2/5 (817 download)

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Book Synopsis The Ghost-dance Religion and the Sioux Outbreak of 1890 by : James Mooney

Download or read book The Ghost-dance Religion and the Sioux Outbreak of 1890 written by James Mooney and published by U of Nebraska Press. This book was released on 1991-01-01 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Responding to the rapid spread of the Ghost Dance among tribes of the western United States in the early 1890s, James Mooney set out to describe and understand the phenomenon. He visited Wovoka, the Ghost Dance prophet, at his home in Nevada and traced the progress of the Ghost Dance from place to place, describing the ritual and recording the distinctive song lyrics of seven separate tribes. His classic work (first published in 1896 and here reprinted in its entirety for the first time) includes succinct cultural and historical introductions to each of those tribal groups and depicts the Ghost Dance among the Sioux, the fears it raised of an Indian outbreak, and the military occupation of the Sioux reservations culminating in the tragedy at Wounded Knee. Seeking to demonstrate that the Ghost Dance was a legitimate religious movement, Mooney prefaced his study with a historical survey of comparable millenarian movements among other American Indian groups. In addition to his work on the Ghost Dance, James Mooney is best remembered for his extraordinarily detailed studies of the Cherokee Indians of the Southeast and the Kiowa and other tribes of the southern plains, and for his advocacy of American Indian religious freedom.

Beeton's Historical romances, daring deeds, and animal stories, ed. by S.O. Beeton

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Publisher :
ISBN 13 :
Total Pages : 1186 pages
Book Rating : 4.R/5 (6 download)

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Book Synopsis Beeton's Historical romances, daring deeds, and animal stories, ed. by S.O. Beeton by : Samuel Orchart Beeton

Download or read book Beeton's Historical romances, daring deeds, and animal stories, ed. by S.O. Beeton written by Samuel Orchart Beeton and published by . This book was released on 1871 with total page 1186 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Mechanics

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Publisher : New Riders
ISBN 13 : 0132946688
Total Pages : 442 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.