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Hacking World Of Warcraft
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Book Synopsis Hacking World of Warcraft by : Daniel Gilbert
Download or read book Hacking World of Warcraft written by Daniel Gilbert and published by Wiley. This book was released on 2007-06-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get crafty! Veteran WoW player and creator of the most popular World of Warcraft add-on (Atlas) Dan Gilbert guides you through making your stay in the world of Azeroth more exciting. Whether you’re human, dwarf, elf, or orc, you’ll feast on numerous unique hacks such as combat, artwork and model, map, interface, loot, chat, raid, PvP, and more. You’ll also learn to create and use skins and themes, write your own macros, create add-ons, and work with frames and XML so that you can improve your experience with the hottest online game on the planet—planet Earth, that is.
Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Book Synopsis World of Warcraft Programming by : James Whitehead, II
Download or read book World of Warcraft Programming written by James Whitehead, II and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book Hacking written by Dominik Landwehr and published by Christoph Merian Verlag. This book was released on 2014-10-02 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seit der Popularisierung der Computertechnologie durch Personal Computer und Internet übt die Strategie des Hackings eine besondere Faszination auf die Medienkunst aus. Warum ist das so? Welche Botschaften vermitteln die Künstler mit diesen Projekten? Der zweite Band der Reihe ‹Edition Digital Culture› geht diesen Fragen auf den Grund. Ein Hack ist eigentlich eine gewitzte Lösung für ein Computerproblem. Hacken steht aber auch für das kreative Aufbrechen einer Technologie und den damit verbundenen Systemen. Ein Hacker will mehr als nur vorgegebene Regeln befolgen, er will die Systeme selbst verändern. Das macht die Figur des Hackers und seine Tätigkeit schillernd und mehrdeutig. Mit Texten von Hannes Gassert, Verena Kuni, Claus Pias, Felix Stalder und Raffael Dörig.
Book Synopsis Hackers and Hacking by : Thomas J. Holt
Download or read book Hackers and Hacking written by Thomas J. Holt and published by Bloomsbury Publishing USA. This book was released on 2013-07-19 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth exploration of the phenomenon of hacking from a multidisciplinary perspective that addresses the social and technological aspects of this unique activity as well as its impact. What defines the social world of hackers? How do individuals utilize hacking techniques against corporations, governments, and the general public? And what motivates them to do so? This book traces the origins of hacking from the 1950s to today and provides an in-depth exploration of the ways in which hackers define themselves, the application of malicious and ethical hacking techniques, and how hackers' activities are directly tied to the evolution of the technologies we use every day. Rather than presenting an overly technical discussion of the phenomenon of hacking, this work examines the culture of hackers and the technologies they exploit in an easy-to-understand format. Additionally, the book documents how hacking can be applied to engage in various forms of cybercrime, ranging from the creation of malicious software to the theft of sensitive information and fraud—acts that can have devastating effects upon our modern information society.
Book Synopsis Hacking Your Education by : Dale J. Stephens
Download or read book Hacking Your Education written by Dale J. Stephens and published by Penguin. This book was released on 2013-03-05 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s no secret that college doesn’t prepare students for the real world. Student loan debt recently eclipsed credit card debt for the first time in history and now tops one trillion dollars. And the throngs of unemployed graduates chasing the same jobs makes us wonder whether there’s a better way to “make it” in today’s marketplace. There is—and Dale Stephens is proof of that. In Hacking Your Education, Stephens speaks to a new culture of “hackademics” who think college diplomas are antiquated. Stephens shows how he and dozens of others have hacked their education, and how you can, too. You don’t need to be a genius or especially motivated to succeed outside school. The real requirements are much simpler: curiosity, confidence, and grit. Hacking Your Education offers valuable advice to current students as well as those who decided to skip college. Stephens teaches you to create opportunities for yourself and design your curriculum—inside or outside the classroom. Whether your dream is to travel the world, build a startup, or climb the corporate ladder, Stephens proves you can do it now, rather than waiting for life to start after “graduation” day.
Book Synopsis Exploiting Online Games by : Greg Hoglund
Download or read book Exploiting Online Games written by Greg Hoglund and published by Addison-Wesley Professional. This book was released on 2008 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.
Book Synopsis Dissecting the Hack: The F0rb1dd3n Network, Revised Edition by : Brian Baskin
Download or read book Dissecting the Hack: The F0rb1dd3n Network, Revised Edition written by Brian Baskin and published by Syngress. This book was released on 2010-08-06 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dissecting the Hack: The F0rb1dd3n Network, Revised Edition, deals with hackers and hacking. The book is divided into two parts. The first part, entitled "The F0rb1dd3n Network, tells the fictional story of Bob and Leon, two kids caught up in an adventure where they learn the real-world consequence of digital actions. The second part, "Security Threats Are Real (STAR), focuses on these real-world lessons.The F0rb1dd3n Network can be read as a stand-alone story or as an illustration of the issues described in STAR. Throughout The F0rb1dd3n Network are "Easter eggs—references, hints, phrases, and more that will lead readers to insights into hacker culture. Drawing on The F0rb1dd3n Network, STAR explains the various aspects of reconnaissance; the scanning phase of an attack; the attacker's search for network weaknesses and vulnerabilities to exploit; the various angles of attack used by the characters in the story; basic methods of erasing information and obscuring an attacker's presence on a computer system; and the underlying hacking culture. - Revised edition includes a completely NEW STAR Section (Part 2) - Utilizes actual hacking and security tools in its story- helps to familiarize a newbie with the many devices and their code - Introduces basic hacking techniques in real life context for ease of learning
Book Synopsis World of Warcraft and Philosophy by : Luke Cuddy
Download or read book World of Warcraft and Philosophy written by Luke Cuddy and published by ReadHowYouWant.com. This book was released on 2010-08-24 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: World of Warcraft is the most popular ever MMORPG (massively multiplayer online role playing game), with over twelve million subscribers and growing every day. WoW is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, prime-time commercials with William Shatner and Mr. T., and even criminal and civil courts in the real world. People marry and divorce individuals they have met in the game, realworld financial markets thrive in virtual WoW property, parents have their kids treated' for Warcraft addiction, and real-world lawsuits, vendettas, and murders have been provoked by the game. Since identities are known to be assumed, is it okay to totally misrepresent yourself in the game? Does the Corrupted Blood epidemic warn us of future public health catastrophes? How can it be wrong to steal something which doesn't exist or torture characters who don't feel pain? Is warfare really essential to the world of Warcraft? What can our own world learn from Azeroth's blend of primitivism and high-tech? A specially commissioned guild of philosophers tackle these and other hard questions in World of Warcraft and Philosophy. ''Finally, something Horde and Alliance alike can enjoy! Log off and curl up with World of Warcraft and Philosophy: you'll level up your Intellect for better boasting at your next guild party and cocktail party alike. ''
Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield
Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Book Synopsis Defining Neomedievalism(s) II by : Karl Fugelso
Download or read book Defining Neomedievalism(s) II written by Karl Fugelso and published by DS Brewer. This book was released on 2011 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus on neomedievalism at the 2007 International Conference on Medievalism, in ever more sessions at the annual International Congress on Medieval Studies, and by many recent or forthcoming publications, has left little doubt that this important new area of study is here to stay, and that medievalism must come to terms with it. In response to an essay in Studies in Medievalism XVIII defining medievalism in relationship to neomedievalism, this volume therefore begins with seven essays defining neomedievalism in relationship to medievalism.
Book Synopsis Gray Hat Hacking the Ethical Hacker's by : Çağatay Şanlı
Download or read book Gray Hat Hacking the Ethical Hacker's written by Çağatay Şanlı and published by Cagatay Sanli. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Why study programming? Ethical gray hat hackers should study programming and learn as much about the subject as possible in order to find vulnerabilities in programs and get them fixed before unethical hackers take advantage of them. It is very much a foot race: if the vulnerability exists, who will find it first? The purpose of this chapter is to give you the survival skills necessary to understand upcoming chapters and later find the holes in software before the black hats do. In this chapter, we cover the following topics: • C programming language • Computer memory • Intel processors • Assembly language basics • Debugging with gdb • Python survival skills
Book Synopsis Ethical Hacking: Techniques, Tools, and Countermeasures by : Michael G. Solomon
Download or read book Ethical Hacking: Techniques, Tools, and Countermeasures written by Michael G. Solomon and published by Jones & Bartlett Learning. This book was released on 2022-12-07 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ethical Hacking covers the basic strategies and tools that prepare students to engage in proactive and aggressive cyber security activities, with an increased focus on Pen-testing and Red Teams. The text begins with an examination of the landscape, key terms, and concepts that a security professional needs to know about hackers and computer criminals who break into networks, steal information, and corrupt data. Part II provides a technical overview of hacking: how attackers target cyber resources and the methodologies they follow. Part III studies the tools and methods that are most effective when dealing with hacking attacks, especially in an age of increased reliance on distributed devices. This title is can be aligned to EC Council's Certified Ethical Hacker in terms of scope (but not rigor)"--
Book Synopsis Hacker Techniques, Tools, and Incident Handling by : Sean-Philip Oriyano
Download or read book Hacker Techniques, Tools, and Incident Handling written by Sean-Philip Oriyano and published by Jones & Bartlett Learning. This book was released on 2018-09-04 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hacker Techniques, Tools, and Incident Handling, Third Edition begins with an examination of the landscape, key terms, and concepts that a security professional needs to know about hackers and computer criminals who break into networks, steal information, and corrupt data. It goes on to review the technical overview of hacking: how attacks target networks and the methodology they follow. The final section studies those methods that are most effective when dealing with hacking attacks, especially in an age of increased reliance on the Web. Written by subject matter experts, with numerous real-world examples, Hacker Techniques, Tools, and Incident Handling, Third Edition provides readers with a clear, comprehensive introduction to the many threats on our Internet environment and security and what can be done to combat them.
Book Synopsis Stealing the Network by : Johnny Long
Download or read book Stealing the Network written by Johnny Long and published by Elsevier. This book was released on 2011-04-18 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best-selling Stealing the Network series reaches its climactic conclusion as law enforcement and organized crime form a high-tech web in an attempt to bring down the shadowy hacker-villain known as Knuth in the most technically sophisticated Stealing book yet.Stealing the Network: How to Own a Shadow is the final book in Syngress' ground breaking, best-selling, Stealing the Network series. As with previous title, How to Own a Shadow is a fictional story that demonstrates accurate, highly detailed scenarios of computer intrusions and counter-strikes. In How to Own a Thief, Knuth, the master-mind, shadowy figure from previous books, is tracked across the world and the Web by cyber adversaries with skill to match his own. Readers will be amazed at how Knuth, Law Enforcement, and Organized crime twist and torque everything from game stations, printers and fax machines to service provider class switches and routers steal, deceive, and obfuscate. From physical security to open source information gathering, Stealing the Network: How to Own a Shadow will entertain and educate the reader on every page. - The final book in the Stealing the Network series will be a must read for the 50,000 readers worldwide of the first three titles - Law enforcement and security professionals will gain practical, technical knowledge for apprehending the most supplicated cyber-adversaries
Download or read book Hacker written by McGill Leslie and published by Saddleback Educational Publishing. This book was released on 2014-07-01 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Themes: Computer Hacking, Doing the Right Thing, School Bullying, Fiction, Teen, Young Adult, Chapter Book, Hi-Lo, Hi-Lo Books, Hi-Lo Solutions, High-Low Books, Hi-Low Books, ELL, EL, ESL, Struggling Learner, Struggling Reader, Special Education, SPED, Newcomers, Reading, Learning, Education, Educational, Educational Books. Keshawnês life was about before and after. Before, Keshawn didnêt have a computer. After, he helped his mom install software on their new computer. To monitor him. What a joke! It got him thinking. He could make money. So he offered his skills. Grades for cash. It was that simple. Only it wasnêt. Then he realized Neecy was his way out. She needed good grades. But she wanted to earn them. Keshawn knew she would make it right. Fingers crossed. Capital Central High School, or Cap Central as the students like to call it, is in the northeast quadrant of Washington, D.C. Any urban school faces broad challenges, and Cap Central is no different. But some tight-knit juniors meet the difficulties head-on with courage, friendship, determination, and hard work.
Book Synopsis Battlefields of Negotiation by : Rene Glas
Download or read book Battlefields of Negotiation written by Rene Glas and published by Amsterdam University Press. This book was released on 2013-01-03 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games.