Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
How To Create Fantasy Art For Video Games
Download How To Create Fantasy Art For Video Games full books in PDF, epub, and Kindle. Read online How To Create Fantasy Art For Video Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis How to Create Fantasy Art for Video Games by : Bill Stoneham
Download or read book How to Create Fantasy Art for Video Games written by Bill Stoneham and published by B.E.S. Publishing. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.
Book Synopsis Fantasy Clip Art by : Kevin Crossley
Download or read book Fantasy Clip Art written by Kevin Crossley and published by Andrews McMeel Publishing. This book was released on 2007-06 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.
Book Synopsis The Art of Game Design by : Jesse Schell
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Book Synopsis Making Videogames by : Duncan Harris
Download or read book Making Videogames written by Duncan Harris and published by National Geographic Books. This book was released on 2022-06-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.
Book Synopsis The Art of Game Design by : Jesse Schell
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Download or read book Game Art written by Matt Sainsbury and published by No Starch Press. This book was released on 2015-09-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Book Synopsis How to Draw Fantasy Art and RPG Maps by : Jared Blando
Download or read book How to Draw Fantasy Art and RPG Maps written by Jared Blando and published by Penguin. This book was released on 2015-09-01 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Book Synopsis Fantastic Tales of Nothing by : Alejandra Green
Download or read book Fantastic Tales of Nothing written by Alejandra Green and published by HarperCollins. This book was released on 2020-11-17 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first book of this full-color fantasy graphic novel series filled with humor and hijinks, the fate of the land of Nothing hinges on Nathan and an unlikely team of magical beings to save the day—perfect for fans of Amulet and Estranged. Welcome to Nothing! Despite its name, this is a fantastic land where humans and magical volken coexist peacefully—at least they try . . . This is the tale of Nathan, an ordinary human (or so he thinks) living an ordinary life (or so he wishes). Everything changes when he meets Haven, a mysterious creature who is neither human nor volken. Oh, and the two of them are being chased by volken mercenaries—a grumpy wolf named Bardou and a delightful crow named Sina. Nathan soon learns he has mysterious powers, even though humans aren’t supposed to have magic. But there’s no time to dwell on that because this discovery sets the group on a perilous quest across windswept terrain, through haunted forests, and in ancient tombs. Nathan and his unlikely friends must prevent an impending war and defeat a dark evil to save their land. No pressure, of course. If they fail, everything will turn into, well . . . nothing.
Book Synopsis The Art of Computer Game Design by : Linda L Crawford
Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development
Book Synopsis Make Your Own Pixel Art by : Jennifer Dawe
Download or read book Make Your Own Pixel Art written by Jennifer Dawe and published by No Starch Press. This book was released on 2019-03-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.
Book Synopsis Fantasy World-Building by : Mark Nelson
Download or read book Fantasy World-Building written by Mark Nelson and published by Dover Publications. This book was released on 2019-02-13 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Book Synopsis Creating Emotion in Games by : David Freeman
Download or read book Creating Emotion in Games written by David Freeman and published by New Riders Publishing. This book was released on 2004 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on techniques that can be applied immediately to any game in development. - Author is highly sort after and works with companies including Microsoft, Sony, Activision, and Midway and also speaks regularly at the Game Developers Conference and DICE. - Foreword by Wil Wright, the creator of The Sims.
Book Synopsis Fantastic Creatures and How to Draw Them by : Kev Walker
Download or read book Fantastic Creatures and How to Draw Them written by Kev Walker and published by Search Press Limited. This book was released on 2018-09-17 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delve deep into a magical world of Kev Walker, and learn how to draw 30 fascinating, beautiful and curious creatures that wander through it. A renowned comic book artist and illustrator, Kev Walker will help you master the art of sketching and illustrating a collection of marvellous beasts through his how-to-art exercises, accompanied by his fascinating advice and the techniques used by professionals like himself. From elementals that stalk you at night or the beasts that lurk beneath the water to the sand creatures that wander the lonely deserts of North Africa, there is a whole world of terrifyingly beautiful monsters to learn of and inspire you. Find stunning finished illustrations along with exciting ideas, hints, and practical lessons on how to recreate the monster yourself, including suggestions for adding movement and texture. From there, morph this precious-looking book into your very own sketchbook-journal and record and design your own fierce creations on the interactive pages inside. Stick and paste inspiring photographs and drawings onto the pages, work little sketches onto the plain sheets, and paint the amazing minute details that appear on your own beast's form - this will be your personal and ultimate notebook journaling your dark adventures. With dozens of imaginative illustrations to inspire, discover this captivating bestiary now and create your own inky keepsake of these legendary creatures to treasure and share.
Book Synopsis How to Create Fantasy Art by : William Potter
Download or read book How to Create Fantasy Art written by William Potter and published by Arcturus Publishing. This book was released on 2019-10-01 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of drawing fantastical heroes, villains, and monsters - from noble knights and steampunk aeronauts, to mighty dragons and vicious vampires. This spellbinding how-to book is packed full of ingenious tips, techniques, and clear, step-by-step guides. Now grab a pencil and create your own thrilling adventures! Perfect for kids aged 8+.
Book Synopsis Digital Fantasy Painting Workshop by : Martin McKenna
Download or read book Digital Fantasy Painting Workshop written by Martin McKenna and published by Harper Collins. This book was released on 2004-10-05 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling. A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. Digital Fantasy Painting Workshop tackles the genre’s three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced. Featuring work from some of the world’s leading fantasy artists, the book also explores the “tradigital” movement of mixing traditional and digital skills.
Book Synopsis Drawing and Painting Fantasy Landscapes and Cityscapes by : Rob Alexander
Download or read book Drawing and Painting Fantasy Landscapes and Cityscapes written by Rob Alexander and published by . This book was released on 2007-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fantasy Art for Beginners by : Jon Hodgson
Download or read book Fantasy Art for Beginners written by Jon Hodgson and published by IMPACT. This book was released on 2009-11-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive guide that will lead beginners through the approaches and techniques needed to create great fantasy art. Part One provides a thorough grounding in all the theoretical and practical skills. Part Two shows how to put these skills into practice in a series of step-by-step demonstrations.