Smarter Than Their Machines

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627055525
Total Pages : 381 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Smarter Than Their Machines by : John Cullinane

Download or read book Smarter Than Their Machines written by John Cullinane and published by Morgan & Claypool Publishers. This book was released on 2014-11-01 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smarter Than Their Machines: Oral Histories of the Pioneers of Interactive Computing is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry selected by John that led to interactive computing, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub, as well as his own. John has woven them together via introductions that is, in essence, a personal walk down the computer industry road. John had the unique advantage of having been part of, or witness to, much of the history contained in these oral histories beginning as a co-op student at Arthur D. Little, Inc., in the 1950’s. Eventually, he would become a pioneer in his own right by creating the computer industry's first successful software products company (Cullinane Corporation). However, an added benefit of reading these oral histories is that they contain important messages for our leaders of today, at all levels, including that government, industry, and academia can accomplish great things when working together in an effective way. This is how the computer industry was created, which then led to the Internet, both totally unanticipated just 75 years ago.

IPython Interactive Computing and Visualization Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178328482X
Total Pages : 899 pages
Book Rating : 4.7/5 (832 download)

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Book Synopsis IPython Interactive Computing and Visualization Cookbook by : Cyrille Rossant

Download or read book IPython Interactive Computing and Visualization Cookbook written by Cyrille Rossant and published by Packt Publishing Ltd. This book was released on 2014-09-25 with total page 899 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended to anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, hobbyists... Basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods.

Intelligent Computing for Interactive System Design

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Publisher : ACM Books
ISBN 13 : 9781450390262
Total Pages : 472 pages
Book Rating : 4.3/5 (92 download)

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Book Synopsis Intelligent Computing for Interactive System Design by : Parisa Eslambolchilar

Download or read book Intelligent Computing for Interactive System Design written by Parisa Eslambolchilar and published by ACM Books. This book was released on 2021-02-25 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.

Tangible Interactive Systems

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Author :
Publisher : Springer
ISBN 13 : 3319302701
Total Pages : 218 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Tangible Interactive Systems by : Guy André Boy

Download or read book Tangible Interactive Systems written by Guy André Boy and published by Springer. This book was released on 2016-04-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.

Computers in the Human Interaction Loop

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Publisher : Springer Science & Business Media
ISBN 13 : 1848820542
Total Pages : 379 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Computers in the Human Interaction Loop by : Alexander Waibel

Download or read book Computers in the Human Interaction Loop written by Alexander Waibel and published by Springer Science & Business Media. This book was released on 2009-04-05 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.

Music and Human-Computer Interaction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447129903
Total Pages : 296 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Music and Human-Computer Interaction by : Simon Holland

Download or read book Music and Human-Computer Interaction written by Simon Holland and published by Springer Science & Business Media. This book was released on 2013-03-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.

Advances in Cryptology — CRYPTO ’91

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Publisher : Springer
ISBN 13 : 3540467661
Total Pages : 494 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Advances in Cryptology — CRYPTO ’91 by : Joan Feigenbaum

Download or read book Advances in Cryptology — CRYPTO ’91 written by Joan Feigenbaum and published by Springer. This book was released on 2003-06-30 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crypto '91 was the eleventh in a series of workshops on cryptology sponsoredby the International Association for Cryptologic Research and was held in Santa Barbara, California, in August 1991. This volume contains a full paper or an extended abstract for each of the 39 talks presented at the workshop. All theoretical and practical aspects of cryptology are represented, including: protocol design and analysis, combinatorics and authentication, secret sharing and information theory, cryptanalysis, complexity theory, cryptographic schemas based on number theory, pseudorandomness, applications and implementations, viruses, public-key cryptosystems, and digital signatures.

Brain-Computer Interfaces

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Publisher : Springer Science & Business Media
ISBN 13 : 1849962723
Total Pages : 286 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Brain-Computer Interfaces by : Desney S. Tan

Download or read book Brain-Computer Interfaces written by Desney S. Tan and published by Springer Science & Business Media. This book was released on 2010-06-10 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

Tabletops - Horizontal Interactive Displays

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1849961131
Total Pages : 464 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Tabletops - Horizontal Interactive Displays by : Christian Müller-Tomfelde

Download or read book Tabletops - Horizontal Interactive Displays written by Christian Müller-Tomfelde and published by Springer Science & Business Media. This book was released on 2010-06-16 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).

Interactive Computing in BASIC

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Author :
Publisher : Newnes
ISBN 13 : 1483104214
Total Pages : 170 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis Interactive Computing in BASIC by : Peter C. Sanderson

Download or read book Interactive Computing in BASIC written by Peter C. Sanderson and published by Newnes. This book was released on 2014-05-20 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Computing in BASIC: An Introduction to Interactive Computing and a Practical Course in the BASIC Language provides a general introduction to the principles of interactive computing and a comprehensive practical guide to the programming language Beginners All-purpose Symbolic Instruction Code (BASIC). The book starts by providing an introduction to computers and discussing the aspects of terminal usage, programming languages, and the stages in writing and testing a program. The text then discusses BASIC with regard to methods in writing simple arithmetical programs, control statements in the BASIC language, loops and subscripted variables, the RND function and subroutines, and further printing facilities and character manipulation. The matrix instructions and the different versions of BASIC are also considered. The book concludes by describing the transition from BASIC to FORTRAN. Computer programmers, scientists, engineers, statisticians, and other research workers who wish to acquire knowledge of computer programming will find this book invaluable.

Health Promotion and Interactive Technology

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Author :
Publisher : Routledge
ISBN 13 : 1136686223
Total Pages : 281 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Health Promotion and Interactive Technology by : Richard L. Street

Download or read book Health Promotion and Interactive Technology written by Richard L. Street and published by Routledge. This book was released on 2013-11-05 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's purpose is to offer various perspectives relating to the development, effectiveness, and implementation of interactive computing technology for health promotion--programs and interventions aimed at improving various health-related outcomes such as involvement in care, quality of life, adherence, disease management, healthy lifestyle, and more. Its coverage includes: *conceptual foundations for examining how characteristics of media, messages, and users relate to one another and how interactive media can effectively and appropriately promote health outcomes; *examinations of the development, utilization, and evaluation of specific computer applications for health promotion featuring discussions of the theoretical rationale for the program, the targeted audience, research on the program's effectiveness, and implications for future program development; and *analyses of critical issues such as potential benefits and limitations of technology on the delivery of care, institutional obstacles to the adoption of computing technology, and prospects for integrating information technology into the health system.

Writing Interactive Compilers and Interpreters

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Writing Interactive Compilers and Interpreters by : Peter John Brown

Download or read book Writing Interactive Compilers and Interpreters written by Peter John Brown and published by John Wiley & Sons. This book was released on 1979 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learner-Centered Design of Computing Education

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Publisher : Springer Nature
ISBN 13 : 3031022165
Total Pages : 147 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Learner-Centered Design of Computing Education by : MARK GUZDIAL

Download or read book Learner-Centered Design of Computing Education written by MARK GUZDIAL and published by Springer Nature. This book was released on 2022-05-31 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.

Curating the Digital

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Publisher : Springer
ISBN 13 : 3319287222
Total Pages : 207 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Curating the Digital by : David England

Download or read book Curating the Digital written by David England and published by Springer. This book was released on 2016-06-01 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience’s reactions to interactive digital work. Curating the Digital is an outcome of a multi-disciplinary workshop that took place at SICHI2014 in Toronto. The participants from the workshop reflected on the theme of Curating the Digital via a series of presentations and rapid prototyping exercises to develop a catalogue for the future digital art gallery. The results produce a variety of insights both around the theory and philosophy of curating digital works, and also around the practical and technical possibilities and challenges. We present these complimentary chapters so that other researchers and practitioners in related fields will find motivation and imagination for their own work.

Interactive Experience in the Digital Age

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3319045105
Total Pages : 275 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Interactive Experience in the Digital Age by : Linda Candy

Download or read book Interactive Experience in the Digital Age written by Linda Candy and published by Springer Science & Business Media. This book was released on 2014-03-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

HT THINK LIKE A COMPUTER SCIEN

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Author :
Publisher : Samurai Media Limited
ISBN 13 : 9789888406784
Total Pages : 306 pages
Book Rating : 4.4/5 (67 download)

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Book Synopsis HT THINK LIKE A COMPUTER SCIEN by : Jeffrey Elkner

Download or read book HT THINK LIKE A COMPUTER SCIEN written by Jeffrey Elkner and published by Samurai Media Limited. This book was released on 2016-10-04 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

Usability Engineering

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558607129
Total Pages : 456 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Usability Engineering by : Mary Beth Rosson

Download or read book Usability Engineering written by Mary Beth Rosson and published by Morgan Kaufmann. This book was released on 2002 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Usability engineering is about designing products that are easy to use. This text provides an introduction to human computer interaction principles, and how to apply them in ways that make software and hardware more effective and easier to use.