Horror-Gami

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1684126800
Total Pages : 280 pages
Book Rating : 4.6/5 (841 download)

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Book Synopsis Horror-Gami by : Joost Langeveld

Download or read book Horror-Gami written by Joost Langeveld and published by Simon and Schuster. This book was released on 2018-07-17 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paper has never been so horrifying! Be bored nevermore, nevermore! A little piece of paper is hardly anything to be afraid of. But ordinary paper springs to life—and death!—with Horror-Gami, a new sophisticated origami kit for advanced origami artists. Create 20 origami projects: a vampire, Frankenstein, a black cat, a skull, a bat, a creepy hand, a mummy, a skeleton, a spider, a zombie, the Grim Reaper, an owl, a spooky tree with a raven on the branch, a werewolf, a raven, an axe, a ghost, a witch, and a headless horseman. Have no fear with these easy-to-follow instructions. Great fun for the entire family. Horror-Gami offers a new look at the ancient art of origami and paper crafting.

Game Design Deep Dive: Horror

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Author :
Publisher : CRC Press
ISBN 13 : 1000451100
Total Pages : 135 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Game Design Deep Dive: Horror by : Joshua Bycer

Download or read book Game Design Deep Dive: Horror written by Joshua Bycer and published by CRC Press. This book was released on 2021-10-08 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

The World of Scary Video Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316214
Total Pages : 517 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The World of Scary Video Games by : Bernard Perron

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Paper Dandy's Horrorgami

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Author :
Publisher : Laurence King Publishing
ISBN 13 : 9781780675930
Total Pages : 0 pages
Book Rating : 4.6/5 (759 download)

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Book Synopsis Paper Dandy's Horrorgami by : Marc Hagan-Guirey

Download or read book Paper Dandy's Horrorgami written by Marc Hagan-Guirey and published by Laurence King Publishing. This book was released on 2015-09-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paper Dandy's Horrorgami features 20 kirigami (cut-and-fold) designs based around haunted houses and scenes from horror films by the creator of the successful Horrorgami blog and exhibition. Each project features step-by-step instructions and a template that you remove from the book. You then follow the lines on the template, cutting and folding to make your own kirigami model. All you need is a scalpel, a cutting mat and a ruler. Clear cutting tips help you with the tricky stages and give you an order in which to complete your work, while photos of the finished model show you the final design. Suitable for folding experts and beginners alike, Paper Dandy's Horrorgami makes the perfect Halloween activity.

Horror Video Games

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Author :
Publisher : McFarland
ISBN 13 : 0786454792
Total Pages : 311 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Horror Video Games by : Bernard Perron

Download or read book Horror Video Games written by Bernard Perron and published by McFarland. This book was released on 2014-01-10 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Game Design Deep Dive

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Author :
Publisher : CRC Press
ISBN 13 : 1000361985
Total Pages : 106 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Design Deep Dive by : Joshua Bycer

Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2021-04-07 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.

Gaming and the Arts of Storytelling

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Author :
Publisher : MDPI
ISBN 13 : 3039212311
Total Pages : 144 pages
Book Rating : 4.0/5 (392 download)

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Book Synopsis Gaming and the Arts of Storytelling by : Darshana Jayemanne

Download or read book Gaming and the Arts of Storytelling written by Darshana Jayemanne and published by MDPI. This book was released on 2019-07-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Videogames and Horror

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Author :
Publisher : University of Wales Press
ISBN 13 : 1786834383
Total Pages : 284 pages
Book Rating : 4.7/5 (868 download)

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Book Synopsis Videogames and Horror by : Dawn Stobbart

Download or read book Videogames and Horror written by Dawn Stobbart and published by University of Wales Press. This book was released on 2019-10-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.

Horror Rules, the Simply Horrible Roleplaying Game

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Author :
Publisher : Crucifiction Games
ISBN 13 : 9781591962748
Total Pages : 120 pages
Book Rating : 4.9/5 (627 download)

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Book Synopsis Horror Rules, the Simply Horrible Roleplaying Game by : Chris Weedin

Download or read book Horror Rules, the Simply Horrible Roleplaying Game written by Chris Weedin and published by Crucifiction Games. This book was released on 2003-07-15 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun, fast paced, easy-to-learn horror-comedy roleplaying game, Horror Rules is a great way to lose your marbles (or your life) and keep your sense of humor! Based on popular horror movies such as Tremors, The Evil Dead and 8-Legged Freaks and packed with all your favorite characters, cliches and cut-ups, it's great for experienced and novice gamers alike. Liven up any party or just kill a few hours with your friends. Even non-gamers will find it a fun read and an excellent addition to any horror collection. The basic rulebook is packed with cool artwork, sample Bad Guys, Character Sheets, a free adventure and 100pgs of scare-your-pants-off fun... everything you need to play and more! With plenty of action, scares and tongue-in-cheek fun, it's guaranteed to make you DIE laughing.

Game Sound Technology and Player Interaction: Concepts and Developments

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Author :
Publisher : IGI Global
ISBN 13 : 1616928301
Total Pages : 504 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Game Sound Technology and Player Interaction: Concepts and Developments by : Grimshaw, Mark

Download or read book Game Sound Technology and Player Interaction: Concepts and Developments written by Grimshaw, Mark and published by IGI Global. This book was released on 2010-09-30 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Game Design: Theory and Practice, Second Edition

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633455
Total Pages : 730 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Design: Theory and Practice, Second Edition by : Richard Rouse III

Download or read book Game Design: Theory and Practice, Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

The Evolution of Horror in the Twenty-First Century

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793643407
Total Pages : 341 pages
Book Rating : 4.7/5 (936 download)

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Book Synopsis The Evolution of Horror in the Twenty-First Century by : Simon Bacon

Download or read book The Evolution of Horror in the Twenty-First Century written by Simon Bacon and published by Rowman & Littlefield. This book was released on 2023-03-15 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Evolution of Horror in the Twenty-First Century examines the intimate connections between the horror genre and its audience’s experience of being in the world at a particular historical and cultural moment. This book not only provides frameworks with which to understand contemporary horror, but it also speaks to the changes wrought by technological development in creation, production, and distribution, as well as the ways in which those who are traditionally underrepresented positively within the genre- women, LGBTQ+, indigenous, and BAME communities - are finally being seen and finding space to speak.

The Dark Side of Game Play

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Author :
Publisher : Routledge
ISBN 13 : 1317574451
Total Pages : 272 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen

Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Taming Gaming

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Publisher : Unbound Publishing
ISBN 13 : 1783528931
Total Pages : 379 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Taming Gaming by : Andy Robertson

Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

The Horror Movie Game

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Author :
Publisher :
ISBN 13 :
Total Pages : 770 pages
Book Rating : 4.7/5 (2 download)

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Book Synopsis The Horror Movie Game by : Steve Hutchison

Download or read book The Horror Movie Game written by Steve Hutchison and published by . This book was released on 2021-01-29 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open the book on the spread of the current date. Roll a six-sided die, twice. Identify the movies associated with these numbers on the spread. Pick one. Watch it! Rolled the same number twice? Watch that movie! Included are condensed analyses of 2196 horror movies released between 1978 and 2020. Each evaluation consists of a picture of one or multiple major antagonists, a release year, a synopsis, and eight ratings: Stars, Story, Creativity, Acting, Quality, Gimmick, Rewatch, and Creeps.

The History of the Gothic Video Game

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Author :
Publisher : White Owl
ISBN 13 : 1399069721
Total Pages : 170 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The History of the Gothic Video Game by : Christopher Carton

Download or read book The History of the Gothic Video Game written by Christopher Carton and published by White Owl. This book was released on 2024-07-30 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…

Writing for Video Game Genres

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Author :
Publisher : CRC Press
ISBN 13 : 1439875391
Total Pages : 305 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Writing for Video Game Genres by : Wendy Despain

Download or read book Writing for Video Game Genres written by Wendy Despain and published by CRC Press. This book was released on 2009-02-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R