Image-Based Modeling

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 144196679X
Total Pages : 251 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Image-Based Modeling by : Long Quan

Download or read book Image-Based Modeling written by Long Quan and published by Springer Science & Business Media. This book was released on 2010-07-10 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling.” —Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.

Image-Based Rendering

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Publisher : Springer Science & Business Media
ISBN 13 : 0387326685
Total Pages : 425 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Image-Based Rendering by : Heung-Yeung Shum

Download or read book Image-Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Computer Vision

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Author :
Publisher : Springer
ISBN 13 : 9780387307718
Total Pages : 0 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis Computer Vision by :

Download or read book Computer Vision written by and published by Springer. This book was released on 2014-04-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive reference provides easy access to relevant information on all aspects of Computer Vision. An A-Z format of over 240 entries offers a diverse range of topics for those seeking entry into any aspect within the broad field of Computer Vision. Over 200 Authors from both industry and academia contributed to this volume. Each entry includes synonyms, a definition and discussion of the topic, and a robust bibliography. Extensive cross-references to other entries support efficient, user-friendly searches for immediate access to relevant information. Entries were peer-reviewed by a distinguished international advisory board, both scientifically and geographically diverse, ensuring balanced coverage. Over 3700 bibliographic references for further reading enable deeper exploration into any of the topics covered. The content of Computer Vision: A Reference Guide is expository and tutorial, making the book a practical resource for students who are considering entering the field, as well as professionals in other fields who need to access this vital information but may not have the time to work their way through an entire text on their topic of interest.

Image-Based Geometric Modeling and Mesh Generation

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Publisher : Springer Science & Business Media
ISBN 13 : 940074255X
Total Pages : 302 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Image-Based Geometric Modeling and Mesh Generation by : Yongjie (Jessica) Zhang

Download or read book Image-Based Geometric Modeling and Mesh Generation written by Yongjie (Jessica) Zhang and published by Springer Science & Business Media. This book was released on 2012-07-03 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a new interdisciplinary research area, “image-based geometric modeling and mesh generation” integrates image processing, geometric modeling and mesh generation with finite element method (FEM) to solve problems in computational biomedicine, materials sciences and engineering. It is well known that FEM is currently well-developed and efficient, but mesh generation for complex geometries (e.g., the human body) still takes about 80% of the total analysis time and is the major obstacle to reduce the total computation time. It is mainly because none of the traditional approaches is sufficient to effectively construct finite element meshes for arbitrarily complicated domains, and generally a great deal of manual interaction is involved in mesh generation. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications. This contributed volume, the first for such an interdisciplinary topic, collects the latest research by experts in this area. These papers cover a broad range of topics, including medical imaging, image alignment and segmentation, image-to-mesh conversion, quality improvement, mesh warping, heterogeneous materials, biomodelcular modeling and simulation, as well as medical and engineering applications.

Image-based Modeling of Plants and Trees

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608452441
Total Pages : 73 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Image-based Modeling of Plants and Trees by : Sing Bing Kang

Download or read book Image-based Modeling of Plants and Trees written by Sing Bing Kang and published by Morgan & Claypool Publishers. This book was released on 2010 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Plants and trees are among the most complex natural objects. Much work has been done attempting to model them, with varying degrees of success. In this book, we review the various approaches in computer graphics, which we categorize as rule-based, image-based, and sketch-based methods. We describe our approaches for modeling plants and trees using images. Image-based approaches have the distinct advantage that the resulting model inherits the realistic shape and complexity of a real plant or tree. We use different techniques for modeling plants (with relatively large leaves) and trees (with relatively small leaves).With plants, we model each leaf from images, while for trees, the leaves are only approximated due to their small size and large number. Both techniques start with the same initial step of structure from motion on multiple images of the plant or tree that is to be modeled. For our plant modeling system, because we need to model the individual leaves, these leaves need to be segmented out from the images. We designed our plant modeling system to be interactive, automating the process of shape recovery while relying on the user to provide simple hints on segmentation. Segmentation is performed in both image and 3D spaces, allowing the user to easily visualize its effect immediately. Using the segmented image and 3D data, the geometry of each leaf is then automatically recovered from the multiple views by fitting a deformable leaf model. Our system also allows the user to easily reconstruct branches in a similar manner. To model trees, because of the large leaf count, small image footprint, and widespread occlusions, we do not model the leaves exactly as we do for plants. Instead, we populate the tree with leaf replicas from segmented source images to reconstruct the overall tree shape. In addition, we use the shape patterns of visible branches to predict those of obscured branches. As a result, we are able to design our tree modeling system so as to minimize user intervention. We also handle the special case of modeling a tree from only a single image. Here, the user is required to draw strokes on the image to indicate the tree crown (so that the leaf region is approximately known) and to refine the recovery of branches. As before, we concatenate the shape patterns from a library to generate the 3D shape. To substantiate the effectiveness of our systems, we show realistic reconstructions of a variety of plants and trees from images. Finally, we offer our thoughts on improving our systems and on the remaining challenges associated with plant and tree modeling. Table of Contents: Introduction / Review of Plant and Tree Modeling Techniques / Image-Based Technique for Modeling Plants / Image-Based Technique for Modeling Trees / Single Image Tree Modeling / Summary and Concluding Remarks / Acknowledgments

Image Based Modeling and Rendering

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 112 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Image Based Modeling and Rendering by : Fouad Sabry

Download or read book Image Based Modeling and Rendering written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-05 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Image Based Modeling and Rendering In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Image-based modeling and rendering Chapter 2: 2D computer graphics Chapter 3: 3D projection Chapter 4: Light field Chapter 5: View synthesis Chapter 6: Autoencoder Chapter 7: Structure tensor Chapter 8: Segmentation-based object categorization Chapter 9: 2D to 3D conversion Chapter 10: Variational autoencoder (II) Answering the public top questions about image based modeling and rendering. (III) Real world examples for the usage of image based modeling and rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Image Based Modeling and Rendering.

Image-Based Modeling of Plants and Trees

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Author :
Publisher : Springer Nature
ISBN 13 : 3031018087
Total Pages : 74 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Image-Based Modeling of Plants and Trees by : Sing Bang Kang

Download or read book Image-Based Modeling of Plants and Trees written by Sing Bang Kang and published by Springer Nature. This book was released on 2022-05-31 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Plants and trees are among the most complex natural objects. Much work has been done attempting to model them, with varying degrees of success. In this book, we review the various approaches in computer graphics, which we categorize as rule-based, image-based, and sketch-based methods. We describe our approaches for modeling plants and trees using images. Image-based approaches have the distinct advantage that the resulting model inherits the realistic shape and complexity of a real plant or tree. We use different techniques for modeling plants (with relatively large leaves) and trees (with relatively small leaves).With plants, we model each leaf from images, while for trees, the leaves are only approximated due to their small size and large number. Both techniques start with the same initial step of structure from motion on multiple images of the plant or tree that is to be modeled. For our plant modeling system, because we need to model the individual leaves, these leaves need to be segmented out from the images. We designed our plant modeling system to be interactive, automating the process of shape recovery while relying on the user to provide simple hints on segmentation. Segmentation is performed in both image and 3D spaces, allowing the user to easily visualize its effect immediately. Using the segmented image and 3D data, the geometry of each leaf is then automatically recovered from the multiple views by fitting a deformable leaf model. Our system also allows the user to easily reconstruct branches in a similar manner. To model trees, because of the large leaf count, small image footprint, and widespread occlusions, we do not model the leaves exactly as we do for plants. Instead, we populate the tree with leaf replicas from segmented source images to reconstruct the overall tree shape. In addition, we use the shape patterns of visible branches to predict those of obscured branches. As a result, we are able to design our tree modeling system so as to minimize user intervention. We also handle the special case of modeling a tree from only a single image. Here, the user is required to draw strokes on the image to indicate the tree crown (so that the leaf region is approximately known) and to refine the recovery of branches. As before, we concatenate the shape patterns from a library to generate the 3D shape. To substantiate the effectiveness of our systems, we show realistic reconstructions of a variety of plants and trees from images. Finally, we offer our thoughts on improving our systems and on the remaining challenges associated with plant and tree modeling. Table of Contents: Introduction / Review of Plant and Tree Modeling Techniques / Image-Based Technique for Modeling Plants / Image-Based Technique for Modeling Trees / Single Image Tree Modeling / Summary and Concluding Remarks / Acknowledgments

Image Modeling

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Author :
Publisher : Academic Press
ISBN 13 : 1483275604
Total Pages : 460 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Image Modeling by : Azriel Rosenfeld

Download or read book Image Modeling written by Azriel Rosenfeld and published by Academic Press. This book was released on 2014-05-10 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image Modeling compiles papers presented at a workshop on image modeling in Rosemont, Illinois on August 6-7, 1979. This book discusses the mosaic models for textures, image segmentation as an estimation problem, and comparative analysis of line-drawing modeling schemes. The statistical models for the image restoration problem, use of Markov random fields as models of texture, and mathematical models of graphics are also elaborated. This text likewise covers the univariate and multivariate random field models for images, stochastic image models generated by random tessellations of the plane, and long crested wave models. Other topics include the Boolean model and random sets, structural basis for image description, and structure in co-occurrence matrices for texture analysis. This publication is useful to specialists and professionals working in the field of image processing.

The Active Image

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Publisher : Springer
ISBN 13 : 3319564668
Total Pages : 317 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis The Active Image by : Sabine Ammon

Download or read book The Active Image written by Sabine Ammon and published by Springer. This book was released on 2017-07-10 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: The “active image” refers to the operative nature of images, thus capturing the vast array of “actions” that images perform. This volume features essays that present a new approach to image theory. It explores the many ways images become active in architecture and engineering design processes and how, in the age of computer-based modeling, images play an indispensable role. The contributors examine different types of images, be they pictures, sketches, renderings, maps, plans, and photographs; be they analog or digital, planar or three-dimensional, ephemeral, realistic or imaginary. Their essays investigate how images serve as means of representing, as tools for thinking and reasoning, as ways of imagining the inexistent, as means of communicating and conveying information and how images may also perform functions and have an agency in their own. The essays discuss the role of images from the perspective of philosophy, theory and history of architecture, history of science, media theory, cognitive sciences, design studies, and visual studies, offering a multidisciplinary approach to imagery and showing the various methodologies and interpretations in current research. In addition, they offer valuable insight to better understand how images operate and function in the arts and sciences in general.

Physically Based Rendering

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123750792
Total Pages : 1201 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Line Drawings from 3D Models

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Author :
Publisher :
ISBN 13 : 9781680835908
Total Pages : 184 pages
Book Rating : 4.8/5 (359 download)

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Book Synopsis Line Drawings from 3D Models by : PIERRE. HERTZMANN BENARD (AARON.)

Download or read book Line Drawings from 3D Models written by PIERRE. HERTZMANN BENARD (AARON.) and published by . This book was released on 2019-09-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing is the starting point for many kinds of tasks, for everyone from children making pictures to professional architects sketching ideas. Drawing seems to be fundamentally connected to how we represent the world visually. Most computer graphics focuses on realistic visual simulation, but over the past few decades, line drawing algorithms have matured, providing the ability to automatically create reasonable line drawings from 3D geometry. This tutorial provides a detailed guide to the mathematical theory and computer algorithms for line drawing of 3D objects. It focuses on the curves known as contours as they are the most important curves for line drawing of 3D surfaces. The authors describe the different algorithms required to compute and render these curves, before going on to explain boundary curves and surface-surface intersection curves. The tutorial concludes with other topics in 3D non-photorealistic rendering including: other types of curves, stroke rendering, and non-photorealistic shading. Line Drawings from 3D Models: A Tutorial is a concise, yet comprehensive, introduction to an increasingly important topic in computer graphics. The extensive bibliography is invaluable for readers wishing to further their own research in the area.

Physically-Based Modeling for Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0080916449
Total Pages : 334 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel

Download or read book Physically-Based Modeling for Computer Graphics written by Ronen Barzel and published by Morgan Kaufmann. This book was released on 2013-10-22 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. * Presents a philosophy and terminology for "Structured Modeling" * Includes mathematicl and programming techniques to support and implement the methodology * Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods * Includes illustrations of several ample models created from these components * Foreword by Al Barr

3D Reconstruction from Multiple Images

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Author :
Publisher : Now Publishers Inc
ISBN 13 : 1601982844
Total Pages : 128 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis 3D Reconstruction from Multiple Images by : Theo Moons

Download or read book 3D Reconstruction from Multiple Images written by Theo Moons and published by Now Publishers Inc. This book was released on 2009-10-23 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The issue discusses methods to extract 3-dimensional (3D) models from plain images. In particular, the 3D information is obtained from images for which the camera parameters are unknown. The principles underlying such uncalibrated structure-from-motion methods are outlined. First, a short review of 3D acquisition technologies puts such methods in a wider context, and highlights their important advantages. Then, the actual theory behind this line of research is given. The authors have tried to keep the text maximally self-contained, therefore also avoiding to rely on an extensive knowledge of the projective concepts that usually appear in texts about self-calibration 3D methods. Rather, mathematical explanations that are more amenable to intuition are given. The explanation of the theory includes the stratification of reconstructions obtained from image pairs as well as metric reconstruction on the basis of more than 2 images combined with some additional knowledge about the cameras used. Readers who want to obtain more practical information about how to implement such uncalibrated structure-from-motion pipelines may be interested in two more Foundations and Trends issues written by the same authors. Together with this issue they can be read as a single tutorial on the subject.

Geometric Modeling and Mesh Generation from Scanned Images

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Author :
Publisher : CRC Press
ISBN 13 : 1315360225
Total Pages : 197 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Geometric Modeling and Mesh Generation from Scanned Images by : Yongjie Jessica Zhang

Download or read book Geometric Modeling and Mesh Generation from Scanned Images written by Yongjie Jessica Zhang and published by CRC Press. This book was released on 2018-09-03 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cutting-Edge Techniques to Better Analyze and Predict Complex Physical Phenomena Geometric Modeling and Mesh Generation from Scanned Images shows how to integrate image processing, geometric modeling, and mesh generation with the finite element method (FEM) to solve problems in computational biology, medicine, materials science, and engineering. Based on the author’s recent research and course at Carnegie Mellon University, the text explains the fundamentals of medical imaging, image processing, computational geometry, mesh generation, visualization, and finite element analysis. It also explores novel and advanced applications in computational biology, medicine, materials science, and other engineering areas. One of the first to cover this emerging interdisciplinary field, the book addresses biomedical/material imaging, image processing, geometric modeling and visualization, FEM, and biomedical and engineering applications. It introduces image-mesh-simulation pipelines, reviews numerical methods used in various modules of the pipelines, and discusses several scanning techniques, including ones to probe polycrystalline materials. The book next presents the fundamentals of geometric modeling and computer graphics, geometric objects and transformations, and curves and surfaces as well as two isocontouring methods: marching cubes and dual contouring. It then describes various triangular/tetrahedral and quadrilateral/hexahedral mesh generation techniques. The book also discusses volumetric T-spline modeling for isogeometric analysis (IGA) and introduces some new developments of FEM in recent years with applications.

Progress and Challenges in Precision Medicine

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Publisher : Academic Press
ISBN 13 : 0128095024
Total Pages : 344 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Progress and Challenges in Precision Medicine by : Mukesh Verma

Download or read book Progress and Challenges in Precision Medicine written by Mukesh Verma and published by Academic Press. This book was released on 2016-12-22 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress and Challenges in Precision Medicine presents an insightful overview to the myriad factors of personalized and precision medicine. The availability of the human genome, large amounts of data on individual genetic variations, environmental interactions, influence of lifestyle, and cutting-edge tools and technologies for big-data analysis have led to the age of personalized and precision medicine. Bringing together a global range of experts on precision medicine, this book collects previously scattered information into one concise volume which covers the most important developments so far in precision medicine and also suggests the most likely avenues for future development. The book includes clinical information, informatics, public policy implications, and information on case studies. It is a useful reference and background work for students, researchers, and clinicians working in the biomedical and medical fields, as well as policymakers in the health sciences. Provides an overview of the growing field of precision medicine Contains chapters from geographically diverse experts in their field Explores important aspects of precision medicine, including applications, ethics, and development

Point-Based Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 0080548822
Total Pages : 553 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Point-Based Graphics by : Markus Gross

Download or read book Point-Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Learning by Playing. Game-based Education System Design and Development

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642033636
Total Pages : 596 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Learning by Playing. Game-based Education System Design and Development by : Maiga Chang

Download or read book Learning by Playing. Game-based Education System Design and Development written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2009-07-20 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.