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Identity Learning And Support In Virtual Environments
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Book Synopsis Identity, Learning and Support in Virtual Environments by :
Download or read book Identity, Learning and Support in Virtual Environments written by and published by BRILL. This book was released on 2009-01-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.
Book Synopsis Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds by : Anna Peachey
Download or read book Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds written by Anna Peachey and published by Springer Science & Business Media. This book was released on 2011-07-07 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
Book Synopsis Virtual Learning Environments by : Aroutis Foster
Download or read book Virtual Learning Environments written by Aroutis Foster and published by Taylor & Francis. This book was released on 2024-06-07 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations. Virtual learning environments (VLEs) are being increasingly designed, implemented, and researched because they offer opportunities for learning that are embodied, enactive (i.e., learning by doing), extended into the learners’ environment, and embedded in authentic and potentially valuable contexts for identity exploration. Each chapter in this book uniquely illustrates the learning and identity processes, characteristics, and outcomes that VLEs can facilitate. Together, these approaches provide a foundation for use-inspired research that guides how individuals intentionally, continually, and dynamically reinvent the self for a future that requires flexibility and adaptability in both career and academic spaces. The volume will be a key resource for researchers, scholars, and practitioners engaged in the interdisciplinary fields of learning sciences, learning analytics, and learning design. It was originally published as a special issue of The Journal of Experimental Education.
Book Synopsis Constructing the Self in a Digital World by : Cynthia Carter Ching
Download or read book Constructing the Self in a Digital World written by Cynthia Carter Ching and published by Cambridge University Press. This book was released on 2012-09-10 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: It has become popular in recent years to talk about 'identity' as an aspect of engagement with technology - in virtual environments, in games, in social media and in our increasingly digital world. But what do we mean by identity and how do our theories and assumptions about identity affect the kinds of questions we ask about its relationship to technology and learning? Constructing the Self in a Digital World takes up this question explicitly, bringing together authors working from different models of identity but all examining the role of technology in the learning and lives of children and youth.
Book Synopsis Cases on 3D Technology Application and Integration in Education by : Nettleton, Kimberely Fletcher
Download or read book Cases on 3D Technology Application and Integration in Education written by Nettleton, Kimberely Fletcher and published by IGI Global. This book was released on 2013-01-31 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.
Book Synopsis Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry by : Jessie Y.C. Chen
Download or read book Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Book Synopsis Organizing and Learning Through Gaming and Simulation by :
Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Book Synopsis Integrating an Awareness of Selfhood and Society into Virtual Learning by : Stricker, Andrew
Download or read book Integrating an Awareness of Selfhood and Society into Virtual Learning written by Stricker, Andrew and published by IGI Global. This book was released on 2017-01-05 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.
Book Synopsis Integrating Multi-User Virtual Environments in Modern Classrooms by : Qian, Yufeng
Download or read book Integrating Multi-User Virtual Environments in Modern Classrooms written by Qian, Yufeng and published by IGI Global. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.
Book Synopsis Immersive Learning Research Network by : Dennis Beck
Download or read book Immersive Learning Research Network written by Dennis Beck and published by Springer. This book was released on 2018-06-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.
Book Synopsis Recent Advances in Applying Identity and Society Awareness to Virtual Learning by : Stricker, Andrew G.
Download or read book Recent Advances in Applying Identity and Society Awareness to Virtual Learning written by Stricker, Andrew G. and published by IGI Global. This book was released on 2019-06-14 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to evaluate the interplay between social awareness and online virtual environments. Recent Advances in Applying Identity and Society Awareness to Virtual Learning is a critical academic publication that provides a robust examination of the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, this publication is ideal for professionals, researchers, educators, and administrators.
Book Synopsis Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by : Ferdig, Richard E.
Download or read book Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Book Synopsis Digital Identity and Social Media by : Warburton, Steven
Download or read book Digital Identity and Social Media written by Warburton, Steven and published by IGI Global. This book was released on 2012-07-31 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the impact of digital identities on our day-to-day activities from a range of contemporary technical and socio-cultural perspectives while allowing the reader to deepen understanding about the diverse range of tools and practices that compose the spectrum of online identity services and uses"--Provided by publisher.
Book Synopsis Technical, Social, and Legal Issues in Virtual Communities: Emerging Environments by : Dasgupta, Subhasish
Download or read book Technical, Social, and Legal Issues in Virtual Communities: Emerging Environments written by Dasgupta, Subhasish and published by IGI Global. This book was released on 2012-05-31 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technical, Social and Legal Issues in Virtual Communities: Emerging Environments examines a variety of issues related to virtual communities and social networking, addressing issues related to team identification, leader-member issues, social networking for education, participation in social networks, and other issues directly related to this eclectic field of study. This publication provides comprehensive coverage and understanding of the social, cultural, organizational, human, and cognitive issues related to the virtual communities and social networking. Readers will find that this book encompasses an overall body of knowledge regarding participation of individuals, groups and organizations in virtual communities and networks, by providing an outlet for scholarly research in the area.
Book Synopsis Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments by : Gurhan Durak
Download or read book Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments written by Gurhan Durak and published by Information Science Reference. This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents contributed chapters for professionals who want to improve their understanding of online learning and develop their skills in designing and managing online courses offering different aspects of a successful distance education system and can be a guide for the institutions and the instructors offering distance education courses"--
Book Synopsis Aesthetics and Design for Game-based Learning by : Michele D. Dickey
Download or read book Aesthetics and Design for Game-based Learning written by Michele D. Dickey and published by Routledge. This book was released on 2015-02-20 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Book Synopsis Design of Technology-Enhanced Learning by : Matt Bower
Download or read book Design of Technology-Enhanced Learning written by Matt Bower and published by Emerald Group Publishing. This book was released on 2017-08-17 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how educational research can inform the design of technology-enhanced learning environments. After laying pedagogical, technological and content foundations, it analyses learning in Web 2.0, Social Networking, Mobile Learning and Virtual Worlds to derive nuanced principles for technology-enhanced learning design.