Immersive Gameplay

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Author :
Publisher : McFarland
ISBN 13 : 0786492376
Total Pages : 231 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Immersive Gameplay by : Evan Torner

Download or read book Immersive Gameplay written by Evan Torner and published by McFarland. This book was released on 2014-01-10 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

Game-Based Assessment Revisited

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Author :
Publisher : Springer Nature
ISBN 13 : 3030155692
Total Pages : 361 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Game-Based Assessment Revisited by : Dirk Ifenthaler

Download or read book Game-Based Assessment Revisited written by Dirk Ifenthaler and published by Springer Nature. This book was released on 2019-11-05 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

Understanding the Metaverse and its Technological Marvels

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Author :
Publisher : Cambridge Scholars Publishing
ISBN 13 : 1527565785
Total Pages : 643 pages
Book Rating : 4.5/5 (275 download)

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Book Synopsis Understanding the Metaverse and its Technological Marvels by : Palanichamy Naveen

Download or read book Understanding the Metaverse and its Technological Marvels written by Palanichamy Naveen and published by Cambridge Scholars Publishing. This book was released on 2023-12-11 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the burgeoning realm of the Metaverse, where virtual reality (VR), augmented reality (AR), blockchain, and artificial intelligence (AI) converge. Its primary purpose is to provide readers with a comprehensive understanding of the Metaverse's potential, challenges, and ethical considerations. The Metaverse is a rapidly evolving digital landscape, and this book is needed to serve as a guide through its complexities. It employs a multidisciplinary approach, drawing insights from technology, ethics, sociology, and economics. Methodologically, it combines in-depth research, case studies, and expert perspectives to provide a holistic view of the subject. Key findings include the transformative power of the Metaverse in diverse fields, such as education, healthcare, and commerce, but also the need for responsible development to address privacy, security, and inclusivity concerns. In short, the book provides practical insights for industry professionals seeking to navigate this new digital frontier, ensuring the Metaverse benefits society while minimizing its risks.

Digital Games eBook

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Author :
Publisher : GURMEETWEB TECHNICAL LABS
ISBN 13 : 9359750077
Total Pages : 1394 pages
Book Rating : 4.3/5 (597 download)

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Book Synopsis Digital Games eBook by : GURMEET SINGH DANG

Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Story and Simulations for Serious Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136142770
Total Pages : 266 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Story and Simulations for Serious Games by : Nick Iuppa

Download or read book Story and Simulations for Serious Games written by Nick Iuppa and published by Taylor & Francis. This book was released on 2012-07-26 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1000440656
Total Pages : 256 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by : Andrei Nae

Download or read book Immersion, Narrative, and Gender Crisis in Survival Horror Video Games written by Andrei Nae and published by Routledge. This book was released on 2021-09-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Frontier Computing on Industrial Applications Volume 4

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Author :
Publisher : Springer Nature
ISBN 13 : 9819993423
Total Pages : 348 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Frontier Computing on Industrial Applications Volume 4 by : Jason C. Hung

Download or read book Frontier Computing on Industrial Applications Volume 4 written by Jason C. Hung and published by Springer Nature. This book was released on 2024-02-21 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 13th International Conference on Frontier Computing, held in Tokyo, on July 10–13, 2023, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, Web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, Web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.

Research, Innovation, and Industry Impacts of the Metaverse

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 361 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Research, Innovation, and Industry Impacts of the Metaverse by : Kumar, Jeetesh

Download or read book Research, Innovation, and Industry Impacts of the Metaverse written by Kumar, Jeetesh and published by IGI Global. This book was released on 2024-06-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a world where the digital and physical worlds intertwine seamlessly - this is the metaverse. This complex digital environment has the potential to revolutionize our lives in a multitude of ways. Yet the lack of standardized frameworks and guidelines creates a fragmented ecosystem with varying levels of security, privacy, and usability that can hinder the integration of the metaverse into our daily lives in cohesive, safe, and beneficial ways. Research, Innovation, and Industry Impacts of the Metaverse offers a comprehensive solution to the challenges posed by the metaverse. It serves as a roadmap for researchers, academics, and practitioners by providing a structured framework for exploring the metaverse. It covers foundational technologies, academic research, real-world applications, and challenges, offering insights into defining the metaverse, its technologies, and future potential. The book equips readers with the knowledge and tools needed to navigate the complexities of the metaverse and contribute to its responsible development. Showcasing the latest research contributions, this book initiates academic discourse and innovation. It fosters interdisciplinary collaboration, ensuring a holistic understanding of the metaverse's impact on society, education, commerce, and more, while empowering readers to harness the metaverse's full potential.

Encyclopedia of Video Games [2 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313379378
Total Pages : 788 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Computation of Artificial Intelligence and Machine Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3031714814
Total Pages : 419 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Computation of Artificial Intelligence and Machine Learning by : Amit Kumar Bairwa

Download or read book Computation of Artificial Intelligence and Machine Learning written by Amit Kumar Bairwa and published by Springer Nature. This book was released on with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to The Last of Us Part II

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Author :
Publisher : Gilad James Mystery School
ISBN 13 : 7986530774
Total Pages : 45 pages
Book Rating : 4.9/5 (865 download)

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Book Synopsis Introduction to The Last of Us Part II by : Gilad James, PhD

Download or read book Introduction to The Last of Us Part II written by Gilad James, PhD and published by Gilad James Mystery School. This book was released on with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Last of Us Part II is the highly anticipated sequel to the critically acclaimed 2013 video game, The Last of Us. Developed by Naughty Dog and published by Sony Interactive Entertainment, The Last of Us Part II continues the story of Joel and Ellie after the events of the first game. Set five years later, players control Ellie as she navigates through a post-apocalyptic world that has been overrun by infected creatures. The game promises to deliver a deeper, more emotional story with further exploration of the game's themes of survival, love, and loss. The game received a great deal of hype leading up to its release, and upon its launch in June 2020, it was met with both critical acclaim and controversy. Many players praised the game for its stunning graphics, compelling story, and emotional resonance, while others criticized it for its divisive storyline choices. Despite its mixed reception, The Last of Us Part II has undoubtedly cemented itself as one of the most important and talked-about video games of the year, pushing the medium forward with its ambitious storytelling and technical achievements.

Augmented Horizons: Exploring the Future of Reality

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Author :
Publisher : Charles Nehme
ISBN 13 :
Total Pages : 63 pages
Book Rating : 4./5 ( download)

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Book Synopsis Augmented Horizons: Exploring the Future of Reality by : Charles Nehme

Download or read book Augmented Horizons: Exploring the Future of Reality written by Charles Nehme and published by Charles Nehme. This book was released on with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of Augmented Reality (AR) books! In recent years, technology has advanced by leaps and bounds, transforming the way we interact with information and entertainment. Augmented Reality, a technology that superimposes computer-generated elements onto our real-world environment, has made its way into the realm of books, creating a captivating and immersive reading experience. AR books combine traditional printed text with digital enhancements, blurring the lines between the physical and virtual worlds. By utilizing a smartphone or tablet equipped with a compatible AR app, readers can unlock an extraordinary multimedia journey within the pages of their favorite books. Imagine flipping through the pages of a novel and suddenly witnessing characters come to life, vividly animated right before your eyes. With AR, static illustrations can transform into dynamic 3D models, interactive animations, or videos, enhancing the storytelling experience like never before. Readers can delve deeper into the narrative, exploring additional layers of information, engaging in interactive games, or even participating in virtual simulations related to the book's content. AR books offer a broad range of possibilities across various genres, including children's literature, educational texts, historical accounts, and even immersive storytelling experiences. Children can embark on magical adventures with their favorite storybook characters, interacting with them and solving puzzles along the way. Students can dive into educational books that bring complex concepts to life through visually engaging demonstrations and interactive activities. History enthusiasts can experience historical events from a new perspective, virtually stepping into the shoes of iconic figures or exploring ancient ruins. The combination of traditional reading and AR technology opens up exciting avenues for authors, publishers, and readers alike. It allows for an innovative and engaging approach to storytelling, captivating readers of all ages and fostering a deeper understanding and appreciation for the written word.

Metaverse Technologies in Healthcare

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Author :
Publisher : Elsevier
ISBN 13 : 0443135665
Total Pages : 316 pages
Book Rating : 4.4/5 (431 download)

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Book Synopsis Metaverse Technologies in Healthcare by : Rajesh Kumar Dhanaraj

Download or read book Metaverse Technologies in Healthcare written by Rajesh Kumar Dhanaraj and published by Elsevier. This book was released on 2024-07-11 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metaverse Technologies in Healthcare focuses on data analysis, utilizing the possibilities of data to increase the effectiveness of healthcare organizations. As healthcare services aim to maintain the physical, mental, social and emotional well-being of human lives while the Metaverse is a blend of technological trends- Artificial Intelligence (AI), Augmented Reality (AR) and Virtual Reality (VR), collectively, they can deliver treatments and medicines, lower costs, and substantially enhance patient outcomes. The book redefines the digital health experience and describes the advantages of the Metaverse-based NFT technology in the healthcare sector, facilitating NFT avatars to interact with targeted audiences, and more. - Shows the potential of digital experiences on the healthcare sector - Focuses on the leading channels fueling the digital health space, such as Telemedicine, Digital Twins, Block chain, Internet of Things, and Robotics, providing new directions in this sector - Provides guidance to healthcare companies on how to augment their Digital Roadmaps with personalized care

GTA Simulation Theory: Transcending Reality with Rockstar Games

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Author :
Publisher : SkyCuration Publication
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4./5 ( download)

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Book Synopsis GTA Simulation Theory: Transcending Reality with Rockstar Games by : Daniel D. Lee

Download or read book GTA Simulation Theory: Transcending Reality with Rockstar Games written by Daniel D. Lee and published by SkyCuration Publication. This book was released on 2024-08-06 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: GTA Simulation Theory: Transcending Reality with Rockstar Games by Daniel D. Lee offers a deep dive into the groundbreaking world of Grand Theft Auto, exploring how Rockstar Games has redefined the boundaries between virtual and real life. This comprehensive analysis traverses the origins of the iconic series, the evolution of open-world gaming, and the profound cultural impact of GTA. Daniel D. Lee, through meticulous research and expert insight, uncovers the design philosophies and narrative techniques that have made GTA a revolutionary force in the gaming industry. From the early controversies and triumphs of the first release to the complex storytelling and immersive environments of the latest titles, this book provides a rich exploration of GTA's multifaceted universe. Readers will gain an understanding of the technology behind the game, including AI advancements, VR potential, and the detailed realism of GTA's virtual cities. The book also delves into the ethical considerations of game design, the psychology of gaming, and the economic impact of one of the most successful franchises in history. With a detailed examination of the series' influence on popular culture, music, and cinema, GTA Simulation Theory is a must-read for gamers, industry professionals, and anyone interested in the intersection of technology, storytelling, and cultural phenomena. Published by SkyCuration, this book is an essential addition to the library of every GTA enthusiast and gaming scholar.

Predicting Real World Behaviors from Virtual World Data

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Author :
Publisher : Springer
ISBN 13 : 3319071424
Total Pages : 127 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Predicting Real World Behaviors from Virtual World Data by : Muhammad Aurangzeb Ahmad

Download or read book Predicting Real World Behaviors from Virtual World Data written by Muhammad Aurangzeb Ahmad and published by Springer. This book was released on 2014-07-24 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing body of literature that focuses on the similarities and differences between how people behave in the offline world vs. how they behave in these virtual environments. Data mining has aided in discovering interesting insights with respect to how people behave in these virtual environments. The book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc.

Intelligent Systems Design and Applications

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Author :
Publisher : Springer Nature
ISBN 13 : 3031648471
Total Pages : 523 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Intelligent Systems Design and Applications by : Ajith Abraham

Download or read book Intelligent Systems Design and Applications written by Ajith Abraham and published by Springer Nature. This book was released on with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Metaverse Security Paradigms

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Author :
Publisher : IGI Global
ISBN 13 :
Total Pages : 456 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Metaverse Security Paradigms by : Gupta, Brij

Download or read book Metaverse Security Paradigms written by Gupta, Brij and published by IGI Global. This book was released on 2024-08-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the metaverse rapidly evolves into a virtual realm where digital interactions mirror and sometimes surpass physical reality, ensuring robust security paradigms becomes critical. The complex and interconnected nature of the metaverse begs better exploration into user privacy, cyber threat prevention, and virtual asset integrity. Establishing reliable security frameworks in the metaverse involves identity management, data protection, decentralized governance models, and the mitigation of virtual and augmented reality vulnerabilities. By developing and implementing robust security paradigms, those who use the metaverse can foster trust, promote innovation, and facilitate the safe and sustainable growth of the metaverse ecosystem. Metaverse Security Paradigms addresses the multifaceted security challenges within the metaverse and virtual worlds, while exploring privacy techniques and ethical implications. It delves into the technological, legal, and ethical dimensions of security in virtual environments. This book covers topics such as privacy systems, risk management, and artificial intelligence, and is a useful resource for IT professionals, business owners, computer engineers, security workers, researchers, scientists, and academicians.