IOS Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9780989675161
Total Pages : 799 pages
Book Rating : 4.6/5 (751 download)

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Book Synopsis IOS Games by Tutorials by : raywenderlich.com Tutorial Team

Download or read book IOS Games by Tutorials written by raywenderlich.com Tutorial Team and published by . This book was released on 2014 with total page 799 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Beginning 2D iOS game development with Swift"--Page 1 of cover.

2D Apple Games by Tutorials

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781942878285
Total Pages : pages
Book Rating : 4.8/5 (782 download)

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Book Synopsis 2D Apple Games by Tutorials by : Raywenderlich Com Team

Download or read book 2D Apple Games by Tutorials written by Raywenderlich Com Team and published by Razeware LLC. This book was released on 2016-12-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you're finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D Apple Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using SpriteKit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, scores and more in your game. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Online Gaming: Add multiplayer features to your game with Apple's Game Center. Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. tvOS: Learn how to port your game to the Apple TV and work with the remote. watchOS: Take advantage of the unique features of the Apple Watch. macOS: Learn how to bring 2D gaming to the desktop. And much more, including a bonus chapter on creating your own 2D game art!

IOS Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9780989675116
Total Pages : 824 pages
Book Rating : 4.6/5 (751 download)

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Book Synopsis IOS Games by Tutorials by : Ray Wenderlich

Download or read book IOS Games by Tutorials written by Ray Wenderlich and published by . This book was released on 2013-09 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn to program games using Apple's new framework: Sprite Kit!"--Cover.

IOS Games by Tutorials

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781942878032
Total Pages : 794 pages
Book Rating : 4.8/5 (78 download)

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Book Synopsis IOS Games by Tutorials by : Ray Wenderlich

Download or read book IOS Games by Tutorials written by Ray Wenderlich and published by Razeware LLC. This book was released on 2015-04-24 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated for Swift 1.2. Learn how to make iOS games using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! iOS Games by Tutorials covers the following topics: Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using Sprite Kit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Accelerometer: Learn how to control your game through tilting your device. UIKit: Combine the power of UIKit with the Sprite Kit framework. Mac: Learn how to port your games to the Mac! Tile Maps: Make games that use tile maps. Scrolling: Make levels that scroll across the screen. And much more, including: Fonts and text, saving and loading games, and six bonus downloadable chapters! The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps. By the time you're finished reading this book, you will have made 5 complete mini-games from scratch, from zombie action to space shooter to top-down racer!

2D Apple Games by Tutorials Second Edition

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781942878414
Total Pages : 710 pages
Book Rating : 4.8/5 (784 download)

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Book Synopsis 2D Apple Games by Tutorials Second Edition by : Raywenderlich Com Team

Download or read book 2D Apple Games by Tutorials Second Edition written by Raywenderlich Com Team and published by Razeware LLC. This book was released on 2017-11-16 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: SpriteKit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you're finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a racing game! Topics Covered in 2D Apple Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using SpriteKit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use SpriteKit's built-in camera to control your view. Labels: Learn how to display text for lives, score and more in your game. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Online Gaming: Add multiplayer features to your game with Apple's Game Center. Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. tvOS: Learn how to port your game to the Apple TV and work with the remote. watchOS: Take advantage of the unique features of the Apple Watch. macOS: Learn how to bring 2D gaming to the desktop. And much more, including bonus chapters on augmented reality in ARKit and creating your own 2D game art!

3D Apple Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9781942878292
Total Pages : pages
Book Rating : 4.8/5 (782 download)

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Book Synopsis 3D Apple Games by Tutorials by : Raywenderlich Com Team

Download or read book 3D Apple Games by Tutorials written by Raywenderlich Com Team and published by . This book was released on 2016-12-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make 3D iOS Games! Learn how to make 3D games in Swift, using Apple's built-in 3D game framework: Scene Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D game! By the time you're finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road! Topics Covered in 3D iOS Games by Tutorials: Scene Kit: Get to know the basics with your first Scene Kit game project. Nodes: Use nodes with geometry and cameras to construct a 3D scene. Physics: Unleash the power of the built-in physics engine. Render Loop: Learn how you can leverage the Render Loop for updates. Particle Systems: Create massive explosions with the built-in 3D Particle Engine. Scene Editor: Create stunning 3D scenes with the built-in Scene Kit Editor. Cameras: Learn how to move the viewpoint around your game. Lights: Learn how to illuminatre your games with different types of lights. Primitives: Construct an entire game with just primitive shapes. Collision Detection: Learn how to detect when your game objects collide. Materials: Unleash reality, and learn about all the various types of textures. Reference Nodes: Leverage the power of reference nodes to built massive scenes. Transitions: Learn how to transition from one scene to another. Actions: Add animation with the built-in Action Editor. And much more, including: Shadows, Motion Control, Advanced Collision Detection Techniques and Audio.

Learning iOS Game Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0321699521
Total Pages : 586 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Learning iOS Game Programming by : Michael Daley

Download or read book Learning iOS Game Programming written by Michael Daley and published by Pearson Education. This book was released on 2010-09-03 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

iOS Game Programming with Xcode and Cocos2d

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Author :
Publisher : CRC Press
ISBN 13 : 1134669852
Total Pages : 671 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis iOS Game Programming with Xcode and Cocos2d by : Justin Dike

Download or read book iOS Game Programming with Xcode and Cocos2d written by Justin Dike and published by CRC Press. This book was released on 2013-11-20 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

Unity Games by Tutorials Second Edition

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Author :
Publisher :
ISBN 13 : 9781942878353
Total Pages : 634 pages
Book Rating : 4.8/5 (783 download)

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Book Synopsis Unity Games by Tutorials Second Edition by : Raywenderlich Com Team

Download or read book Unity Games by Tutorials Second Edition written by Raywenderlich Com Team and published by . This book was released on 2017-11-16 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game dat

IOS 5 by Tutorials

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Author :
Publisher : CreateSpace
ISBN 13 : 9781475245813
Total Pages : 0 pages
Book Rating : 4.2/5 (458 download)

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Book Synopsis IOS 5 by Tutorials by : Steve Baranski

Download or read book IOS 5 by Tutorials written by Steve Baranski and published by CreateSpace. This book was released on 2012-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is Volume 2 of a 2-Volume book. iOS 5 is one of the biggest upgrades to iOS so far, and has a ton of awesome features that you'll definitely want to start using in your apps. The only problem is, there's not a ton of documentation or sample code on the new APIs, so they're often quite hard to learn! This is where iOS 5 By Tutorials comes in! The goal of the book is to help you get up-to-speed with the new iOS 5 APIs in the quickest and easiest way - via tutorials! This book is for intermediate or advanced iOS developers, who already know the basics of iOS development but want to upgrade their skills to iOS 5. iOS 5 by Tutorials Volume 2 covers the following APIs: Twitter Integration: Learn how to use the new built-in Twitter integration support in iOS 5. Newsstand: Learn how to make a magazine-style app that is integrated with the new Newsstand app. UIPageViewController: Learn how to make your view controllers transition with page curls. Turn-Based Gaming: Learn how to make turn-based games easily with the new Game Center API. Core Image: Learn how to use the new Core Image framework to apply filters to your app's images. View Controller Containment: Learn how to contain view controllers inside others - the right way. Working with JSON in iOS 5: Learn how to use the new built-in JSON parsing and writing support. UIKit Particle Systems: Learn how to make neat particle effects in UIKit. Using the iOS Dictionary: Learn how to integrate the iOS 5 dictionary directly in your apps. New AddressBook APIs: Learn about the new social profile, vCards, and more. New Location APIs: Learn how forward and reverse geocoding just got a lot easier. New Game Center APIs: Learn about the new notification banner, player photos, and more. New Calendar APIs: Learn about the new calendar chooser and custom calendars. The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality. We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps. By the time you're finished reading this book, your skills will be completely up to date with iOS 5, and you'll be ready to use these new technologies right away in your apps!

Learning Cocos2D

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132180855
Total Pages : 633 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Learning Cocos2D by : Rod Strougo

Download or read book Learning Cocos2D written by Rod Strougo and published by Addison-Wesley Professional. This book was released on 2011-07-07 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

2D IOS & Tvos Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9781942878223
Total Pages : 696 pages
Book Rating : 4.8/5 (782 download)

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Book Synopsis 2D IOS & Tvos Games by Tutorials by : Raywenderlich Com Team

Download or read book 2D IOS & Tvos Games by Tutorials written by Raywenderlich Com Team and published by . This book was released on 2016-04-28 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make 2D iOS and tvOS Games! Updated for Xcode 7.3 and Swift 2.2. Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! [Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer] By the time you're finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D iOS & tvOS Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using Sprite Kit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, score and more in your game. tvOS: Learn how to port your game to the Apple TV and work with the remote. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. State Machines: Learn about GameplayKit's state machine support in iOS 9. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Entity-Component System: Use GameplayKit's new architecture for max reusability. Pathfinding: Make your characters move using GameplayKit's new pathfinding support. Tile Maps: Make games that use tile maps. And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!

Game Development for iOS with Unity3D

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Author :
Publisher : CRC Press
ISBN 13 : 1439892202
Total Pages : 280 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Game Development for iOS with Unity3D by : Jeff W. Murray

Download or read book Game Development for iOS with Unity3D written by Jeff W. Murray and published by CRC Press. This book was released on 2012-07-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Encompasses the Whole Range of iOS Game Development This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com. Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

Apple Augmented Reality by Tutorials (Second Edition)

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Author :
Publisher :
ISBN 13 : 9781950325580
Total Pages : pages
Book Rating : 4.3/5 (255 download)

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Book Synopsis Apple Augmented Reality by Tutorials (Second Edition) by : raywenderlich Tutorial Team

Download or read book Apple Augmented Reality by Tutorials (Second Edition) written by raywenderlich Tutorial Team and published by . This book was released on 2022-02-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Augmented Reality!Augmented reality is going to be the next big thing - there's absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Apple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKitWho This Book Is ForThis book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.Topics Covered in Apple AR by TutorialsAR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content.RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ARKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.After reading this book, you'll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.

Learning Unreal® Engine iOS Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784398861
Total Pages : 212 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning Unreal® Engine iOS Game Development by : Muhammad A.Moniem

Download or read book Learning Unreal® Engine iOS Game Development written by Muhammad A.Moniem and published by Packt Publishing Ltd. This book was released on 2015-02-27 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

Unity Ios Game Development Beginners Guide

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849690409
Total Pages : 0 pages
Book Rating : 4.6/5 (94 download)

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Book Synopsis Unity Ios Game Development Beginners Guide by : Gregory Pierce

Download or read book Unity Ios Game Development Beginners Guide written by Gregory Pierce and published by Packt Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls. This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity. This book is packed with clear instructions and careful explanations for creating a powerful social networking site using Drupal 7. With each chapter, you add new features and content until your social network is ready to be released to the Internet where it can grow. By the end of this book, you will have a powerful social network which you can either choose to model on the case-study, or create to your own unique design. This book is aimed at anyone looking to create their own social networking website, including: Businesses – building a social network around a product or service can improve your company profile and increase customer loyalty, while an internal social network gives you employees a place to keep resources, discuss ideas, raise concerns, and keep up to date on company policies. Hobbyists – create a community around your hobbies and interests; create a local or distributed user group. Organizations and charities – raise your profile, promote your events, services, and fundraisers, and get help from the community in organizing them. Families – for large families based across the country or across the globe, keep up to date with everyone, and let everyone know what you are up to. You don't need any experience of Drupal or PHP to use this book. If you are a Drupal user you will find this book a great way to rapidly tailor an existing installation into a socially orientated website.

3D IOS Games by Tutorials

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Author :
Publisher :
ISBN 13 : 9781942878162
Total Pages : 380 pages
Book Rating : 4.8/5 (781 download)

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Book Synopsis 3D IOS Games by Tutorials by : Chris Language

Download or read book 3D IOS Games by Tutorials written by Chris Language and published by . This book was released on 2016-02-26 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Learn how to make 3D games in Swift, using Apple's built-in 3D game framework: Scene Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own 3D game! By the time you’re finished reading this book, you will have made 4 complete mini-games, including games similar to Fruit Ninja, Breakout, Marble Madness, and Crossy Road!"--Back cover.