Human Stereopsis, Fusion and Stereoscopic Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 31 pages
Book Rating : 4.:/5 (342 download)

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Book Synopsis Human Stereopsis, Fusion and Stereoscopic Virtual Environments by : Elizabeth Thorpe Davis

Download or read book Human Stereopsis, Fusion and Stereoscopic Virtual Environments written by Elizabeth Thorpe Davis and published by . This book was released on 1994 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human Engineering in Stereoscopic Viewing Devices

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Publisher : Springer Science & Business Media
ISBN 13 : 1489912746
Total Pages : 202 pages
Book Rating : 4.4/5 (899 download)

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Book Synopsis Human Engineering in Stereoscopic Viewing Devices by : Daniel B. Diner

Download or read book Human Engineering in Stereoscopic Viewing Devices written by Daniel B. Diner and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers together information concerning the interaction of hu man stereopsis with various stereoscopic viewing devices, especially those used in teleoperator systems. The book is not concerned with machine vi sion systems. In these systems, data analogous to human binocular visual information is gathered and analyzed by some device for use in decision making or control, often without the intervention of a human. This subject presents problems of considerable complexity; it has generated many inge nious solutions and has been the inspiration of much work of fundamental importance. But the problems are quite different from those encountered in the design of systems intended to exploit human stereopsis, and there is surprisingly little cross-fertilization between the two fields. 1. 1. SCOPE AND STRUCTURE OF THIS BOOK The book surveys the known properties of the human unaided binocu lar system, and where possible gives the magnitude of parameters that are of use in designing technical systems involving a human operator. Chapter 2 summarizes the human stereoscopic vision literature including the depth distortions of unaided stereoscopic viewing. Chapter 3 describes a variety of 3-D image viewing techniques and deals with the performance limits of human stereopsis assisted by simple stereoscopic viewing devices. Chapter 4 extends this treatment to television binocular viewing devices, and shows 1 2 Chapter 1 that the nature of the depth distortion is changed. Chapter 5 analyzes the geometry of single camera stereoscopic systems, and discusses the advan tages and disadvantages of such systems.

Human Stereopsis

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Publisher : Oxford University Press, USA
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.:/5 (41 download)

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Book Synopsis Human Stereopsis by : Walter Lawrence Gulick

Download or read book Human Stereopsis written by Walter Lawrence Gulick and published by Oxford University Press, USA. This book was released on 1976 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Should be in the library of every college having a psychology department. It provides the clearest exposition of the nonphysiological aspects of binocular vision available." --Choice. "A very worthy contribution to the literature ... that cannot be overlooked." --Contemporary Psychology

Virtual Environments and Advanced Interface Design

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Publisher : Oxford University Press
ISBN 13 : 0195360532
Total Pages : 595 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Virtual Environments and Advanced Interface Design by : Woodrow Barfield

Download or read book Virtual Environments and Advanced Interface Design written by Woodrow Barfield and published by Oxford University Press. This book was released on 1995-06-01 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Human Stereopsis, Detection and Development

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Publisher :
ISBN 13 :
Total Pages : 206 pages
Book Rating : 4.3/5 (555 download)

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Book Synopsis Human Stereopsis, Detection and Development by : James Lester Reuss

Download or read book Human Stereopsis, Detection and Development written by James Lester Reuss and published by . This book was released on 1981 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Geometric Considerations for Stereoscopic Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 20 pages
Book Rating : 4.:/5 (297 download)

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Book Synopsis Geometric Considerations for Stereoscopic Virtual Environments by : Larry F. Hodges

Download or read book Geometric Considerations for Stereoscopic Virtual Environments written by Larry F. Hodges and published by . This book was released on 1993 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "We examine the relationship between the different geometries implicit in a stereoscopic virtual environment. In particular, we examine in detail the relationship of retinal disparity, fixation point, binocular visual direction, and screen parallax. We introduce the concept of a volumetric spatial unit called a stereoscopic voxel. Due to the shape of stereoscopic voxels, apparent depth of points in space may be affected by their horizontal placement."

Human Binocular Vision and Stereopsis

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (911 download)

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Book Synopsis Human Binocular Vision and Stereopsis by : Alison Kathryn Statham

Download or read book Human Binocular Vision and Stereopsis written by Alison Kathryn Statham and published by . This book was released on 1998 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Contribution to the Study of Visualization of Real and Virtual Environments with an Extended Field-of-view

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (93 download)

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Book Synopsis Contribution to the Study of Visualization of Real and Virtual Environments with an Extended Field-of-view by : Jérôme Ardouin

Download or read book Contribution to the Study of Visualization of Real and Virtual Environments with an Extended Field-of-view written by Jérôme Ardouin and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who have never wanted to have eyes in the back of his head? This doctoral thesis proposes to study the extension of the human field-of-view (FoV) in both real and virtual environments. First we have designed FlyVIZ, a new device to increase the human FoV. It is composed of a helmet, combining a catadioptric camera, a HMD and an image processing algorithm. Wearing this device allows a user to experience 360° vision of its surroundings. The prototype is demonstrated through scenarii such as grasping an object held out behind their back without turning their head or walking backward through doorways. Then we have proposed a novel method to render virtual environments with wide FoV in real-time. To solve the rendering issue induced by usage of non-planar projections, we introduce a special stage in real-time rendering pipeline. Our method was then adapted for real-time stereoscopic rendering with 360° FoV. We have conducted a preliminary evaluation of real-time wide FoV rendering for a navigation task in virtual reality. Our results confirm that using a wide FoV rendering method could lead to more efficient navigation in terms of average task completion time. Among the different tested non-planar projection methods, the subjective preference is given to equirectangular and Hammer projections. We also address the problem of frame cancellation, generated by the conflict between two depth cues: stereo disparity and occlusion with the screen border. We have proposed the Stereoscopy Compatible Volume Clipping (SCVC), solving the problem by rendering only the part of the viewing volume free of disparity - frame occlusion conflict. The method was evaluated and results have shown that SCVC notably improved users' depth perception and that the users expressed preference for SCVC. Wide FoV opens novel perspectives for environments exploration or monitoring. Therefore, it could benefit to several applications, both in real world context or virtual environments. In safety and security applications, firemen, policemen or soldiers could take advantage of wide FoV. Performance of searching task and fast exploration in virtual environments could also be improved with wide FoV.

Human Perception and Performance in 3D Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 10 pages
Book Rating : 4.:/5 (341 download)

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Book Synopsis Human Perception and Performance in 3D Virtual Environments by : Elizabeth T. Davis

Download or read book Human Perception and Performance in 3D Virtual Environments written by Elizabeth T. Davis and published by . This book was released on 1994 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1466511850
Total Pages : 1371 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the

International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set

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Publisher : CRC Press
ISBN 13 : 0849375479
Total Pages : 3656 pages
Book Rating : 4.8/5 (493 download)

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Book Synopsis International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set by : Informa Healthcare

Download or read book International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set written by Informa Healthcare and published by CRC Press. This book was released on 2006-03-15 with total page 3656 pages. Available in PDF, EPUB and Kindle. Book excerpt: The previous edition of the International Encyclopedia of Ergonomics and Human Factors made history as the first unified source of reliable information drawn from many realms of science and technology and created specifically with ergonomics professionals in mind. It was also a winner of the Best Reference Award 2002 from the Engineering Libraries

VRST

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Publisher :
ISBN 13 :
Total Pages : 228 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis VRST by :

Download or read book VRST written by and published by . This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual, Augmented and Mixed Reality

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Publisher : Springer
ISBN 13 : 331921067X
Total Pages : 553 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Randall Shumaker

Download or read book Virtual, Augmented and Mixed Reality written by Randall Shumaker and published by Springer. This book was released on 2015-07-20 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

Usability Evaluation and Interface Design

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Publisher : CRC Press
ISBN 13 : 9780805836073
Total Pages : 1610 pages
Book Rating : 4.8/5 (36 download)

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Book Synopsis Usability Evaluation and Interface Design by : Michael J. Smith

Download or read book Usability Evaluation and Interface Design written by Michael J. Smith and published by CRC Press. This book was released on 2001-08-01 with total page 1610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Stereoscopic Displays and Virtual Reality Systems

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Publisher :
ISBN 13 :
Total Pages : 540 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Stereoscopic Displays and Virtual Reality Systems by :

Download or read book Stereoscopic Displays and Virtual Reality Systems written by and published by . This book was released on 2001 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fixing My Gaze

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Publisher : Basic Books
ISBN 13 : 078674474X
Total Pages : 272 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis Fixing My Gaze by : Susan R. Barry

Download or read book Fixing My Gaze written by Susan R. Barry and published by Basic Books. This book was released on 2009-05-26 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revelatory account of the brain's capacity for change When neuroscientist Susan Barry was fifty years old, she experienced the sense of immersion in a three dimensional world for the first time. Skyscrapers on street corners appeared to loom out toward her like the bows of giant ships. Tree branches projected upward and outward, enclosing and commanding palpable volumes of space. Leaves created intricate mosaics in 3D. Barry had been cross-eyed and stereoblind since early infancy. After half a century of perceiving her surroundings as flat and compressed, on that day she saw the city of Manhattan in stereo depth for first time in her life. As a neuroscientist, she understood just how extraordinary this transformation was, not only for herself but for the scientific understanding of the human brain. Scientists have long believed that the brain is malleable only during a "critical period" in early childhood. According to this theory, Barry's brain had organized itself when she was a baby to avoid double vision - and there was no way to rewire it as an adult. But Barry found an optometrist who prescribed a little-known program of vision therapy; after intensive training, Barry was ultimately able to accomplish what other scientists and even she herself had once considered impossible. Dubbed "Stereo Sue" by renowned neurologist Oliver Sacks, Susan Barry tells her own remarkable journey and celebrates the joyous pleasure of our senses.

3D User Interfaces

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134034465
Total Pages : 884 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis 3D User Interfaces by : Joseph J. LaViola Jr.

Download or read book 3D User Interfaces written by Joseph J. LaViola Jr. and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies