Illuminating Unity

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Publisher : Liturgical Press
ISBN 13 : 0814680577
Total Pages : 160 pages
Book Rating : 4.8/5 (146 download)

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Book Synopsis Illuminating Unity by : Rhodora E. Beaton

Download or read book Illuminating Unity written by Rhodora E. Beaton and published by Liturgical Press. This book was released on 2014-11-21 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty years ago, Dei Verbum called Catholics to reflect on the inherent unity of the "one table of the word of God and the body of Christ." Drawing from a variety of ancient and modern insights, the author proposes a fresh view of word and sacrament as interrelated facets of God's one enduring revelation. Like a table with four sides, the unity of the Liturgy of the Word and the Liturgy of the Eucharist can be seen from the viewpoints of prophecy, pneumatology, language, and sacramentality. Grounded in Catholic systematic theology, the author extends the conversation to ecumenical reflection and implications for communities of faith.

The Illuminating Engineer

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Publisher :
ISBN 13 :
Total Pages : 744 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis The Illuminating Engineer by :

Download or read book The Illuminating Engineer written by and published by . This book was released on 1911 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity Game Optimization

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838552294
Total Pages : 393 pages
Book Rating : 4.8/5 (385 download)

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Book Synopsis Unity Game Optimization by : Dr. Davide Aversa

Download or read book Unity Game Optimization written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2019-11-29 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

The Ohio Light Association Monthly

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Author :
Publisher :
ISBN 13 :
Total Pages : 490 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis The Ohio Light Association Monthly by :

Download or read book The Ohio Light Association Monthly written by and published by . This book was released on 1921 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity Certified Programmer: Exam Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1838823174
Total Pages : 752 pages
Book Rating : 4.8/5 (388 download)

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Book Synopsis Unity Certified Programmer: Exam Guide by : Philip Walker

Download or read book Unity Certified Programmer: Exam Guide written by Philip Walker and published by Packt Publishing Ltd. This book was released on 2020-06-30 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key FeaturesDiscover the essentials of game scripting with Unity and C# to customize every aspect of your gameOvercome challenges in Unity game development using effective techniques and easy solutionsPass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts that interact with Unity's Rendering APIExplore Unity APIs for adding lighting, materials, and texture to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreDelve into SOLID principles for writing clean and maintainable Unity applicationsWho this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

Unity 5.x Shaders and Effects Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785289187
Total Pages : 240 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Unity 5.x Shaders and Effects Cookbook by : Alan Zucconi

Download or read book Unity 5.x Shaders and Effects Cookbook written by Alan Zucconi and published by Packt Publishing Ltd. This book was released on 2016-02-26 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of Shader programming to bring life to your Unity projects About This Book This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.

Electrical Photometry and Illumination

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Author :
Publisher :
ISBN 13 :
Total Pages : 310 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis Electrical Photometry and Illumination by : Hermann Bohle

Download or read book Electrical Photometry and Illumination written by Hermann Bohle and published by . This book was released on 1912 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity 2020 Virtual Reality Projects

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Publisher : Packt Publishing Ltd
ISBN 13 : 1839214252
Total Pages : 586 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Unity 2020 Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity 2020 Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2020-07-30 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Unity 5.x Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784391883
Total Pages : 571 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unity 5.x Cookbook by : Matt Smith

Download or read book Unity 5.x Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2015-10-05 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.

Light

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Publisher :
ISBN 13 :
Total Pages : 660 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Light by :

Download or read book Light written by and published by . This book was released on 1888 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Book of the Holy Light

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Publisher : 1st World Publishing
ISBN 13 : 9781595409874
Total Pages : 212 pages
Book Rating : 4.4/5 (98 download)

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Book Synopsis The Book of the Holy Light by : Michael Levey

Download or read book The Book of the Holy Light written by Michael Levey and published by 1st World Publishing. This book was released on 2004 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: LISTEN TO ITS RHYTHMS WITH AN OPEN HEART The Book of the Holy Light reveals the nature of God in the form of the Son of God. The first chapter, The Testament of the Holy Light of God, opens the framework of existence in the body of God revealing the nature of light in the embrace of unity. The book continues with The Testament of the Son of God inviting the children of light to return home to the inner space of God. The next chapter, The Twelve Transformations of the Holy Light of God, awakens the inner transformations of consciousness transmuting the children of light into the body of God. Next, The Trans-portal Matrix of Divine Grace describes the inter-connecting matrix of consciousness binding the children of light in the body of God. The book continues with The Dimensions of Light opening the multi-dimensional universe to the children of God. The next chapter, The Forms of Ascending Light, triggers the mechanisms of ascension in the consciousness of the child of light. Finally, The Circle of Ascending Light weaves a tapestry of light around the children of God connecting them to the body of God. "This is the story of light told through revelation. To appreciate it fully you must set aside your intellect and, like poetry, listen to its rhythms with an open heart." Tony Ellis, award winning poet and author of There is Wisdom in Walnuts

The Distribution of Gas

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Publisher :
ISBN 13 :
Total Pages : 762 pages
Book Rating : 4.:/5 (89 download)

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Book Synopsis The Distribution of Gas by : Walter Hole

Download or read book The Distribution of Gas written by Walter Hole and published by . This book was released on 1921 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn Unity3D Programming with UnityScript

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Publisher : Apress
ISBN 13 : 1430265876
Total Pages : 411 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Unity3D Programming with UnityScript by : Janine Suvak

Download or read book Learn Unity3D Programming with UnityScript written by Janine Suvak and published by Apress. This book was released on 2014-08-18 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.

Light and Shade and Their Applications

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Publisher :
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Light and Shade and Their Applications by : Matthew Luckiesh

Download or read book Light and Shade and Their Applications written by Matthew Luckiesh and published by . This book was released on 1916 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Illuminating Engineer

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Publisher :
ISBN 13 :
Total Pages : 450 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Illuminating Engineer by :

Download or read book Illuminating Engineer written by and published by . This book was released on 1916 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Official Gazette of the United States Patent and Trademark Office

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Publisher :
ISBN 13 :
Total Pages : 890 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 1997 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physically Based Shader Development for Unity 2017

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Publisher : Apress
ISBN 13 : 1484233093
Total Pages : 242 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Physically Based Shader Development for Unity 2017 by : Claudia Doppioslash

Download or read book Physically Based Shader Development for Unity 2017 written by Claudia Doppioslash and published by Apress. This book was released on 2017-12-06 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shading Take almost full control of the shader subsystem Discover what you can achieve with that control Implement a custom physically based lighting system and examine the logic behind every choice Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.