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I Am A Game Developer Whats Your Super Power
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Download or read book Superpower written by Russell Gold and published by Simon & Schuster. This book was released on 2020-11-10 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet Michael Skelly, the man boldly harnessing wind energy that could power America’s future and break its fossil fuel dependence in this “essential, compelling look into the future of the nation’s power grid” (Bryan Burrough, author of The Big Rich). The United States is in the midst of an energy transition. We have fallen out of love with dirty fossil fuels and want to embrace renewable energy sources like wind and solar. A transition from a North American power grid that is powered mostly by fossil fuels to one that is predominantly clean is feasible, but it would require a massive building spree—wind turbines, solar panels, wires, and billions of dollars would be needed. Enter Michael Skelly, an infrastructure builder who began working on wind energy in 2000 when many considered the industry a joke. Eight years later, Skelly helped build the second largest wind power company in the United States—and sold it for $2 billion. Wind energy was no longer funny—it was well on its way to powering more than 6% of electricity in the United States. Award-winning journalist, Russel Gold tells Skelly’s story, which in many ways is the story of our nation’s evolving relationship with renewable energy. Gold illustrates how Skelly’s company, Clean Line Energy, conceived the idea for a new power grid that would allow sunlight where abundant to light up homes in the cloudy states thousands of miles away, and take wind from the Great Plains to keep air conditioners running in Atlanta. Thrilling, provocative, and important, Superpower is a fascinating look at America’s future.
Book Synopsis Game Programming Patterns by : Robert Nystrom
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Book Synopsis Game Dev Stories Volume 1 by : David L. Craddock
Download or read book Game Dev Stories Volume 1 written by David L. Craddock and published by CRC Press. This book was released on 2021-09-08 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Book Synopsis Game Dev Stories by : David L. Craddock
Download or read book Game Dev Stories written by David L. Craddock and published by CRC Press. This book was released on 2022-07-30 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.
Download or read book Railway Review written by and published by . This book was released on 1923 with total page 1068 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Level Up! The Guide to Great Video Game Design by : Scott Rogers
Download or read book Level Up! The Guide to Great Video Game Design written by Scott Rogers and published by John Wiley & Sons. This book was released on 2014-04-16 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Book Synopsis Game Dev Stories Volume 2 by : David L. Craddock
Download or read book Game Dev Stories Volume 2 written by David L. Craddock and published by CRC Press. This book was released on 2021-08-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Download or read book Super Powereds written by Drew Hayes and published by Thunder Pear Publishing. This book was released on 2018-05-10 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to the Hero Certification Program, a curriculum designed to develop student with superhuman capabilities, commonly known as Supers, into official Heroes. Five of this year's freshmen are extra special. They have a secret aside from their abilities, one that they must guard from even their classmates. Because for every one person in the world with abilities they can control, there are three who lack such skill. These lesser super beings, Powereds as they are called, have always been treated as burdens and second class citizens. Though there has been ample research in the area, no one has ever succeeded in turning a Powered into a regular human, let alone a Super. That is, until now...
Download or read book Nintendo Power written by and published by . This book was released on 2009-10 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Mobile Game Engines by : Jason Brownlee
Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2012-07-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 38 must-read interviews on the making of mobile games using 15 modern game engines. In this book you'll hear how hired guns and indie game developers alike build games and get them to market using off-the-shelf mobile game engines. There is no abstracting or watering down of their experiences. You will read about what they did, in their own words. The interviews were designed to collect wisdom from game developers around the problems of choosing and working with off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.
Book Synopsis Guitar Hero II Official Strategy Guide by : BradyGames Staff
Download or read book Guitar Hero II Official Strategy Guide written by BradyGames Staff and published by BradyGames. This book was released on 2006-10-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Guitar Hero II Official Strategy Guide includes the following: Detailed information on the game, including how it was made. Exclusive interviews with RedOctane. Expert strategies for all modes of gameplay. Game secrets revealed! Bonus sticker sheet included for players to decorate their guitar for ultimate customization! Platform: PlayStation 2 Genre: SimulationThis product is available for sale worldwide.
Book Synopsis You Call That Service?, Vol. 1 (light novel) by : Kisetsu Morita
Download or read book You Call That Service?, Vol. 1 (light novel) written by Kisetsu Morita and published by Yen Press LLC. This book was released on 2019-12-03 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vampiric romantic comedy...?After a lifetime of hardship due to a curse placed on him by his grandfather, all Ryouta wants is to be left alone. However, when he wanders into the mountains to find some peace and quiet, instead he finds a town taken over by vampires! To make matters worse, one of its residents, a haughty (and rather eccentric) girl, soon sets her sights on him with the goal of making him her servant. Now, Ryouta has a choice to make—escape back to his old life in Japan or live out his days as the minion of Shiren Fuyukura in the quirky town of Akinomiya. An absurd new adventure from the author of I’ve Been Killing Slimes for 300 Years and Maxed Out My Level!
Book Synopsis Reality Is Broken by : Jane McGonigal
Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Book Synopsis Basics of Game Design by : Michael Moore
Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Book Synopsis Congressional Record by : United States. Congress
Download or read book Congressional Record written by United States. Congress and published by . This book was released on 1970 with total page 1388 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book X-Men written by Max Bemis and published by Marvel Entertainment. This book was released on 2016-08-24 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bailey Hoskins has just discovered that he's a mutant. For someone who's never been special, never stood out, this could be his big moment. But as he gains entry into the halls of Xavier's School for Gifted Children, what exactly is his gift? He's used to being hated, but is he anything to be feared? Bailey struggles to find a place alongside his fellow students, but the X-Universe is a big one - perhaps Mystique will see his potential. Or could Magneto have just the mission for him? Max Bemis, front man of the band Say Anything, makes his Marvel debut with the story of a misfit among misfits, just trying to fit in. Bailey Hoskins? Worst. X-Man. Ever. COLLECTING: X-MEN: WORST X-MAN EVER (2015) #1-5.
Author :United States. Congress. Senate. Committee on Appropriations. Subcommittee on Energy and Water Development Publisher : ISBN 13 : Total Pages :888 pages Book Rating :4.:/5 (51 download)
Book Synopsis Energy and Water Development Appropriations for Fiscal Year 2000 by : United States. Congress. Senate. Committee on Appropriations. Subcommittee on Energy and Water Development
Download or read book Energy and Water Development Appropriations for Fiscal Year 2000 written by United States. Congress. Senate. Committee on Appropriations. Subcommittee on Energy and Water Development and published by . This book was released on 2000 with total page 888 pages. Available in PDF, EPUB and Kindle. Book excerpt: