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Huge 3d
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Book Synopsis 3D Structure from Multiple Images of Large-Scale Environments by : Reinhard Koch
Download or read book 3D Structure from Multiple Images of Large-Scale Environments written by Reinhard Koch and published by Springer. This book was released on 2003-05-20 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.
Download or read book Huge 3D written by Stephanie Brother and published by . This book was released on 2019-03-27 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone calls them the 3D brothers. Dane, Dylan, and Drew are triplets. It's almost impossible to tell them apart. Dark. Daring. Defined. They leave me dazed.The other D's I hear whispered on the wind are what make me hotter than a BBQ in Satan's backyard. Devilish. Depraved. Deviant. I know they like to share more than just a family bucket of KFC and I can't help but wish it was me they thought was finger licking good. It's the other D's that come to mind that leave me Delirious. I've seen them in their boxers, sauntering around the house like I'm not even there. I try not to look but Damn! Then I overhear them talking and suddenly I find out I'm the object of their Desire and it's time to make a Decision that will change my life for good. HUGE 3D is book 5 in the Bestselling Huge series. All books are standalone romances.
Book Synopsis Large-Scale Visual Geo-Localization by : Amir R. Zamir
Download or read book Large-Scale Visual Geo-Localization written by Amir R. Zamir and published by Springer. This book was released on 2016-07-05 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely and authoritative volume explores the bidirectional relationship between images and locations. The text presents a comprehensive review of the state of the art in large-scale visual geo-localization, and discusses the emerging trends in this area. Valuable insights are supplied by a pre-eminent selection of experts in the field, into a varied range of real-world applications of geo-localization. Topics and features: discusses the latest methods to exploit internet-scale image databases for devising geographically rich features and geo-localizing query images at different scales; investigates geo-localization techniques that are built upon high-level and semantic cues; describes methods that perform precise localization by geometrically aligning the query image against a 3D model; reviews techniques that accomplish image understanding assisted by the geo-location, as well as several approaches for geo-localization under practical, real-world settings.
Book Synopsis Real-Time Massive Model Rendering by : Sung-eui Yoon
Download or read book Real-Time Massive Model Rendering written by Sung-eui Yoon and published by Morgan & Claypool Publishers. This book was released on 2008-08-08 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography
Book Synopsis Reconstruction and Analysis of 3D Scenes by : Martin Weinmann
Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.
Book Synopsis Digital Anatomy by : Jean-François Uhl
Download or read book Digital Anatomy written by Jean-François Uhl and published by Springer Nature. This book was released on 2021-05-14 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Download or read book Big Data written by Hassan A. Karimi and published by CRC Press. This book was released on 2014-02-18 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Big data has always been a major challenge in geoinformatics as geospatial data come in various types and formats, new geospatial data are acquired very fast, and geospatial databases are inherently very large. And while there have been advances in hardware and software for handling big data, they often fall short of handling geospatial big data ef
Book Synopsis 3D Technology in Fine Art and Craft by : Bridgette Mongeon
Download or read book 3D Technology in Fine Art and Craft written by Bridgette Mongeon and published by CRC Press. This book was released on 2015-07-30 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
Book Synopsis 3D Postproduction by : Rick Baumgartner
Download or read book 3D Postproduction written by Rick Baumgartner and published by CRC Press. This book was released on 2014-04-24 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the complex realities of 3D postproduction workflows and solutions with this one-of-a-kind guide. Brimming with techniques that have been used on actual 3D productions and can easily be incorporated into your own workflows, Rick Baumgartner’s 3D Postproduction offers you: The best practices for 3D preproduction and production to ensure a smooth post process, saving both time and money Abundant workflow diagrams, screen grabs, and checklists to reinforce your learning with visual cues Common postproduction considerations such as dailies, assembly, cutting, and color correction, and how they differ between 3D and 2D post pipelines Examples of 3D gone bad and how those scenarios can be avoided In-depth interviews with working professionals and extensive tutorials that provide practical insight from the trenches of real-world 3D postproduction A companion website (www.focalpress.com/cw/baumgartner) featuring project files and video clips demonstrating the 3D workflows covered in the book An effective 3D postproduction workflow allows for easier and more flexible editing, greater capacity for visual effects enhancement, the ability to fix production mistakes, and much more. You can’t afford to miss out! Bring your 3D projects to the next level with 3D Postproduction: Stereoscopic Workflows and Techniques.
Download or read book 3D Printing written by Richard Sheng and published by Woodhead Publishing. This book was released on 2022-06-04 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Printing: A Revolutionary Process for Industry Applications examines how some companies have already adopted 3D printing, gives guidance on critical areas such as manufacturing supply, and traces the lifecycle of 3D printing as well as cost drivers and influences. The author leverages his experience in leading engineering firms to bring together an industry-by-industry guide to the potentials of 3D printing for large-scale manufacturing and engineering. The book provides all the skills and insights that a Chief Engineer would need to address complex manufacturing problems in the real-world using 3D printing technology. As 3D printing is a rapidly growing area with the potential to transform industries, the potential for large-scale adoption involves complex systems crossing engineering disciplines. In order to use 3D printing to solve manufacturing problems in this context, an array of expertise and knowledge about technology, suppliers, the uses of 3D printing by industry, 3D printing lifecycle and cost drivers must be assembled. This book accomplishes that by introducing 3D printing technology with specific references to 18 industry sectors. - Covers a range of 18 industries in forensic detail, giving the 'what, why, when, who, where and how' of 3D printing technology - Discusses how large companies have already adopted 3D printing for the design and production of complex parts - Gives guidance on essential issues in industry, including manufacturing supply - Details the conversion of traditional design and production processes to 3D printing technology - Helps companies lower costs and increase product quality through 3D printing
Download or read book Garden Life written by and published by . This book was released on 1910 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book GameAxis Unwired written by and published by . This book was released on 2008-08 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Download or read book GameAxis Unwired written by and published by . This book was released on 2008-08 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Book Synopsis Mobile Game Engines by : Jason Brownlee
Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2013-01-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.
Book Synopsis Welcome to the Future by : Kathryn Hulick
Download or read book Welcome to the Future written by Kathryn Hulick and published by . This book was released on 2021-10-05 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered what the future may look like? In this book, you'll explore 10 ways technology could alter our way of life. The challenge for you is to decide which changes you want for yourself and the world. In the future, will we teleport from place to place, keep dinosaurs as pets or 3D-print our dinner? Will we live on Mars or upload our brains to computers? Could we solve climate change by making all our energy from mini stars we build here on earth? This fascinating and thought provoking book from science writer Kathryn Hulick explores the possible futures humanity will face, and how we will live as the world around us changes beyond our recognition. From genetic engineering and building floating colonies in space to developing telepathic technology and bionic body alterations, this engagingly illustrated book looks into the possible future technologies which will shape how we live and how we adapt to the challenges of the future. In this book, you'll meet the scientists working to bring science fiction to life and learn how soon we might have amazing new technology. You'll also delve deep into questions about right and wrong. Just because we can do something doesn't mean we should. How can we build the best possible future for everyone on Earth?
Book Synopsis Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology by : Roumen Kountchev
Download or read book Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology written by Roumen Kountchev and published by Springer Nature. This book was released on 2020-04-20 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.
Book Synopsis Multimedia and Network Information Systems by : Aleksander Zgrzywa
Download or read book Multimedia and Network Information Systems written by Aleksander Zgrzywa and published by Springer. This book was released on 2016-09-05 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen remarkable progress on both advanced multimedia data processing and intelligent network information systems. The objective of this book is to contribute to the development of multimedia processing and the intelligent information systems and to provide the researches with the essentials of current knowledge, experience and know-how. Although many aspects of such systems have already been under investigation, but there are many new that wait to be discovered and defined.The book contains a selection of 36 papers based on original research presented during the 10th International Conference on Multimedia & Network Information Systems (MISSI 2016) held on 14–16 September 2016 in Wrocław, Poland. The papers provide an overview the achievements of researches from several countries in three continents.The volume is divided into five parts: (a) Images and Videos - Virtual and Augmented Reality, (b) Voice Interactions in Multimedia Systems, (c) Tools and Applications, (d) Natural Language in Information Systems, and (e) Internet and Network Technologies.The book is an excellent resource for researchers, those working in multimedia, Internet, and Natural Language technologies, as well as for students interested in computer science and other related fields.