Getting Started with the Java 3D API

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (912 download)

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Book Synopsis Getting Started with the Java 3D API by :

Download or read book Getting Started with the Java 3D API written by and published by . This book was released on 2001 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Java 3D API Jump-start

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Author :
Publisher : Prentice Hall PTR
ISBN 13 :
Total Pages : 286 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Java 3D API Jump-start by : Aaron E. Walsh

Download or read book Java 3D API Jump-start written by Aaron E. Walsh and published by Prentice Hall PTR. This book was released on 2002 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Java to create to create three-dimensional graphics applications.

The Java 3D API Specification

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 696 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Java 3D API Specification by : Henry A. Sowizral

Download or read book The Java 3D API Specification written by Henry A. Sowizral and published by Addison-Wesley Professional. This book was released on 2000 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE DESCRIPTION

Java 3D Programming

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Publisher : Manning Publications
ISBN 13 : 9781930110359
Total Pages : 404 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis Java 3D Programming by : Daniel Selman

Download or read book Java 3D Programming written by Daniel Selman and published by Manning Publications. This book was released on 2002 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.

Killer Game Programming in Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Developing Games in Java

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Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Ready-to-Run Java 3D

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Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Ready-to-Run Java 3D by : Kirk Brown

Download or read book Ready-to-Run Java 3D written by Kirk Brown and published by John Wiley & Sons. This book was released on 1999-04-16 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.

Pro Java 6 3D Game Development

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Publisher : Apress
ISBN 13 : 1430202122
Total Pages : 508 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Foundations of 3D Graphics Programming

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Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Interactive Web-Based Virtual Reality with Java 3D

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Publisher : IGI Global
ISBN 13 : 1599047918
Total Pages : 492 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Interactive Web-Based Virtual Reality with Java 3D by : Ko, Chi Chung

Download or read book Interactive Web-Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Building a 3D Game with LibGDX

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785280295
Total Pages : 227 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building a 3D Game with LibGDX by : Sebastian Di Giuseppe

Download or read book Building a 3D Game with LibGDX written by Sebastian Di Giuseppe and published by Packt Publishing Ltd. This book was released on 2016-08-29 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limitation and variations Explore the various approaches for game development using LibGDX Learn about the common mistakes and possible solutions of development Discover the 3D workflow with Blender and how it works with LibGDX Implement 3D models along with textures and animations into your games Familiarize yourself with Scene2D and its potential to boost your game's design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game

3D User Interfaces with Java 3D

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Publisher :
ISBN 13 :
Total Pages : 532 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis 3D User Interfaces with Java 3D by : Jon Barrilleaux

Download or read book 3D User Interfaces with Java 3D written by Jon Barrilleaux and published by . This book was released on 2001 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D User Interfaces with Java 3D is a practical guide for providing next-generation applications with 3D user interfaces for manipulation of in-scene objects. Emphasis is on standalone and web-based business applications, such as for online sales and mass customization, but much of what this book offers has broad applicability to 3D user interfaces in other pursuits such as scientific visualization and gaming.

Mobile 3D Graphics

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Publisher : Elsevier
ISBN 13 : 0080555918
Total Pages : 462 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

Java Media APIs

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Publisher : Sams Publishing
ISBN 13 : 9780672320941
Total Pages : 852 pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis Java Media APIs by : Alejandro Terrazas

Download or read book Java Media APIs written by Alejandro Terrazas and published by Sams Publishing. This book was released on 2002 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.

JavaFX 8: Introduction by Example

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Publisher : Apress
ISBN 13 : 1430264616
Total Pages : 409 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis JavaFX 8: Introduction by Example by : Mark Heckler

Download or read book JavaFX 8: Introduction by Example written by Mark Heckler and published by Apress. This book was released on 2014-06-14 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX’s standard drawing primitives. You'll then explore images, animations, media, and web. This new edition incorporates the changes resulting from the switch to Java 8 SDK. It covers advanced topics such as custom controls, JavaFX 3D, gesture devices, and embedded systems. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Entirely example-based Filled with fun and practical code examples Covers all that's new in Java 8 relating to JavaFX such as Lambda expressions and Streams Covers gesture devices, 3D display, embedded systems, and other advanced topics

Computer Graphics Using Java 2D and 3D

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Author :
Publisher : Prentice Hall
ISBN 13 : 0130351180
Total Pages : 475 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Computer Graphics Using Java 2D and 3D by : Hong Zhang

Download or read book Computer Graphics Using Java 2D and 3D written by Hong Zhang and published by Prentice Hall. This book was released on 2007 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.

Java 2D API Graphics

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Author :
Publisher : Prentice Hall PTR
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Java 2D API Graphics by : Vincent J. Hardy

Download or read book Java 2D API Graphics written by Vincent J. Hardy and published by Prentice Hall PTR. This book was released on 2000 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This combination book and CD-ROM package shows Java 2D graphics API users how to create awesome graphics with step-by-step color graphics and dozens of detailed code examples. The author offers an exhaustive overview of the program features, components and key applications, and also introduces his exclusive Graphics Layer Framework, a high-level programming model that dramatically simplifies Java 2D programming and is included free on the CD-ROM.