Blueprints Visual Scripting for Unreal Engine

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785285092
Total Pages : 188 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Blueprints Visual Scripting for Unreal Engine by : Brenden Sewell

Download or read book Blueprints Visual Scripting for Unreal Engine written by Brenden Sewell and published by Packt Publishing Ltd. This book was released on 2015-07-28 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Blackjack Blueprint

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Publisher : Huntington Press Inc
ISBN 13 : 0929712161
Total Pages : 348 pages
Book Rating : 4.9/5 (297 download)

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Book Synopsis Blackjack Blueprint by : Rick Blaine

Download or read book Blackjack Blueprint written by Rick Blaine and published by Huntington Press Inc. This book was released on 2021-07-23 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first turn of the card to getting out of a foreign country with a suitcase full of cash, this is the most comprehensive book ever written on learning to play blackjack for profit. This book covers everything from basic strategy to counting cards, from maximising potential going solo to playing on a blackjack team. Casino competitions, tournaments, location play, shuffle tracking, playing in disguise, outwitting the eye in the sky, and other advantage-play techniques it is all here. Best of all, the techniques you learn can be used part-time as a money-making hobby, just as author Rick Blaine has used them for years while pursuing a career in finance.

Blueprints Visual Scripting for Unreal Engine 5

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Publisher : Packt Publishing Ltd
ISBN 13 : 180181869X
Total Pages : 568 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Blueprints Visual Scripting for Unreal Engine 5 by : Marcos Romero

Download or read book Blueprints Visual Scripting for Unreal Engine 5 written by Marcos Romero and published by Packt Publishing Ltd. This book was released on 2022-05-02 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features Design a fully functional game in UE5 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence Deploy your game on multiple platforms and share it with the world Book DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with OOP concepts and explore the Gameplay Framework Work with virtual reality development in UE Blueprint Implement procedural generation and create a product configurator Who this book is for This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Unreal Engine Physics Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784398233
Total Pages : 216 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Physics Essentials by : Katax Emperore

Download or read book Unreal Engine Physics Essentials written by Katax Emperore and published by Packt Publishing Ltd. This book was released on 2015-09-28 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Game Development and Simulation with Unreal Technology

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Author :
Publisher : CRC Press
ISBN 13 : 1498706258
Total Pages : 734 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game Development and Simulation with Unreal Technology by : Alireza Tavakkoli

Download or read book Game Development and Simulation with Unreal Technology written by Alireza Tavakkoli and published by CRC Press. This book was released on 2015-08-18 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i

Unreal Engine Game Development Blueprints

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391786
Total Pages : 352 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Unreal Engine Game Development Blueprints by : Nicola Valcasara

Download or read book Unreal Engine Game Development Blueprints written by Nicola Valcasara and published by Packt Publishing Ltd. This book was released on 2015-12-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual scripting code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint scripts Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.

Game Development and Simulation with Unreal Technology, Second Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1351607669
Total Pages : 674 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Development and Simulation with Unreal Technology, Second Edition by : Alireza Tavakkoli

Download or read book Game Development and Simulation with Unreal Technology, Second Edition written by Alireza Tavakkoli and published by CRC Press. This book was released on 2018-12-17 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.

Kanye West

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313374619
Total Pages : 146 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Kanye West by : Robert C. Schaller Jr.

Download or read book Kanye West written by Robert C. Schaller Jr. and published by Bloomsbury Publishing USA. This book was released on 2009-07-23 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revealing biography of Kanye West explores the artist—and the man. Kanye West is a star. His music has jumped from sensation to staple in the rap industry, while his personality, his philosophies, and his willingness to speak out for what he believes in regularly place him at the center of controversy. Kanye West: A Biography traces the star's life from his birth through the present day to paint a detailed picture of the artist and the man. Raised by a single mother who was an English professor in Chicago, West admits he came from "the wrong side of the mall" rather than the wrong side of the tracks. His name, his style, and the way he conducts his business are unique. His thoughtful reflections in interviews reveal a complex man few have taken the time to understand. This biography looks at that multifaceted star, exploring his career as singer and producer, but also looking at the forces that prepared him to chase his dreams—and chase off anyone who stood in his way.

Learning C++ by Creating Games with UE4

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784394769
Total Pages : 342 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning C++ by Creating Games with UE4 by : William Sherif

Download or read book Learning C++ by Creating Games with UE4 written by William Sherif and published by Packt Publishing Ltd. This book was released on 2015-02-24 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

The Mafia's Greatest Hits

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Publisher : Citadel Press
ISBN 13 : 9780806527574
Total Pages : 242 pages
Book Rating : 4.5/5 (275 download)

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Book Synopsis The Mafia's Greatest Hits by : David H. Jacobs

Download or read book The Mafia's Greatest Hits written by David H. Jacobs and published by Citadel Press. This book was released on 2006 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Joey Gallo - killed in Umberto's Clam House, Little Italy, 1975; Abe Reles, the Murder Inc. stoolpigeon who was tossed out of a hotel window in Coney Island in 1941; Albert Anastasa, cut down in a barber's chair in 1957; Carmine Galante, killed in a hail of bullets as he finished lunch in a Brooklyn restaurant in 1977; Joe 'the Boss' Massiera, whacked in a Coney Island restaurant in 1933 - all are celebrated episodes of big-time gangland executions, told in the breezy, vividly direct tone of a sportswriter covering a ball game. With an introduction by Henry Hill.

Game Audio Implementation

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Publisher : CRC Press
ISBN 13 : 1317679458
Total Pages : 513 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Game Audio Implementation by : Richard Stevens

Download or read book Game Audio Implementation written by Richard Stevens and published by CRC Press. This book was released on 2015-12-22 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

The Anatomy of a Hit Song: Deconstructing Chart-Toppers

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Author :
Publisher : Richards Education
ISBN 13 :
Total Pages : 130 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Anatomy of a Hit Song: Deconstructing Chart-Toppers by : Harry Tekell

Download or read book The Anatomy of a Hit Song: Deconstructing Chart-Toppers written by Harry Tekell and published by Richards Education. This book was released on with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes a song climb the charts and capture the hearts of millions? "The Anatomy of a Hit Song: Deconstructing Chart-Toppers" offers an in-depth exploration of the elements that create a musical hit. From the fundamentals of song structure and captivating lyrics to the intricacies of melody, harmony, and modern production techniques, this book dissects what it takes to make a song resonate globally. Featuring detailed case studies of iconic hits, insights into marketing and promotion, and predictions about the future of hit songs, this comprehensive guide is essential for music enthusiasts, aspiring songwriters, and industry professionals alike. Unlock the secrets behind the music you love and discover the art and science of crafting chart-topping hits.

Unreal Engine 4.X By Example

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785889249
Total Pages : 506 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Unreal Engine 4.X By Example by : Benjamin Carnall

Download or read book Unreal Engine 4.X By Example written by Benjamin Carnall and published by Packt Publishing Ltd. This book was released on 2016-07-29 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.

Supreme Court

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Publisher :
ISBN 13 :
Total Pages : 1250 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Supreme Court by :

Download or read book Supreme Court written by and published by . This book was released on with total page 1250 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Castration Desire

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 209 pages
Book Rating : 4.7/5 (651 download)

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Book Synopsis Castration Desire by : Robinson Murphy

Download or read book Castration Desire written by Robinson Murphy and published by Bloomsbury Publishing USA. This book was released on 2023-12-14 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theorizes an alternative form of masculinity in global literature that is less egocentric and more sustainable, both in terms of gendered and environmental power dynamics. Contemporary novelists and filmmakers like Kazuo Ishiguro (Japanese-British), Emma Donoghue (Irish-Canadian), Michael Ondaatje (Sri Lankan-Canadian), Bong Joon-ho (South Korean) and J.M. Coetzee (South African-Australian) are emblematic of a transnational phenomenon that Robinson Murphy calls “castration desire.” That is, these artists present privileged characters who nonetheless pursue their own diminishment. In promulgating through their characters a less egocentric mode of thinking and acting, these artists offer a blueprint for engendering a more other-oriented global relationality. Murphy proposes that, in addition to being an ethical prerogative, castration desire's “less is more” model of relationality would make life livable where veritable suicide is our species' otherwise potential fate. “Castration desire” thus offers an antidote to rapacious extractivism, with the ambition of instilling a sustainable model for thinking and acting on an imminently eco-apocalyptic earth. In providing a fresh optic through which to read a diversity of text-types, Castration Desire helps define where literary criticism is now and where it is headed. Castration Desire additionally extends and develops a zeitgeist currently unfolding in critical theory. It brings Leo Bersani's concept “psychic utopia” together with Judith Butler's “radical egalitarianism,” but transports their shared critique of phallic individualization into the environmental humanities. In doing so, this book builds a new framework for how gender studies intersects with environmental studies.

Heparin-Induced Thrombocytopenia

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Author :
Publisher : CRC Press
ISBN 13 : 0824758846
Total Pages : 660 pages
Book Rating : 4.8/5 (247 download)

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Book Synopsis Heparin-Induced Thrombocytopenia by : Theodore Warkentin

Download or read book Heparin-Induced Thrombocytopenia written by Theodore Warkentin and published by CRC Press. This book was released on 2003-12-05 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking stock of advances in clinical recognition, laboratory testing, and pharmacologic therapy as well as basic aspects of pathogenesis, the Third Edition of Heparin-Induced Thrombocytopenia reinforces its standing as the leading guide to accurate diagnosis and effective management of this complex condition. Featuring added chapters on bivalirudin

The Complete History of the Home Run

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Publisher : Citadel Press
ISBN 13 : 9780806524337
Total Pages : 380 pages
Book Rating : 4.5/5 (243 download)

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Book Synopsis The Complete History of the Home Run by : Mark Ribowsky

Download or read book The Complete History of the Home Run written by Mark Ribowsky and published by Citadel Press. This book was released on 2003 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is no more thrilling moment in the game of baseball than the seconds before the ball flies out of the park, never to be seen again. As Greg Maddux famously said, chicks dig 'em, and men fantasize about hitting them. Now, The Complete History of the Home Run told decade by decade, traces this ultimate macho symbol. Mark Ribowsky looks at how the big hit evolved from a rarity to centerpiece because of Babe Ruth's prowess. Baseball fans will also learn how the home run has been mythologized, written about, and discussed in the media, baseball literature, and in bars all across the county. Featured are such epic swings as: -- Ruth's #60, Roger Maris's #61, Mark McGwire's #70, Barry Bonds's #73, Hank Aaron's K -- Ted Williams's All-Star Game Blast off Rip Sewell; -- Bobby Thomson's Shot Heard Around the World; -- Mickey Mantle's 565-footer in Washington; -- Bill Mazeroski's and Joe Carter's Series-ender; -- Reggie Jackson's Series trio; -- The Tino/Jeter/Brosius trinity.Including commentary on the men who hit these long balls -- Willie Mays, Mark McGwire, Sammy Sosa, Hank Aaron, Barry Bonds, and Ted Williams -- the book also brings out the facts and statistics. Readers will find out the truth behind Ruth's Called Shot, Josh Gibson's alleged blast out of Yankee Stadium, who had the best-ever power season, the myth of the lively ball era, the science of the home run, and why yesterday's hits will always be better than today's.