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Handbook Of Management Games
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Book Synopsis Using Management Games by : Chris Elgood
Download or read book Using Management Games written by Chris Elgood and published by Gower Publishing, Ltd.. This book was released on 1996 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a guide to different types of management training games, from those designed to increase group effectiveness, such as icebreakers, puzzles and communication games, to others for developing organizational awareness or interpersonal skills, such as simulations or role-plays.
Book Synopsis Handbook of Management Games by : Chris Elgood
Download or read book Handbook of Management Games written by Chris Elgood and published by Gower Publishing Company, Limited. This book was released on 1993 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What kinds of management game are now available? How do they differ from one another? How do they compare with other ways of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games offers detailed answers to these questions and many others. For this fifth edition the text has been virtually rewritten to take account of new developments. The result is a comprehensive and up-to-date guide to choosing and using games for management training and development." "Part One of the Handbook examines the characteristics and applications of the different types of game. It explains the methods by which they promote learning and the situations for which they are best suited." "Part Two comprises a directory of some 300 management games, compiled from questionnaires completed by their producers. Each game is described in terms of its target group, subject areas, nature and purpose, and the means by which the outcome is established and made known. The entries also give administrative details such as the number of players, the number of teams and the time required. A specially designed system of indexes enables readers to locate precisely those games that would be suitable for their own situation." "In its new edition Chris Elgood's Handbook remains an indispensable work for anyone concerned with management development."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass
Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan
Book Synopsis Fundamentals of Game Development by : Heather Chandler
Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Book Synopsis Handbook of Digital Games by : Marios C. Angelides
Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Book Synopsis The GameDev Business Handbook by : Michael Futter
Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela
Download or read book Handbook of Research on Serious Games as Educational, Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Book Synopsis Handbook of Research on Using Motor Games in Teaching and Learning Strategy by : Gil-Madrona, Pedro
Download or read book Handbook of Research on Using Motor Games in Teaching and Learning Strategy written by Gil-Madrona, Pedro and published by IGI Global. This book was released on 2022-05-06 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Book Synopsis Handbook of Computer Game Studies by : Joost Raessens
Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Book Synopsis The GameDev Budgeting Handbook by : Michael Futter
Download or read book The GameDev Budgeting Handbook written by Michael Futter and published by . This book was released on 2018-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Handbook of Management Games and Simulations by : Chris Elgood
Download or read book Handbook of Management Games and Simulations written by Chris Elgood and published by Gower Publishing Company, Limited. This book was released on 1997 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: What kinds of management games are there? How do they compare with other methods of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games and Simulations provides detailed answers to these questions and many others.
Book Synopsis The Game Localization Handbook by : Heather Chandler
Download or read book The Game Localization Handbook written by Heather Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-09-19 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.
Book Synopsis Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations by : Bernardes, Oscar
Download or read book Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-01-28 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.
Book Synopsis The Game Production Handbook by : Heather Maxwell Chandler
Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2014 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.
Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick
Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Book Synopsis The Oxford Handbook of Management by : Adrian Wilkinson
Download or read book The Oxford Handbook of Management written by Adrian Wilkinson and published by Oxford University Press. This book was released on 2017 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Management, the pursuit of objectives through the organization and co-ordination of people, has been and is a core feature-and function-of modern society. Some 'classic' forms of corporate and bureaucratic management may be seen as the prevalent form of organization and organizing in the 20th century, but in the post-Fordist, global, knowledge-driven contemporary world we are seeing different patterns, principles, and styles of management as old models are questioned. The functions, ideologies, practices, and theories of management have changed over time, as recorded by many scholars, and may vary according to different models of organization, and between different cultures and societies. Whilst the administrative, corporate, or factory manager may be a figure on the wane, management as an ethos, organizing principle, culture, and field of academic teaching and research has increased dramatically in the last half century, and spread throughout the world. The purpose of this Handbook is to analyse and explore the evolution of management; the core functions and how they may have changed; its position in the culture/zeitgeist of modern society; the institutions and ideologies that support it; and likely challenges and changes in the future. This book looks at what management is, and how this may change over time. It provides an overview of management - its history, development, context, changing function in organization and society, key elements and functions, and contemporary and future challenges.
Book Synopsis Game Development Essentials by : John Hight
Download or read book Game Development Essentials written by John Hight and published by Delmar Pub. This book was released on 2008 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.