Processing, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 026202828X
Total Pages : 663 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Processing, second edition by : Casey Reas

Download or read book Processing, second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Learning Processing

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Publisher : Newnes
ISBN 13 : 0123947928
Total Pages : 566 pages
Book Rating : 4.1/5 (239 download)

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Book Synopsis Learning Processing by : Daniel Shiffman

Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Getting Started with Processing.py

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Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1457186799
Total Pages : 204 pages
Book Rating : 4.4/5 (571 download)

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Book Synopsis Getting Started with Processing.py by : Allison Parrish

Download or read book Getting Started with Processing.py written by Allison Parrish and published by Maker Media, Inc.. This book was released on 2016-05-11 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Introduction to Programming Using Processing, Third Edition

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Author :
Publisher : Lulu.com
ISBN 13 : 1365219291
Total Pages : 488 pages
Book Rating : 4.3/5 (652 download)

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Book Synopsis Introduction to Programming Using Processing, Third Edition by : Mark Meysenburg

Download or read book Introduction to Programming Using Processing, Third Edition written by Mark Meysenburg and published by Lulu.com. This book was released on 2016-06-26 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in an informal, conversational, and humorous style, the second edition of Introduction to Programming Using Processing makes learning programming a fun experience. It is almost certainly the only programming textbook in the world with references to Jurassic Park, NCIS, Chuck Norris, and Gamera! The freely-available Processing language is ideal for a first course in programming. The simple-to-access graphics and multimedia capabilities of the language let students develop eye-catching, animated programs, instead of traditional programs that print text to the console. User interaction features let students connect with their programs in a manner that they're used to. Processing runs on all the major computing platforms, and can create ""clickable"" applications, in addition to Web-ready applets. Plus, the language's Java heritage carries over into later programming courses with little fuss. Resources related to the text are available at http: //programminginprocessing.com

Processing

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Author :
Publisher : CRC Press
ISBN 13 : 1351645226
Total Pages : 659 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Processing by : Jeffrey L. Nyhoff

Download or read book Processing written by Jeffrey L. Nyhoff and published by CRC Press. This book was released on 2017-05-19 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates how Processing is an excellent language for beginners to learn the fundamentals of computer programming. Originally designed to make it simpler for digital artists to learn to program, Processing is a wonderful first language for anyone to learn. Given its origins, Processing enables a multimodal approach to programming instruction, well suited to students with interests in computer science or in the arts and humanities. The book uses Processing’s capabilities for graphics and interactivity in order to create examples that are simple, illustrative, interesting, and fun. It is designed to appeal to a broad range of readers, including those who want to learn to program to create digital art, as well as those who seek to learn to program to process numerical information or data. It can be used by students and instructors in a first course on programming, as well as by anyone eager to teach them self to program. Following a traditional sequence of topics for introducing programming, the book introduces key computer science concepts, without overwhelming readers with extensive detail. The conversational style and pace of the book are based upon the authors’ extensive experience with teaching programming to a wide variety of beginners in a classroom. No prior programming experience is expected.

Processing

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Author :
Publisher : Apress
ISBN 13 : 1430244658
Total Pages : 459 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Processing by : Ira Greenberg

Download or read book Processing written by Ira Greenberg and published by Apress. This book was released on 2013-05-13 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.

Introduction to Computation and Programming Using Python, revised and expanded edition

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Author :
Publisher : MIT Press
ISBN 13 : 0262316668
Total Pages : 315 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Introduction to Computation and Programming Using Python, revised and expanded edition by : John V. Guttag

Download or read book Introduction to Computation and Programming Using Python, revised and expanded edition written by John V. Guttag and published by MIT Press. This book was released on 2013-08-09 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introductory text that teaches students the art of computational problem solving, covering topics that range from simple algorithms to information visualization. This book introduces students with little or no prior programming experience to the art of computational problem solving using Python and various Python libraries, including PyLab. It provides students with skills that will enable them to make productive use of computational techniques, including some of the tools and techniques of “data science” for using computation to model and interpret data. The book is based on an MIT course (which became the most popular course offered through MIT's OpenCourseWare) and was developed for use not only in a conventional classroom but in a massive open online course (or MOOC) offered by the pioneering MIT-Harvard collaboration edX. Students are introduced to Python and the basics of programming in the context of such computational concepts and techniques as exhaustive enumeration, bisection search, and efficient approximation algorithms. The book does not require knowledge of mathematics beyond high school algebra, but does assume that readers are comfortable with rigorous thinking and not intimidated by mathematical concepts. Although it covers such traditional topics as computational complexity and simple algorithms, the book focuses on a wide range of topics not found in most introductory texts, including information visualization, simulations to model randomness, computational techniques to understand data, and statistical techniques that inform (and misinform) as well as two related but relatively advanced topics: optimization problems and dynamic programming. Introduction to Computation and Programming Using Python can serve as a stepping-stone to more advanced computer science courses, or as a basic grounding in computational problem solving for students in other disciplines.

Digital Image Processing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9781846283796
Total Pages : 596 pages
Book Rating : 4.2/5 (837 download)

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Book Synopsis Digital Image Processing by : Wilhelm Burger

Download or read book Digital Image Processing written by Wilhelm Burger and published by Springer Science & Business Media. This book was released on 2012-01-19 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as an introduction for undergraduate students, this textbook covers the most important methods in digital image processing. Formal and mathematical aspects are discussed at a fundamental level and various practical examples and exercises supplement the text. The book uses the image processing environment ImageJ, freely distributed by the National Institute of Health. A comprehensive website supports the book, and contains full source code for all examples in the book, a question and answer forum, slides for instructors, etc. Digital Image Processing in Java is the definitive textbook for computer science students studying image processing and digital processing.

Programming Media Art Using Processing

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Author :
Publisher : CRC Press
ISBN 13 : 1000330923
Total Pages : 220 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Programming Media Art Using Processing by : Margaret Noble

Download or read book Programming Media Art Using Processing written by Margaret Noble and published by CRC Press. This book was released on 2020-12-17 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.

The Nature of Code

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Author :
Publisher : No Starch Press
ISBN 13 : 1718503709
Total Pages : 642 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Nature of Code by : Daniel Shiffman

Download or read book The Nature of Code written by Daniel Shiffman and published by No Starch Press. This book was released on 2024-09-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.

Introduction to Game Development

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1942270658
Total Pages : 350 pages
Book Rating : 4.9/5 (422 download)

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Book Synopsis Introduction to Game Development by : James R. Parker, PhD

Download or read book Introduction to Game Development written by James R. Parker, PhD and published by Mercury Learning and Information. This book was released on 2015-05-15 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

Python Programming

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Publisher : Franklin, Beedle & Associates, Inc.
ISBN 13 : 1887902996
Total Pages : 533 pages
Book Rating : 4.8/5 (879 download)

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Book Synopsis Python Programming by : John M. Zelle

Download or read book Python Programming written by John M. Zelle and published by Franklin, Beedle & Associates, Inc.. This book was released on 2004 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

How to Design Programs, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 0262344122
Total Pages : 793 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis How to Design Programs, second edition by : Matthias Felleisen

Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Processing

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Author :
Publisher : Apress
ISBN 13 : 1430203102
Total Pages : 738 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Processing by : Ira Greenberg

Download or read book Processing written by Ira Greenberg and published by Apress. This book was released on 2007-12-31 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Processing book on the market Processing is a nascent technology rapidly increasing in popularity Links with the creators of Processing will help sell the book

Python for Kids, 2nd Edition

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Publisher : No Starch Press
ISBN 13 : 1718503032
Total Pages : 365 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Python for Kids, 2nd Edition by : Jason R. Briggs

Download or read book Python for Kids, 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Programming Interactivity

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379192
Total Pages : 736 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Python Programming in Context

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449691978
Total Pages : 523 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Python Programming in Context by : Bradley N. Miller

Download or read book Python Programming in Context written by Bradley N. Miller and published by Jones & Bartlett Publishers. This book was released on 2014 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The user-friendly, object-oriented programming language Python is quickly becoming the most popular introductory programming language for both students and instructors ... Building on essential concepts of computer science and offering a plentitude of real-world examples, Python programming in context, Second edition offers a thorough overview of multiple applied areas, including image processing, cryptography, astronomy, the Internet, and bioinformatics. The text's emphasis on problem solving, extrapolation, and development of independent exploration and solution building provides students with a unique and innovative approach to learning programming." --