The Game Localization Handbook

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763795933
Total Pages : 387 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis The Game Localization Handbook by : Heather Chandler

Download or read book The Game Localization Handbook written by Heather Chandler and published by Jones & Bartlett Publishers. This book was released on 2011-09-19 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Game Localization

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Publisher : John Benjamins Publishing
ISBN 13 : 9027271860
Total Pages : 388 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis Game Localization by : Minako O'Hagan

Download or read book Game Localization written by Minako O'Hagan and published by John Benjamins Publishing. This book was released on 2013-08-29 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

The Game Production Handbook

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449688098
Total Pages : 484 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis The Game Production Handbook by : Heather Maxwell Chandler

Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2014 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

Fundamentals of Game Development

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Publisher : Jones & Bartlett Learning
ISBN 13 : 0763778958
Total Pages : 408 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Fundamentals of Game Development by : Heather Chandler

Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Translation and Localisation in Video Games

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Publisher : Routledge
ISBN 13 : 1317617843
Total Pages : 323 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Translation and Localisation in Video Games by : Miguel Á. Bernal-Merino

Download or read book Translation and Localisation in Video Games written by Miguel Á. Bernal-Merino and published by Routledge. This book was released on 2014-09-19 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Legends of Localization Book 2

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Author :
Publisher :
ISBN 13 : 9781945908903
Total Pages : 432 pages
Book Rating : 4.9/5 (89 download)

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Book Synopsis Legends of Localization Book 2 by : Clyde Mandelin

Download or read book Legends of Localization Book 2 written by Clyde Mandelin and published by . This book was released on 2016-11-24 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Routledge Handbook of Translation and Technology

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Publisher : Routledge
ISBN 13 : 1315311232
Total Pages : 644 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis The Routledge Handbook of Translation and Technology by : Minako O'Hagan

Download or read book The Routledge Handbook of Translation and Technology written by Minako O'Hagan and published by Routledge. This book was released on 2019-08-23 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Translation and Technology provides a comprehensive and accessible overview of the dynamically evolving relationship between translation and technology. Divided into five parts, with an editor's introduction, this volume presents the perspectives of users of translation technologies, and of researchers concerned with issues arising from the increasing interdependency between translation and technology. The chapters in this Handbook tackle the advent of technologization at both a technical and a philosophical level, based on industry practice and academic research. Containing over 30 authoritative, cutting-edge chapters, this is an essential reference and resource for those studying and researching translation and technology. The volume will also be valuable for translators, computational linguists and developers of translation tools.

The Routledge Handbook of Translation and Media

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Publisher : Routledge
ISBN 13 : 1000478513
Total Pages : 567 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Routledge Handbook of Translation and Media by : Esperança Bielsa

Download or read book The Routledge Handbook of Translation and Media written by Esperança Bielsa and published by Routledge. This book was released on 2021-12-24 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Translation and Media provides the first comprehensive account of the role of translation in the media, which has become a thriving area of research in recent decades. It offers theoretical and methodological perspectives on translation and media in the digital age, as well as analyses of a wide diversity of media contexts and translation forms. Divided into four parts with an editor introduction, the 33 chapters are written by leading international experts and provide a critical survey of each area with suggestions for further reading. The Handbook aims to showcase innovative approaches and developments, bridging the gap between currently separate disciplinary subfields and pointing to potential synergies and broad research topics and issues. With a broad-ranging, critical and interdisciplinary perspective, this Handbook is an indispensable resource for all students and researchers of translation studies, audiovisual translation, journalism studies, film studies and media studies.

The Game Production Toolbox

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Publisher : CRC Press
ISBN 13 : 0429801777
Total Pages : 330 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis The Game Production Toolbox by : Heather Maxwell Chandler

Download or read book The Game Production Toolbox written by Heather Maxwell Chandler and published by CRC Press. This book was released on 2020-04-07 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Legends of Localization Book 1

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Author :
Publisher :
ISBN 13 : 9780984503278
Total Pages : pages
Book Rating : 4.5/5 (32 download)

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Book Synopsis Legends of Localization Book 1 by : Clyde Mandelin

Download or read book Legends of Localization Book 1 written by Clyde Mandelin and published by . This book was released on 2015-11-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

The Translation of Realia and Irrealia in Game Localization

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Publisher : Routledge
ISBN 13 : 1000438422
Total Pages : 170 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis The Translation of Realia and Irrealia in Game Localization by : Silvia Pettini

Download or read book The Translation of Realia and Irrealia in Game Localization written by Silvia Pettini and published by Routledge. This book was released on 2021-09-19 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

The Routledge Handbook of Audiovisual Translation

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Publisher : Routledge
ISBN 13 : 1317509161
Total Pages : 554 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Routledge Handbook of Audiovisual Translation by : Luis Pérez-González

Download or read book The Routledge Handbook of Audiovisual Translation written by Luis Pérez-González and published by Routledge. This book was released on 2018-10-10 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Audiovisual Translation provides an accessible, authoritative and comprehensive overview of the key modalities of audiovisual translation and the main theoretical frameworks, research methods and themes that are driving research in this rapidly developing field. Divided in four parts, this reference work consists of 32 state-of-the-art chapters from leading international scholars. The first part focuses on established and emerging audiovisual translation modalities, explores the changing contexts in which they have been and continue to be used, and examines how cultural and technological changes are directing their future trajectories. The second part delves into the interface between audiovisual translation and a range of theoretical models that have proved particularly productive in steering research in audiovisual translation studies. The third part surveys a selection of methodological approaches supporting traditional and innovative ways of interrogating audiovisual translation data. The final part addresses an array of themes pertaining to the place of audiovisual translation in society. This Handbook gives audiovisual translation studies the platform it needs to raise its profile within the Humanities research landscape and is key reading for all those engaged in the study and research of Audiovisual Translation within Translation studies.

Game of Life Cellular Automata

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Publisher : Springer Science & Business Media
ISBN 13 : 1849962170
Total Pages : 579 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Game of Life Cellular Automata by : Andrew Adamatzky

Download or read book Game of Life Cellular Automata written by Andrew Adamatzky and published by Springer Science & Business Media. This book was released on 2010-06-14 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.

Perspectives on Localization

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Publisher : John Benjamins Publishing
ISBN 13 : 9027231893
Total Pages : 363 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis Perspectives on Localization by : Keiran J. Dunne

Download or read book Perspectives on Localization written by Keiran J. Dunne and published by John Benjamins Publishing. This book was released on 2006-01-01 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past two decades, international trade agreements such as GATT and NAFTA have lowered international trade barriers. At the same time, the information revolution has fueled profound shifts in the ways companies conduct business and communicate with their customers, and worldwide acceptance of the ISO 9000 standard has established the notion that quality must be defined in terms of customer satisfaction. Falling trade barriers and rising quality standards have made linguistic and cultural issues increasingly important. To successfully compete in today's global on-demand economy, companies must localize their products and services to fit the needs of the local market in terms of language, culture, functionality, work practices, as well as legal and regulatory requirements. In recognition of the growing importance of localization, this volume explores a certain number of key issues, including: • Return on investment and the localization business case • Localization cost drivers and cost-containment strategies • Localization quality and customer-focused quality management • Challenges posed by localization of games, including Massively Multiplayer Online Role-Playing Games (MMORPGs) • Using a meta-language to facilitate accurate translation of disembodied content • The case for managing source-language terminology • Terminology management in the localization process • Reconciling industry needs and academic objectives in localization education • Localization standards and the commoditization of linguistic information • The creation and application of language industry standards • Rethinking customer-focused localization through user-centered design • Moving from translation reuse to language reuse

EarthBound Handbook

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Publisher :
ISBN 13 : 9780984503285
Total Pages : 256 pages
Book Rating : 4.5/5 (32 download)

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Book Synopsis EarthBound Handbook by : Dan Moore

Download or read book EarthBound Handbook written by Dan Moore and published by . This book was released on 2016-11-24 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much like we did with the MOTHER 3 Handbook, we're producing an obsessively-designed guide which is a companion to the game, rather than a collection of to-do lists and maps. Our goal is to flesh out the world of EarthBound by collecting and shedding light on the tiny details, tricks, and ideas that fans have spent the last 20 years developing.Remember how the game loved to break the fourth wall? We thought the idea of EarthBound being released in Eagleland was fun, so we ran with it: the conceit of the Handbook is that it is a relic from the EarthBound universe, where it was produced by a company as a sightseeing guide for tourists (similar to "Lord of the Rings" tours of New Zealand). Thus the subtitle: "Travel Eagleland the EarthBound Way!"The book features the design work of Audrey Waner, writing by Dan Moore, and illustration/photography from a huge team of talented EarthBound fans (plus a few 90's era stock photography discs we bought on eBay). AUDREY SEZ: "The EarthBound Handbook is a spiritual successor to both the MOTHER 3 Handbook and the EarthBound Player's Guide. We're taking inspiration from a huge variety of sources - mid-90s advertising, elementary schoolbooks, travel brochures - and meshing them together to create a really rich reading experience. The finished handbook will be a natural companion to the game itself."

Localizing Employee Communications

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Publisher : XML Press
ISBN 13 : 1937434672
Total Pages : 206 pages
Book Rating : 4.9/5 (374 download)

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Book Synopsis Localizing Employee Communications by : Ray Walsh

Download or read book Localizing Employee Communications written by Ray Walsh and published by XML Press. This book was released on 2019-12-20 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global content in English doesn't get noticed. Localizing Employee Communications is a practical guide to ending conventional communication practices that stand in the way of effectively reaching employees around the world. Adapting for language and culture is critical to reach customers, and the same is true for busy employees. This book shows you how to navigate some of the biggest challenges in cross-border employee communications by partnering with local business units. This book argues that the ideal organization translates almost nothing. Instead, global headquarters provides only back-end support to local business units, who create and deploy employee content that's appropriate for their culture and local business realities. Localizing Employee Communications draws on the insight of nearly 30 experts from a variety of communications disciplines, including Deborah S. Bosley, Gerry McGovern, Alan Oram, Jonathan Phillips, Alan J. Porter, Ann Rockley, Carmen Simon, and Val Swisher. Inside the Book Part I. The Landscape In Country Part II. Leadership, Governance, and Budget Part III. Low- and No-Cost Strategies Part IV. Capabilities and Resources Glossary Interviewee Biographies Index

A Practical Guide to Localization

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Publisher : John Benjamins Publishing
ISBN 13 : 9781588110060
Total Pages : 506 pages
Book Rating : 4.1/5 (1 download)

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Book Synopsis A Practical Guide to Localization by : Bert Esselink

Download or read book A Practical Guide to Localization written by Bert Esselink and published by John Benjamins Publishing. This book was released on 2000 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Translation technology has evolved quickly with a large number of translation tools available. In this revised addition, much content has been added about translating and engineering HTML and XML documents, multilingual web sites, and HTML-based online help systems. Other major changes include the addition of chapters on internationalizatoi, software quailty assurance, descktop publishing and localization supprort. There is a focus on translators who want to learn about localization ad translation technology.