Human Walking in Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1441984321
Total Pages : 405 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Human Walking in Virtual Environments by : Frank Steinicke

Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Spatial Cognition VII

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Publisher : Springer Science & Business Media
ISBN 13 : 3642147488
Total Pages : 357 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Spatial Cognition VII by : Christoph Hölscher

Download or read book Spatial Cognition VII written by Christoph Hölscher and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the seventh volume of a series of books on fundamental research in spatial cognition. As with past volumes, the research presented here spans a broad range of research traditions, for spatial cognition concerns not just the basic spatial behavior of biological and artificial agents, but also the reasoning processes that allow spatial planning across broad spatial and temporal scales. Spatial information is critical for coordinated action and thus agents interacting with objects and moving among objects must be able to perceive spatial relations, learn about these relations, and act on them, or store the information for later use, either by themselves or communicated to others. Research on this problem has included both psychology, which works to understand how humans and other mobile organisms solve these problems, and computer science, which considers the nature of the information available in the world and a formal consideration of how these problems might be solved. Research on human spatial cognition also involves the application of representations and processes that may have evolved to handle object and location information to reasoning about higher-order problems, such as displaying non-spatial information in diagrams. Thus, work in s- tial cognition extends beyond psychology and computer science into many disciplines including geography and education. The Spatial Cognition conference offers one of the few forums for consideration of the issues spanning this broad academic range.

Human-Computer Interaction. Interaction Platforms and Techniques

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Publisher : Springer
ISBN 13 : 3319395165
Total Pages : 434 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Human-Computer Interaction. Interaction Platforms and Techniques by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Interaction Platforms and Techniques written by Masaaki Kurosu and published by Springer. This book was released on 2016-07-04 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.

Human Factors in Virtual Environments and Game Design

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Publisher : AHFE International
ISBN 13 : 1958651265
Total Pages : 293 pages
Book Rating : 4.9/5 (586 download)

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Book Synopsis Human Factors in Virtual Environments and Game Design by : Tareq Z. Ahram • Christianne S. Falcão

Download or read book Human Factors in Virtual Environments and Game Design written by Tareq Z. Ahram • Christianne S. Falcão and published by AHFE International. This book was released on 2022-07-24 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Stepping into Virtual Reality

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Publisher : Springer Nature
ISBN 13 : 3031364872
Total Pages : 279 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Stepping into Virtual Reality by : Mario A. Gutiérrez A.

Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

The Neural Control of Locomotion: Current Knowledge and Future Research

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Publisher : Frontiers Media SA
ISBN 13 : 2889765687
Total Pages : 218 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis The Neural Control of Locomotion: Current Knowledge and Future Research by : Monika Pötter-Nerger

Download or read book The Neural Control of Locomotion: Current Knowledge and Future Research written by Monika Pötter-Nerger and published by Frontiers Media SA. This book was released on 2022-07-14 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

New Advances in Virtual Humans

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Publisher : Springer
ISBN 13 : 3540798684
Total Pages : 180 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis New Advances in Virtual Humans by : Nadia Magnenat-Thalmann

Download or read book New Advances in Virtual Humans written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2008-09-03 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for multi-party interactions with the VH is given in the next chapter. Finally, it is very important to model the socializing of groups of virtual humans. This is discussed in Chapter 4. The automatic modelling of expressions for VH is described in Chapter 5. The last chapter gives a case study of an intelligent kios avatar and its usability. This book gives examples of some advances that enable VH to behave intelligently. It provides an overview of these research problems and some unsolved problems.

Virtual Reality for Physical and Motor Rehabilitation

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Publisher : Springer
ISBN 13 : 1493909681
Total Pages : 242 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Virtual Reality for Physical and Motor Rehabilitation by : Patrice L. (Tamar) Weiss

Download or read book Virtual Reality for Physical and Motor Rehabilitation written by Patrice L. (Tamar) Weiss and published by Springer. This book was released on 2014-07-24 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational and occupational therapists), and neurologists.

The Visual Language of Technique

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Publisher : Springer
ISBN 13 : 3319053418
Total Pages : 179 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis The Visual Language of Technique by : Luigi Cocchiarella

Download or read book The Visual Language of Technique written by Luigi Cocchiarella and published by Springer. This book was released on 2015-03-14 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is inspired by the second seminar in a cycle connected to the celebrations of the 150th anniversary of the Politecnico di Milano. "Working with the Image Description Processing Prediction" was the motto of this meeting, aiming to point out the role of Visual Language not only in describing reality, but also in supporting the thinking processes in Science (prediction), in Art (invention), in Technical studies (prevision) and in identifying and working on both visible and invisible phenomena. As John Barrow states, "So often a picture is better than a thousand words" and "The visual language is the most natural, while the other language could reasonably be considered as 'postscripts' to the human story". The essays included in the volume (from lectures, the poster session, interviews and round table) will show the wide range of technical possibilities connected with the present use of the Image, especially thanks to Computer Graphics, from 3D Modeling to Augmented Reality, while also offering a glimpse of interesting theoretical perspectives. In the end, as noted by Martin Heidegger, the word "theory" not only comes from the Ancient Greek verb "theoreo", that is "to see, to observe", but it also echoes the words "theos" and "thea", namely "god" and "goddess", and above all, it shares the root with the term "aletheia", which is the "truth", which is not far from the ultimate goal of research.

Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation.

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889715612
Total Pages : 140 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. by : Danielle Levac

Download or read book Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation. written by Danielle Levac and published by Frontiers Media SA. This book was released on 2021-10-29 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real VR – Immersive Digital Reality

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Publisher : Springer Nature
ISBN 13 : 3030418162
Total Pages : 361 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Real VR – Immersive Digital Reality by : Marcus Magnor

Download or read book Real VR – Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

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Publisher : Springer
ISBN 13 : 3319915819
Total Pages : 479 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation written by Jessie Y.C. Chen and published by Springer. This book was released on 2018-07-10 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1466511842
Total Pages : 1450 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Being Really Virtual

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Publisher : Springer
ISBN 13 : 3319430785
Total Pages : 166 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Being Really Virtual by : Frank Steinicke

Download or read book Being Really Virtual written by Frank Steinicke and published by Springer. This book was released on 2016-10-22 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.

The Digital Gaming Handbook

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Publisher : CRC Press
ISBN 13 : 1000093549
Total Pages : 283 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis The Digital Gaming Handbook by : Roberto Dillon

Download or read book The Digital Gaming Handbook written by Roberto Dillon and published by CRC Press. This book was released on 2020-07-15 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Technological Innovation for Sustainability

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Publisher : Springer
ISBN 13 : 3642191703
Total Pages : 615 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Technological Innovation for Sustainability by : Luis M. Camarinha-Matos

Download or read book Technological Innovation for Sustainability written by Luis M. Camarinha-Matos and published by Springer. This book was released on 2011-02-14 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2011, held in Costa de Caparica, Portugal, in February 2011. The 67 revised full papers were carefully selected from numerous submissions. They cover a wide spectrum of topics ranging from collaborative enterprise networks to microelectronics. The papers are organized in topical sections on collaborative networks, service-oriented systems, computational intelligence, robotic systems, Petri nets, sensorial and perceptional systems, sensorial systems and decision, signal processing, fault-tolerant systems, control systems, energy systems, electrical machines, and electronics.

Virtual, Augmented and Mixed Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3031610415
Total Pages : 336 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: