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International Conference On Advances In Computer Entertainment Technology Ace 2006
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Book Synopsis Advances in Computer Entertainment Technology by : Adrian David Cheok
Download or read book Advances in Computer Entertainment Technology written by Adrian David Cheok and published by Springer. This book was released on 2018-03-02 with total page 911 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Book Synopsis Advances in Computer Entertainment by : Dennis Reidsma
Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Book Synopsis Advances in Computer Entertainment by : Anton Nijholt
Download or read book Advances in Computer Entertainment written by Anton Nijholt and published by Springer. This book was released on 2012-10-12 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Book Synopsis Transactions on Edutainment I by : Abdennour El Rhalibi
Download or read book Transactions on Edutainment I written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2008-06-12 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games. It serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies in the field.
Book Synopsis Entertainment Computing – ICEC 2017 by : Nagisa Munekata
Download or read book Entertainment Computing – ICEC 2017 written by Nagisa Munekata and published by Springer. This book was released on 2017-08-23 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
Book Synopsis Entertainment Computing - ICEC 2007 by : Lizhuang Ma
Download or read book Entertainment Computing - ICEC 2007 written by Lizhuang Ma and published by Springer. This book was released on 2007-08-26 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
Download or read book AI Love You written by Yuefang Zhou and published by Springer. This book was released on 2019-07-17 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using an interdisciplinary approach, this book explores the emerging topics and rapid technological developments of robotics and artificial intelligence through the lens of the evolving role of sex robots, and how they should best be designed to serve human needs. An international panel of authors provides the most up-to-date, evidence-based empirical research on the potential sexual applications of artificial intelligence. Early chapters discuss the objections to sexual activity with robots while also providing a counterargument to each objection. Subsequent chapters present the implications of robot sex as well as the security and data privacy issues associated with sexual interactions with artificial intelligence. The book concludes with a chapter highlighting the importance of a scientific, multidisciplinary approach to the study of human - robot sexuality. Topics featured in this book include: The Sexual Interaction Illusion Model. The personal companion system, Harmony, designed by RealbotixTM. An exposition of the challenges of personal data control and protection when dealing with artificial intelligence. The current and future technological possibilities of projecting three-dimensional holograms. Expert discussion notes from an international workshop on the topic. AI Love You will be of interest to academic researchers in psychology, robotics, ethics, medical science, sociology, gender studies as well as clinicians, policy makers, and the business sector.
Book Synopsis Statistical Signal Processing for Neuroscience and Neurotechnology by : Karim G. Oweiss
Download or read book Statistical Signal Processing for Neuroscience and Neurotechnology written by Karim G. Oweiss and published by Academic Press. This book was released on 2010-09-22 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a uniquely comprehensive reference that summarizes the state of the art of signal processing theory and techniques for solving emerging problems in neuroscience, and which clearly presents new theory, algorithms, software and hardware tools that are specifically tailored to the nature of the neurobiological environment. It gives a broad overview of the basic principles, theories and methods in statistical signal processing for basic and applied neuroscience problems.Written by experts in the field, the book is an ideal reference for researchers working in the field of neural engineering, neural interface, computational neuroscience, neuroinformatics, neuropsychology and neural physiology. By giving a broad overview of the basic principles, theories and methods, it is also an ideal introduction to statistical signal processing in neuroscience. - A comprehensive overview of the specific problems in neuroscience that require application of existing and development of new theory, techniques, and technology by the signal processing community - Contains state-of-the-art signal processing, information theory, and machine learning algorithms and techniques for neuroscience research - Presents quantitative and information-driven science that has been, or can be, applied to basic and translational neuroscience problems
Download or read book Smart Graphics written by Lutz Dickmann and published by Springer Science & Business Media. This book was released on 2011-07-06 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Symposium on Smart Graphics, SG 2011, held in Bremen, Germany, in July 2011. The 10 revised full papers presented together with 12 short papers and 4 systems demonstrations were carefully reviewed and selected from numerous submissions covering a wide range of topics including view and camera control; three-dimensional modeling; visual information encoding; video projection; information visualization; interaction techniques; visual communication; and graphics and audio.
Book Synopsis Fun and Games by : Panos Markopoulos
Download or read book Fun and Games written by Panos Markopoulos and published by Springer. This book was released on 2008-10-08 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
Book Synopsis Creating Personal, Social, and Urban Awareness through Pervasive Computing by : Guo, Bin
Download or read book Creating Personal, Social, and Urban Awareness through Pervasive Computing written by Guo, Bin and published by IGI Global. This book was released on 2013-10-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent emergence and prevalence of social network applications, sensor equipped mobile devices, and the availability of large amounts of geo-referenced data have enabled the analysis of new context dimensions that involve individual, social, and urban context. Creating Personal, Social, and Urban Awareness through Pervasive Computing provides an overview of the theories, techniques, and practical applications related to the three dimensions of context awareness. Through the exploration of emerging research trends of pervasive computing, this book is beneficial to professors, students, researchers, and developers interested this latest development in the field of context-awareness and pervasive computing.
Download or read book Pervasive Games written by Markus Montola and published by CRC Press. This book was released on 2009-06-12 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :1522554858 Total Pages :1602 pages Book Rating :4.5/5 (225 download)
Book Synopsis Wearable Technologies: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Download or read book Wearable Technologies: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-04-06 with total page 1602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technologies: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the development and implementation of wearables within various environments, emphasizing the valuable resources offered by these advances. Highlighting a range of pertinent topics, such as assistive technologies, data storage, and health and fitness applications, this multi-volume book is ideally designed for researchers, academics, professionals, students, and practitioners interested in the emerging applications of wearable technologies.
Download or read book Live Visuals written by Steve Gibson and published by Taylor & Francis. This book was released on 2022-07-29 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume surveys the key histories, theories and practice of artists, musicians, filmmakers, designers, architects and technologists that have worked and continue to work with visual material in real time. Covering a wide historical period from Pythagoras’s mathematics of music and colour in ancient Greece, to Castel’s ocular harpsichord in the 18th century, to the visual music of the mid-20th century, to the liquid light shows of the 1960s and finally to the virtual reality and projection mapping of the present moment, Live Visuals is both an overarching history of real-time visuals and audio-visual art and a crucial source for understanding the various theories about audio-visual synchronization. With the inclusion of an overview of various forms of contemporary practice in Live Visuals culture – from VJing to immersive environments, architecture to design – Live Visuals also presents the key ideas of practitioners who work with the visual in a live context. This book will appeal to a wide range of scholars, students, artists, designers and enthusiasts. It will particularly interest VJs, DJs, electronic musicians, filmmakers, interaction designers and technologists.
Book Synopsis Emerging Technologies of Augmented Reality: Interfaces and Design by : Haller, Michael
Download or read book Emerging Technologies of Augmented Reality: Interfaces and Design written by Haller, Michael and published by IGI Global. This book was released on 2006-11-30 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
Book Synopsis New Trends in Interaction, Virtual Reality and Modeling by : Victor M.R. Penichet
Download or read book New Trends in Interaction, Virtual Reality and Modeling written by Victor M.R. Penichet and published by Springer Science & Business Media. This book was released on 2013-10-10 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
Book Synopsis Sensory Arts and Design by : Ian Heywood
Download or read book Sensory Arts and Design written by Ian Heywood and published by Routledge. This book was released on 2020-05-27 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide variety of examples from contemporary art and design which share a sensory dimension in their development or user experience. Divided into three parts, the book examines the design applications of new technology with sensing capacities; the role of the senses in creating new imaginative environments; and the significance of the senses within different cultural practices. The thirteen chapters cover a highly diverse range of issues – from the urban environment, architecture and soundscapes to gustatory art, multisensory perception in painting, music and drawing, and the relationship between vision and smell. Initiated by Insight, a research group at Lancaster Institute for the Contemporary Arts –widely recognised as a center of research excellence – the project brings together a team of experts from Britain, Europe and North America. This timely book is destined to make a significant contribution to the scholarly development of this emerging field. An important read for students and scholars in sensory studies, design, art, and visual culture.