Handbook of Research on Serious Games for Educational Applications

Download Handbook of Research on Serious Games for Educational Applications PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1522505148
Total Pages : 524 pages
Book Rating : 4.5/5 (225 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Serious Games for Educational Applications by : Zheng, Robert

Download or read book Handbook of Research on Serious Games for Educational Applications written by Zheng, Robert and published by IGI Global. This book was released on 2016-08-01 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Handbook of Recreational Games

Download Handbook of Recreational Games PDF Online Free

Author :
Publisher : Courier Corporation
ISBN 13 : 9780486232041
Total Pages : 146 pages
Book Rating : 4.2/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Recreational Games by : Neva Leona Boyd

Download or read book Handbook of Recreational Games written by Neva Leona Boyd and published by Courier Corporation. This book was released on 1975-01-01 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: 18 categories of games ? pursuit and escape, throwing and catching, etc. ? with up to 59 games (plus variations) in a category.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Download Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1609604962
Total Pages : 1462 pages
Book Rating : 4.6/5 (96 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by : Felicia, Patrick

Download or read book Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches written by Felicia, Patrick and published by IGI Global. This book was released on 2011-04-30 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

A Handbook of Games and Programs for Church, School, and Home

Download A Handbook of Games and Programs for Church, School, and Home PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.:/5 (2 download)

DOWNLOAD NOW!


Book Synopsis A Handbook of Games and Programs for Church, School, and Home by : William Ralph La Porte

Download or read book A Handbook of Games and Programs for Church, School, and Home written by William Ralph La Porte and published by . This book was released on 1922 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Handbook of Games and Programs

Download A Handbook of Games and Programs PDF Online Free

Author :
Publisher : Forgotten Books
ISBN 13 : 9781330062920
Total Pages : 131 pages
Book Rating : 4.0/5 (629 download)

DOWNLOAD NOW!


Book Synopsis A Handbook of Games and Programs by : William Ralph la Porte

Download or read book A Handbook of Games and Programs written by William Ralph la Porte and published by Forgotten Books. This book was released on 2015-06-14 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Excerpt from A Handbook of Games and Programs: For Church, School, and Home The program of the modern forward-looking church, school or community includes the recreational and social as well as the distinctive educational in its plans and activities. Such a plan recognizes the significant truth that the proper use of leisure time is fully as important a problem in present-day society as the profitable use of work time. It acknowledges that the play and recreational interests often afford the most favorable approach to youth, and one of the surest anchorages by which to hold its young members from drifting away. Hence such new vocations within the church and community as "Director of Recreational Activities" and "Club Leader." Many of those who have assumed responsibility either professionally or in an amateur way for this phase of social enterprises have felt the need of a compilation of suitable games, plays, etc., for use by different ages and different kinds of groups. Various books have been published in this field, some dealing chiefly with matters of theory, organization, and the like, and others outlining programs for certain special occasions. What has been lacking is a rich compendium of games, plays and social recreations so classified and described that leaders may with economy of time and effort build balanced programs from these materials suited to every possible occasion. This volume is offered to meet such a need. It contains over three hundred distinct play or game units, each with simple directions easily followed by an intelligent leader even without technical training. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

Handbook of Research on Using Motor Games in Teaching and Learning Strategy

Download Handbook of Research on Using Motor Games in Teaching and Learning Strategy PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799896226
Total Pages : 511 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Using Motor Games in Teaching and Learning Strategy by : Gil-Madrona, Pedro

Download or read book Handbook of Research on Using Motor Games in Teaching and Learning Strategy written by Gil-Madrona, Pedro and published by IGI Global. This book was released on 2022-05-06 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.

Handbook of Game-Based Learning

Download Handbook of Game-Based Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Handbook of Research on Effective Electronic Gaming in Education

Download Handbook of Research on Effective Electronic Gaming in Education PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1599048116
Total Pages : 1762 pages
Book Rating : 4.5/5 (99 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Handbook of Computer Game Studies

Download Handbook of Computer Game Studies PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262516586
Total Pages : 471 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Computer Game Studies by : Joost Raessens

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

A Handbook of Games and Programs for Church, School, and Home

Download A Handbook of Games and Programs for Church, School, and Home PDF Online Free

Author :
Publisher : Legare Street Press
ISBN 13 : 9781018255583
Total Pages : 0 pages
Book Rating : 4.2/5 (555 download)

DOWNLOAD NOW!


Book Synopsis A Handbook of Games and Programs for Church, School, and Home by : William Ralph La Porte

Download or read book A Handbook of Games and Programs for Church, School, and Home written by William Ralph La Porte and published by Legare Street Press. This book was released on 2022-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Fundamentals of Game Development

Download Fundamentals of Game Development PDF Online Free

Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 0763778958
Total Pages : 408 pages
Book Rating : 4.7/5 (637 download)

DOWNLOAD NOW!


Book Synopsis Fundamentals of Game Development by : Heather Chandler

Download or read book Fundamentals of Game Development written by Heather Chandler and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

The GameDev Business Handbook

Download The GameDev Business Handbook PDF Online Free

Author :
Publisher :
ISBN 13 : 9780999329009
Total Pages : pages
Book Rating : 4.3/5 (29 download)

DOWNLOAD NOW!


Book Synopsis The GameDev Business Handbook by : Michael Futter

Download or read book The GameDev Business Handbook written by Michael Futter and published by . This book was released on 2017-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Download Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1799892255
Total Pages : 657 pages
Book Rating : 4.7/5 (998 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations by : Bernardes, Oscar

Download or read book Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-01-28 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.

Handbook of Innovative Programs for the Impaired Elderly

Download Handbook of Innovative Programs for the Impaired Elderly PDF Online Free

Author :
Publisher : Psychology Press
ISBN 13 : 9780866563819
Total Pages : 148 pages
Book Rating : 4.5/5 (638 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Innovative Programs for the Impaired Elderly by : Eloise H. P. Killeffer

Download or read book Handbook of Innovative Programs for the Impaired Elderly written by Eloise H. P. Killeffer and published by Psychology Press. This book was released on 1985 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is comprehensive, systematic information about the services long-term care facilities are providing--outside of medical and nursing care--to enhance both the quality of care and the quality of life of the institutionalized elderly. Based on the results of a two-year survey of innovative programs in long-term care facilities for the elderly across the country, this impressive volume includes descriptions of physical activity programs, rehabilitation programs, and community linkage programs. The most important feature of each program description is the directory of information resources--a listing of responding facilities that are willing to be consulted about developing particular programs. Handbook of Innovative Programs for the Impaired Elderly is a source of fresh ideas and inspiration for creative responses to the needs of institutionalized elderly people.

A Handbook of Games and Programs for Church, School, and Home - Scholar's Choice Edition

Download A Handbook of Games and Programs for Church, School, and Home - Scholar's Choice Edition PDF Online Free

Author :
Publisher : Scholar's Choice
ISBN 13 : 9781297260896
Total Pages : 130 pages
Book Rating : 4.2/5 (68 download)

DOWNLOAD NOW!


Book Synopsis A Handbook of Games and Programs for Church, School, and Home - Scholar's Choice Edition by : William Ralph La Porte

Download or read book A Handbook of Games and Programs for Church, School, and Home - Scholar's Choice Edition written by William Ralph La Porte and published by Scholar's Choice. This book was released on 2015-02-18 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Theater Games for the Classroom

Download Theater Games for the Classroom PDF Online Free

Author :
Publisher : Northwestern University Press
ISBN 13 : 9780810140042
Total Pages : 252 pages
Book Rating : 4.1/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Theater Games for the Classroom by : Viola Spolin

Download or read book Theater Games for the Classroom written by Viola Spolin and published by Northwestern University Press. This book was released on 1986 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and music to aid the drama teacher and give ideas for varied classes.

Handbook of Game-Based Learning

Download Handbook of Game-Based Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan