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Interactive 3d Model Display In Java 3d
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Book Synopsis Interactive 3D Model Display in Java 3D by : Keqiu Chen
Download or read book Interactive 3D Model Display in Java 3D written by Keqiu Chen and published by . This book was released on 2000 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This thesis explores the use of Java 3D application programming interface (API) to create an interactive 3D application or applet that allows display and manipulation of complex three dimensional objects. J3dViewer, a program written using the Java 3D API, is used to illustrate the general process of creating a Java 3D application/applet. The illustrations include how to create a VirtualUniverse, a Locale, a view branch graph and a content branch graph. The illustrations also show the detail about adding texture, interaction, and animation to visual 3D objects"--Document.
Book Synopsis Interactive Web-Based Virtual Reality with Java 3D by : Ko, Chi Chung
Download or read book Interactive Web-Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Book Synopsis Ready-to-Run Java 3D by : Kirk Brown
Download or read book Ready-to-Run Java 3D written by Kirk Brown and published by John Wiley & Sons. This book was released on 1999-04-16 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.
Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen
Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Book Synopsis Interactive 3D Graphics in Windows® by : Roy Hall
Download or read book Interactive 3D Graphics in Windows® written by Roy Hall and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.
Book Synopsis 3D User Interfaces with Java 3D by : Jon Barrilleaux
Download or read book 3D User Interfaces with Java 3D written by Jon Barrilleaux and published by . This book was released on 2001 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D User Interfaces with Java 3D is a practical guide for providing next-generation applications with 3D user interfaces for manipulation of in-scene objects. Emphasis is on standalone and web-based business applications, such as for online sales and mass customization, but much of what this book offers has broad applicability to 3D user interfaces in other pursuits such as scientific visualization and gaming.
Book Synopsis Virtual Manufacturing by : Wasim Ahmed Khan
Download or read book Virtual Manufacturing written by Wasim Ahmed Khan and published by Springer Science & Business Media. This book was released on 2011-02-16 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems. The authors address the relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering, before embarking on a description of the methodology for building augmented reality for manufacturing processes and manufacturing systems. Virtual Manufacturing is centered on the description of the development of augmented reality models for a range of processes based on CNC, PLC, SCADA, mechatronics and on embedded systems. Further discussions address the use of augmented reality for developing augmented reality models to control contemporary manufacturing systems and to acquire micro- and macro-level decision parameters for managers to boost profitability of their manufacturing systems. Guiding readers through the building of their own virtual factory software, Virtual Manufacturing comes with access to online files and software that will enable readers to create a virtual factory, operate it and experiment with it. This is a valuable source of information with a useful toolkit for anyone interested in virtual manufacturing, including advanced undergraduate students, postgraduate students and researchers.
Book Synopsis 3d Online Multimedia And Games: Processing, Visualization And Transmission by : Anup Basu
Download or read book 3d Online Multimedia And Games: Processing, Visualization And Transmission written by Anup Basu and published by World Scientific. This book was released on 2008-12-12 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
Book Synopsis Knowledge-Based Intelligent Information and Engineering Systems by : Rajiv Khosla
Download or read book Knowledge-Based Intelligent Information and Engineering Systems written by Rajiv Khosla and published by Springer. This book was released on 2005-08-25 with total page 1396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dear delegates,friendsand membersofthe growingKES professionalcommunity,w- come to the proceedings of the 9th International Conference on Knowledge-Based and IntelligentInformationandEngineeringSystemshostedbyLa TrobeUniversityin M- bourne Australia. The KES conference series has been established for almost a decade, and it cont- ues each year to attract participants from all geographical areas of the world, including Europe, the Americas, Australasia and the Paci?c Rim. The KES conferences cover a wide range of intelligent systems topics. The broad focus of the conference series is the theory and applications of intelligent systems. From a pure research ?eld, intel- gent systems have advanced to the point where their abilities have been incorporated into many business and engineering application areas. KES 2005 provided a valuable mechanism for delegates to obtain an extensive view of the latest research into a range of intelligent-systems algorithms, tools and techniques. The conference also gave de- gates the chance to come into contact with those applying intelligent systems in diverse commercial areas. The combination of theory and practice represented a unique opp- tunity to gain an appreciation of the full spectrum of leading-edge intelligent-systems activity. The papers for KES 2005 were either submitted to invited sessions, chaired and organized by respected experts in their ?elds, or to a general session, managed by an extensive International Program Committee, or to the Intelligent Information Hiding and Multimedia Signal Processing (IIHMSP) Workshop, managed by an International Workshop Technical Committee.
Book Synopsis The Java 3D API Specification by : Henry A. Sowizral
Download or read book The Java 3D API Specification written by Henry A. Sowizral and published by Addison-Wesley Professional. This book was released on 2000 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE DESCRIPTION
Book Synopsis Proceedings of the 2012 International Conference on Information Technology and Software Engineering by : Wei Lu
Download or read book Proceedings of the 2012 International Conference on Information Technology and Software Engineering written by Wei Lu and published by Springer Science & Business Media. This book was released on 2012-11-06 with total page 957 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 2012 International Conference on Information Technology and Software Engineering presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc. The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering. Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.
Book Synopsis 3D Synthetic Environment Reconstruction by : Mahdi Abdelguerfi
Download or read book 3D Synthetic Environment Reconstruction written by Mahdi Abdelguerfi and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games. 3D Synthetic Environment Reconstruction contains seven invited chapters from leading experts in the field, bringing together a coherent body of recent knowledge relating 3D geospatial data collection, design issues, and techniques used in synthetic environments design, implementation and interoperability. In particular, this book describes new techniques for the generation of Synthetic Environments with increased resolution and rich attribution, both essential for accurate modeling and simulation. This book also deals with interoperability of models and simulations, which is necessary for facilitating the reuse of modeling and simulation components. 3D Synthetic Environment Reconstruction is an excellent reference for researchers and practitioners in the field.
Book Synopsis Advances in Computer Graphics and Computer Vision by : José Braz
Download or read book Advances in Computer Graphics and Computer Vision written by José Braz and published by Springer. This book was released on 2007-11-14 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.
Book Synopsis Big Data Applications and Services 2017 by : Wookey Lee
Download or read book Big Data Applications and Services 2017 written by Wookey Lee and published by Springer. This book was released on 2018-08-16 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings volume contains selected papers from the Fourth International Conference on Big Data Applications and Services (BigDAS 2017), held in Tashkent, Uzbekistan on August 15-18, 2017. Big data has become a core technology providing innovative solutions in many fields including social media, healthcare and manufacturing. The Fourth International Conference on Big Data Applications and Services (BigDAS 2017) presented innovative results, encouraged academic and industrial interaction, and promoted collaborative research in the field of big data worldwide. The conference was organized by the Korea Big Data Services Society and National University of Uzbekistan.
Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale
Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.
Book Synopsis eWork and eBusiness in Architecture, Engineering and Construction by : Z. Turk
Download or read book eWork and eBusiness in Architecture, Engineering and Construction written by Z. Turk and published by CRC Press. This book was released on 2002-01-01 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive review of research related to construction informatics, with a particular focus on the related 5th framework EU projects on product and process technology and the implementation of the new economy technologies and business models in the construction industry.
Book Synopsis Java Media APIs by : Alejandro Terrazas
Download or read book Java Media APIs written by Alejandro Terrazas and published by Sams Publishing. This book was released on 2002 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.