IOS 4 in Action

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Publisher :
ISBN 13 : 9781617290015
Total Pages : 0 pages
Book Rating : 4.2/5 (9 download)

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Book Synopsis IOS 4 in Action by : Jocelyn Harrington

Download or read book IOS 4 in Action written by Jocelyn Harrington and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "iOS 4 in Action," a completely updated edition of "iPhone and iPad in Action," goes beyond the basics of iPhone OS development, to provide readers with everything they need to create fully functional, store-ready apps.

iPhone iOS4 Development Essentials - Xcode 4 Edition

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Author :
Publisher : eBookFrenzy
ISBN 13 : 098322823X
Total Pages : 372 pages
Book Rating : 4.9/5 (832 download)

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Book Synopsis iPhone iOS4 Development Essentials - Xcode 4 Edition by : Neil Smyth

Download or read book iPhone iOS4 Development Essentials - Xcode 4 Edition written by Neil Smyth and published by eBookFrenzy. This book was released on 2014-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Beginning iPhone 4 Development

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Publisher : Apress
ISBN 13 : 1430230258
Total Pages : 665 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iPhone 4 Development by : David Mark

Download or read book Beginning iPhone 4 Development written by David Mark and published by Apress. This book was released on 2011-08-05 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.

iPhone iOS 4 Development Essentials

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Publisher : eBookFrenzy
ISBN 13 : 0983228221
Total Pages : 344 pages
Book Rating : 4.9/5 (832 download)

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Book Synopsis iPhone iOS 4 Development Essentials by : Neil Smyth

Download or read book iPhone iOS 4 Development Essentials written by Neil Smyth and published by eBookFrenzy. This book was released on 2011-02-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Beginning iOS 4 Application Development

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047094983X
Total Pages : 673 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Beginning iOS 4 Application Development by : Wei-Meng Lee

Download or read book Beginning iOS 4 Application Development written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2010-09-14 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal starting point for creating apps using iOS 4 Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple’s iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You’ll learn how to take advantage of the tools provided by XCode and you’ll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform. Offers a solid foundation for creating applications for Apple’s iOS 4 Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps Addresses the new PopoverView for iPad apps Shows how to develop background applications, which is one of the new features in iOS 4 Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.

Beginning iPhone Development with Swift 4

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Publisher : Apress
ISBN 13 : 1484230728
Total Pages : 564 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning iPhone Development with Swift 4 by : Molly K. Maskrey

Download or read book Beginning iPhone Development with Swift 4 written by Molly K. Maskrey and published by Apress. This book was released on 2017-10-24 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language. What You Will Learn Discover what data persistence is, and why it’s important Build cool, crisp user interfaces Display data in Table Views Work with all the most commonly used iOS Frameworks Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

iOS 7 in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638353239
Total Pages : 565 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis iOS 7 in Action by : Brendan Lim

Download or read book iOS 7 in Action written by Brendan Lim and published by Simon and Schuster. This book was released on 2014-03-20 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary iOS 7 in Action is a detailed, hands-on guide that teaches you how to create amazing native iOS apps. You'll dive into key topics by exploring thoroughly explained real-world code examples you can expand and reuse. Learn about Collection Views, Storyboarding, Twitter & Facebook Integration, Passbook, Airplay, and much more. If you're already creating iOS apps, you'll learn how to capitalize on the newest iOS features. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book To develop great apps you need a deep knowledge of iOS. You also need a finely tuned sense of what motivates 500 million loyal iPhone and iPad users. iOS 7 introduces many new visual changes, as well as better multitasking, dynamic motion effects, and much more. This book helps you use those features in apps that will delight your users. iOS 7 in Action is a hands-on guide that teaches you to create amazing native iOS apps. In it, you'll explore thoroughly explained examples that you can expand and reuse. If this is your first foray into mobile development, you'll get the skills you need to go from idea to app store. If you're already creating iOS apps, you'll pick up new techniques to hone your craft, and learn how to capitalize on new iOS 7 features. This book assumes you're familiar with a language like C, C++, or Java. Prior experience with Objective-C and iOS is helpful. What's Inside Native iOS 7 design and development Learn Core Data, AirPlay, Motion Effects, and more Create real-world apps using each core topic Use and create your own custom views Introduction and overview of Objective-C About the Authors Brendan Lim is a Y Combinator alum, the cofounder of Kicksend, and the author of MacRuby in Action. Martin Conte Mac Donell, aka fz, is a veteran of several startups and an avid open source contributor. Table of Contents PART 1 BASICS AND NECESSITIES Introduction to iOS development Views and view controller basics Using storyboards to organize and visualize your views Using and customizing table views Using collection views PART 2 BUILDING REAL-WORLD APPLICATIONS Retrieving remote data Photos and videos and the Assets Library Social integration with Twitter and Facebook Advanced view customization Location and mapping with Core Location and MapKit Persistence and object management with Core Data PART 3 APPLICATION EXTRAS Using AirPlay for streaming and external display Integrating push notifications Applying motion effects and dynamics

Learn Design for IOS Development

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Publisher : Apress
ISBN 13 : 1430263644
Total Pages : 152 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Design for IOS Development by : Sian Morson

Download or read book Learn Design for IOS Development written by Sian Morson and published by Apress. This book was released on 2013-12-22 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface. What you’ll learn How to build apps that work within the exciting new iOS 7 design paradigm How to design great looking apps that your users will find a pleasure to use The deeper design elements you can apply to your apps What is and how to use Apple's Human Interface Guidelines (HIG) How to go beyond Apple's HIG guidelines to create innovative apps Design pattern basics and how you can use them How to use wireframes to create your app How to use Adobe Photoshop to create the visual assets for your apps How to create your app's icon and additional graphics for the App Store Extra considerations for iPad app design considerations Common design best practices and mistakes Who this book is for This book is for iOS developers who know that they can code well, but want to know how they can build apps to also have brilliant designs. This book is also a guide for all iOS app developers who want their apps to look contemporary within the new iOS 7 interface guidelines. Table of Contents1. You’ve Got an Idea for an iPhone App, Now What? 2. iOS: What You Need to Know 3. iOS 7 and Flat Design 4. Getting to Know the User Interface of the iPhone and iPad Design Considerations 5. Mobile Design Patterns 6. Using Wireframes to Design Your App 7. Designing Your Visual Assets with Adobe Photoshop 8. Creating Your App Icon and Additional Graphics for the App Store 9. Finalizing Your Assets for App Development 10. Design Best Practices and Mistakes to Avoid

Beginning Xamarin Development for the Mac

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Publisher : Apress
ISBN 13 : 1484231325
Total Pages : 225 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Xamarin Development for the Mac by : Dawid Borycki

Download or read book Beginning Xamarin Development for the Mac written by Dawid Borycki and published by Apress. This book was released on 2017-12-19 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop apps for the iPhone, iPad, and Apple wearables using Visual Studio for the Mac. Learn how to set up your development environment and emulators, and how to create adaptive user interfaces for various platforms. Expert Dawid Borycki guides you through the fundamentals of programming for Apple platforms (Model View Controller, Test Driven Development), navigation patterns, gesture handling, accessing user's location, and reading and consuming data from web services. After reading this book, you will be able to build native apps that look and feel like other apps built into iOS, watchOS, and tvOS, and have the skills that are in high demand in today’s market. If you are already programming C# apps for web or desktop, you will learn how to extend your skill set to Apple mobile, wearable, and smart TV platforms. What You'll Learn Build and implement native apps for Apple platforms Create adaptive, universal views and handle navigation between them Access user's location and handle touch input Consume data from web services Minimize app development time with C# Who This Book Is For Developers who are interested in mobile and device development, as well as experienced non-Apple developers who want to switch or extend their skill set to programming for Apple platforms

iOS 10 Programming for Beginners

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786466856
Total Pages : 679 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis iOS 10 Programming for Beginners by : Craig Clayton

Download or read book iOS 10 Programming for Beginners written by Craig Clayton and published by Packt Publishing Ltd. This book was released on 2016-12-27 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begin your iOS mobile application development journey with this accessible, practical guide About This Book Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad Explore and use a wide range of Apple development tools to become a confident iOS developer From prototype to App Store—find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn Get to grips with Swift 3 and Xcode, the building blocks of Apple development Get to know the fundamentals of Swift, including variables, constants, and control flow Discover the distinctive design principles that define the iOS user experience See how to prototype your app with Swift's Playgrounds feature Build a responsive UI that looks great on a range of devices Find out how to use CoreLocation to add location services to your app Add push notifications to your app Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.

Taking Your iPhone 4S to the Max

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Publisher : Apress
ISBN 13 : 9781430235811
Total Pages : 524 pages
Book Rating : 4.2/5 (358 download)

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Book Synopsis Taking Your iPhone 4S to the Max by : Erica Sadun

Download or read book Taking Your iPhone 4S to the Max written by Erica Sadun and published by Apress. This book was released on 2011-12-22 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the power of your new iPhone 4S or other iOS 5-driven iPhone and take it to the limit using powerful tips and techniques from the Apple experts at TUAW, Erica Sadun, Steve Sande, and Michael Grothaus. Fast and fun to read, Taking Your iPhone 4S to the Max shows you how to get the most out of your iPhone using Apple’s new iOS 5. Whether you're using the new iPhone 4S or earlier iPhone that runs the new iOS 5, you’ll find all the best undocumented tricks, as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPhone basics, you’ll quickly discover the iPhone’s hidden potential, like how to connect to a TV, use Voice Control using Siri, have video chats with FaceTime, and call friends overseas with low-cost VoIP. From the unified e-mail inbox and surfing the Web with Mobile Safari, exploring the world of social networking, using the multitasking capabilities of iOS 5, taking and editing photos, shopping for apps, media, and books, or just managing phone calls—you’ll find it all in this book. You’ll even learn tips on where to get the best iPhone accessories. Get ready to take your iPhone 4S and earlier running the new iOS 5 to the max!

Swift Development for the Apple Watch

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491925280
Total Pages : 88 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Swift Development for the Apple Watch by : Jon Manning

Download or read book Swift Development for the Apple Watch written by Jon Manning and published by "O'Reilly Media, Inc.". This book was released on 2016-05-30 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS—and familiar with Swift—this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework. You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel

Sams Teach Yourself Xcode 4 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0672335875
Total Pages : 638 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Xcode 4 in 24 Hours by : John Ray

Download or read book Sams Teach Yourself Xcode 4 in 24 Hours written by John Ray and published by Sams Publishing. This book was released on 2012 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to using Xcode 4.3+ development environment for OS X and iOS devices, with step-by-step instructions for the most common development tasks, and end of chapter quizzes.

Programming iOS 13

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Publisher : O'Reilly Media
ISBN 13 : 1492074586
Total Pages : 1204 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Programming iOS 13 by : Matt Neuburg

Download or read book Programming iOS 13 written by Matt Neuburg and published by O'Reilly Media. This book was released on 2019-12-05 with total page 1204 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respondto touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text,popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore files, networking, and threads Stay up-to-date on iOS 13 innovations, such as: Symbol images Light and dark mode Sheet presentation Diffable data sources and compositional layout Context menus and previews Window scene delegates and multiple windows on iPad Want to brush up on the basics? Pick up iOS 13 Programming Fundamentals with Swiftto learn about Swift, Xcode, and Cocoa. Together with Programming iOS 13, you’ll gaina solid, rigorous, and practical understanding of iOS 13 development.

Beginning iOS 5 Games Development

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Author :
Publisher : Apress
ISBN 13 : 1430237112
Total Pages : 341 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS 5 Games Development by : Lucas Jordan

Download or read book Beginning iOS 5 Games Development written by Lucas Jordan and published by Apress. This book was released on 2012-01-02 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

Programming iOS 4

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449309380
Total Pages : 832 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming iOS 4 by : Matt Neuburg

Download or read book Programming iOS 4 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2011-05-16 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With Programming iOS 4, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 4 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Know how views are managed, drawn, composited, and animated Delve into Cocoa frameworks for sound, video, sensors, maps, and more Touch on advanced topics such as threading and networking Obtain a thorough grounding for exploring advanced iOS features on your own

Game Development for iOS with Unity3D

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Author :
Publisher : CRC Press
ISBN 13 : 1040055362
Total Pages : 282 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Game Development for iOS with Unity3D by : Jeff W. Murray

Download or read book Game Development for iOS with Unity3D written by Jeff W. Murray and published by CRC Press. This book was released on 2012-07-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.