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High Quality Shading And Lighting For Hardware Accelerated Rendering
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Book Synopsis High Quality Shading and Lighting for Hardware Accelerated Rendering by : Wolfgang Heidrich
Download or read book High Quality Shading and Lighting for Hardware Accelerated Rendering written by Wolfgang Heidrich and published by Herbert Utz Verlag. This book was released on 1999 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Real-Time Shading written by Marc Olano and published by CRC Press. This book was released on 2002-06-26 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Book Synopsis Rendering Techniques ’99 by : Dani Lischinski
Download or read book Rendering Techniques ’99 written by Dani Lischinski and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.
Book Synopsis Rendering Techniques 2000 by : B. Peroche
Download or read book Rendering Techniques 2000 written by B. Peroche and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.
Download or read book Computer Graphics written by and published by . This book was released on 1999 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-Time Shadows by : Elmar Eisemann
Download or read book Real-Time Shadows written by Elmar Eisemann and published by CRC Press. This book was released on 2016-04-19 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Book Synopsis Digital Video and HD by : Charles Poynton
Download or read book Digital Video and HD written by Charles Poynton and published by Elsevier. This book was released on 2003-01-03 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, including M-JPEG and MPEG-2 * Broadcast standards and consumer video equipment
Book Synopsis 13th Eurographics Workshop on Rendering by : Simon Gibson
Download or read book 13th Eurographics Workshop on Rendering written by Simon Gibson and published by . This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computational Science and Its Applications - ICCSA 2004 by : Antonio Laganà
Download or read book Computational Science and Its Applications - ICCSA 2004 written by Antonio Laganà and published by Springer Science & Business Media. This book was released on 2004-05-21 with total page 1446 pages. Available in PDF, EPUB and Kindle. Book excerpt: The natural mission of Computational Science is to tackle all sorts of human problems and to work out intelligent automata aimed at alleviating the b- den of working out suitable tools for solving complex problems. For this reason ComputationalScience,thoughoriginatingfromtheneedtosolvethemostch- lenging problems in science and engineering (computational science is the key player in the ?ght to gain fundamental advances in astronomy, biology, che- stry, environmental science, physics and several other scienti?c and engineering disciplines) is increasingly turning its attention to all ?elds of human activity. In all activities, in fact, intensive computation, information handling, kn- ledge synthesis, the use of ad-hoc devices, etc. increasingly need to be exploited and coordinated regardless of the location of both the users and the (various and heterogeneous) computing platforms. As a result the key to understanding the explosive growth of this discipline lies in two adjectives that more and more appropriately refer to Computational Science and its applications: interoperable and ubiquitous. Numerous examples of ubiquitous and interoperable tools and applicationsaregiveninthepresentfourLNCSvolumescontainingthecontri- tions delivered at the 2004 International Conference on Computational Science and its Applications (ICCSA 2004) held in Assisi, Italy, May 14–17, 2004.
Book Synopsis Metaprogramming GPUs with Sh by : Michael McCool
Download or read book Metaprogramming GPUs with Sh written by Michael McCool and published by CRC Press. This book was released on 2009-12-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Book Synopsis Shadow Techniques for Interactive and Real Time Applications by : Stefan Brabec
Download or read book Shadow Techniques for Interactive and Real Time Applications written by Stefan Brabec and published by Cuvillier Verlag. This book was released on 2004 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Visual Computing by : George Bebis
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Science & Business Media. This book was released on 2006 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advances in Visual Computing by : Richard Boyle
Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2006-11-02 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.
Book Synopsis Comptes Rendus - Interface Graphique by :
Download or read book Comptes Rendus - Interface Graphique written by and published by . This book was released on 2012 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Real-Time Massive Model Rendering by : Sung-eui Yoon
Download or read book Real-Time Massive Model Rendering written by Sung-eui Yoon and published by Springer Nature. This book was released on 2022-06-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography
Book Synopsis Visualization Handbook by : Charles D. Hansen
Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including:· Virtual environments for visualization· Basic visualization algorithms· Large-scale data visualization· Scalar data isosurface methods· Visualization software and frameworks· Scalar data volume rendering· Perceptual issues in visualization· Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.