How to Play Go the AI Way!

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Publisher : BoD – Books on Demand
ISBN 13 : 3940563781
Total Pages : 198 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis How to Play Go the AI Way! by : Shinji Yamada

Download or read book How to Play Go the AI Way! written by Shinji Yamada and published by BoD – Books on Demand. This book was released on 2020-12-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for amateurs in go who would like to learn and employ the modern AI style. The AI style may seem confusing because there are so many tactics far away from traditional thinking. But the study of the new techniques introduced by AI has already lead to their rapid spread and adoption. Today they are applied by pros almost as a matter of course. This book summarizes the findings from the study of AI techniques and explains them in illustrative diagrams. "I wrote this book with a lot of enthusiasm and I hope that this way everybody can profit from the insights of my studies. I am very happy to be able to witness this important turning point towards a new era, in which an AI can defeat humans in the game of go. Engaging with the AI style has given me joy like I have never felt before in go. I hope this kind of joy will be conveyed and passed on through the book." Yamada Shinji

Keep Fit!

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Publisher : BoD – Books on Demand
ISBN 13 : 3940563927
Total Pages : 129 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Keep Fit! by : Masaaki Fukui

Download or read book Keep Fit! written by Masaaki Fukui and published by BoD – Books on Demand. This book was released on 2021-11-10 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some people may think that the 5×5 board is just a reduced version of Go. Fukui Masaaki's little creations show that much of what is complex and profound in Go can be found in the tight confines of the 5×5 board. The problems cover endgame moves, aspects of life and death, attacking and defending, judgments based on calculating territory, the presence or absence of ko threats, and even things pertaining to the realm of middle game fighting. Not only is this book useful for improving your understanding of shapes and techniques, it is also a lot of fun!

Go Stones Never Age

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Publisher : BoD – Books on Demand
ISBN 13 : 3987940077
Total Pages : 210 pages
Book Rating : 4.9/5 (879 download)

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Book Synopsis Go Stones Never Age by : Seigen Go

Download or read book Go Stones Never Age written by Seigen Go and published by BoD – Books on Demand. This book was released on 2023-06-08 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go Seigen, also known by his Chinese name Wu Qingyuan, is considered by many as the greatest Go player of the 20th century. This book is a brilliant selection of 200 tsumego problems created by Go Seigen over many years. The problems contain amazing tesuji which can be used in actual games. There are three levels of difficulty, and each problem includes a hint, so that even intermediate players can tackle them. The selected problems are of the highest quality and are uniquely creative. The reader will rediscover the subtleties of Go, while exploring the many unexpected sequences found in the problem solutions.

Deep Learning and the Game of Go

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Publisher : Simon and Schuster
ISBN 13 : 1638354014
Total Pages : 611 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Programming Game AI by Example

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556220784
Total Pages : 522 pages
Book Rating : 4.2/5 (27 download)

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Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

38 Basic Joseki

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Publisher :
ISBN 13 :
Total Pages : 244 pages
Book Rating : 4.:/5 (165 download)

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Book Synopsis 38 Basic Joseki by : Kiyoshi Kosugi

Download or read book 38 Basic Joseki written by Kiyoshi Kosugi and published by . This book was released on 1973 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handleiding voor beginnende go-spelers.

Playing Smart

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Publisher : MIT Press
ISBN 13 : 0262350157
Total Pages : 188 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Playing Smart by : Julian Togelius

Download or read book Playing Smart written by Julian Togelius and published by MIT Press. This book was released on 2019-01-15 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Introduction to AI Safety, Ethics and Society

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Publisher : Dan Hendrycks
ISBN 13 :
Total Pages : 531 pages
Book Rating : 4./5 ( download)

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Book Synopsis Introduction to AI Safety, Ethics and Society by : Dan Hendrycks

Download or read book Introduction to AI Safety, Ethics and Society written by Dan Hendrycks and published by Dan Hendrycks. This book was released on with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game AI Pro 2

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Publisher : CRC Press
ISBN 13 : 1482254808
Total Pages : 566 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Scary Smart

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Publisher : Bluebird
ISBN 13 : 9781529077650
Total Pages : 0 pages
Book Rating : 4.0/5 (776 download)

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Book Synopsis Scary Smart by : Mo Gawdat

Download or read book Scary Smart written by Mo Gawdat and published by Bluebird. This book was released on 2022-12-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Sunday Times Business Book of the Year. Scary Smart will teach you how to navigate the scary and inevitable intrusion of Artificial Intelligence, with an accessible blueprint for creating a harmonious future alongside AI. From Mo Gawdat, the former Chief Business Officer at Google [X] and bestselling author of Solve for Happy. Technology is putting our humanity at risk to an unprecedented degree. This book is not for engineers who write the code or the policy makers who claim they can regulate it. This is a book for you. Because, believe it or not, you are the only one that can fix it. - Mo Gawdat Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predict outcomes and even use sensors to see around physical and virtual corners. So why does AI frequently get it so wrong and cause harm? The answer is us: the human beings who write the code and teach AI to mimic our behaviour. Scary Smart explains how to fix the current trajectory now, to make sure that the AI of the future can preserve our species. This book offers a blueprint, pointing the way to what we can do to safeguard ourselves, those we love, and the planet itself. 'No one ever regrets reading anything Mo Gawdat has written.' - Emma Gannon, author of The Multi-Hyphen Method and host of the podcast Ctrl Alt Delete

Artificial Intelligence

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Publisher : Farrar, Straus and Giroux
ISBN 13 : 0374715238
Total Pages : 336 pages
Book Rating : 4.3/5 (747 download)

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Book Synopsis Artificial Intelligence by : Melanie Mitchell

Download or read book Artificial Intelligence written by Melanie Mitchell and published by Farrar, Straus and Giroux. This book was released on 2019-10-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Melanie Mitchell separates science fact from science fiction in this sweeping examination of the current state of AI and how it is remaking our world No recent scientific enterprise has proved as alluring, terrifying, and filled with extravagant promise and frustrating setbacks as artificial intelligence. The award-winning author Melanie Mitchell, a leading computer scientist, now reveals AI’s turbulent history and the recent spate of apparent successes, grand hopes, and emerging fears surrounding it. In Artificial Intelligence, Mitchell turns to the most urgent questions concerning AI today: How intelligent—really—are the best AI programs? How do they work? What can they actually do, and when do they fail? How humanlike do we expect them to become, and how soon do we need to worry about them surpassing us? Along the way, she introduces the dominant models of modern AI and machine learning, describing cutting-edge AI programs, their human inventors, and the historical lines of thought underpinning recent achievements. She meets with fellow experts such as Douglas Hofstadter, the cognitive scientist and Pulitzer Prize–winning author of the modern classic Gödel, Escher, Bach, who explains why he is “terrified” about the future of AI. She explores the profound disconnect between the hype and the actual achievements in AI, providing a clear sense of what the field has accomplished and how much further it has to go. Interweaving stories about the science of AI and the people behind it, Artificial Intelligence brims with clear-sighted, captivating, and accessible accounts of the most interesting and provocative modern work in the field, flavored with Mitchell’s humor and personal observations. This frank, lively book is an indispensable guide to understanding today’s AI, its quest for “human-level” intelligence, and its impact on the future for us all.

Complex Systems in the Social and Behavioral Sciences

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Publisher : University of Michigan Press
ISBN 13 : 0472128922
Total Pages : 371 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Complex Systems in the Social and Behavioral Sciences by : L. Douglas Kiel

Download or read book Complex Systems in the Social and Behavioral Sciences written by L. Douglas Kiel and published by University of Michigan Press. This book was released on 2021-06-22 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complexity Systems in the Social and Behavioral Sciences provides a sophisticated yet accessible account of complexity science or complex systems research. Phenomena in the behavioral, social, and hard sciences all exhibit certain important similarities consistent with complex systems. These include the concept of emergence, sensitivity to initial conditions, and interactions between agents in a system that yield unanticipated, nonlinear outcomes. The topics discussed range from the implications for artificial intelligence and computing to questions about how to model complex systems through agent-based modeling, to complex phenomena exhibited in international relations, and in organizational behavior. This volume will be an invaluable addition for both the general reader and the specialist, offering new insights into this fascinating area of research.

Artificial Intelligence and Games

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Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Behavioural Sports Economics

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Publisher : Routledge
ISBN 13 : 1000522695
Total Pages : 377 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Behavioural Sports Economics by : Hannah Josepha Rachel Altman

Download or read book Behavioural Sports Economics written by Hannah Josepha Rachel Altman and published by Routledge. This book was released on 2021-12-19 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Economists have entered into the realm of sports to provide what they believe to be more cogent explanations for sport-related behaviour and to suggest ways in which incentives can improve sports outcomes. But prices and income, the traditional workhorses of conventional economics, can only provide partial explanations and understandings. Drawing on a bounded rationality approach to behavioural economics, this book demonstrates the analytical insights to be gained by supplementing the conventional economics toolbox with psychological, cognitive, sociological, and institutional factors. The international cast list of contributors cover a wide range of sports topics on which a behavioural approach can reveal new insights. These include preferences, managerial, efficiency, choking, doping, favouritism, athlete well- being, and spectator behaviour. Throughout the book, there is an emphasis on the cognitive limits to smart decision-making as well as the critical role played by the decision-making environment. This volume demonstrates that adopting a bounded rationality approach, complimented with other behaviouralist approaches, helps to better explain sport-related behavioural, sub-optimal behavioural, and market failures. It also provides insights that could be used to improve sports outcomes and the well-being of those involved in sports and to better configure policy to enhance sports performance. This groundbreaking book will be an indispensable reference to students and scholars of sports economics, sports management, and sports science.

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Author :
Publisher : Springer Nature
ISBN 13 : 3031507223
Total Pages : 181 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis by :

Download or read book written by and published by Springer Nature. This book was released on with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Path to Singularity

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Publisher : Rowman & Littlefield
ISBN 13 : 1493085441
Total Pages : 385 pages
Book Rating : 4.4/5 (93 download)

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Book Synopsis The Path to Singularity by : J. Craig Wheeler

Download or read book The Path to Singularity written by J. Craig Wheeler and published by Rowman & Littlefield. This book was released on 2024-11-19 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a rapidly changing world, are we on the brink of creating technology that outpaces our ability to control it? Astrophysicist J. Craig Wheeler, former president of the American Astronomical Society, takes a critical look at the technological advances shaping our future. From artificial intelligence to genetic engineering, Wheeler explores how these innovations are interconnected and the potential they hold for humanity's evolution. He warns of a future where autonomous machines outsmart us and genetic modifications challenge our very essence. With thought-provoking insights into the ethical dilemmas we face, Wheeler stresses the importance of staying informed and proactive. Key Questions Raised by Wheeler: Will there be jobs for those willing to work in a future dominated by automation? How might social media companies manipulate our decisions, potentially stripping us of free will? Could AI influence or even dictate our voting behaviors? If widespread mental connectivity becomes a reality, could we see the emergence of a collective consciousness that erases individuality? Have we exhausted Earth's resources, and is population control necessary? What implications arise if we solve aging? How will society adapt to the challenges of perpetual youth? What are the realistic prospects of migrating to space as Earth becomes increasingly inhospitable? Our decisions today will determine if we control technology or if it controls us. Through an engaging narrative, Wheeler not only outlines the challenges but also offers practical advice on how we can retain control over our technological destiny. Includes a Foreword by Neil DeGrasse Tyson.

The Beauty of Games

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Publisher : MIT Press
ISBN 13 : 026237630X
Total Pages : 185 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Beauty of Games by : Frank Lantz

Download or read book The Beauty of Games written by Frank Lantz and published by MIT Press. This book was released on 2023-10-03 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.