GURPS Supers

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556344930
Total Pages : 0 pages
Book Rating : 4.3/5 (449 download)

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Book Synopsis GURPS Supers by : Lloyd Blakenship

Download or read book GURPS Supers written by Lloyd Blakenship and published by Steve Jackson Games. This book was released on 2000-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GURPS Psionics

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Publisher : Steve Jackson Games
ISBN 13 : 9781556341960
Total Pages : 0 pages
Book Rating : 4.3/5 (419 download)

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Book Synopsis GURPS Psionics by : David L. Pulver

Download or read book GURPS Psionics written by David L. Pulver and published by Steve Jackson Games. This book was released on 2003-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.

How to Be a Gurps GM

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348082
Total Pages : 76 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Psionic Powers

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556347986
Total Pages : 88 pages
Book Rating : 4.3/5 (479 download)

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Book Synopsis Gurps Psionic Powers by : Steve Jackson Games

Download or read book Gurps Psionic Powers written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2009-09-02 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.

GURPS Supers

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Publisher :
ISBN 13 : 9781556341946
Total Pages : 132 pages
Book Rating : 4.3/5 (419 download)

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Book Synopsis GURPS Supers by : Loyd Blankenship

Download or read book GURPS Supers written by Loyd Blankenship and published by . This book was released on 1991 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GURPS Martial Arts

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Publisher : Steve Jackson Games
ISBN 13 : 9781556343148
Total Pages : 0 pages
Book Rating : 4.3/5 (431 download)

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Book Synopsis GURPS Martial Arts by : C. J. Carella

Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

GURPS Lite

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Author :
Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis GURPS Lite by : Sean Punch

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps: Supers

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Publisher :
ISBN 13 : 9781556347719
Total Pages : 0 pages
Book Rating : 4.3/5 (477 download)

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Book Synopsis Gurps: Supers by : William H. Stoddard

Download or read book Gurps: Supers written by William H. Stoddard and published by . This book was released on 2008-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a comprehensive playbook to the supers genre and to capturing it in your campaign. It is focused on drama and characterization.

GURPS Supers Adventures

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556342295
Total Pages : 128 pages
Book Rating : 4.3/5 (422 download)

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Book Synopsis GURPS Supers Adventures by : Steve Jackson, Games Staff

Download or read book GURPS Supers Adventures written by Steve Jackson, Games Staff and published by Steve Jackson Games. This book was released on 1992-06-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Basic Set, Third Edition, Revised

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348266
Total Pages : 276 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Basic Set, Third Edition, Revised by : Steve Jackson

Download or read book Gurps Basic Set, Third Edition, Revised written by Steve Jackson and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

Gurps Dragons

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348280
Total Pages : 164 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Dragons by : Phil Masters

Download or read book Gurps Dragons written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-03-19 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men! GURPS Dragons includes: Origins of the dragon, through myth and legend and even true history. How do dragons fly? How to hunt dragons . . . and survive. Creating dragon characters in GURPS. Dragon-specific combat maneuvers. Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others. Ideas for dragon-centric campaigns, including two campaign backgrounds! A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

GURPS MAGIC

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348112
Total Pages : 244 pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis GURPS MAGIC by : Steve Jackson

Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

GURPS THAUMATOLOGY

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348099
Total Pages : 276 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis GURPS THAUMATOLOGY by : Phil Masters

Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Icons Superpowered Roleplaying: the Assembled Edition

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Publisher :
ISBN 13 : 9781934547588
Total Pages : 0 pages
Book Rating : 4.5/5 (475 download)

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Book Synopsis Icons Superpowered Roleplaying: the Assembled Edition by : Steve Kenson

Download or read book Icons Superpowered Roleplaying: the Assembled Edition written by Steve Kenson and published by . This book was released on 2017-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!

Gurps Villains

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Publisher : Steve Jackson Games
ISBN 13 : 9781556344145
Total Pages : 0 pages
Book Rating : 4.3/5 (441 download)

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Book Synopsis Gurps Villains by : James Lowder

Download or read book Gurps Villains written by James Lowder and published by Steve Jackson Games. This book was released on 2000-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gurps Banestorm

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Publisher : Steve Jackson Games
ISBN 13 : 9781556348259
Total Pages : 244 pages
Book Rating : 4.3/5 (482 download)

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Book Synopsis Gurps Banestorm by : Phil Masters

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Gurps Wizards

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Publisher : Steve Jackson Games
ISBN 13 : 9781556342707
Total Pages : 128 pages
Book Rating : 4.3/5 (427 download)

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Book Synopsis Gurps Wizards by : Sean Punch

Download or read book Gurps Wizards written by Sean Punch and published by Steve Jackson Games. This book was released on 1998-04 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.