Hit Points Red

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Publisher :
ISBN 13 : 9781913642648
Total Pages : 102 pages
Book Rating : 4.6/5 (426 download)

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Book Synopsis Hit Points Red by : Aaron Kent

Download or read book Hit Points Red written by Aaron Kent and published by . This book was released on 2021-05-31 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games and poetry are unlikely bedfellows, if video games are one of the most popular imaginative forms in contemporary culture, then poetry [real poetry as apposed to the kind you find by the sad flowers in service stations] could be one of the most neglected. Hit Point Red, edited by Aaron Kent and Matthew Haigh, shows where these two disparate worlds meet and how good they are for each other. Featuring a selection of the finest voices in contemporary poetry, Hit Point Red will have you gripped until game over.

Kodu for Kids

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Publisher : Que Publishing
ISBN 13 : 0133381005
Total Pages : 527 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis Kodu for Kids by : James Floyd Kelly

Download or read book Kodu for Kids written by James Floyd Kelly and published by Que Publishing. This book was released on 2013-04-24 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

Sparrow iOS Game Framework Beginner’s Guide

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Publisher : Packt Publishing Ltd
ISBN 13 : 1782161511
Total Pages : 463 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Sparrow iOS Game Framework Beginner’s Guide by : Johannes Stein

Download or read book Sparrow iOS Game Framework Beginner’s Guide written by Johannes Stein and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.

Outcastia Campaign Setting Book III: Campaign Master's Manual

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Publisher : Lulu.com
ISBN 13 : 1105978648
Total Pages : 326 pages
Book Rating : 4.1/5 (59 download)

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Book Synopsis Outcastia Campaign Setting Book III: Campaign Master's Manual by : Nitehawk Interactive Games

Download or read book Outcastia Campaign Setting Book III: Campaign Master's Manual written by Nitehawk Interactive Games and published by Lulu.com. This book was released on 2012-07-19 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Book III of the Outcastia Campaign Setting for the d20 System. You've journeyed through the land in World Tour and learned what you need to know about the realm, you dove into the meat of the Setting with newly designed gaming elements that help you make your mark in the "Land of Dragons" with the Player's Guidebook, now it is time for you to delve into creating your own games as the Campaign Master(TM) with Book III: The Campaign Master's Manual. This book includes: In depth NPCs to add to your games to both strengthen them and to freshen them up, a sampling of monsters unique to Outcastia to wet your appetite before the release of The Tome of Terrors, and more. With this book you will have everything you need to run a campaign in the realm of Outcastia (and beyond). Everything you need is included... So what are you waiting for? Grab some paper and pencils. Bring out that dice. Rev up your imagination. Your journey awaits, if you have the nerve...

Pathfinder: Worldscape - Red Sonja One-shot

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Author :
Publisher : Dynamite Entertainment
ISBN 13 :
Total Pages : 25 pages
Book Rating : 4./5 ( download)

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Book Synopsis Pathfinder: Worldscape - Red Sonja One-shot by : Erik Mona

Download or read book Pathfinder: Worldscape - Red Sonja One-shot written by Erik Mona and published by Dynamite Entertainment. This book was released on 2017-11-29 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Dungeon Queen of Mars!" The unrivaled warrior Red Sonja must work with Cave Girl and King Rex to escape a dungeon with a religious icon of Issus, Goddess of Death and Life Eternal, to use as a bargaining chip in the grim political war of the Worldscape!

Spells & Magic

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Publisher : Bastion Press, Inc.
ISBN 13 : 9780971439252
Total Pages : 104 pages
Book Rating : 4.4/5 (392 download)

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Book Synopsis Spells & Magic by :

Download or read book Spells & Magic written by and published by Bastion Press, Inc.. This book was released on 2002-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.

Simulation and Computational Red Teaming for Problem Solving

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Publisher : John Wiley & Sons
ISBN 13 : 1119527104
Total Pages : 496 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Simulation and Computational Red Teaming for Problem Solving by : Jiangjun Tang

Download or read book Simulation and Computational Red Teaming for Problem Solving written by Jiangjun Tang and published by John Wiley & Sons. This book was released on 2019-10-18 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authoritative guide to computer simulation grounded in a multi-disciplinary approach for solving complex problems Simulation and Computational Red Teaming for Problem Solving offers a review of computer simulation that is grounded in a multi-disciplinary approach. The authors present the theoretical foundations of simulation and modeling paradigms from the perspective of an analyst. The book provides the fundamental background information needed for designing and developing consistent and useful simulations. In addition to this basic information, the authors explore several advanced topics. The book’s advanced topics demonstrate how modern artificial intelligence and computational intelligence concepts and techniques can be combined with various simulation paradigms for solving complex and critical problems. Authors examine the concept of Computational Red Teaming to reveal how the combined fundamentals and advanced techniques are used successfully for solving and testing complex real-world problems. This important book: • Demonstrates how computer simulation and Computational Red Teaming support each other for solving complex problems • Describes the main approaches to modeling real-world phenomena and embedding these models into computer simulations • Explores how a number of advanced artificial intelligence and computational intelligence concepts are used in conjunction with the fundamental aspects of simulation Written for researchers and students in the computational modelling and data analysis fields, Simulation and Computational Red Teaming for Problem Solving covers the foundation and the standard elements of the process of building a simulation and explores the simulation topic with a modern research approach.

Religions in Play

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Publisher : Theologischer Verlag Zürich
ISBN 13 : 3290220109
Total Pages : 354 pages
Book Rating : 4.2/5 (92 download)

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Book Synopsis Religions in Play by : Philippe Bornet

Download or read book Religions in Play written by Philippe Bornet and published by Theologischer Verlag Zürich. This book was released on 2012-01-01 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.

The Tomb of Angelus

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Author :
Publisher : Quarkfolio Books
ISBN 13 :
Total Pages : 275 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Tomb of Angelus by : Rob Steiner

Download or read book The Tomb of Angelus written by Rob Steiner and published by Quarkfolio Books. This book was released on 2023-11-24 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s not the weekend a guy with anxiety issues needs. Chris Able is as risk-averse as they come after losing his job with the Atlanta PD and his recent divorce. So he looks forward to a weekend of safe, tabletop gaming with his old college friends in the North Georgia mountains. Instead, he’s pulled into a dank, monster-infested fantasy dungeon, where his survival depends on mastering the skills, magic, and personality of the player-character he’s possessing. At least his friends are with him but in the bodies of their own player-characters. And none of them know how they got there. Chris soon learns that to get home, he and his friends must do the impossible – defeat a god-like being at the center of the dungeon who knows far too much about their Earthly lives. But can they do that when they're also fighting against the wishes of the characters they inhabit? THE TOMB OF ANGELUS is the first book in the Undying Lairs GameLit series, a must-read for fans of C.M. Carney, Sean Oswald, and Harmon Cooper. Grab your copy of Rob Steiner's thrilling magical adventure today.

Pokemon Red, Blue, and Yellow

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Author :
Publisher : Guide Cloners
ISBN 13 :
Total Pages : 118 pages
Book Rating : 4./5 ( download)

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Book Synopsis Pokemon Red, Blue, and Yellow by :

Download or read book Pokemon Red, Blue, and Yellow written by and published by Guide Cloners. This book was released on 2016-03-09 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: You wanted nostalgia and now you've got it. With Red, Blue, and Yellow now available on the 3ds its time to travel back in time!

The Geek Dad's Guide to Weekend Fun

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Publisher : Penguin
ISBN 13 : 1101528605
Total Pages : 240 pages
Book Rating : 4.1/5 (15 download)

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Book Synopsis The Geek Dad's Guide to Weekend Fun by : Ken Denmead

Download or read book The Geek Dad's Guide to Weekend Fun written by Ken Denmead and published by Penguin. This book was released on 2011-05-03 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wildly popular DIY dad follows up his instant New York Times bestseller with a fresh batch of geeky weekend science projects for the whole family to enjoy. Ken Denmead struck a chord with parents and kids across America with his GeekDad blog on Wired.com, which receives more than one million page views per month. His debut book, Geek Dad, was on bestseller lists and in its seventh printing just two months after hitting store shelves. With The Geek Dad's Guide to Weekend Fun, he keeps the nerdtastic novelties coming, with projects that teach readers how to: •Build homemade robots from scratch •Write and direct simple stop-motion movies •Hack into mechanical toys to add cool electronic twists, and more United by the premise that to really understand science and how something works you must design and build it yourself or remake it better, Geek Parents everywhere will celebrate this latest installment of weekend workshop wonders. Watch a Video

Hacklopedia Field Manual

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Publisher : Lulu.com
ISBN 13 : 1889182311
Total Pages : 146 pages
Book Rating : 4.8/5 (891 download)

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Book Synopsis Hacklopedia Field Manual by :

Download or read book Hacklopedia Field Manual written by and published by Lulu.com. This book was released on with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Development Tools

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Publisher : CRC Press
ISBN 13 : 1439867720
Total Pages : 688 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Game Development Tools by : Marwan Ansari

Download or read book Game Development Tools written by Marwan Ansari and published by CRC Press. This book was released on 2016-04-19 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de

Approximation and Online Algorithms

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Publisher : Springer
ISBN 13 : 3319286846
Total Pages : 209 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Approximation and Online Algorithms by : Laura Sanità

Download or read book Approximation and Online Algorithms written by Laura Sanità and published by Springer. This book was released on 2016-01-12 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the 13th International Workshop on Approximation and Online Algorithms, WAOA 2015, held in Patras, Greece, in September 2015 as part of ALGO 2015. The 17 revised full papers presented were carefully reviewed and selected from 40 submissions. Topics of interest for WAOA 2015 were: algorithmic game theory, algorithmic trading, coloring and partitioning, competitive analysis, computational advertising, computational finance, cuts and connectivity, geometric problems, graph algorithms, inapproximability, mechanism design, natural algorithms, network design, packing and covering, paradigms for the design and analysis of approximation and online algorithms, parameterized complexity, scheduling problems,and real-world applications.

Ray Tracing from the Ground Up

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Publisher : CRC Press
ISBN 13 : 1498774709
Total Pages : 782 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Ray Tracing from the Ground Up by : Kevin Suffern

Download or read book Ray Tracing from the Ground Up written by Kevin Suffern and published by CRC Press. This book was released on 2016-04-19 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o

Developing 2D Games with Unity

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Publisher : Apress
ISBN 13 : 1484237722
Total Pages : 398 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing 2D Games with Unity by : Jared Halpern

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Developmental Robotics

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Publisher : MIT Press
ISBN 13 : 0262325306
Total Pages : 427 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Developmental Robotics by : Angelo Cangelosi

Download or read book Developmental Robotics written by Angelo Cangelosi and published by MIT Press. This book was released on 2015-01-23 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of an interdisciplinary approach to robotics that takes direct inspiration from the developmental and learning phenomena observed in children's cognitive development. Developmental robotics is a collaborative and interdisciplinary approach to robotics that is directly inspired by the developmental principles and mechanisms observed in children's cognitive development. It builds on the idea that the robot, using a set of intrinsic developmental principles regulating the real-time interaction of its body, brain, and environment, can autonomously acquire an increasingly complex set of sensorimotor and mental capabilities. This volume, drawing on insights from psychology, computer science, linguistics, neuroscience, and robotics, offers the first comprehensive overview of a rapidly growing field. After providing some essential background information on robotics and developmental psychology, the book looks in detail at how developmental robotics models and experiments have attempted to realize a range of behavioral and cognitive capabilities. The examples in these chapters were chosen because of their direct correspondence with specific issues in child psychology research; each chapter begins with a concise and accessible overview of relevant empirical and theoretical findings in developmental psychology. The chapters cover intrinsic motivation and curiosity; motor development, examining both manipulation and locomotion; perceptual development, including face recognition and perception of space; social learning, emphasizing such phenomena as joint attention and cooperation; language, from phonetic babbling to syntactic processing; and abstract knowledge, including models of number learning and reasoning strategies. Boxed text offers technical and methodological details for both psychology and robotics experiments.