Inside Collectible Card Games

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Publisher :
ISBN 13 : 9780761300250
Total Pages : 148 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Inside Collectible Card Games by : Thomas S. Owens

Download or read book Inside Collectible Card Games written by Thomas S. Owens and published by . This book was released on 1996 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the growing world of trading card games, profiling some game designers, offering advice on playing the games and customizing card collections, and listing the latest games on the market.

The Official Price Guide to Collectible Card Games

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Publisher :
ISBN 13 : 9780676601459
Total Pages : 0 pages
Book Rating : 4.6/5 (14 download)

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Book Synopsis The Official Price Guide to Collectible Card Games by : Timothy Brown

Download or read book The Official Price Guide to Collectible Card Games written by Timothy Brown and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE FIRST COMPLETE GUIDE TO COLLECTIBLE CARD GAMES! MORE THAN 40,000 PRICES LISTED! A '90s phenomenon, card game collecting continues to surge in popularity. Tens of thousands of cards showcasing an unprecedented assortment of art have been produced from major companies like Wizards of the Coast, U.S. Games Systems, Heartbreaker Hobbies, Columbia Games, and Thunder Castle Games--and fans can't get enough. Yet there has never been a complete resource to help them determine the value of their cards. Until now. With this one-of-a-kind book, collectors no longer need to speculate. The facts and figures are all here in this accessible and authoritative guide. -- COMPREHENSIVE. From starter and tournament decks, booster pack collations, and ultra-rare promotional cards to movie, TV, book, and game spin-off cards such as Monty Python and the Holy Grail, The Crow, Xena: Warrior Princess, Highlander, Star Quest, Hercules, Portal, Wyvern, Mortal Kombat, Imajica, and many more, you'll find every card that's worth having in this up-to-the-minute guide. -- EASY-TO-FOLLOW FORMAT. This exclusive sourcebook is conveniently divided by game and expansion set for each publisher. Prices are given based on condition and actual market value measured at stores and auctions. -- WRITTEN BY EXPERTS. A game industry veteran of twenty years, Timothy Brown is an award-winning designer of the Spellfire collectible card game, 2300 AD science fiction game, and AD&D's Dark Sun Universe. He has worked as a designer at Game Designers' Workshop, as the editor of CHALLENGE magazine and as the director of product development at TSR. Tony Lee has been a game reviewer for magazines since 1986. He hasworked for Imperium Games and was responsible for editing and developing Mark Miller's Traveller game line. -- FULLY ILLUSTRATED. The Official Price Guide to Collectible Card Games is lavishly illustrated with amazing art from the most popular collectible card games.

Scrye Collectible Card Game Checklist & Price Guide

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Author :
Publisher : Krause Publications
ISBN 13 : 9780873496230
Total Pages : 0 pages
Book Rating : 4.4/5 (962 download)

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Book Synopsis Scrye Collectible Card Game Checklist & Price Guide by : John Jackson Miller

Download or read book Scrye Collectible Card Game Checklist & Price Guide written by John Jackson Miller and published by Krause Publications. This book was released on 2003-04-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, this book catalogs every collectible card game ever released. More than 400 releases for over 100 games, plus complete set descriptions, more than 600 photos and colorful text written by gaming experts describing each game.

Trading Card Games For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0470044071
Total Pages : 370 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Trading Card Games For Dummies by : John Kaufeld

Download or read book Trading Card Games For Dummies written by John Kaufeld and published by John Wiley & Sons. This book was released on 2006-02-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Inside Collectible Card Games

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Author :
Publisher :
ISBN 13 : 9781562945817
Total Pages : 148 pages
Book Rating : 4.9/5 (458 download)

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Book Synopsis Inside Collectible Card Games by : Thomas S. Owens

Download or read book Inside Collectible Card Games written by Thomas S. Owens and published by . This book was released on 1996 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the growing world of trading card games, profiling some game designers, offering advice on playing the games and customizing card collections, and listing the latest games on the market.

Encyclopedia of Play in Today's Society

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Author :
Publisher : SAGE
ISBN 13 : 1412966701
Total Pages : 1033 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Encyclopedia of Play in Today's Society by : Rodney P. Carlisle

Download or read book Encyclopedia of Play in Today's Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Human Centric Technology and Service in Smart Space

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Publisher : Springer Science & Business Media
ISBN 13 : 9400750862
Total Pages : 328 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Human Centric Technology and Service in Smart Space by : James J. (Jong Hyuk) Park

Download or read book Human Centric Technology and Service in Smart Space written by James J. (Jong Hyuk) Park and published by Springer Science & Business Media. This book was released on 2012-07-26 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theme of HumanCom is focused on the various aspects of human-centric computing for advances in computer science and its applications and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in human-centric computing. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

Advances in Blended Learning

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Publisher : Springer
ISBN 13 : 3540899626
Total Pages : 185 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Advances in Blended Learning by : Elvis Wai Chung Leung

Download or read book Advances in Blended Learning written by Elvis Wai Chung Leung and published by Springer. This book was released on 2008-11-23 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Second Workshop of Blended Learning (WBL 2008), as part of the 7th Inter- tional Conference on Web-Based Learning (ICWL 2008), was held in Zhejiang N- mal University, Jinhua, Zhejiang, China during August 20–22, 2008. WBL 2008 provided an international forum for the dissemination of original results in the design, implementation, and evaluation of blended learning systems and related areas. In particular, the aim of WBL 2008 was to bring together researchers from academia as well as commercial developers from industry to explore ideas, exchange and share experiences, and further build the blended learning research network. The inspirations and new ideas were expected to emerge from intensive discussions during formal sessions and social activities. The main focus of WBL 2008 was on the most critical areas of blended learning, namely, ‘e-Learning Platforms and Tools,’ ‘Design, Model and Framework of e- Learning Systems,’ ‘Practice and Experience Sharing,’ and ‘Pedagogical Issues.’ In total, the workshop selected 17 papers from authors of different countries for presen- tion and publication, a task which was not easy due to the high quality of the subm- ted papers. Using stringent selection criteria, submissions were rigorously reviewed based on their originality, significance, relevance, and clarity of presentation by an international Program Committee from Germany, Spain, UK, Italy, Ireland, Romania, Hong Kong, Japan, Taiwan, and Macao.

Role-Playing Game and Collectible Card Game Artists

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Author :
Publisher : McFarland
ISBN 13 : 9780786446100
Total Pages : 0 pages
Book Rating : 4.4/5 (461 download)

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Book Synopsis Role-Playing Game and Collectible Card Game Artists by : Jane Frank

Download or read book Role-Playing Game and Collectible Card Game Artists written by Jane Frank and published by McFarland. This book was released on 2012-06-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This biographical dictionary is the first of its kind to document artists' contributions to one of the most popular and far-reaching of contemporary teenage social pastimes of the last quarter of the 20th century; that of role-playing games and collectible card games. The book presents full information on 150 artists, both painters and cartographers, whose influence and illustrative contributions to the field of table-top, pen-and-paper games helped define the "look" of game art and helped establish game art as a unique and recognizable genre. In addition to providing inclusive biographical data on each artist, the entries also include a bibliographic listing of each artist's published work in the genre.

Boy Culture [2 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313350817
Total Pages : 563 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Boy Culture [2 volumes] by : Shirley R. Steinberg

Download or read book Boy Culture [2 volumes] written by Shirley R. Steinberg and published by Bloomsbury Publishing USA. This book was released on 2010-06-17 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this two-volume set, a series of expert contributors look at what it means to be a boy growing up in North America, with entries covering everything from toys and games, friends and family, and psychological and social development. Boy Culture: An Encyclopedia spans the breadth of the country and the full scope of a pivotal growing-up time to show what "a boy's life" is really like today. With hundreds of entries across two volumes, it offers a series of vivid snapshots of boys of all kinds and ages at home, school, and at play; interacting with family or knocking around with friends, or pursuing interests alone as they begin their journey to adulthood. Boy Culture shows an uncanny understanding of just how exciting, confusing, and difficult the years between childhood and young adulthood can be. The toys, games, clothes, music, sports, and feelings—they are all a part of this remarkable resource. But most important is the book's focus on the things that shape boyhood identities—the rituals of masculinity among friends, the enduring conflict between fitting in and standing out, the effects of pop culture images, and the influence of role models from parents and teachers to athletes and entertainers to fictional characters.

Gaming as Culture

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Publisher : McFarland
ISBN 13 : 0786454067
Total Pages : 233 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Gaming as Culture by : J. Patrick Williams

Download or read book Gaming as Culture written by J. Patrick Williams and published by McFarland. This book was released on 2014-01-10 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.

Dictionary of Toys and Games in American Popular Culture

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Publisher : Routledge
ISBN 13 : 1135418535
Total Pages : 181 pages
Book Rating : 4.1/5 (354 download)

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Book Synopsis Dictionary of Toys and Games in American Popular Culture by : Frank Hoffmann

Download or read book Dictionary of Toys and Games in American Popular Culture written by Frank Hoffmann and published by Routledge. This book was released on 2013-10-08 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

Game Preview

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Board Games in 100 Moves

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Publisher : Penguin
ISBN 13 : 1465498710
Total Pages : 178 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Board Games in 100 Moves by : Ian Livingstone

Download or read book Board Games in 100 Moves written by Ian Livingstone and published by Penguin. This book was released on 2019-09-17 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.

Game Design Theory

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Publisher : CRC Press
ISBN 13 : 1466554215
Total Pages : 187 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Game Design Theory by : Keith Burgun

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Gaming in Online Casinos

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 177 pages
Book Rating : 4./5 ( download)

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Book Synopsis Gaming in Online Casinos by : Nicolae Sfetcu

Download or read book Gaming in Online Casinos written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-10 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet casino guide - best gambling on net and casino bonus. Online casinos, also known as virtual casinos, are the online version of land-based ("brick and mortar") casinos. They allow you to play casino games through the Internet. Some online casinos provide various games, while others only provide only one type of game. Online poker is also very popular and there are many dedicated companies that provide this activity.

Ambient Intelligence - Software and Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 3642287832
Total Pages : 253 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Ambient Intelligence - Software and Applications by : Paulo Novais

Download or read book Ambient Intelligence - Software and Applications written by Paulo Novais and published by Springer Science & Business Media. This book was released on 2012-03-08 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ambient Intelligence (AmI) is a recent paradigm emerging from Artificial Intelligence (AI), where computers are used as proactive tools assisting people with their day-to-day activities, making everyone’s life more comfortable. Another main concern of AmI originates from the human computer interaction domain and focuses on offering ways to interact with systems in a more natural way by means user friendly interfaces. This field is evolving quickly as can be witnessed by the emerging natural language and gesture based types of interaction. The inclusion of computational power and communication technologies in everyday objects is growing and their embedding into our environments should be as invisible as possible. In order for AmI to be successful, human interaction with computing power and embedded systems in the surroundings should be smooth and happen without people actually noticing it. The only awareness people should have arises from AmI: more safety, comfort and wellbeing, emerging in a natural and inherent way. ISAmI is the International Symposium on Ambient Intelligence, aiming to bring together researchers from various disciplines that constitute the scientific field of Ambient Intelligence to present and discuss the latest results, new ideas, projects and lessons learned.