Graphics Interface 2005

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Publisher : A K Peters/CRC Press
ISBN 13 : 9781568812656
Total Pages : 268 pages
Book Rating : 4.8/5 (126 download)

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Book Synopsis Graphics Interface 2005 by : Glenn E. Healey

Download or read book Graphics Interface 2005 written by Glenn E. Healey and published by A K Peters/CRC Press. This book was released on 2005-05-10 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly-scheduled computer graphics and human-computer interaction conference. This volume contains the papers from Graphics Interface 2005, which took place May 9-11 in Victoria, British Columbia. Topics include: * Two Hands are Better than One * Interacting with Walls and Tables * Animation * Rendering * Shadows * Sensing Interaction * Privacy and Security * Geometric Modeling * Hand/Eye Interaction * Image-Based Editing and Image-Based Animation

GRAPHICS INTERFACE 2005

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Publisher :
ISBN 13 : 9781138413641
Total Pages : pages
Book Rating : 4.4/5 (136 download)

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Book Synopsis GRAPHICS INTERFACE 2005 by :

Download or read book GRAPHICS INTERFACE 2005 written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Graphics Interface 2014

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Publisher : CRC Press
ISBN 13 : 1000106985
Total Pages : 250 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Graphics Interface 2014 by : Paul G. Kry

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Graphics Interface 2006

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Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 372 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Graphics Interface 2006 by : Stephen Mann

Download or read book Graphics Interface 2006 written by Stephen Mann and published by A K Peters/CRC Press. This book was released on 2006-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface 2006 took place in Quebec City, June 7th to 9th, 2006. GI2006 will be the 32nd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics covered include, but are not limited to: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative network - Human interface devices - Virtual reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces

Human Interface and the Management of Information. Information and Interaction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642025595
Total Pages : 887 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Human Interface and the Management of Information. Information and Interaction by : Gavriel Salvendy

Download or read book Human Interface and the Management of Information. Information and Interaction written by Gavriel Salvendy and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 887 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human-Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,425 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

The Computer Graphics Interface

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Publisher : Butterworth-Heinemann
ISBN 13 : 1483144879
Total Pages : 395 pages
Book Rating : 4.4/5 (831 download)

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Book Synopsis The Computer Graphics Interface by : Karla Steinbrugge Chauveau

Download or read book The Computer Graphics Interface written by Karla Steinbrugge Chauveau and published by Butterworth-Heinemann. This book was released on 2014-05-16 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic objects. Chapter 5 discusses segments, while Chapter 6 tackles raster devices. The last chapter covers mechanism for manipulating graphic objects through the use of input/output devices. The text will be of great use to both novice and expert computer graphics artist, particularly those who are involved in designing user interface.

Human Interface and the Management of Information. Designing Information Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 3642025560
Total Pages : 751 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Human Interface and the Management of Information. Designing Information Environments by : Michael J. Smith

Download or read book Human Interface and the Management of Information. Designing Information Environments written by Michael J. Smith and published by Springer Science & Business Media. This book was released on 2009-07-14 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human-Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,425 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Human Computer Interaction Handbook

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Author :
Publisher : CRC Press
ISBN 13 : 1439829446
Total Pages : 1469 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Human Computer Interaction Handbook by : Julie A. Jacko

Download or read book Human Computer Interaction Handbook written by Julie A. Jacko and published by CRC Press. This book was released on 2012-05-04 with total page 1469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

Physically Based Rendering

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Publisher : Morgan Kaufmann
ISBN 13 : 0123785804
Total Pages : 1200 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2004-09-28 with total page 1200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described

Computer-Generated Images

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Publisher : Springer Science & Business Media
ISBN 13 : 4431680330
Total Pages : 495 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer-Generated Images by : Nadia Magnenat-Thalmann

Download or read book Computer-Generated Images written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.

Human-Computer Interaction -- INTERACT 2013

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Publisher : Springer
ISBN 13 : 3642404839
Total Pages : 860 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Human-Computer Interaction -- INTERACT 2013 by : Paula Kotzé

Download or read book Human-Computer Interaction -- INTERACT 2013 written by Paula Kotzé and published by Springer. This book was released on 2013-07-30 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.

Interactions on Digital Tablets in the Context of 3D Geometry Learning

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Publisher : John Wiley & Sons
ISBN 13 : 1848219261
Total Pages : 224 pages
Book Rating : 4.8/5 (482 download)

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Book Synopsis Interactions on Digital Tablets in the Context of 3D Geometry Learning by : David Bertolo

Download or read book Interactions on Digital Tablets in the Context of 3D Geometry Learning written by David Bertolo and published by John Wiley & Sons. This book was released on 2016-07-25 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, multi-touch mobile devices have become increasingly common. However, very few applications in the context of 3D geometry learning can be found in app stores. Manipulating a 3D scene with a 2D device is the main difficulty of such applications. Throughout this book, the author focuses on allowing young students to manipulate, observe and modify 3D scenes using new technologies brought about by digital tablets. Through a user-centered approach, the author proposes a grammar of interactions adapted to young learners, and then evaluates acceptability, ease of use and ease of learning of the interactions proposed. Finally, the author studies in situ the pedagogic benefits of the use of tablets with an app based on the suggested grammar. The results show that students are able to manipulate, observe and modify 3D scenes using an adapted set of interactions. Moreover, in the context of 3D geometry learning, a significant contribution has been observed in two classes when students use such an application. The approach here focuses on interactions with digital tablets to increase learning rather than on technology. First, defining which interactions allow pupils to realize tasks needed in the learning process, then, evaluating the impact of these interactions on the learning process. This is the first time that both interactions and the learning process have been taken into account at the same time.

A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence

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Publisher : Springer Nature
ISBN 13 : 3031025989
Total Pages : 101 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence by : Heidi Lam

Download or read book A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence written by Heidi Lam and published by Springer Nature. This book was released on 2022-05-31 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings into a four-point decision tree: (1) When are multi-level displays useful? (2) What should the higher visual levels display? (3) Should the different visual levels be displayed simultaneously, or one at a time? (4) Should the visual levels be embedded in a single display, or separated into multiple displays? Our analysis resulted in three design guidelines: (1) the number of levels in display and data should match; (2) high visual levels should only display task-relevant information; (3) simultaneous display, rather than temporal switching, is suitable for tasks with multi-level answers. Table of Contents: Introduction / Terminology / Methodology / Summary of Studies / Decision 1: Single or Multi-level Interface? / Decision 2: How to Create the High-Level Displays? / Decision 3: Simultaneous or Temporal Displays of the Multiple Visual Levels / Decision 4: How to Spatially Arrange the Visual Levels, Embedded or Separate? / Limitations of Study / Design Recommendations / Discussion and Future Work

Motion in Games

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Publisher : Springer
ISBN 13 : 3540892206
Total Pages : 265 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer. This book was released on 2008-11-07 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Cultural Studies

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Publisher : Taylor & Francis
ISBN 13 : 1000158268
Total Pages : 190 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Cultural Studies by : Lawrence Grossberg

Download or read book Cultural Studies written by Lawrence Grossberg and published by Taylor & Francis. This book was released on 2020-11-25 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, leading and shaping the field of cultural studies in Australia, fosters a conversation about the changing and competing discursive and material conditions, struggles and possibilities of the contemporary world, in all their complexities and diversities.

Smart Graphics

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Publisher : Springer
ISBN 13 : 3642021158
Total Pages : 301 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Smart Graphics by : Andreas Butz

Download or read book Smart Graphics written by Andreas Butz and published by Springer. This book was released on 2009-05-22 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2009, held in Salamanca, Spain in May 2009. The 15 revised full papers together with 8 short papers and 2 demonstrations presented were carefully reviewed and selected. The papers are organized in topical sections on visual analytics, user studies, human computer interaction, computer graphics and artificial intelligence, as well as virtual and mixed reality.

Artifical Intelligence for Human Computing

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Publisher : Springer
ISBN 13 : 354072348X
Total Pages : 362 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Artifical Intelligence for Human Computing by : Thomas S. Huang

Download or read book Artifical Intelligence for Human Computing written by Thomas S. Huang and published by Springer. This book was released on 2007-07-10 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing: one Special Session during the Eighth International ACM Conference on Multimodal Interfaces 2006 and a Workshop organized in conjunction with the 20th International Joint Conference on Artificial Intelligence 2007. It covers foundational issues of human computing, sensing humans and their activities, and anthropocentric interaction models.