The World of Scary Video Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501316214
Total Pages : 538 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis The World of Scary Video Games by : Bernard Perron

Download or read book The World of Scary Video Games written by Bernard Perron and published by Bloomsbury Publishing USA. This book was released on 2018-05-31 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Music Video Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308491
Total Pages : 353 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Music Video Games by : Michael Austin

Download or read book Music Video Games written by Michael Austin and published by Bloomsbury Publishing USA. This book was released on 2016-07-28 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Persuasive Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262261944
Total Pages : 463 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Persuasive Games by : Ian Bogost

Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

BoogarLists | Directory of Game Developers & Publishers

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Author :
Publisher : BoogarLists
ISBN 13 :
Total Pages : 28 pages
Book Rating : 4./5 ( download)

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Book Synopsis BoogarLists | Directory of Game Developers & Publishers by :

Download or read book BoogarLists | Directory of Game Developers & Publishers written by and published by BoogarLists. This book was released on with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gaming Matters

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Publisher : University of Alabama Press
ISBN 13 : 0817317376
Total Pages : 168 pages
Book Rating : 4.8/5 (173 download)

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Book Synopsis Gaming Matters by : Judd Ethan Ruggill

Download or read book Gaming Matters written by Judd Ethan Ruggill and published by University of Alabama Press. This book was released on 2011-05-11 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

10 Minute Guide to Groove 2.0

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Publisher : Que Publishing
ISBN 13 : 9780789727763
Total Pages : 250 pages
Book Rating : 4.7/5 (277 download)

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Book Synopsis 10 Minute Guide to Groove 2.0 by : Joe Levine

Download or read book 10 Minute Guide to Groove 2.0 written by Joe Levine and published by Que Publishing. This book was released on 2002 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Groove, this 10 Minute Guide focuses on the most often used features, covering them in lessons designed to take 10 minutes to complete.

Gaming Rhythms

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Publisher : Lulu.com
ISBN 13 : 908160211X
Total Pages : 169 pages
Book Rating : 4.0/5 (816 download)

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Book Synopsis Gaming Rhythms by : Tom Apperley

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

A Guide to Movie Based Video Games, 2001 Onwards

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Author :
Publisher : White Owl
ISBN 13 : 1399048279
Total Pages : 472 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis A Guide to Movie Based Video Games, 2001 Onwards by : Christopher Carton

Download or read book A Guide to Movie Based Video Games, 2001 Onwards written by Christopher Carton and published by White Owl. This book was released on 2024-08-30 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

101 Video Games to Play Before You Grow Up

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Author :
Publisher : Walter Foster Jr.
ISBN 13 : 163322385X
Total Pages : 147 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli

Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.

Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2005-06 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

SPIN

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Publisher :
ISBN 13 :
Total Pages : 130 pages
Book Rating : 4./5 ( download)

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Book Synopsis SPIN by :

Download or read book SPIN written by and published by . This book was released on 2004-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

BoogarLists | Directory of Media Broadcast Services

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Author :
Publisher : BoogarLists
ISBN 13 :
Total Pages : 111 pages
Book Rating : 4./5 ( download)

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Book Synopsis BoogarLists | Directory of Media Broadcast Services by :

Download or read book BoogarLists | Directory of Media Broadcast Services written by and published by BoogarLists. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Maximum PC

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Author :
Publisher :
ISBN 13 :
Total Pages : 102 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2005-05 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Computer Gaming World

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Publisher :
ISBN 13 :
Total Pages : 438 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Computer Gaming World by :

Download or read book Computer Gaming World written by and published by . This book was released on 2006 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt:

California Studies in Classical Antiquity

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Author :
Publisher : Univ of California Press
ISBN 13 :
Total Pages : 272 pages
Book Rating : 4./5 ( download)

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Book Synopsis California Studies in Classical Antiquity by :

Download or read book California Studies in Classical Antiquity written by and published by Univ of California Press. This book was released on with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Exergaming Intervention for Children, Adolescents, and Elderly People

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Publisher : IGI Global
ISBN 13 : 1668463229
Total Pages : 303 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Exergaming Intervention for Children, Adolescents, and Elderly People by : Khan, Shahnawaz

Download or read book Exergaming Intervention for Children, Adolescents, and Elderly People written by Khan, Shahnawaz and published by IGI Global. This book was released on 2023-05-02 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: As our dependence on technology increases, technology has imbibed itself even in our everyday routines, from checking our heart rate to keeping tabs on our diets. We are dependent on this technology, but when it comes to gaming, it is always considered to be something that one must avoid so that one can utilize that time for something productive. However, when one adds gamification logic to the health sector, it adds value by helping improve the health of the user. Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Covering topics such as digital aids, learning tools, and serious games, this premier reference source is an excellent resource for game developers, medical professionals, hospital administrators, administrators and educators of both K-12 and higher education, pre-service teachers, students of higher education, teacher educators, librarians, researchers, and academicians.

The Way Toys Work

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Publisher : Chicago Review Press
ISBN 13 : 1613743092
Total Pages : 193 pages
Book Rating : 4.6/5 (137 download)

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Book Synopsis The Way Toys Work by : Ed Sobey

Download or read book The Way Toys Work written by Ed Sobey and published by Chicago Review Press. This book was released on 2008-05-01 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you've ever wondered how an Etch A Sketch writes on its gray screen, or why a boomerang comes back, or how an R/C car responds to a radio controller, now you'll have your answers. The Way Toys Work explains the technology, history, and trivia behind 50 popular toys, with patent blueprints and photos of the &“guts&” of devices including: * Kaleidoscope * Magna Doodle * Slinky * Nintendo * Super Soaker * Big Mouth Billy Bass * Rubik's Cube * Silly Putty * Video Game Light Gun * Furby * Dunking Bird * View-Master * Yo-Yo * Push 'n' Go Car * Wiffle Ball * Gyroscope * Operation * Hula Hoop You'll also find pointers on how to build your own versions using recycled materials and a little ingenuity, experiments that can be done with certain toys, and tips on reverse engineering old toys to get a better look at their interior mechanics. The only thing you won't learn is how the Magic 8 Ball is able to predict the future--some things are best left a mystery.