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Introduction Of Oculus Quest2 For The First Vr Users
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Book Synopsis Introduction of Oculus Quest2 for the first VR users by : Martin J.
Download or read book Introduction of Oculus Quest2 for the first VR users written by Martin J. and published by Heesuck Jung. This book was released on 2020-12-28 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: When I first encountered VR (Virtual Reality) devices as a device called Quest 2 from a company called Oculus, I wondered "is there a way to make it easier for anyone to use this device?" I thought about it, and through this book, I shared what I had experienced. At first, how to use, what accessories are needed, what game to start with, and additional information were included. Therefore, I integrated what I learned from trial and error and summarized what the user are needed throughtout this book.
Book Synopsis Pygmalion's Spectacles by : Stanley G. Weinbaum
Download or read book Pygmalion's Spectacles written by Stanley G. Weinbaum and published by The Floating Press. This book was released on 2012-06-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sci-fi luminary Stanley G. Weinbaum first broke through with the hugely influential story "A Martian Odyssey," one of the first to depict an alien being in a somewhat sympathetic light. Written in 1935, the short tale "Pygmalion's Spectacles" is no less innovative: it centers around the implications of a technology that's surprisingly close to what we now call virtual reality.
Book Synopsis The Laws of Simplicity by : John Maeda
Download or read book The Laws of Simplicity written by John Maeda and published by MIT Press. This book was released on 2006-07-07 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."
Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn
Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.
Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf
Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.
Book Synopsis Art and Culture in the Multiverse of Metaverses by : James Hutson
Download or read book Art and Culture in the Multiverse of Metaverses written by James Hutson and published by Springer Nature. This book was released on with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings of the Canadian Society of Civil Engineering Annual Conference 2022 by : Rishi Gupta
Download or read book Proceedings of the Canadian Society of Civil Engineering Annual Conference 2022 written by Rishi Gupta and published by Springer Nature. This book was released on 2023-09-27 with total page 1311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises the proceedings of the Annual Conference of the Canadian Society of Civil Engineering 2022. The contents of this volume focus on specialty conferences in construction, environmental, hydrotechnical, materials, structures, transportation engineering, etc. This volume will prove a valuable resource for those in academia and industry.
Book Synopsis Green Transition Impacts on the Economy, Society, and Environment by : Y?ld?r?m, Seda
Download or read book Green Transition Impacts on the Economy, Society, and Environment written by Y?ld?r?m, Seda and published by IGI Global. This book was released on 2024-08-14 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: The challenge of achieving sustainability is complex and multifaceted, with varying approaches and policies across different countries and industries. This lack of universal standards poses a significant obstacle to the global transition towards a sustainable future. The COVID-19 pandemic has further exacerbated these disparities, highlighting the urgent need for cohesive and practical sustainability strategies. What sets Green Transition Impacts on the Economy, Society, and Environment apart is its comprehensive and unique solution to this pressing issue, offering a unified framework for sustainability that can be applied across diverse contexts. By gathering insights and approaches from researchers worldwide, this book provides a holistic view of sustainability, addressing critical issues such as climate change, energy security, and social responsibility. It offers practical solutions and case studies demonstrating effective strategies for achieving sustainability goals. Through this approach, the book aims to equip policymakers, practitioners, and researchers with the knowledge and tools needed to navigate the complexities of sustainability in the 21st century.
Book Synopsis The Business of Metaverse by : David Palmer
Download or read book The Business of Metaverse written by David Palmer and published by Kogan Page Publishers. This book was released on 2024-06-03 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The metaverse is so much more than just a technology and immersive experience. Join digital visionary and global platform innovation expert David Palmer on this exciting journey exploring the metaverse and its myriad commercial, impact and career opportunities for business. The Business of Metaverse outlines the building blocks for success in the metaverse and how organizations can effectively position themselves to transition and benefit from it. It presents a unique framework showing how different components of the metaverse and the physical worlds can come together, providing a basis for strategic positioning for different sectors and industries and equipping readers with valuable insights into how they can anticipate and navigate key opportunities and challenges. Delving into this new world with embedded immersive capabilities, it explores what metaverse business entities could look like, the new business models in waiting and how businesses can gain competitive advantage through the power of interoperability. Taking a panoramic approach to opportunity, it examines the wide-ranging transformative impacts that the metaverse can bring to the business landscape, from equality and inclusive impact, new work and career paths and digital identities to new digital and data currencies in the metaverse economy.
Book Synopsis Introduction to Information Systems by : R. Kelly Rainer
Download or read book Introduction to Information Systems written by R. Kelly Rainer and published by John Wiley & Sons. This book was released on 2022 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Information Systems, 9th Edition delivers an essential resource for undergraduate business majors seeking ways to harness information technology systems to succeed in their current or future jobs. The book assists readers in developing a foundational understanding of information systems and technology and apply it to common business problems. This International Adaptation covers applications of the latest technologies with the addition of new cases from Europe, Middle East, Africa, Australia, and Asia-Pacific countries. It focuses on global business environment for students to understand the norms of using technology while operating on online platforms for exploring new avenues in different geographical locations. The book includes real business scenarios of how latest technologies such as Big Data, Cloud Computing, Blockchain, and IoT are perceived and adopted across countries. New cases highlight key technology issues faced by organizations such as designing and implementing IT security policies, dealing with ethical dilemma of securing customer data, moving IT infrastructure to cloud, and identifying how AI can be used to improve the efficiency of business operations.
Book Synopsis Universal Access in Human-Computer Interaction. User and Context Diversity by : Margherita Antona
Download or read book Universal Access in Human-Computer Interaction. User and Context Diversity written by Margherita Antona and published by Springer Nature. This book was released on 2022-06-16 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the refereed proceedings of the 16th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, in June-July 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. UAHCI 2022 includes a total of 73 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.
Book Synopsis Design, User Experience, and Usability by : Aaron Marcus
Download or read book Design, User Experience, and Usability written by Aaron Marcus and published by Springer Nature. This book was released on with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Development Essentials: An Introduction (4th Edition) by : Jeannie Novak
Download or read book Game Development Essentials: An Introduction (4th Edition) written by Jeannie Novak and published by NOVY PUBLISHING. This book was released on 2022-02-22 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.
Book Synopsis Human Factors and Wearable Technologies by : Tareq Ahram and Christianne Falcão
Download or read book Human Factors and Wearable Technologies written by Tareq Ahram and Christianne Falcão and published by AHFE International. This book was released on 2023-07-19 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA
Book Synopsis The 360° Gaze by : Christian Stiegler
Download or read book The 360° Gaze written by Christian Stiegler and published by MIT Press. This book was released on 2021-05-25 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies.
Book Synopsis The Making of Second Life by : Wagner James Au
Download or read book The Making of Second Life written by Wagner James Au and published by Harper Collins. This book was released on 2009-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
Book Synopsis Interaction between Automated Vehicles and other Road Users by : Philipp Wintersberger
Download or read book Interaction between Automated Vehicles and other Road Users written by Philipp Wintersberger and published by Frontiers Media SA. This book was released on 2024-09-10 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: An increasing number of automated vehicles will pervade our traffic systems in the future. The absence of a human driver requires these vehicles to communicate to, and interact with other traffic participants, such as vulnerable road users (pedestrians, cyclists, and emerging mobility forms like eBikes or scooters), but potentially also drivers of manual vehicles. In this regard, various studies and concepts demonstrating so-called “external Human-Machine Interfaces” (eHMIs) have been presented in the past couple of years. Many of these works have investigated comparably simple scenarios, such as a single pedestrian aiming to cross the street when an automated vehicle is approaching. Although we still welcome such contributions, research in this area will have to take more complex situations into account. This drives the need for research addressing other situations involving groups of vulnerable road users and traffic participants, different scenarios including roundabouts or urban shared spaces, but also exploring the potential of communication and interaction beyond such classical situations to improve cooperation in traffic.